BEGINNER CLASS (B2)
Straight Punches
Drill: 30 seconds non-stop straight punches with 15 second rest x 3 rounds
Hammerfist to the Side
Drill: eyes closed, pushed from either side, make the appropriate Hammerfist and continue with punches
Choke from Behind
INTERMEDIATE CLASS (D2)
Focus Mitts: Combo #6/slip left punch/Combo #6
Focus Mitts: Combo #7/duck right hook/Combo #7
Advanced technique: Gun to the Side of the Head
ADVANCED CLASS (D2)
Sparring - include clinch control (Muay Thai clinch and escape from clinch using cross face)
Knife - Downward Stab
Knife - Forward Slash
Drill: light sparring, attacker sometimes pulls knife and tries to stab or slash
Beginner (B2)
Left/Right Combination
Front Kick Groin
Drill: Groups of 2, one small shield, partners on opposite sides of the room, place the pad in the middle, face away from the pad doing push ups. On instructors signal "GO", get up quickly and run to grab a pad. The partner who grabs a pad first is holding, the other striking. Pad holders can either hold for front Kicks or punches. Strikers; fast and aggressive strikes until instructor calls "TIME".
Ground- Getting up
Head Lock From Behind
Drill: Groups of 3, one small shield, Defender starts on their back, gets up, non stop strikes on pad, attacker; make a headlock. Reset
Intermediate (D2)
A/B Drill
Defense v. Hook Covering
Inside Defense v. Left/Right Counter
Defense v. High Round Kick (2 and 3 points)
Drill: Defender; eyes closed, attacker; gives a verbal signal and makes either of the above strike defenses.
Advanced- Gun to the side of the head
Drill: Groups of 3, small shield, defender; non stop strikes, attacker; any level 1 technique and Gun to the side of the Head
Advanced (D2)
Ground and Pound- 3 rounds of 45 seconds.
Elbow to Knee Escape- Quick Review
Guard Reversal- Quick Review
Flow Drill: Elbow to Knee escape to Guard Reversal
Ground-Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together
BEGINNER (B2)
Ground - Back Position
Ground - Back Getup
Choke Front - 2 Hand Pluck
DRILL:
Groups of 2, Defender, Attacker. Defender begins in Ground Back Position, Attacker nearby. Attacker moves around, Defender tracks on ground. On Attacker’s “UP!” cue, Defender stands. Attacker applies Choke Front. Reset to Back Position after defense.
Ground Choke
DRILL - FINAL:
Roaming Attackers. Defenders setup at one end of the gym, Attackers at other, mounted on pad. On “BEGIN!” Defenders begin transitioning between Back Position to Standing. Attackers send 20 Ground and Pound strikes, then run down selecting a Defender. Attacker applies appropriate attack depending on position of Defender. After defense, Attacker returns for G&P to pad, Defender continues transitioning up/down.
____________
INTERMEDIATE (D2)
DRILL - WARMUP: Slow & GO! Straight Punches
Groups 2, Striker, Padholder. On “GO!” all out punches, on “SLOW!” stay in fighting stance, tracking Padholder as necessary.
Inside Defense w/ Counter (1 Counter)
Inside Defense w/ Counter (2 Counters)
Advanced - Gun - Side of Head
DRILL:
Roaming Attackers. Defenders neutral, but hands up, eyes closed. Attackers roam giving verbal cue for Inside Defense OR tactile cue for Gun Side of Head.
____________
ADVANCED (D2)
DRILL - WARMUP: Slow & GO! Hammer fist Forward
Groups 2, Striker, Padholder. On “GO!” all out hammerfists, on “SLOW!” stay in fighting stance, tracking Padholder as necessary.
Chops (Inside & Outside)
2 Knees w/ Switch
DRILL:
Groups 2, Striker, Padholder. Striker cues with pad, Striker sends 1-3 Chops then clinches for 2 Knees. Reset.
Gun Side - Behind Arm
DRILL - FINAL:
Roaming Attackers cue for Gun Side - Behind Arm. Add 2 Knees w/ Switch into counters.
BEGINNER CLASS (B2)
Front Kick Vertical Target
Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)
360
Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target
Advanced Technique - Knife Defense
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right
Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right
Ground - Arm Bar
Ground - Guard Reversal
ADVANCED CLASS (D2)
Thai Pads: Left/Left Hook/Right/Left Knee
Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee
Defenses v. Right Punch: inside defense, 360, covering
Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.
Gun from the Front, Pushing Into Stomach
Gun from Behind, Touching
Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.
BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
BEGINNER (A2)
Palm Heel Strikes
Hammerfist to the Side
Drill: Striker eyes closed, pad holder bumps striker from the front or from the side, if bumped from the side, they must deliver a side hammer fist strike, turn to face the pad and continue with counters until pad holder calls time.
360 Defense
Choke from Behind
Drill: Groups of 3, Attacker; makes 360 attacks, while the defender is reacting to the 360 attacks, the 3rd person makes an aggressive choke from behind, defender; strong defense and goes right back to defending 360s.
INTERMEDIATE (D2)
Thai Pads: any single strike for the first round; double up that strike for the second round; triple the strike for the third round.
Round Kick- emphasize high round kick
Front Kick Vert. Target- emphasize high front kick
Def. v. High Round Kick (Reflexive)
Def. v. High Round Kick (2 and 3 points of contact)
Def. v. High front Kick
Drill: Vision drill, recognize high front or round kick
ADVANCED (D2)
Thai Pads-
1st Round- Cross, Hook, 2 round kicks (Right leg)
2nd Round- L-Up, R-Elbow, clinch, 2 knees
3rd Round- 1 minute, both combos NON STOP!
Cavaliers 1-4
Ground- Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together
Beginner (B2)
Left/Right Combination
Elbows 1-3
Knees
Drill: 3 Rounds
Left/Right/Right Elbow Strike x 10
Knee Strikes (Right Side) x 5
Knee Strikes (Left Side) x 5
Front Kick Groin (Right Leg) x 5
Front Kick Groin (Left Leg) x 5
10 Burpees
360 Defense
Advanced- Knife- downward Stab
Drill: Concealed weapon,
Defender; starts with their eyes closed, attacker; choke from Front, Side or Behind, after the defenders initial defense, attacker steps back pulls his knife out and attacks with downward stab.
Intermediate (D2)
Thai Pads 2 Rounds- Round 1- Hands only (last 30 Sec non-stop L/R punches), Round 2- Hands and Feet (last 30 make combo sprint and back)
Outside Slap Kicks
Defense v. Uppercut
Defense v. High Front Kick (redirect)
Drill: Defend against Uppercut or High Front Kick
Ground- Arm Bar from the Guard
Advanced (D2)
Focus Mitt- 2 rounds of 3 minutes, 3 Jump Knee tucks on instructors signal
Gun from Behind, Touching
- Gun from behind, touching- while holding an object/objects
- Gun from behind, touching- being walked
Gun from a distance
BEGINNER (B2)
Hammerfist Side
Elbows 1-3
DRILL:
Groups 2, Striker, Padholder. Striker stands neutral. Padholder moves around cueing for Hammerfist Side or Elbow 1-3 based on direction/distance. Striker sends one of the cued strike, orients and sends Straight Punch burst until partner tells to “RESET!”
Choke - Rear
DRILL - FINAL:
Same as above, but Padholder can add Choke - Rear to their cueing options.
____________
INTERMEDIATE (D2)
360 w/ Counters
Takedown Defense - Spin on Centerline
DRILL:
Groups 2, determine A/B. Group determines who is attacking first and sends a 360. Defend/Counter then Attacker attempts Takedown. Defender stops if possible. Alternate attacker/defender each round.
Reverse Headlock Standing
DRILL - FINAL:
Same as above, but if Defender stops Takedown, can apply Reverse Headlock.
____________
ADVANCED (D2)
Sweep - Forward Kick
Ground - Hands Pinned
DRILL:
Groups 2, Attacker, Defender. Attacker sweeps Defender then mounts for Ground - Hands Pinned Defense
Gun Side - Behind Arm
DRILL - FINAL:
Same as above, but Attacker can choose to Sweep/Mount or cue for Gun defense.
BEGINNER CLASS (B2)
Palm Strikes
Front Kick Vertical Target
Drill: partner moves around, then gives command to strike; defender makes Front Kick Vertical Target, then continues with Palm Strikes until pad holder calls time
Headlock from Behind
Drill: as above, but third person can make Headlock from Behind
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right combo
Slipping punches -- emphasize shoulder roll to cover chin
Focus Mitts: Left/Right/slip left/Right
Defense v. High Round Kick (2 or 3 points of contact)
Defense v. Front Kick (plucking/rowing)
Fight Drill: focus mitt holder moves around; either calls out combination above OR makes a high front or round kick
ADVANCED CLASS (D2)
After warm up, review round kicks and side kicks, emphasis on higher kicks
Axe Kick
Arm Bar -- use axe kick on the ground after arm break, then kick away and get up
Simple Takedown -- person on the bottom pulls guard, makes Arm Bar, then gets up
Beginner (B1)
Straight Punch with Advance
Straight Punch with Retreat
Drill: pad holder starts at punching range, moves deliberately forward or back; puncher must react with an advance or retreating punch
Front Kick
Headlock from Behind
Drill: pad holder moves around the room, offering targets for front kick, or straight punch with advanced; at the same time assign 2-3 attackers to move around, giving headlock from behind to the strikers at random
Intermediate (D1)
Muay Thai Pads
Round 1- Cross, Hook, 2 Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, 2 Left Round Kicks, Left Knee
Round 3- Put the two combos together (Cross, Hook, 2 Right Round Kicks, Right Knee,
Cross, Hook, Cross, 2 Left Round Kicks, Left Knee)
Choke from Behind with a pull
Drill: Basic combos on pads, Choke from behind with a pull
Advanced (D1)
2 Back Kicks with a switch
Drill: Groups of 3, Large Shield, Focus Mitts; Combinations on focus mitts, 3rd person walks towards striker from behind with a large shield, gives a verbal signal, striker; 2 Back Kicks with a Switch.
Advanced Gun- under chin, in mouth, grabbing hair etc.
Advanced Gun- from Kneeling Position
Dril: Punching or Kicking, gun under chin, or gunman from distance orders defender to kneel, then approaches; defender must make the gun defense from a Kneeling position
Ready to build a stronger school with better training, better support, and a better network? Click here to submit your info and learn what it means to join the Krav Maga Alliance.