BEGINNER CLASS (A2)
Ground - Side Position
Ground - Side Kick
Ground - Get Up from Side
Choke from the Front with a Push
Drill: start on ground, kick and get up, defend Choke from the Front with a Push
INTERMEDIATE CLASS (C2)
Inside Defense v. Left/Right
Inside Defense v. Left/Right (Lean Back and Trap)
Review High Round Kick
Defense v. High Round Kick (2 or 3 points of contact)
Drill: defend left/right combo OR high round kick
ADVANCED CLASS (C2)
Sparring: light sparring, 1 minute rounds
Knife Downward Off-Angle Stab (Dead Side)
Knife Upward Off-Angle Stab (Dead Side)
Drill: light sparring with one person, knife attack from either side by a second attacker
BEGINNER (A2)
Retreating Straight Punch
Elbows 4-7
DRILL:
Groups of 3, Striker, Pad1, Pad2. Striker begins facing Pad1. As Pad1 advances, Striker sends Retreating Straight Punch. Pad2 randomly cues for either Elbow 4 or 5. Striker sends the appropriate elbow, orients toward Pad2 and sends burst of strikes until cued to “RESET!” Returning to Retreating Punches.
Choke Rear w/ Push
DRILL - FINAL:
Same drill as above, but Pad2 can either cue for Elbow/Orient/Burst OR Choke Rear w/ Push.
NOTE: Pad1 must be prepared to get out of the way of push.
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INTERMEDIATE (C2)
Ground - Arm Bar from Guard
Ground - Guard Reversal
Ground - Arm Bar from Mount
Ground - Arm Bar Defense
FLOW:
Guard Reversal + Arm Bar from Mount + Arm Bar Defense
Ground - Guillotine from Guard
Ground - Guillotine Defense
FLOW:
Guillotine from Guard + Guillotine Defense + Arm Bar from Mount* + Arm Bar Defense
*If proper Side Position/Knee to Chest transition is known do it, otherwise just get to Arm Bar
DRILL - FINAL: Free Rolling
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ADVANCED (C2)
Chops Inside
Chops Outside
DRILL:
Groups of 2, Striker, Padholder. Striker neutral, eyes closed. Padholder positions and gives verbal cue. Striker opens eyes and sends appropriate Chop + Finishing Strikes based on pad position, then resets.
Long Gun Front - Live Side
Long Gun Front - Dead Side
Long Gun Rear - Touching (Both sides)
DRILL - FINAL: Roaming Attackers
Groups of 3, Striker, Padholder, Attacker. Striker and Padhold perform drill above. Attackers roam, giving verbal cue from front or pressing gun into Striker’s back for defense.
Beginner (A2)
Elbows 4-7
Round Kick
Headlock from Behind
Drill: 1 striker, 1 tombstone pad holder, 1 attacker (with extra tombstone available). Pad holder calls for punch combos 1-4, round kicks & groin kicks. Attacker randomly puts striker in headlock from behind or jolts striker with a tombstone pad and holds for elbow 4 or 5. After striker defends against attacker, immediately return to working with pad holder.
Intermediate (C2)
Defensive Front Kick
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: 1 focus mitt holder, 1 striker, 1 attacker. Striker and pad holder free work. Attacker randomly bear hugs striker with arms free, 1 arm caught, or both arms caught. Striker defends appropriately, finishes the fight, and returns to pad work.
Advanced (C2)
Overhand Right Punch
2 Front Kicks with a Switch
Knife – off angle upward stab (live & dead side)
Knife – off angle upward stab (live & dead side)
Drill: 1 focus mitt holder (with belly pad if available), 1 striker, 1 attacker. Striker and pad holder free work (mix in overhand punches and 2 front kicks with a switch). Attacker randomly starts stabbing defender from off angle. Defender recognizes angle of attack ASAP and defends appropriately, finishes the fight and returns to pad work. Note: defender may NOT defend early. For the purposes of the drill, the defender must pretend not to know the knife attacker is there until they are already under attack.
Beginner (A2)
Straight punch with advance and retreat
Straight punch low
Inside defense
Inside defense vs. straight punch low
Body sparring - two partners with boxing gloves, contact to body only with hands only
Intermediate (C2)
Ground - Kick off from guard
Ground - Arm bar from guard
Ground - Guard reversal
Drill - defender starts on their back with an attacker in their guard, both wearing boxing gloves. The attacker tries to stay in guard and deliver as many strikes as possible, while the defender either escapes, reverses, or submits the defender. Round 2 - defender starts with their head near a wall so escape is no longer an option.
Advanced (C2)
Long gun from behind, touching
Long gun from the front - live and dead side
Drill - defender starts in the middle of a circle of attackers with kick shields. Padholders bump and generally disrupt the defender while an attacker with a long gun approaches from in front of, to the side, or behind the defender. While the defender is dealing with the gun the padholders break and give space, then return once the defense is complete.
BEGINNER (A2)
Advancing Straight Punch
DRILL:
Groups of 2, Striker, Padholder. Begin facing each other within punching range. When Padholder steps back, Striker advances strikes, and sends a Straight burst until Padholder cues to “RESET!”
Inside Defenses
Movement (Pivoting)*
*After practicing, add a forward burst and 90 degree pivot to the Inside Defense.
Headlock Rear
DRILL-FINAL:
Groups of 2, Attacker, Defender. Attacker sends Straight Punches for defense. Select groups to wander and attack the ATTACKER of the other groups with Headlock Rear. Defend and return to Straight Punch attacks.
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INTERMEDIATE (C2)
Defensive Front Kick
DRILL:
Groups of 3, Striker, Pad1, Pad2. Striker sends all out strikes to Pad1. Pad2 approaches from around either side of Pad1. Striker sends Defense Front Kick and returns to striking Pad1.
Ground - Kick off from Guard
DRILL:
Groups of 3, Striker, Pad1, Pad2. Same drill as above, however Pad2 can approach for DFK or cue Striker “DOWN!” into Ground Position. Pad2 then dives into Striker’s guard and pins chest to chest. Striker must Kick Off and return to striking.
Ground - Foot Grab Stripping
Ground - Spin Inward (if time)
Ground - Spin Outward (if time)
DRILL - FINAL:
Groups of 3, Striker, Pad1, Pad2. Same drill as above, however Pad2 can approach for DFK or cue Striker “DOWN!” into Ground Position. Pad2 then dives into Striker’s guard and pins chest to chest. Striker must Kick Off and return to striking.
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ADVANCED (C2)
Mouth of Hand Punch
Overhand Right Punch
COMBO:
Overhand Right + Pad moves back/Striker advances + Mouth of Hand Punch + Burst of Strikes
2 Straight Knees w/ Switch
Gun Behind - Touching
DRILL - FINAL: Roaming Attackers
Groups of 3, Striker, Padholder, Attacker. Striker sends Combo above. Attackers roam, pressing gun into any Striker’s back for defense.
Beginner (A2)
Straight Punch with Advance
Straight Punch with Retreat
Inside Defenses
Headlock from behind
Drill: 1 tombstone pad holder, 1 striker, 1 attacker. Striker performs mixed flurries on the pad. Attacker randomly approaches from behind and puts striker in headlock from behind. Striker defends and then returns to the pad.
Intermediate (C2)
Inside Slap Kick
Outside Slap Kick
Focus Mitts: Freework combinations 1-4, mitt holder calls randomly for “kick” holding one mitt out. Striker may do either inside or outside slap kick as they deem appropriate.
Ground – Arm Bar from guard
Drill: A/B drill. Group A attacks, Group B defends. Defenders lay on their backs, eyes closed. Attackers randomly get into defender’s guard and begin throwing light palm heels strikes at defender. Defenders perform armbar, get up, get out, and then return and reset.
Advanced (C2)
Mouth of the hand punch
2 Front Kicks with a switch
Gun from the Side (behind arm)
Gun from Behind (touching)
Drill: 1 kick shield holder, 1 striker, 1 attacker. Striker free works on kick shield, mixing in mouth of hand punch and 2 front kicks with a switch. Attacker threatens striker with a gun from side (behind the arm) or rear (touching). Striker defends, then returns to the pad.
Beginner (A1)
Fighting Stance
Wrist releases
Hammerfist to the side
Elbows 1-3
Drill - attacker approaches from the front or side of a defender in neutral stance and attacks with a wrist grab, pulling the defender along. If the initial wrist release is successful, the defender runs across the room to touch the opposite wall. If not initially successful, the defender delivers strikes to the attacker until they are realeased.
Choke from the side
Drill - same drill as before, but adding in choke from the side
Intermediate (C1)
Forward and backward rolls
Ground - kick off from the guard
Drill - determined attacker in the guard. Start with the defender on their back delivering strikes to a tombstone held by an attacker in their guard. On "go" the defender tries to kick off. The attacker's job is to maintain their position in the defender's guard as much as possible, while slapping their shoulders and the side of their head. Once the defender is successful they repeat the same drill with a fresh attacker. Repeat several times
Ground - choke from side
Advanced (C1)
Review front kick with advance and advancing straight punches
Gun from the front
Gun from the front, 2-handed technique (cupping)
Drill - the attacker has 3 options once they detect movement from the defender: pull the gun away early, fight for control of the gun once the defender has their hands on it, or fall to the ground as if knocked out. If at any point the defender loses control and fail to regain it they do 5 pushups before the next rep. If they successfully defend 5 times, the attacker does 10 pushups.
BEGINNER CLASS (A1)
Straight Punches (after basic lesson, work from passive stance)
Elbow #1 (after basic lesson, work from passive stance)
Round Kick (quick review if possible)
Ground – Back Position
Ground – Front Kick
Ground – Round Kick
Ground – Get up
360
Drill: start on back, kick until attacker backs away, then get up, defend 360, finish with counters
Intermediate (C1)
Hook Punch
Combo: #6 & #7
Front Kick with Advance (fighting and neutral)
Headbutt Forward
Combo: Front Kick with Advance, L & R punches followed by Headbutt Forward
Defense v. Low Round Kick (Absorbing)
Headlock from the Side
Ground- Fallbreak High, Back
Drill: 2 ppl/ 1 Kicking Shield
Defender; Eyes closed.
Attacker; Make a HeadLock or Safely Shove Defender from front.
Defender; Fast and aggressive defense against headlock. When bumped, Back Fallbreak, Kick, get up fast and continue with counter attacks until Attacker calls “Time”. Reset!
Advanced (C1)
Muay Thai Pads: 3- 3 Min Rounds- 2 Min Rest, 200 Meter Run During Rest
Round 1- Combinations and Kicks- Non stop punches during the last 30 sec
Round 2- Opposite stance- Combinations, Kicks, add sprawls, Last 30 Sec- Thai Clinch- Non stop knees.
Round 3- Combinations, Kicks, Sprawls (switch fighting stance after every sprawl), add elbows and knees, Last 30 Sec- Non stop round kicks
Spinning Heel Kick
Advanced Gun- from the Front, assailant pushing
Advanced Gun- from the Front, assailant pushing, slapping, kicking
Drill: Defender; Eyes closed
Attacker; Any Level 1 & 2 technique, Gun Defense
BEGINNER (A1)
Ground - Back Position/Movement
Ground - Getup
Ground - Front Kick
DRILL:
Groups of 2, Striker, Padholder. Striker in back position. Padholder moves around, Striker follows accordingly. When Padholder approaches, Striker sends 1-2 Front Kicks and gets to feet, running to new spot and going to back. Padholder chases and resumes circling in new position.
Ground - Round Kick
DRILL:
Groups of 2, Striker, Padholder. Strikers begin in back position, eyes closed. Padholders roam, setting up for either side Round Kick then giving verbal cue. Striker opens eyes, sends appropriate Round Kick, gets to feet, runs to new spot and resets on back, eyes closed.
DRILL - FINAL: Bull in Ring
Groups of 4-5, Striker, Pad1, Pad2, Pad3, Focus Mitts Holder (optional). Striker in back position. Pad 1 in front, Pad2 and Pad3 on sides, Focus Mitts behind. Pads give verbal cue, Striker sends appropriate kick. Focus Mitts swat at Striker’s head, if included. Continue for time. On instructor’s “UP!” cue, Striker gets to feet appropriately.
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INTERMEDIATE (C1)
Uppercut Punch
Uppercut Punch Defense
DRILL:
Groups of 2. Alternate between Attacker/Defender, sending Uppercut and defending.
Defense v. High Front Kick (redirecting)
DRILL:
Same as above, but Attacker can send Uppercut or High Front Kick for defense.
Knife - Straight Stab
DRILL - FINAL:
Same as above, but replace Uppercut attack with Straight Stab (both begin with knife in hand). On cue, find new partner.
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ADVANCED (C1)
Gun Front 2 Handed Technique
DRILL:
Groups of 3, Defender, Padholder, Attacker. Defender sends all out strikes to Pad. Attacker approaches from either side of Pad and points gun. Defend and return to striking.
Advanced Gun Front - Kneeling Position
DRILL:
Defenders neutral/eyes closed. Attackers give verbal cue. If close enough, Defender should use 2 Hand defense. If too far away, Attacker will order to knees and approach. Once close enough, defend using Kneeling defense.
Advanced Gun Front - Mounted
DRILL - FINAL:
Defenders eyes closed, transition between standing, kneeling and laying on back. Attackers roam giving verbal/tactile cue. Defend from position appropriately and return to transitioning eyes closed.
Beginner (A1)
Elbows 1-3
Hammerfist to the side
Choke from the side
Drill: A/B drill. Group A attacks, group B defends. Defenders start in passive stance with eyes closed. Attacks roam around and choke random defenders from the side. Defender performs skill & resets after finishing the fight.
Intermediate (C1)
Headbutts (forward, side, up, & backward)
Bearhug Front Arms Caught
Bearhug Front Arms Free
Drill: Group of 3 or more. 1 tombstone pad holder, 1 striker, 1 or more attackers. Striker throws broken flurries at pad (mixing in elbows & headbutts). Attackers randomly bearhug striker. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.
Advanced (C1)
Review fall breaks
Full Nelson Throw
Full Nelson Sweep
Full Nelson Finger strip
Drill: Group of 3 or more. 1 kick shield holder, 1 striker, 1 or more attackers. Striker free works aggressive strikes on the pad. Attackers randomly attack striker with Full Nelson or any Level 1 stationary attack. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.
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