BEGINNER (B1)
Straight Punch
DRILL: Roaming Padholder
Strikers begin laying throughout room, on stomachs, eyes closed. Padholders run to Striker, cue with pad tap. Striker hops to feet, sends burst of Straights to pad until Padholder cues to “RESET!”
Elbow 4-7
DRILL:
Groups of 3. 2 Padholders, 1 Striker. Striker sends Straights to one pad. Second Padholder cues with tap and holds for any rear Elbow. Striker sends and transitions to all out Straights on new pad.
Headlock Rear
DRILL - FINAL:
Same as above, but other partner can cue for Elbow/Pad transition or attack with Headlock Rear.
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INTERMEDIATE (D1)
Side Kick (with and without advance)
Plucking Defense vs. Side Kick (L4)
DRILL:
Groups of 2. Designate A and B. A begins sending a Side Kick. B Defense with Pluck. Depending on how A lands after defense, B applies a Front or Rear Choke (L1). A defends. Switch starting attacker each round.
Rear Choke Against Wall
Front Choke Against Wall
DRILL - FINAL:
Similar setup as above, but both start near wall. Person starting sends Side Kick, other Plucks. Depending on how kicker lands, defender applies Front/Rear Choke Against Wall. Kicker defends.
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ADVANCED (D1)
2 Back Kicks w/ Switch
DRILL:
Groups of 2, Attacker, Defender. Attacker can cue for 2 Back Kicks, or apply ANY rear attack.
Advanced - Gun Front - Kneeling
Advanced - Gun Rear - Kneeling
DRILL - FINAL:
Defenders spread throughout floor, kneeling. Roaming Attackers cue for Gun Front/Rear Kneeling.
BEGINNER CLASS (B1)
Round Kick - with forward leg, focus on switch/kick movement
Combo: Left/Right/Left/Right Round Kick
Combo: Left/Right/Left/Right/Left Round Kick
Knees
Combo: Right Round Kick/Right Knee
Combo: Left Round Kick/Left Knee
Choke from Behind with a Push
INTERMEDIATE CLASS (D1)
Focus Mitts: 3 rounds of 3 minutes, focus on footwork, moving in and out between combinations
Ground - Headlock from the Side Going Forward
Ground - Headlock from the Side Going Backward
Drill: groups of 3; attacker offers resistance; defender must escape headlock, then stand up and punch a pad for as many seconds as it took to escape; repeat
ADVANCED CLASS (D1)
Side Kick
Jumping Side Kick
Plucking/Rowing defense v. Side Kick
Drill: eyes closed, attacker gives verbal signal, then makes either straight punch or side kick
One Arm Shoulder Throw
Hip Throw
BEGINNER CLASS (B1)
Palm Heel Strikes
Drill: non-stop Palm Heel Strikes, sprawl on command, then continue striking; 3 rounds of 3o seconds, alternating with partner
Knees (emphasize switching with forward knee to preview Choke from the Side)
Choke from the Front (1 hand)
Choke from the Side
Drill: eyes closed, either Choke
INTERMEDIATE CLASS (D1)
Footwork: step and pivot to get offline
Focus Mitts: Right Uppercut/Left Hook/step and pivot to the left
Focus Mitts: Left Uppercut/Right Hook/step and pivot to the right
Drill: do those same focus mitt combinations up against a wall
Choke from the Front With a Push (review)
Choke from the Front Against a Wall
ADVANCED CLASS (D1)
Thai Pads: 3 rounds of free work, including sprawls AND fall breaks
Side Kick (review) - include using forward leg side kick as a weapon in sparring
Plucking/Rowing Defense v. Side Kick
Sparring: light sparring, including forward leg side kick and Plucking/Rowing Defense v. Side Kick
BEGINNER CLASS (B1)
Straight Punch – emphasize starting from passive stance, or other unprepared positions
Hammerfist Down
Knees — practice knees without grabbing
Choke from Behind with a Push
INTERMEDIATE CLASS (D1)
Side Kick
Back Kick
Drill: groups of three; punch pad, third person gives signal to make Side Kick or Back Kick.
Review Choke from the Side
Review Choke from Behind
Drill: Recognize Distance — kick, hammerfist, elbow, or choke defense (from the side or behind)
ADVANCED CLASS (D1)
Shuttle Run (start at one end of the room, sprint to first line and back, second line and back, third line and back, etc.) x 5; 1 minute rest between runs, but must do 15 push ups during rest
Gun Front
Gun Behind
Machine Gun Takedown, gunman standing behind the defender Simple
BEGINNER CLASS (B1)
Straight Punch
Drill: Tabata Punches, 6 rounds
Straight Punch Low
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend left punch high or low
Drill: defend right punch high or low
Drill: defend left or right, high or low
INTERMEDIATE CLASS (D1)
Hook Punch
Focus Mitts: Combo #4/cover against right hook/Combo #6
Focus Mitts: Combo #3/cover against left hook/Combo #7
Choke from Behind (review)
Choke from Behind with a Pull
Drill: Choke From Behind, static or with pull
ADVANCED CLASS (D1)
Thai Pads: Right/Combo #9/Right Round
Thai Pads: Left/Combo #8/Left Round
Gun from Behind at a Distance (attacker's left hand grabbing back of LEFT shoulder)
Note: for the techniques below, have the attacker's left hand grab the back of the defender's RIGHT shoulder, nullifying the technique above.
Machine Gun Takedown - lifting variation
Machine Gun Takedown - face grab variation
BEGINNER CLASS (B1)
NOTE: GET THROUGH THE COMBATIVES VERY QUICKLY TO SAVE TIME FOR SELF DEFENSE
Hammer fist to the Side
Elbow #2
Knees
Drill: attacker pushes with a pad from the side; defender makes either hammer fist or elbow depending on distance, then turns to deliver knees
Choke from the Front with a Push
Choke from Behind with a Push
Drill: eyes closed, either attack
INTERMEDIATE CLASS (D1)
Focus Mitts: emphasize hooks and uppercuts
Defense v. Hooks
Defense v. Uppercuts
Ground - Trap and Roll
Ground - Kick Off from Guard
Drill: partner A starts on top in full mount; Partner B makes Trap and Roll; Partner A performs Kick Off from Guard and gets up; slow fighting for a 30-45 seconds; reset
ADVANCED CLASS (D1)
Focus Mitts: combos #6 & #7
Single Leg Takedown ("toe pick")
Drill: cover against multiple punches, drop down and make low single leg takedown
Ground - defend kicks while on the ground against multiple attackers (cover head, use basic shin blocks)
Stick Overhead
Drill: start on ground, cover against multiple attackers who are kicking AND one attacker using padded stick; make a low single when possible, get up and defend stick
Beginner (B1)
Punches- Straight
Drill- Punches/Sprint/Push ups
Elbow 4-7
Choke from the side
Drill: Groups of 3; non stop punches, defend choke from the side
Intermediate (D1)
Basic Punching and Kicking to large shield
Drill: "in" and "out" on instructors command, practicing distance continuum (kicks, punches, then elbows and knee, etc)
360 Defense with counters
Reflexive Defense v. Front kick
Choke Front Against Wall
Drill: eyes closed, defender defends 360, front kick (reflexive defense) or Choke Front against the Wall, continues with counters until attacker calls time.
Advanced (D1)
Focus Mitts- 3 Rounds of 2 minutes- Non stop combinations - 30 Sec rest.
Overhand Right
Combo- R- Uppercut, L-Hook, Right overhand
One Arm Shoulder Throw
Stick- Overhead defense
Stick- Baseball bat defense
Drill: Defense v. Stick- overhead and baseball bat swing, if possible include One Arm Shoulder throw in the defense.
Beginner Class (B1)
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, do a jump tuck (knees to chest) on instructors signal, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.
Intermediate Class (D1)
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
360 with Counterattacks
Choke from Front Against wall
Drill: Dim the lights, blast the music (if possible, the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR defend 360.
Advanced Class (D1)
Thai Pads 2-5 Minute Rounds- Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad
2 Back Kicks with a Switch
Gun- from Behind- Defend with 2 Back Kick with a Switch (JUST KIDDING)
Advanced Gun – from behind, attacker close (hugging defense)
Drill: Eyes closed; defend Gun from Behind - basic defense OR Hugging defense OR pad holder/attacker comes up from behind, gives a verbal signal, then make a 2 Back kicks with a switch. ]
BEGINNER (B1)
INTERMEDIATE (D1)
ADVANCED (D1)
*For all Ground techniques, increase intensity/resistance of Attacker.
BEGINNER CLASS (B1)
Drill: move around room, stop and give multiple punches on command
Straight Punch with Advance
Inside Defense
360
Drill: defend right straight punch OR right 360
Drill: defend left straight punch OR left 360
INTERMEDIATE CLASS (D1)
Headbutt Forward
Focus Mitts: Left/Right/Left Elbow #1/Headbutt
Forward Roll
Drill: push from behind, forward roll, turn and give groin kick
Ground - Hips Escape from Full Mount
Drill: push from behind, forward roll, as you turn, either give groin kick OR go down at pad holder's command and Hip Escape from Full Mount
ADVANCED CLASS (D1)
High Front Kick
Scissor Front Kick
Focus Mitts: 2 rounds of 3 minutes of free work; include Scissor Front Kick a few times during each round
Stick - Baseball Bat Swing (left and right)
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