Intermediate Class (C2)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Inside Defense v. Left/Right
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.
Advanced Class (C2)
Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest
Mouth of Hand
Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee
Gun from Behind Touching
Gun from the Side, Behind the Arm
Beginner (A2)
Muay Thai Pad- Pad holder calls out number of straight punches for the striker, (i.e. 2, 4, 6 etc.)
Round Kick- Emphasis on the Forward Leg Round Kick
Combination #1- Left/Right/Left Round Kick
Combination #2- Left/Right/Left/Right Round Kick
Choke from Behind with a Push
Ground- Side Kick
Intermediate Class (C2)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Inside Defense v. Left/Right
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.
Advanced Class (C2)
Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest
Mouth of Hand
Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee
Gun from Behind Touching
Gun from the Side, Behind the Arm
BEGINNER (A2)
Palm Heel Strikes
Round Kick
DRILL:
Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On holder’s “KICK!” cue, striker stops striking, as padholder steps back to hold for either side Round Kick. Then returns to striking. Repeat for time. Switch after each round. Increase Round Kick per cue by 1 each round.
Choke Front - 1 Hand
Defenders neutral, eyes closed. Roaming attacker can cue with Choke or pad push for burst of Palm Heels or Round Kicks depending on pad hold. Attacker cues to “RESET!”
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INTERMEDIATE (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch, attempting to drive partner back. Alternating striking knee each time.
Defensive Front Kick
DRILL:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch then DFK, attempting to drive partner back. Alternating striking knee each time.
Bearhug Rear - Arms Caught
Headlock Reverse Standing
DRILL - FINAL:
Grps 2. Attacker, Defender. Defender neutral eyes closed. Attacker applies Bearhug. During defense, attacker can transition to Headlock Reverse for additional defense.
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ADVANCED (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker neutral, eyes closed. Padholder swats with pad to cue, Striker orients, cliches and sends blast of 3-4 Knees before reseting.
2 Straight Knees w/ Switch
Long Gun Front - Live Side
Long Gun Front - Dead Side
DRILL - FINAL:
Defenders at one end of gym, neutral, eyes closed. Attackers run to opposite end of gym, perform 10 jumping jacks, run back down and attack. After defense, switch roles, with Defender runs to opposite end with gun.
BEGINNER CLASS (A2)
Straight Punch with Advance
Groin Kick
Inside Defense
Drill: Partner A makes Straight Punch with advance; Partner B practices Inside Defense; at any time, a wandering attacker with a pad pushes Partner A; Partner A turns and makes groin kicks until pad holder calls "Time," the Partner A returns to making Straight Punches to Partner B.
INTERMEDIATE CLASS (C2)
Bearhug from Behind, Arms Free
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right Punch (1 and 2 counters)
Drill: defend and counter left or right punch
Drill: Partner A makes Straight Punch with advance; Partner B practices Inside Defense with Counter Attack; at any time, a wandering attacker makes Bearhug From Behind, Arms Free; Partner A defends, then returns to making Straight Punches to Partner B.
ADVANCED CLASS (C2)
Focus Mitts: Combos 1-9
Sweep with Heel Kick
Focus Mitts: combos 1-9, sometimes pad holder calls "sweep" to end combo; defender sweeps pad holder (gently).
Front Kick with Advance - review, emphasize neutral stance
Gun from the Front, 2 handed technique; after the basic technique, add resistance from the attacker including trying to maintain gun control using the left hand, punching with the left hand, and moving around; defender must move his feet, keep chin tucked, and find opportunities for additional combatives before disarming.
BEGINNER CLASS (A2)
NOTE: This class has two self defense techniques; be sure to get through the combatives quickly!
Knees
Drill: Knees across the room (2 rounds!)
Choke from Behind with a Push
Headlock from Behind
Drill: either attack from behind
INTERMEDIATE CLASS (C2)
Focus Mitts: Combo #8, add sprawl
Focus Mitts: Combo #9, add sprawl
Ground - Arm Bar from Guard
Ground - Guard Reversal
Drill: work for either technique from guard
ADVANCED CLASS (C2)
Thai Pads: Combo #8 with Round Kick
Thai Pads: Combo #9 with Round Kick
Ground - Arm Bar from Guard (review)
Ground - Leg Triangle from Guard
Single Leg Takedown
Drill: groups of four; start in guard, work for Triangle or Arm Bar; as you finish, a second attacker begins to strike you (light palm strikes); kick away first bad guy, make a Single Leg Takedown, and get up and strike a pad non-stop; reset.
Beginner (A1)
Punches- Left/Right Combination
Drill: partner call out event numbers (mostly 2, 4, 6) and striker makes that many punches, leading with forwards hand. At least twice during the round, the partner calls out a number of higher than 10.
Front Kick Vertical Target
Ground Position- Movement
Ground Position- Front Kick
Ground Position- Getting up
Drill: Ground Position and Movement against partner holding a pad; when the partner moves in, the defender kicks the pad; if the partner moves back after the kick, the defender gets up; as the defender gets up, the partner moves forward again, and the defender makes front Kick Vertical Target and 6 straight punches; then reset.
Intermediate (C1)
Front Kick with Advance (fighting and neutral stance)
Combination- Front kick with advance/Downwards Hammer fist
Defense v. Front Kick (redirect)
Defense v. Front Kick (stopping)
Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Bearhug Front Arms Free (neck leverage)
Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks
Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs
Advanced (C1)
Drills, Drills, & More Drills!
Horse Shoe Drill
Belt Drill
3 Round Drill
Tabatta Drill- 20 sec. work/ 10 sec. rest (Mix up strikes)
Knife- defense v. straight stab (both sides)
Advanced Gun- From the front assailant using off hand
Drill: Monkey in the Middle- non-stop attacks from Level 1-3, Knife- straight stab (including off hand) and Advanced Gun- from Front, assailant using off hand
Beginner Class (A1)
Movement- Shadow Boxing
Palm Heel Strike
Palm Heel Strike from Mount
Drill: Groups of 2, Large shield and a small shield; striker; palm heel strikes from mount, on instructor’s signal “UP” stand up and continue with palm heel strikes from stand up on pad; on instructor’s signal “DOWN”, mount pad and continue with strikes.
Knees
Choke from Behind
Drill: Non-stop knees, defend choke from behind
Intermediate (C1)
Hook Punch
Round Kick (Quick Review)
Switch Round Kick (Quick Review)
Drill: Thai Pads/ 3 rounds of 2 minutes
Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.
Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**
Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**
Defense v. Front Kick (Redirect)
Advanced: Knife- Straight Stab
Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick
Advanced (C1)
Gearing up for advanced testing!
Tai Pads: 4 Rounds of 2 Min.
Round 1- Combinations, include kicks, elbows and knees
Round 2- Ground- Grappling/Rolling (submissions only, NO strikes)
Round 3- Combinations, include kicks, elbows, knees and Sprawls
Round 4- Ground- Grappling/Rolling (submissions only, NO strikes)
Knife- defense v. straight stab
Knife- defense v. Forward slash
BEGINNER (A1)
Palm Heel
Hammerfist Side
Elbow #3
DRILL:
Grps 3, Striker, 2 Padholders. Striker begins sending Palm Heels to Pad1. Pad2 cues from behind with pad tap. Striker transitions to Pad2 by sending Elbow 3 + Hammerfist Side + Palm Heels. Repeat cue/turn for time.
Basic Takedown Defense
DRILL:
Grps 3, Striker, Padholder, Attacker. Striker sends Palm Heels to Pad. Attacker gives verbal cue. Striker stops striking, orients toward Attacker. Attacker attempts takedown, Striker stops takedown and resumes striking.
Wrist Releases
DRILL - FINAL:
Grps 3, Striker, Padholder, Attacker. Same as above, but Attacker can attempt to capture Strikers arm and grab wrist. Striker should continue striking with free hand while using wrist release. Attacker can also give verbal cue for takedown attempt.
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INTERMEDIATE (C1)
Forward Roll
Backward Roll
Trap, Buck & Roll
DRILL:
Roaming Attackers. Defenders begin at one end of gym and perform Forward or Backward Roll across mat. Attackers mount Defenders as they land.
Forward Roll, Back Fall Break
DRILL:
Same as above, but Attackers mount holding a pad across chest. Defender begins sending all out strikes to pad. Padholder cues “SWITCH!” passing the pad to the Defender. Defender bucks to begin Trap, Buck & Roll.
Ground - Kick Off from Guard
DRILL - FINAL:
Same as above, but Attacker can mount or dive into guard, attempting to mount. Defend accordingly.
___________
ADVANCED (C1)
KNIFESTRAVAGANZA!!!!!
Knife - Downward Stab
Knife - Upward Stab
Knife - Forward Slash
Knife - Straight Stab
Knife - Reverse Slash
DRILL1:
Grps 2, Defender, Attacker w/ knife. Attacker can choose any knife attack above. Defender must choose ONE hand that can be used per defense. Defender must attempt to defend/wrap/control with one arm. If arm gets loose, another attack can be sent.
Note: Yes, it will be hard. If defender fails to capture arm after several attacks, pair should reset.
DRILL2:
Same as above, but Defender can wrap arm or defend and make distance, depending on opportunity.
DRILL3:
Same as above, but Defender can use both hands.
DRILL - FINAL: Musical Knives
Grps 2, one knife. Knives thrown randomly on floor. All walk randomly. On instructor’s “GO!” find a knife and attack ANYONE!
BEGINNER CLASS (A1)
Combo: Left/Right/move away as pad holder reaches pad out to touch you
Round Kick (work both legs)
Combo: Left/Right/Left Round Kick
Ground - Back Position and Movement
Ground - Front Kick
Ground - Round Kick
Drill: non-stop punches/lay down on command (advanced students can do Break Fall if you want them to/move as attacker circles/kick and get up/continue drill
INTERMEDIATE CLASS (C1)
Focus Mitts: Combos 1-5 ALWAYS slipping a straight punch at the end
Ground - Headlock, Forward
Ground - Headlock, Backward
Drill: headlock forward or backward against a resisting attacker
ADVANCED CLASS (C1)
Thai Pads: Combo #2 with kick/Right/Left Hook/Thai Clinch/Knee
Thai Pads: Combo #3 with kick/Combo #7/Clinch/Knee
Gun from the Front, attacker disturbing with left hand (do regular gun from the front)
Gun from the Front, attacker pushing across body toward defender's left shoulder (use machine gun takedown)
Drill: attacker disturbing; defender must recognize and choose the appropriate defense
Beginner Class (A1)
Punches- Left/Right Combination
Elbows 1-3
Combination- Left/Right Combination/Right Elbow
Drill: 2 Rounds of :90 seconds
5 Push Ups
10x Left/Right Combination/Right Elbow
Choke from Behind
Choke from the Side
Intermediate (C1)
Front Kick with Advance (fighting and neutral stance)
Combination- Front kick with advance/Downwards Hammer fist
Defense v. Front Kick (redirect)
Defense v. Front Kick (stopping)
Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks
Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs
ADVANCED (C1)
10 Front Kick Vertical Target (5 each side)
15 Burpees
20 Straight Punches
25 Burpees
30 Knee Strikes (15 each side)
35 Burpees
Gun from the Front, Kneeling Position
Gun from the side or behind , assailant using off hand
Drill: punching or kicking, gunman makes gun threats from the side or behind or from distance orders defender to kneel, then approaches; defender; makes the appropriate defense.
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