Intermediate Class (C2)

Basic Combatives

Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person

Inside Defense v. Left/Right

Bearhug Behind Arms Caught

Bearhug Behind Arms Free

Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.

Advanced Class (C2)

Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest

Mouth of Hand

Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee

Gun from Behind Touching

Gun from the Side, Behind the Arm

Beginner (A2)
Muay Thai Pad- Pad holder calls out number of straight punches for the striker, (i.e. 2, 4, 6 etc.)
Round Kick- Emphasis on the Forward Leg Round Kick
Combination #1- Left/Right/Left Round Kick
Combination #2- Left/Right/Left/Right Round Kick
Choke from Behind with a Push
Ground- Side Kick

Intermediate Class (C2)

Basic Combatives

Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person

Inside Defense v. Left/Right

Bearhug Behind Arms Caught

Bearhug Behind Arms Free

Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.

Advanced Class (C2)

Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest

Mouth of Hand

Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee

Gun from Behind Touching

Gun from the Side, Behind the Arm

BEGINNER (A2)
Palm Heel Strikes

Round Kick

DRILL:

Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On holder’s “KICK!” cue, striker stops striking, as padholder steps back to hold for either side Round Kick. Then returns to striking. Repeat for time. Switch after each round. Increase Round Kick per cue by 1 each round.

Choke Front - 1 Hand
Defenders neutral, eyes closed. Roaming attacker can cue with Choke or pad push for burst of Palm Heels or Round Kicks depending on pad hold. Attacker cues to “RESET!”

___________

INTERMEDIATE (C2)

DRILL - WARMUP:

Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch, attempting to drive partner back. Alternating striking knee each time.

Defensive Front Kick

DRILL:

Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch then DFK, attempting to drive partner back. Alternating striking knee each time.

Bearhug Rear - Arms Caught

Headlock Reverse Standing

DRILL - FINAL:

Grps 2. Attacker, Defender. Defender neutral eyes closed. Attacker applies Bearhug. During defense, attacker can transition to Headlock Reverse for additional defense.

___________

ADVANCED (C2)

DRILL - WARMUP:

Grps 2, Padholder, Striker. Striker neutral, eyes closed. Padholder swats with pad to cue, Striker orients, cliches and sends blast of 3-4 Knees before reseting.

2 Straight Knees w/ Switch

Long Gun Front - Live Side

Long Gun Front - Dead Side

DRILL - FINAL:

Defenders at one end of gym, neutral, eyes closed. Attackers run to opposite end of gym, perform 10 jumping jacks, run back down and attack. After defense, switch roles, with Defender runs to opposite end with gun.

BEGINNER CLASS (A2)

Straight Punch with Advance

Groin Kick

Inside Defense

Drill: Partner A makes Straight Punch with advance; Partner B practices Inside Defense; at any time, a wandering attacker with a pad pushes Partner A; Partner A turns and makes groin kicks until pad holder calls "Time," the Partner A returns to making Straight Punches to Partner B.

 

INTERMEDIATE CLASS (C2)

Bearhug from Behind, Arms Free

Inside Defense with Counter v. Left Punch

Inside Defense with Counter v. Right Punch (1 and 2 counters)

Drill: defend and counter left or right punch

Drill: Partner A makes Straight Punch with advance; Partner B practices Inside Defense with Counter Attack; at any time, a wandering attacker makes Bearhug From Behind, Arms Free; Partner A defends, then returns to making Straight Punches to Partner B.

 

ADVANCED CLASS (C2)

Focus Mitts: Combos 1-9

Sweep with Heel Kick

Focus Mitts: combos 1-9, sometimes pad holder calls "sweep" to end combo; defender sweeps pad holder (gently).

Front Kick with Advance - review, emphasize neutral stance

Gun from the Front, 2 handed technique; after the basic technique, add resistance from the attacker including trying to maintain gun control using the left hand, punching with the left hand, and moving around; defender must move his feet, keep chin tucked, and find opportunities for additional combatives before disarming.

BEGINNER CLASS (A2)

NOTE: This class has two self defense techniques; be sure to get through the combatives quickly!

Knees

Drill: Knees across the room (2 rounds!)

Choke from Behind with a Push

Headlock from Behind

Drill: either attack from behind

INTERMEDIATE CLASS (C2)

Focus Mitts: Combo #8, add sprawl

Focus Mitts: Combo #9, add sprawl

Ground - Arm Bar from Guard

Ground - Guard Reversal

Drill: work for either technique from guard

ADVANCED CLASS (C2)

Thai Pads: Combo #8 with Round Kick

Thai Pads: Combo #9 with Round Kick

Ground - Arm Bar from Guard (review)

Ground - Leg Triangle from Guard

Single Leg Takedown

Drill: groups of four; start in guard, work for Triangle or Arm Bar; as you finish, a second attacker begins to strike you (light palm strikes); kick away first bad guy, make a Single Leg Takedown, and get up and strike a pad non-stop; reset.

Beginner (A1)

Punches- Left/Right Combination

Drill: partner call out event numbers (mostly 2, 4, 6) and striker makes that many punches, leading with forwards hand. At least twice during the round, the partner calls out a number of higher than 10.

Front Kick Vertical Target

Ground Position- Movement

Ground Position- Front Kick

Ground Position- Getting up

Drill: Ground Position and Movement against partner holding a pad; when the partner moves in, the defender kicks the pad; if the partner moves back after the kick, the defender gets up; as the defender gets up, the partner moves forward again, and the defender makes front Kick Vertical Target and 6 straight punches; then reset.

Intermediate (C1)

Front Kick with Advance (fighting and neutral stance)

Combination- Front kick with advance/Downwards Hammer fist

Defense v. Front Kick (redirect)

Defense v. Front Kick (stopping)

Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.

Bearhug Front Arms Caught

Bearhug Front Arms Free (space)

Bearhug Front Arms Free (neck leverage)

Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks

Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs

Advanced (C1)

Drills, Drills, & More Drills!

Horse Shoe Drill

Belt Drill

3 Round Drill

Tabatta Drill- 20 sec. work/ 10 sec. rest (Mix up strikes)

Knife- defense v. straight stab (both sides)

Advanced Gun- From the front assailant using off hand

Drill: Monkey in the Middle- non-stop attacks from Level 1-3, Knife- straight stab (including off hand) and Advanced Gun- from Front, assailant using off hand

Beginner Class (A1)

Movement- Shadow Boxing

Palm Heel Strike

Palm Heel Strike from Mount

Drill: Groups of 2, Large shield and a small shield; striker; palm heel strikes from mount, on instructor’s signal “UP” stand up and continue with palm heel strikes from stand up on pad; on instructor’s signal “DOWN”, mount pad and continue with strikes.

Knees

Choke from Behind

Drill: Non-stop knees, defend choke from behind

Intermediate (C1)

Hook Punch

Round Kick (Quick Review)

Switch Round Kick (Quick Review)

Drill: Thai Pads/ 3 rounds of 2 minutes

Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.

Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**

Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**

Defense v. Front Kick (Redirect)

Advanced: Knife- Straight Stab

Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick

Advanced (C1)

Gearing up for advanced testing!

Tai Pads: 4 Rounds of 2 Min.

Round 1- Combinations, include kicks, elbows and knees

Round 2- Ground- Grappling/Rolling (submissions only, NO strikes)

Round 3- Combinations, include kicks, elbows, knees and Sprawls

Round 4- Ground- Grappling/Rolling (submissions only, NO strikes)

Knife- defense v. straight stab

Knife- defense v. Forward slash

BEGINNER (A1)

Palm Heel

Hammerfist Side

Elbow #3

DRILL:
Grps 3, Striker, 2 Padholders. Striker begins sending Palm Heels to Pad1. Pad2 cues from behind with pad tap. Striker transitions to Pad2 by sending Elbow 3 + Hammerfist Side + Palm Heels. Repeat cue/turn for time.

Basic Takedown Defense

DRILL:

Grps 3, Striker, Padholder, Attacker. Striker sends Palm Heels to Pad. Attacker gives verbal cue. Striker stops striking, orients toward Attacker. Attacker attempts takedown, Striker stops takedown and resumes striking.

Wrist Releases

DRILL - FINAL:

Grps 3, Striker, Padholder, Attacker. Same as above, but Attacker can attempt to capture Strikers arm and grab wrist. Striker should continue striking with free hand while using wrist release. Attacker can also give verbal cue for takedown attempt.

___________

INTERMEDIATE (C1)

Forward Roll

Backward Roll

Trap, Buck & Roll

DRILL:

Roaming Attackers. Defenders begin at one end of gym and perform Forward or Backward Roll across mat. Attackers mount Defenders as they land.

Forward Roll, Back Fall Break

DRILL:

Same as above, but Attackers mount holding a pad across chest. Defender begins sending all out strikes to pad. Padholder cues “SWITCH!” passing the pad to the Defender. Defender bucks to begin Trap, Buck & Roll.

Ground - Kick Off from Guard

DRILL - FINAL:

Same as above, but Attacker can mount or dive into guard, attempting to mount. Defend accordingly.

___________

ADVANCED (C1)

KNIFESTRAVAGANZA!!!!!

Knife - Downward Stab

Knife - Upward Stab

Knife - Forward Slash

Knife - Straight Stab

Knife - Reverse Slash

DRILL1:

Grps 2, Defender, Attacker w/ knife. Attacker can choose any knife attack above. Defender must choose ONE hand that can be used per defense. Defender must attempt to defend/wrap/control with one arm. If arm gets loose, another attack can be sent.

Note: Yes, it will be hard. If defender fails to capture arm after several attacks, pair should reset.

DRILL2:

Same as above, but Defender can wrap arm or defend and make distance, depending on opportunity.

DRILL3:

Same as above, but Defender can use both hands.

DRILL - FINAL: Musical Knives

Grps 2, one knife. Knives thrown randomly on floor. All walk randomly. On instructor’s “GO!” find a knife and attack ANYONE!

BEGINNER CLASS (A1)

Combo: Left/Right/move away as pad holder reaches pad out to touch you

Round Kick (work both legs)

Combo: Left/Right/Left Round Kick

Ground - Back Position and Movement

Ground - Front Kick

Ground - Round Kick

Drill: non-stop punches/lay down on command (advanced students can do Break Fall if you want them to/move as attacker circles/kick and get up/continue drill

 

INTERMEDIATE CLASS (C1)

Focus Mitts: Combos 1-5 ALWAYS slipping a straight punch at the end

Ground - Headlock, Forward

Ground - Headlock, Backward

Drill: headlock forward or backward against a resisting attacker

 

ADVANCED CLASS (C1)

Thai Pads: Combo #2 with kick/Right/Left Hook/Thai Clinch/Knee

Thai Pads: Combo #3 with kick/Combo #7/Clinch/Knee

Gun from the Front, attacker disturbing with left hand (do regular gun from the front)

Gun from the Front, attacker pushing across body toward defender's left shoulder (use machine gun takedown)

Drill: attacker disturbing; defender must recognize and choose the appropriate defense

 

Beginner Class (A1)

Punches- Left/Right Combination

Elbows 1-3

Combination- Left/Right Combination/Right Elbow

Drill: 2 Rounds of :90 seconds

5 Push Ups

10x Left/Right Combination/Right Elbow

Choke from Behind

Choke from the Side

Intermediate (C1)

Front Kick with Advance (fighting and neutral stance)

Combination- Front kick with advance/Downwards Hammer fist

Defense v. Front Kick (redirect)

Defense v. Front Kick (stopping)

Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.

Bearhug Front Arms Caught

Bearhug Front Arms Free (space)

Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks

Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs

ADVANCED (C1)

10 Front Kick Vertical Target (5 each side)

15 Burpees

20 Straight Punches

25 Burpees

30 Knee Strikes (15 each side)

35 Burpees

Gun from the Front, Kneeling Position

Gun from the side or behind , assailant using off hand

Drill: punching or kicking, gunman makes gun threats from the side or behind or from distance orders defender to kneel, then approaches; defender; makes the appropriate defense.

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