BEGINNER CLASS (B3)
Front Kick – practice from passive stance, followed by straight punches
Round Kick
Round Kick – focus on various angles: downward, horizontal, upward
Drill: Horseshoe Drill Horseshoe Kicking Drill
Wrist Releases – discuss aggressive v. soft responses based on situation and stimulus
Arm Pull — burst forward with counterattacks
Drill: Aggressive or Soft — the defender has eyes closed; the attacker grabs the wrist, sometimes pulling aggressively; the defender react according to the aggressiveness of the grab with either a wrist release OR bursting forward with counterattacks.
INTERMEDIATE CLASS (D3)
Focus Mitts — Left/Left/Right
Focus Mitts — Left/Right/Right
Round kick (review)
Round Kick – variation, striking with the ball of the foot
Choke from Behind with a Pull
ADVANCED CLASS (D3)
Focus Mitts — Right/slip left punch/Right
Focus Mitts — Right/Left Hook/duck under right hook/Left Hook
Hip Throw
Basic Self Defense Review — include Hip Throw into counterattacks
Long Gun Behind, Touching
BEGINNER CLASS (B3)
Movement
Straight Punches – Left/Right Combo
Drill — Circle Drill — puncher makes Left/Right Combo, then moves in a half circle around the pad holder; after moving 180 degrees, make Left/Right Combo and move back 180 degrees. During movement, the puncher should be just outside of punching range. This is a basic drill for improving footwork.
Straight Punch with Advance
Inside Defenses
INTERMEDIATE CLASS (D3)
Straight Punch
Hammerfist Forward
Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!
Guard Drill – maintain good posture while in the attacker’s guard
Guard Escape – gouge, posture up, striking groin
Guard – Arm Bar
Guard Drill: bottom person works for arm bar, top person works guard escape
ADVANCED CLASS (D3)
Punch One Direction, Kick Another (Straight Punch, Side Kick)
General Defense v. High Round Kick
Sliding Defense v. High Round Kick
General Defense v. Knife Slash (Live and Dead Side)
BEGINNER (B3)
Straight Punch
DRILL:
Strikers lying on belly, eyes closed. Padholders roam, cueing Strikers with pad tap. Striker gets up as quickly as possible, sending a burst of Straight Punches until Padholder cues to “RESET!”
Knees w/ Clinch
DRILL:
Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder pushes off balance with pad. Striker gets balance, bursts in with punches, eventually transitioning to several knees. Reset.
Choke Rear w/ Push
DRILL - FINAL:
Defenders spread out around room, neutral, eyes closed. Attackers roam, choosing to cue with pad push for combo above or Choke Rear w/ Push.
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INTERMEDIATE (D3)
Basic Takedown Defense (Spinning on centerline)
DRILL:
Grps 2, Striker, Attacker/Padholder. Striker standing, back toward wall. Padholder moves in simulating takedown. Striker defends/spins, pushing padholder against wall and finishing with knees to pad.
Choke Rear Against Wall
Bearhug Rear - Arms Free
DRILL - FINAL:
Grps 2, Defender, Attacker. Attacker applies Choke Rear Against Wall. Attacker can decide to disrupt Choke Defense, applying Bearhug.
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ADVANCED (D3)
DRILL - WARMUP: G&P Relay
Grps 2, at one end of the gym, one mounted on Kickshield. On “GO!” mounted person sends all out strikes to pad. Partner runs to opposite end of gym performing 3 burpees, then runs down to relieve striker.
GROUND SPARRING:
Grps 2. One minute rounds. Begin in various ground positions.
Face-to-Face Throw
Hip Throw
Headlock Side, Spinning Inward
DRILL - FINAL:
Defenders neutral, eyes closed. Attackers roam able to apply: Hip Throw, mounting, requiring Defender to use Trap, Buck and Roll, Headlock Side, Spinning Inward OR Headlock Side.
Beginner (B3)
Left/Right Combintion
Round Kick (also work switch round kick)
Drill: Thai Pads- 2-3 minute rounds, straight punch combinations with round kicks, add sprawls in the second round
Choke from Front
Choke from Side
Choke from Behind
Drill: Monkey in the Middle- Groups of 5; One defender, non-stop attacks
Intermediate (D3)
Thai Pads- 3-2 minute rounds
Round 1- Left/Right/Right Elbow/Liver Shot/Left hook/Right Cross
Round 2- Add- Bob and weave/Left hook/Right Cross/Left Round Kick/Right Knee
Round 3- Put both combos together!
Choke from Behind with a pull
Hair Grab Behind
Bearhug Behind
Drill: Groups of 3; Defender, works combinations on Thai Pads, Attacker; makes makes any of the above attackes
Advanced (D3)
Jumping Spinning Back Kick
Jumping Spinning Heel Kick
General Def. V. Medium to High Kick
Inside Defense with counters
Slow Sparring- 1-2 min round- Open Hands, light contact
Hip Throw
Buck trap roll (quick review)
Elbow escape (quick review)
Drill: Slow Sparring with Hip throw- 2-2 min rounds- A's & B's
Round 1- A's are the Aggressors- Open hands, light contact sparring, on instructors signal "Down" A's are taking their partner (safely) down with a hip throw and quickly mounting them, B's must work to gain a better position, quickly get up on their feet and continue with Slow sparring.
Round 2- B's are now the Aggressors- Same drill as above.
BEGINNER CLASS (B3)
Left/Right
Elbows 4-7
Ground - Side Position and Movement
Ground - Side Kick
Ground - Get Up
Choke from the Side
INTERMEDIATE CLASS (D3)
Focus Mitts: Right/Left Hook
Focus Mitts: Left Hook/Right
Focus Mitts: Left/Right Hook
Focus Mitts: Right Hook/Left Hook
Hair Grab from the Side
Bearhug Behind Lifting
ADVANCED CLASS (D3)
Combatives: distance continuum - get in with kicks, punches, elbows, headbutts, the elbows, punches, kicks to get out
Long Gun from Behind, Touching
Hand Gun from Behind at a Distance
Drill: combatives drill above, with a second attacker making threats with gun or long gun
BEGINNER CLASS (B3)
Straight Punch with Advance (quick lesson)
Inside Defense
Inside Defense v. Straight Punch Low
Ground – Side Position
Ground – Side Kick
Ground – Get Up from Side
Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up
INTERMEDIATE CLASS (D3)
Straight Punch
Hammerfist Forward
Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!
Guard Drill – maintain good posture while in the attacker’s guard
Guard Escape – gouge, posture up, striking groin
Guard – Arm Bar
Guard Drill: bottom person works for arm bar, top person works guard escape
ADVANCED CLASS (D3)
Focus Mitts – including pad holder striking to encourage good defense
Sweeps
Bearhug Behind Arms Free (review)
Full Nelson Sweep
Drill: Bearhug Behind, Arms Free or Full Nelson Sweep (if you don’t have good mats, just “show” the sweep, do not actually take your partner down
Beginner (B3)
Left/Right Combintion
Round Kick (also work switch round kick)
Drill: Thai Pads- 2-3 minute rounds, straight punch combinations with round kicks, add sprawls in the second round
Choke from Front
Choke from Side
Choke from Behind
Drill: Monkey in the Middle- Groups of 5; One defender, non-stop attacks
Intermediate (D3)
Thai Pads- 3-2 minute rounds
Round 1- Left/Right/Right Elbow/Left hook to the body/Right Cross
Round 2- Add- Bob and weave/Left hook/Right Cross/Left Round Kick
Round 3- Put both combos together!
Choke from Behind with a pull
Hair Grab Behind
Drill: Groups of 3; Defender; works combinations on Thai Pads, Attacker; attack with Choke from Behind OR Hair Grab Behind
Advanced (D3)
Jumping Spinning Back Kick
Jumping Spinning Heel Kick
Inside Defense with counters
Buck trap roll (quick review)
Elbow escape (quick review)
Hip Throw
Slow Sparring- 1-2 min round- Open Hands, light contact
Drill: Slow Sparring with Hip throw- 2-2 min rounds- A's & B's
Round 1- A's are the Aggressors- Open hands, light contact sparring, on instructors signal "Down" A's are taking their partner (safely) down with a hip throw and quickly mounting them, B's must work to gain a better position, quickly get up on their feet and continue with Slow sparring.
Round 2- B's are now the Aggressors- Same drill as above.
BEGINNER CLASS (B3)
Palm Strikes
Combo: palms strikes Left/Right/Right Elbow
Combo: palm strikes Left/Right/Left Elbow
Knees
Drill: drive partner across room giving knees, at half way point, sprawl!
Drill: deliver knee at close range from passive stance (surprise strike), then makes the combos above
Choke from the Front (1 hand)
INTERMEDIATE CLASS (D3)
Straight Punches
Drill: Tabata punches (20 seconds on/10 seconds rest) 4 rounds; include 1 sprawl at the end of each round
Fall Break
Ground - Side Control Positions
Ground - Hip Escape from Side Control
Ground - Get Up Review
Drill: groups of 3, two pad holders; non-stop punches; pad holder yells "Down!" and defender makes fall break; pad holder drops pad and jumps into side control; defender makes hip escape, gets up, and punches second pad; drill continues non-stop
ADVANCED CLASS (D3)
Focus Mitts: Left/Right/Liver Shot/step and pivot left/Right Uppercut/Right Elbow
Focus Mitts: Right/Left Hook/Right Hook to the body/step and pivot right/Left Uppercut/Right Elbow
Hip Throw - work both sides
Drill: light sparring, open hands; attacker tries to clinch; defender makes Hip Throw
Knife Threats
BEGINNER (B3)
Palm Heel Strike
Round House Kick
DRILL:
Group of 2, Striker, Padholder. Padholder cues for either side RHK, Striker sends kick and finishes with burst of Palm Heel Strikes. Striker resets on own.
Choke Front - 1 Hand Pluck
DRILL - FINAL:
Roaming Attackers, Defenders neutral, eyes closed. Attackers can cue of PH Burst, RHK + PH Burst, or Front Choke.
____________
INTERMEDIATE (D3)
DRILL - WARMUP: 1-3
Groups 2, Padholder, Striker. First round strikers sends 1 FGK, 1 L/R Straight Combo, 1 Clinch + Knee. Round 2 all strikes double. Round 3 all strikes triple. Switch roles after each round.
Front Groin Kick - Reflexive Defense
DRILL:
Groups 2, Striker, Padholder/Attacker. Padholder swings Tombstone as if a leg sending a FGK. Defender applies defense, Padholder transitions for Straight burst and resets.
Outside Defense 1-5
Bearhug Front w/ Lift
DRILL - FINAL:
Roaming Attackers, Defenders neutral, eyes closed. Attackers can cue of Reflexive, Outside, or Bearhug Defense
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ADVANCED (D3)
Punch one direction, Kick another
DRILL:
Groups 3, Striker, 2 Padholders. Padholders position for Punch on direction, Kick another. After performing, Striker Clinches either Padholder, using as a barrier, with other Padholder attempting to tag Striker’s shoulders.
Gun Rear with Distance (Live Side)
Gun Rear with Distance (Dead Side)
DRILL - FINAL:
Same setup as drill above. Person to rear can either hold pad or gun. If pad, sends Punch/Kick combo into Stack/Shoulder Tap. If gun, perform Gun Rear, but other Padholder can charge putting pressure during gun defense.
BEGINNER CLASS (B3)
Combo: Left/Right/Right
Combo: Left/Left/Right
Hammerfist to the Side
Drill: groups of three; person in the middle practices the combos; at any time, the second pad holder calls out from the side; the striker must give Hammerfist to the Side and then continue the combos to that pad
Choke from Behind with a Push (practice turning both directions)
INTERMEDIATE CLASS (D3)
Thai Pads: Combos 1-4 with round kick
Bearhung From Behind, Arms Free
Choke Behind Against Wall
Drill: defender stands near wall; attacker makes either attack
ADVANCED CLASS (D3)
Focus Mitts 3 rounds, include slipping punches
Hip Throw
Drill: clinch with partner, one person is the designated attacker and works for hip throws, but both throw light strikes
Gun from Behind at a Distance
Drill: groups of three; clinch work as above, but third person makes Gun from Behind threat to the designated attacker
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