BEGINNER CLASS (B1)

Straight Punches

Drill: Sprint drill with straight punches, sprinting, and push ups

Hammerfist Forward

Knees

Drill: "go" and "time" on instructor command using straights, hammer fist forward, and knees

Choke from the Front with a Push

INTERMEDIATE CLASS (D1)

Focus Mitts (warm up)

Drill: Focus Mitts with disturbing

360 (review)

360 with Counterattack

Drill: attacker makes mostly straight punches; defender defends; if attacker makes 360 attack, defender makes the defense and counters, finishing the attacker

Choke from the Front with a Push (review)

Choke from the Front Against A Wall

ADVANCED CLASS (D1)

Sparring Drill: attack/defend/attack using combos 1-4

Sparring: 1 minutes rounds

Gun from Behind at a Distance

Machine Gun Takedown (from behind)

Drill: either technique based on the gunman's position

Beginner Class (B1)

Punches-Straight

Hammerfist Downward

Round Kick (Both sides)

Conditioning Drill: 1 round of 3 minutes

10 Punches - Straight

1 Sprawl

10 Hammerfist Downward

1 Sprawl

10 Front Kicks (Both sides)

1 Sprawl

10 Round Kicks (Both sides)

1 Sprawl

*Run a lap around the room then start again from the top!

Inside Defense

Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!

Choke from the side

Choke from behind with a push

Intermediate Class (D1)

Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes

Defense v. Hook (extended)

Defense v. Hook (Covering)

Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations

Choke from Behind with a pull

Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad

Advanced Class (D1)

Scissor Round Kick

Spinning Heel Kick

Kicking combination: Scissor Round Kick/Spinning Heel Kick

Sliding Defense v. Spinning Heel Kick

Stopping Defense v. Spinning Heel Kick

Stick – Baseball bat swing

Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)

Beginner (B1)
Movement -Fighting stance
Palm Heel Strikes
Round Kick
Choke from the Front one handed pluck
Drill- Eyes Closed, defender either gets choked and has to defend or gets popped with a pad and makes palm heel strikes until pad holder call time

Intermediate Class (D1)
Hook Punch
Headbutt Forward
Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward
Reflexive Defense v. Front Kick
Inside Defense v. Right (1 counter)
Inside Defense v. Left punch
Drill: eyes closed; verbal signal; rest to either straight punch or Front Kick
Choke from Behind with a pull

Advanced (D1)
Tabata Punches= 8 Rounds, 20 sec full speed, 10 sec Rest
Scissor Front Kick
Plucking/Rowing Defense v. Side Kick
Redirecting Defense v. High Side Kick
Advanced Gun- Under chin, in mouth , grabbing hair etc.
Advanced Gun- from behind, attacker close ( hugging defense)

BEGINNER (B1)

Palm Heel Strikes

DRILL: Palm & Switch

Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On “SWITCH” Striker takes pad and partner begins striking ASAP. Alternate for several rounds, switching partners occasionally.

Inside Defense

DRILL: Roaming Attacker

Defenders spread throughout room in fighting stance. Attackers find Defender and send an attack for Inside Defense.

Choke Front - 1 Hand Pluck

DRILL - FINAL: Roaming Attacker

Defenders spread throughout room in fighting stance. Attackers can send attack for Inside Defense or apply Choke.

_____________

INTERMEDIATE (D1)

Headbutt Forward

Headbutt Backward

DRILL:

Grps 2, Striker, Padholder. Striker stands near wall, eyes closed, spinning slowly. Padholder cues with pad tap. Striker opens eyes, sends appropriate Headbutt, then orients to apply Clinch, turn Padholder toward wall and send several knees. Reset.

Choke Front Against Wall

Choke Rear Against Wall

DRILL - FINAL:

Same setup as above, but partner can either cue for Headbutt/Knee combo or apply either Choke w/ Push.

_____________

ADVANCED (D1)

Review: Pluck/Row Defense vs. Front Kick

Pluck/Row Defense vs. Side Kick

DRILL:

Grps 2, Defender/Striker, Attacker/Padholder. Attacker cues and sends either Front or Side Kick while holding tombstone. Defend and send counter burst to pad.

Review: Gun Front

Advanced Gun - Kneeling

Advanced Gun - Ground, in Guard

DRILL - FINAL:

Grps 2, Attacker, Defender. Defender begins kneeling. As defense begins, Attacker can apply resistance, attempting, but not requiring, to push the Defender onto back/into guard. Regardless of how/where the fight goes, Defender should attempt to adapt staying off line of fire/maintaining control at minimum.

BEGINNER (B1)
Warmup Drill: Movement Maze
Set a course of cones throughout the room. Students stand facing forward at the "start" and must navigate from cone to cone while always facing forward. Course should be set so students must move forward, back, left, right in fighting stance.
Straight Punch w/ Retreat
Elbows 4-7
Headlock from Behind
*In addition to the regular partner practice, incorporate a portion allowing students to try to intercept the headlock before it gets locked in. Attacker should attempt to be sneaky. Start with the defender's eyes open. Add some with eyes closed.

Final Drill:
Defender sends retreating punches. Additional attacker can approach and cue for rear elbow (suggest 4 or 3) for safety, or can attack with Rear Headlock.

INTERMEDIATE (D1)
Advancing Front Groin Kick
Reflexive Defense vs. Front Kick
Outside Stabbing Defense vs. Front Kick

Drill: Reaction
Defender moves from kneeling to standing. Attacker can send Front kick at any point during the defender's movement requiring the appropriate, or adaptation, of the Front Kick Defenses.

Rear Choke w/ Pull

Final Drill:
Attacker applies Rear Choke w/ Pull. During defense, attacker can attempt to get out of defense and send Front Kick. Defender must defend the kick and reset.

ADVANCED (D1)
Warmup Drill: LIGHT Kicks
Padholder walks around striker cuing for various stomp kicks (front kick vertical target, side, back). Striker sends light/medium power kicks.

2 Jumping Front Kicks
2 Back Kicks w/ Switch
One Arm Shoulder Throw
Headlock Behind, attacker jumping (throw)

Final Drill:
Cue for 2 Jumping Front Kicks (as attacker is stunned by the ninja awesomeness) finish with One Arm Shoulder Throw. Can also cue rear for 2 Back Kicks w/ Switch. Finally can tactilely cue by jumping for Rear Headlock Throw.

BEGINNER CLASS (B1)

Review straight punches, groin kicks, and knees

Drill: Tabata striking (2o seconds of striking, 10 seconds of rest) for 5 rounds

Headlock from Behind

Choke from Behind with a Push

Drill: either of those attacks from behind

 

INTERMEDIATE CLASS (D1)

Focus Mitts: combos 1-9

Ground - Get Up (review)

Fall Break

Drill: combos 1-9, when pad holder calls "down" the striker must make a Fall Break, get up properly, and continue striking. NOTE: make sure there is room for all participants to Fall Break safely

Choke from Behind with a Pull

 

ADVANCED CLASS (D1)

Overhand Right Punch

Focus Mitts: Combo #10 (overhand right/left uppercut/overhand right)

Stick Overhead

Stick Overhead Off Angle

Drill: eyes closed, various angles of stick attacks (downward swing)

BEGINNER CLASS (A3)

Straight Punches

Elbows 1-3

Combo: Left/Right/Left Elbow – burst forward on elbow, and treat it a little like a left hook

Front Kick

Choke Front (2 hands) – for counterattacks, after the front kick make Left/Right/Left Elbow

 

INTERMEDIATE CLASS (C3)

Uppercut

Combo: right uppercut/left hook

Combo: left uppercut/right hook

Bearhug from Behind (arms free)

Bearhug from Behind (arms caught)

Bearhug from Behind (lifting)

 

ADVANCED CLASS (C3)

Thai Pads: Combos 1-4 – 3 rounds. After the first round, include sprawl/right cross with every combination

Double Leg Takedown – emphasize shooting to the lead leg to avoid a strong knee from the opponent’s rear leg

Side Control

Arm Lock from Side Control

BEGINNER (A3)

Knees w/o Clinch

Front Kick Vertical Target

Wrist Releases*

*Start with regular defenses, add in FKVT to assist with front/side wrist grabs

DRILL:

Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can Grab single wrist from front, side or rear. Defender should perform release with FKVT assist (will need to orient toward Attacker if attacked from the rear.)

Choke Rear

DRILL - FINAL:

Roaming Attackers can apply Choke Rear or Wrist Grab. Attackers can also apply Choke Rear while Defender is finishing Wrist Grab defense.

____________

INTERMEDIATE (C3)

Knee w/ Clinch Review

Knee Counter (similar to Hair Pull Defense, forearm block, groin strike)

DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees, Defender counters.

Hair Pull Defenses (Front, Side, Rear)

DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees or Hair Pull

Headlock Front (Guillotine)

DRILL - FINAL:
Roaming Attackers. Attacker applies Clinch + Knees, Hair Pull, Guillotine, OR Hair Pull into Guillotine. Defend appropriately.

____________

ADVANCED (C3)

DRILL - Warmup: Cue & Do

Grps 2, Striker, Padholder. Padholder cues for FGK, FKVT, RHK. Striker sends appropriate kick. Perform 3, switching Striker/Padholder each round. Number of kicks per cue also increases per round, 1, 2, then 3.

Axe Kick

Sliding Defense vs. High/Medium Kicks

DRILL-ish:

Grps 2. Alternating Attacker/Defender. Attacker sends High Kick for Sliding Defense. Defender then using defense to take Attacker to the ground. Defender applies any Ground attack (mount, guard, side). Partner should use as review/experiment to figure out appropriate defense.

TRIGGER SPARRING:

Grps 2. Determine A, B. Free sparring until instructor cues A or B. The letter called sends a High Kick for Sliding Defense/Takedown then Ground sparring begins until dominant position is gained. Reset. Repeat for multiple rounds.

BEGINNER CLASS (A3)

Palm Heel Strikes

Elbow #1

Combo: Left/Right/Right Elbow #1

Combo: Left/Right/Left Elbow #1

Ground - Back Position and Movement

Ground - Front Kick

Ground - Get Up

Drill: non-stop Palm Heel Strikes and Elbows; when pad holder says "down!" the defender must sit down (FALL BREAK is OK if your students know it), then move and kick from ground until pad holder says "Up!" and defender must Get Up and continue striking; do 3 rounds alternating.

 

INTERMEDIATE CLASS (C3)

Focus Mitts: Combo 7

Headlock from the Side

Ground - discuss using guard to hold opponent down ("break posture") so he can't punch you. Standard position should be left arm wrapped over attacker's right arm, right arm wrapped around attacker's neck to hold him down. This also sets up "scissor sweep"

Ground - Guard Escape: when in someone's guard, work to escape the hold and posture up using bites, gouges, etc. Once postured up, punch groin and slide back, standing up

Drill: Partner A attacks with Headlock from the Side; Partner B defends; Partner A goes to ground and pulls guard; Partner B postures up and escapes using groin strikes; switch roles

 

ADVANCED CLASS (C3)

Hip Throw

Takedown: Double Leg Takedown (emphasize that lifting the attacker off his feet is good, but if you can just trip him, it's enough)

Ground - Side Control

Ground - Hip Escape from Side Control

Drill: in clinch, Partner A is either aggressively pushing forward or standing more upright; Partner B makes Hip Throw or Double Leg Takedown as appropriate and gets Side Control; Partner A escapes Side Control; switch roles

BEGINNER CLASS (A3)

Knees

Front Kick (groin)

Combo: Front Kick/Knee (same leg)

360

Choke from the Front (2 handed)

Drill: non compliant attacker -- the attacker makes Choke from the Front; the defender defends and makes one or two counterattacks; the attacker steps back, then steps forward with a right handed 360 attacker; defender makes the 360 defense and continues with counters.

 

INTERMEDIATE CLASS (C3)

Focus Mitts: 2 rounds of 2 minutes, emphasize footwork

Outside Defenses 1-5

Bearhug Front (Lifting)

Bearhug Behind (Lifting)

Drill: eyes closed; attacker makes a straight punch from any angle (use Inside Defense or Outside Defense) OR either Bear Hug.

 

ADVANCED CLASS (C3)

Round Kick (review)

Jumping Round Kick

Thai Pads: basic combinations, sometimes include Jumping Round Kick

Gun from the Side, Front of Arm

 

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