BEGINNER CLASS
Straight Punches
Drill: 4 punches going forward
Drill: 4 punches going backward
Basic Takedown Defense
Drill: attacker holds hands up like focus mitts; defender makes 4 punches going forward (light punches); attacker then tries to grab, and the defender makes Basic Takedown Defense
Drill: as above, but with 4 punches going backward. NOTE! for both drills, the defender should make ONLY 4 punches for safety reasons
Choke from Behind
Drill: groups of 3; pad holder calls out 4 punches going forward or backward; defender punches as appropriate; third person makes Choke from Behind at any time
INTERMEDIATE CLASS
Back Kick
Defensive Back Kick with a Spin
Inside Defense (review)
Outside Defenses 1-5
Drill: eyes closed; verbal signal, straight punch comes from various angles; defend and counter
Defense v. Front Kick to Groin (redirecting)
Sparring 2 v. 1: slow fighting 1 v. 1; at any time, the second attacker steps forward with a straight punch; the defender must use an Outside Defense, then continue fighting the new attacker; the original attacker now waits.
ADVANCED CLASS
Light Sparring
Body conditioning: exchange punches with partner, 4-5 body shots each
Gun from Behind
Knife Downward Stab — practice also reacting to angles from behind; to simplify the drill, have the defender look only over his left shoulder
Drill: gun or knife from behind
BEGINNER CLASS
Straight Punches
Drill: Left Punch 20 times, Right Punch 20 times x 2
Elbows 1-3
Combo: Left Punch/Right Elbow
Choke From Behind
INTERMEDIATE CLASS
Focus Mitts – Combos 1-4; at the end of each combo, the pad holder steps forward, defender must side step and pivot
Ground – guard work- practice controlling attacker with closed guard
Ground – Arm Bar From Guard – include kicking and getting up
ADVANCED CLASS
Axe Kick
Combo: Left/Right/Axe Kick
Knife Upward Stab
Knife Upward Stab v. Left Handed Attacker
Drill: defender stands with eyes closed; attacker gives verbal signal and attacks with right or left handed upward stab.
BEGINNER
Ground - Back Position
Ground - Back Fall Break
Ground - Getup
Ground - Front Kick
Advanced Sweep w/ Forward Kick (L4)
DRILL - FINAL:
Grps 2, Striker, Padholder (Kickshield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Padholder circles and moves in for Ground Front Kicks, upon backing away, Striker Getups and returns to freestyle strikes.
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INTERMEDIATE
Side Strike Review - Elbow 2, Hammerfist
Knees w/ Clinch
DRILL:
Grps 2, Striker, Padholder. Padholder cues for side strike depending on distance. Striker sends appropriate strike, turns, clinches and sends burst of Knees. Reset, repeat for rounds.
Headlock - Side
Gun Side - In Front of Arm
DRILL - FINAL:
Roaming attackers can cue for Side Strike Combo OR either self defense.
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ADVANCED
TRIGGER SPARRING:
Grps 2, Fight gear on. Round begins with one person neutral, eyes closed. Partner cues for either Side Elbow or Hammerfist depending on distance. Striker sends appropriate strike to partner’s gloves, turns clinches and sends burst of knees (either pulling, to gloves or light to body). After releasing, free-spar for time.
Headlock - Side, Spinning Inward
Gun Side - In Front of Arm
DRILL - FINAL:
Roaming attackers can cue for Side Strike Combo OR either self defense.
BEGINNER CLASS
Footwork - step and pivot left, step and pivot right
Palm Heel Strikes - include step and pivot
Knees - include both "self defense" position and muay thai clinch
Knees - spinning on the centerline using muay thai clinch
360 Defenses - include simultaneous counterattack (from level 2)
Drill - make 360 defense with counterattack, catch in muay thai clinch, deliver knees
INTERMEDIATE CLASS
Hook Punch
Uppercut Punch
Combo: Right Hook/Right Uppercut
Combo: Left Hook/Left Uppercut
Defense v. Uppercut Punch
Defense v. Hook (covering)
Drill: defend hook/uppercut combo
Drill: slow fighting, hands only, multiple rounds
ADVANCED CLASS
Knife Downward Stab - after basic defense, discuss defense/counterattack and then disengage and run
Gun from the Front - discuss the need to get two hands on the weapon immediately after the counterattack
Drill: eyes closed, gun or knife
Drill: eyes closed, gun or knife, resisting attacker
BEGINNER CLASS
Focus mitts
Palms
Knee without clinch
Elbow #1
Combo 1: Left/Right palm strikes, Elbow #1, Lead knee
Combo 2: Left/Right palm strikes, Rear knee, Elbow #1 with lead hand
Basic Ground Position
Front Kick from the Ground
Tactical Get-Up
Drill: Curved kick shield holder lines up on one end of the mat, defender on the other. Attacker throws 20 G&P strikes and runs to defender. Defender is getting up and down properly. If attacker reaches them on the ground, they perform front kick from the ground, get up, and 10 hand combatives standing. If attacker reaches them as they stand, only hand combatives. Two minute round and switch.
INTERMEDIATE CLASS
Hook Punch
Uppercut Punch
Focus mitts
Round 1: Basic combinations 1-4 + review retreating punches from Level 1
Round 2: Add combo #8 (rear uppercut/lead hook/cross)
Round 3: On mitt holder's call of "RETREAT" Striker throws a retreating 8. (Hands and feet should move together on this combination; rear leg steps back as rear uppercut lands, etc.)
Headlock from the Side
Outside Defense #3
Drill: Partners. Attacker with curved kick shield at one end of the mat, throws 20 G&P strikes, then sprints to partner who is waiting with eyes closed and attacks partner with Headlock from the Side or verbal cue for Outside Defense #3.
ADVANCED CLASS
Jumping Front Kick
Jumping Side Kick
Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls "SWITCH!" partners must immediately switch pads and other person begins striking.
1st 15 second interval: Hand combatives (switch)
2nd 15 second interval: Jumping Front Kick (switch)
3rd 15 second interval: Jumping Side Kick (switch)
4th 15 second interval: 2 punches and a sprawl (switch)
Hip Throw
Face-to-Face Throw
BEGINNER CLASS
Straight Punches
Drill: Belt Drill
Basic Takedown Defense
Knees
Choke from Behind
Drill: as the defender makes Choke from Behind, the attacker tries to grab; the defender makes a Basic Takedown Defense, and continues with Counterattacks. Be sure this is done safely and slowly, especially at the beginning of the dill!
INTERMEDIATE CLASS
Hook Punch
Outside Defense vs. Right Punch
Hair Grab Side, Impending Knee
Hair Grab Behind
Drill: Groups of 3. 1 striker, 1 attacker, 1 focus mitt holder. Striker and focus mitt holder free work (striker bare handed). Attacker randomly grabs striker's hair from side or rear. Striker defends, then returns to pad work.
ADVANCED CLASS
Thai Pads from opposite stance: Round 1 - From regular stance, strikers throw any combos that require a switch kick (2K, 4K, etc.). Round 2 - Strikers throw those same combinations, but deliver a cross or uppercut instead of a kick. Round 3 - Same lead combinations, but after the switch strikers deliver combo 6 or 8 immediately from their switch stance.
Review Headlock from the Side
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
Drill: 1 attacker, 1 defender. Defender, eyes shut. Attacker delivers either basic headlock from the side, spinning inward, or neck break attack. Defender must recognize attack and defend appropriately.
BEGINNER CLASS
Left/Right Combination
Front Kick Vertical Target
Combo: Left/Right Combo/pad holder backs up slightly/Front Kick Vertical Target
Choke Front (2 Hands)
INTERMEDIATE CLASS
Back Kick
Defensive Back Kick with a Spin
Hair Grab from the Front
Bearhug Front (Lifting)
Drill: eyes closed, either hair grab or bear hug front (lifting)
ADVANCED CLASS
Thai Pads -- 2 Rounds of 3 Minutes
Side Kick (review)
Jumping Side Kick
Gun from the Side, In Front of Arm
Gun from the Front, Pushing into Stomach
BEGINNER CLASS
Straight Punches
Elbows 1-3
Combo: Left/Right/Left Elbow – burst forward on elbow, and treat it a little like a left hook
Front Kick
Choke Front (2 hands) – for counterattacks, after the front kick make Left/Right/Left Elbow
INTERMEDIATE CLASS
Uppercut
Combo: right uppercut/left hook
Combo: left uppercut/right hook
Bearhug from Behind (arms free)
Bearhug from Behind (arms caught)
Bearhug from Behind (lifting)
ADVANCED CLASS
Thai Pads: Combos 1-4 – 3 rounds. After the first round, include sprawl/right cross with every combination
Double Leg Takedown – emphasize shooting to the lead leg to avoid a strong knee from the opponent’s rear leg
Side Control
Arm Lock from Side Control
BEGINNER CLASS
Left/Right/Right Combination
Left/Right/step or shuffle to the right/Right
Elbow #1 (right and left side)
Left/Right/step or shuffle to the right/Right/Left Elbow #1
Advanced Technique - Gun from Behind
INTERMEDIATE CLASS
Combos 1K-4K -- use kicking shield and emphasize low round kicks
Combos 1knee - 4knee
Hair Grab from the Front
Hair Grab from the Side or Behind
Bearhug Front, Leverage on the Neck
Drill: attacker makes Hair Grab from the Side; defender makes the defense; attacker makes Bearhug from the Front, Arms Free; defender makes the defense (neck leverage)
ADVANCED CLASS
Focus Mitts -- Combos 6 & 7
Double Leg Takedown
Drill: Combos 6 or 7 or shoot for a double leg takedown
Sprawl to avoid takedown
Drill: pad holder calls combo 6 0r 7 or pad holder shoots for a double leg takedown and puncher defends
Knife - Downward Stab (emphasize the attacker trying to free the arm)
BEGINNER CLASS
Elbow #1
Knees
Straight Punches
Front Kick to a Vertical Target
Drill: Distance recognition: Pad holder gives a verbal cue at either close range for Elbow #1, mid-range for straight punches, or long range for Front Kick to a Vertical Target. Striker throws appropriate combative followed up by 2 knees.
Wrist releases--emphasize disengage, make space, and move to a modified fighting stance
360 Defenses
Drill: Non-compliant attacker: Split groups into A's and B's. A's stand with eyes closed. B's are roaming attackers and can apply a wrist grab and walk away after defense is made OR can escalate after initial wrist grab defense by throwing a 360 attack.
INTERMEDIATE CLASS
Uppercut Punch--emphasize adjusting the length of the uppercut to distance of the target; a standard close uppercut has palm facing self, if target is further away the pinky rotates out and angle of the arm becomes more obtuse to ensure striker is still making contact with first two knuckles.
Defensive Front Kick
Focus mitts and belly pad; 2 minute rounds, 30 second rest in between
Round 1: Combinations 8, 9, and 10 (cross, lead uppercut, cross--students may turn standard cross into an overhand punch if they are familiar with it)
Round 2: At any time in between calling combinations, mitt holder can take 3 steps back to create space and walk straight into striker. Strike throws a Defensive Front Kick.
Round 3: Without stepping back first, mitt holder can walk into striker and attempt to apply a sloppy clinch. If striker can, they will stop partner's oncoming momentum with a Defensive Front Kick. If they are caught in clinch, they must keep their balance, and attempt to swim/pummel for a better position until mitt holder calls "BREAK!" Mitt holder disengages and holds for an 8.
Hair Grab from the Side; Impending Knee
Drill: Groups of 3. 1 holder with focus mitts and belly pad. 1 striker/defender. 1 attacker. Mitt holder and defender follow directions from Round 3. Attacker can apply Hair Grab from the Side; Impending Knee at any time outside of the clinch. Defender makes defense and returns to pad work.
ADVANCED CLASS
Jumping Front Kick
Jumping Round Kick
Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls "SWITCH!" partners must immediately switch pads and other person begins striking.
1st 15 second interval: Hand combatives (switch)
2nd 15 second interval: Jumping Front Kick (switch)
3rd 15 second interval: Jumping Round Kick (switch)
4th 15 second interval: 2 punches and a sprawl (switch)
Repeat 3 times
Knife Defense v Downward Stab
Drill: Dive for the knife. Have partners line up facing each other at the center of the mat with the knife between them. Partners should be equidistant from the knife, with elbows on knees. On instructor's call of "GO!" students attempt to grab the knife. Whoever can get it first gets to be the attacker for Downward Stab and partner must make defense. Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from knife, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.
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