Beginner (B2)
Beginner (B2)
Fighting stance
Spinning on center line in fight stance
Elbows 1-3
Knees (regular and round)
Drill 1: students pair off and take turns as the attacker. Receiver acts as human punching bag and striker moves in to close range and works combinations of knees and elbows. Striker can grab, spin on center line, or any other attack they deem appropriate.
Choke from front with push
Drill 2: same as Drill 1, but attacker can choose to attack with choke from the front with a push at any time. Be careful the attacker does not walk into an elbow.
Intermediate (B2)
360 with counterattacks
Guard position and maintenance
Drill: starting from a butterfly guard or other open guard, person in top position tries to maintain their position while person on bottom tries to grab, pull, or otherwise disrupt their partner's base and bring them into a closed guard.
Ground - guard reversal
Ground - arm bar from guard
Drill 2: same as drill 1, but both partners are also playing "touching shoulders," while the person on bottom tries to reverse or submit the person on top
Advanced (B2)
Review outside defenses, inside defense w/counter
Gun from the front, in front of arm
Gun from the front, pushing into stomach
Advanced gun - from the front, assailant pushing, slapping, kicking
Drill: 3-4 pad holders surround defender and push continuously with kick shields. They can shout "here!" or "go!" to make the defender throw strikes. Another attacker can attack at any time with a gun to the front or side, with or without pushing, slapping, kicking, etc.
Beginner (B1)
Palm Heel Strike
Hammer fist Forward
Combo: R&L-Palm Heel Strike/Right Hammerfist/Right Elbow
Choke from Behind with a push
Drill: Defender; eyes closed defend either Choke OR make non-stop Palm heel strikes on pad when bumped by the attacker/pad holder
Ground: Round Kick
Quick Drill: Ground: Round Kick, get up, non-stop Hammerfist Forward
Intermediate (B1)
Focus Mitts: 3 Rounds of 2 Minutes- Opposite Stance
Headbutt Forward
Combo: Jab/Cross/Hook/Headbutt
Choke from Behind with a Pull
Drill: Groups of 3, Focus Mitts; Striker works combinations on mitts; attacker makes Choke from Behind with a Pull, defender makes a strong defense and continues working the mitts.
Ground: Fallbreak back, high
Ground: Forward roll
Advanced (B1)
Thai Pads- 3 rounds of 2 minutes, (opposite stance), 200 meter run between rounds
Full Nelson- Finger Strip
Full Nelson- Throw
Ground: Guillotine
Ground: Defense v. Guillotine
BEGINNER CLASS (B1)
Straight Punch with Advance
Inside Defense from Passive Position
Choke from the Front Review (2 handed technique)
Choke from the Front with a Push
Drill: slow work; feel the difference between a static choke or a choke with a push
Inside Defense from a passive stance
Drill: defend against a punch OR a static choke OR a choke with a push
INTERMEDIATE CLASS (B1)
Hook Punches
Focus Mitts Combo #6 (Right-Left Hook-Right)
Backward Roll
Drill: partner holds focus mitts; defender starts in a crouched position; defender makes a backward roll, then comes up and works Combo #6 until the partner resets
Advancing Front Kick
Advancing Round Kick (like front kick) — emphasize using the ball of the foot
Choke from Behind with a Pull — discuss the possibility of using Round Kick with the Ball of the Foot
ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 3 minutes each
Focus Mitts: Striking when in Someone’s Guard
Drill: using guard to make striking difficult; make hand defenses AND push the attacker away with hips or pull him in close
Leg Triangle from Guard
Defense v. Leg Triangle (see video)
BEGINNER (B1)
Eye Strike
Retreating Eye Strike
DRILL:
Groups of 2, Striker, Focus Mitt Holder. Starting facing Striker, Mitt Holder advances forward. Striker executes Retreating Eye Strike then burst forward with a Straight Punch Burst.
Retreating Straight Punch
Round Kick
DRILL:
Groups of 2, Striker, Tombstone Holder. Starting facing Striker, Pad Holder advances forward. Striker executes Retreating Straight then appropriate Round Kick based on Pad position.
Headlock Rear
DRILL - FINAL:
Same as previous drill working Retreating Straight/Round Kick combo. Choose one group to attack another group. ONE person from the chosen group attacks the Striker of another group. After defending, the attacked group passes pad to the attacking group and the new group roams to attack.
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INTERMEDIATE (B1)
Ground - Backward & Forward Roll
Back Kick
Inside Defense w/ Counter (2 Strikes)
DRILL:
Groups of 3, Pad Holder, Attacker/Striker, Defender. Defender faces Attacker, who sends Straight Punches for Inside Defense w/ Counter. Pad Holder cues Attacker for Back Kick. Send and return to attacking
Choke Rear w/ Pull
DRILL - FINAL:
Same as above, but Pad Holder can cue for Back Kick or Choke Rear w/ Pull. Choke pulls should be hard and down. If the Defender goes to the ground, attempt to conduct Backward Roll.
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ADVANCED (B1)
Punch one direct, kick another
Long Gun from Front - Live Side
Bayonet from Front - Live Side
Long Gun from Front - Dead Side
Bayonet from Front - Dead Side
DRILL - FINAL: Action Movie Moment
Groups of 4, Defender, Attacker, 2 Pad Holders. Defender sets up between pad holders, Attacker with rifle standing in front. Defender sends Punch/Kick in opposite direction, then defends charging Attacker with Bayonet Defense.
Beginner (B1)
Beginner (B1)
Hammerfist forward
Hammerfist downward
Elbows 4-7
Drill: striker stands in the middle of a group of 3-4 pad holders. Pad holders continuously bump and disrupt the person in the middle, keeping them off balance. When one of the pad holders shouts "here!" or "go!" the defender delivers one range-appropriate strike to the pad and returns to fight stance.
Choke from behind with a push
Intermediate (B1)
Knees and elbows
Thai pad combinations with knees and elbows: pad holder calls combo 1-10 with knee or elbow variable: add knee or elbow opposite to last punch of combo
Review inside and 360 defenses, then put the defender on a wall so they cannot move. Have the attackers wear boxing gloves or focus mitts so they can hit harder and faster.
360 with counterattacks
Choke front against wall
Advanced (B1)
Advancing straight punches
Drill: one partner holds focus mitt at punching distance and tries to move the pad away as soon as they see the puncher motion for a straight punch. Puncher tries to telegraph the punch as little as possible to hit the pad with straight punch. Increase the distance with each successful punch.
Gun from the front
Gun to the side of the head
Drill: defender starts on one end of the room with eyes closed in fight stance. Two pad holders with kick shields continuously bump the defender as they try to walk slowly across the room. An attacker comes up from the defender's front or side and attacks with a gun, attacks, and after a successful defense one of the padholders shouts "here!" and the defender strikes the pad while holding the gun. The padholder calls "time," the defender assesses their surroundings, drops the gun, and resumes walking across the room with eyes closed. Add strobes, loud music, or any other distractions as desired.
Beginner Class (B1)
Hammer Fist Strikes-Forward
Drill: Tabatta Strikes
4 Rounds of :20 sec. non-stop Hammerfist Strikes, :10 sec. active recovery (Slow strikes during the 10 sec)
Defensive Front Kick
Choke from the Front with a Push
Ground- Getting Up
Drill: Groups of 2; 1 kicking Shield
Striker-Ground Back Position
Pad Holder- advance towards striker (not too fast)
Striker- Proper Get Up, once the pad holder is in kicking range, execute a Defensive front kick followed by counter attacks until pad holders calls "Time"
Intermediate (B1)
Drill: Pyramid
2pp/1 punching shield
30 sec- Non-stop strikes (punches, hammerfist, elbow, etc..)
20 sec- Rest
45 sec- Non-stop Front Kicks-Groin
20 sec-Rest
60 sec- Clinch Position- Non-stop Knee strikes
20 sec-Rest
90 sec- Mix it up!!
Choke from Behind with a pull
Ground- Defense v. Head Lock Full Mount
Drill: Groups of 3;
Defender-On their Back
Attacker- Head Lock from Full mount
Defender makes the appropriate defense, quickly gets up, advances towards pad with non-stop counter attacks. Attacker; once again attacks defender, this time with Choke from Behind with a pull.
Advance (B1)
A/B Drill w/sprawls:
(Please see video)
** Do 3 Sprawls before sprinting to the other pad.
Focus Mitts:
- Combo # 6 (Cross/Hook/Cross)
- Combo # 7 (Hook/Cross/Hook)
- Jab/Over Hand
Full Nelson- Sweep
Full Nelson- Throw
BEGINNER (B1)
Movement - include turning/pivoting
Straight Punch - Advancing
DRILL:
Groups of 2, Striker, Padholder. Begin facing each other just out of striking range. Padholder moves and Striker follows, maintaining distance. On instructor’s “GO!” cue Striker sends Straight - Advancing and continues with a burst of punches, ending by stepping offline and pivoting. Padholder reorients to square and both return to moving/awaiting next cue.
Hammerfirst - Forward
DRILL:
Same as above, but after Straight - Adv, Striker sends a burst of Hammerfist strikes before stepping offline/pivoting.
Choke Front w/ Push
DRILL - FINAL:
Groups of 3, designate A/B/C. (A) begins at one end of gym awaiting Choke Attack. (B) waiting to attack. (C) at opposite end waiting for pad cue. (B) chokes (A). After defending, (A) runs down , grabs pad and cues (C) for Straight - Adv + Hammerfist Burst. (C) steps offline and runs down to attack (B), while (A) sets up for pad cue.
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INTERMEDIATE (B1)
Headbutt (Front, Side, Rear)
DRILL:
Groups of 3-4, Striker, Pad1, Pad2, Pad3 (Tombstones). Striker begins back against wall, Pads pressing against. Pads jostle Striker, also raising pad and cueing “HEY!” for Headbutt. Striker sends appropriate Headbutt and fights off wall/out of Pads (Note, clinching is permitted if available). After getting free, reenter Pads and reset.
Choke Front Against Wall
Choke Rear Against Wall
DRILL:
Groups of 3-4, Defender, Pad1, Pad2, Pad3 (Tombstones). Same as above, but Pads can also drop and attack with either Choke depending on angle. NOTE: Pads should also attempt to turn Defender while jostling to create additional angles.
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ADVANCED (B1)
Review Ground Defenses:
Groups of 2. Defender lies on back. Attacker can apply any L2-L4 attack. After defense, switch roles.
Ground - Guillotine
Ground - Guillotine Defense
DRILL - FLOW
Groups of 2, A/B. (A) on back, (B) mounts and sends strikes, chokes, or headlocks. (A) defends as necessary. After roll (B) applies Guillotine. Reset, switching starting positions.
DRILL - FINAL: Free Roll
Groups of 2 begin in various starting positions (Mount, Guard, On-belly/back, Back-to-Back, etc.). On “GO!” begin fighting for dominance/submission. 1 minute rounds, rotate partners often.
Beginner (B1)
Palm Heel Strikes
Round Kicks
Drill: Cauldron w/ palm. Round 1 – pad holder calls combo, striker performs the combo 1x. Round 2 – pad holder calls combo, striker performs the combo 2x, sprawling in between combos. Round 3 – pad holder calls combo, striker performs combo 3x, sprawling in between combos.
Headlock from Behind
Drill: A/B/C drill. Divide the class into three groups. Group A holds a tombstone pad, Group B is striking/defending, and Group C is attacking. Pad holders and strikers free work palm heel strike & round kick combinations. Attackers roam and put strikers in a headlock from behind randomly. Strikers defend, then get back to their respective pad holders. Cycle all three groups through all three stations
Intermediate (B1)
Reflexive defense vs front (groin) kick
Outside stabbing defense vs front (groin) kick
Drill: Free work thai pad combinations. Pad holder randomly mixes in groin kicks for striker to defend.
Choke from behind with a pull
Drill: A/B drill. Divide the class in to two groups. Group A stands on a line with eyes closed. Group B randomly attacks with choke from behind with a pull. After the round, the groups switch roles.
Advanced (B1)
Jumping Spinning Back Kick
Drill: Thai pads and belly pad required. Free work on thai pads, mixing in jumping spinning back kick to belly pad. Safety note: kickers should refrain from delivering kick full force in case they miss, accuracy and contact are the goal.
Long Gun from the Front – dead side
Drill: Same drill as above, this time have 2-4 students roam the room with long guns. Attackers will verbally get a random striker’s attention. Striker will perform dead side defense before getting back on the pads
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