BEGINNER CLASS (B1)
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS (D1)
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
Beginner Class (A1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
Intermediate Class (D1)
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
Advanced Class (D1)
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
Beginner (B1)
Punches Straight
Straight Punch Low
Combination: Left/Right combination, Straight Punch Low
Elbow 4-7
Inside Defense v. Straight Punch Low
Choke from the Front with a push
Drill: Eyes closed, defend choke with a push or Inside defense v. Straight Punch Low
Intermediate (D1)
Muay Thai Pads
Round 1- Cross, Hook, Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, Left Round Kicks, Left Knee
Round 3- Cross, Hook, Right Round Kicks, Right Knee,
Cross, Hook, Cross, Left Round Kicks, Left Knee
Choke from Behind with a pull
Drill: Basic combos on pads, Choke from behind with a pull
Advanced (D1)
2 Back Kicks with a switch
Drill: Groups of 3, Large Shield, Focus Mitts; Combinations on focus mitts, 3rd person walks towards striker from behind with a large shield and gives a verbal signal, striker; 2 Back Kicks with a Switch and continue working combination on pads
Advanced Gun- under chin, in mouth, grabbing hair etc.
Advanced Gun- from Kneeling Position
Drill: Punching or Kicking, gun under chin, or gunman from distance orders defender to kneel, then approaches; defender must make the gun defense from a Kneeling position
Beginner (B1)
Hammerfist forward
Hammerfist downward
Drill: 30 seconds non-stop aggressive hammerfists forward. On instructor's call of "DOWN!" both pad holder and striker kneel and striker throws hard and fast hammerfists for another 30 seconds. Instructor calls "DOWN!" and striker lays on back, pad holder mounts or stands over striker, and striker makes hammerfists from prone position. Last "DOWN!" is 30 seconds of ground and pound with striker mounted on pad.
Choke from Behind with a Push
Drill: Split class into A's and B's. A's stand in neutral with eyes closed. B's are roaming attackers and can push from the front for 6-10 hammerfists until pad holder calls "TIME!" or apply Choke from Behind with a Push.
Intermediate (D1)
Front Kick to a Vertical Target (review)
Side Kick
Uppercut Back Kick
Drill: Monkey in the Middle; 2-3 pad holders; 1 striker. Striker stands in center. When pad holder (stationed at front, side, or behind) give verbal cue, striker throws the appropriate combative from above given the angle. Emphasize non-stop verbal cues for a dynamic round.
Drill: Same as above except now striker must follow up with non-stop hand combatives. Pad holders may interrupt with verbal cue after just 1 or 2 strikes or make striker work for longer.
Choke from Behind Against a Wall
Choke from Behind with a Pull
Drill: A/B Drill. A's are stationed facing the wall, a foot or so away. B's are roaming attackers and can apply Choke from Behind Against a Wall or Choke from Behind with a Pull.
Advanced (D1)
Plucking/Rowing Defense v. Side Kick
Scissor Round Kick
Thai Pads
Round 1: Free work with punches and kicks. Pad holder can throw side kick at striker at any time. Striker defends with Plucking/Rowing Defense v. Side Kick
Round 2: Add sprawls
Round 3: When pad holder calls "UP!" striker throws a Scissor Round Kick to the Thai Pads
Gun from Behind, Attacker Close (hug defense)
Drill: Groups of 3. 1 pair of thai pads; 1 striker/defender; 1 attacker. Repeat work from Round 3 on Thai Pads. Attacker can apply Gun from Behind, Attacker Close (hug defense) at any time. Defender makes defense and immediately returns back to pads.
BEGINNER CLASS (B1)
Eye Strike
Drill: Using a piece of paper as a target (8.5”x11”) have one partner hold up the paper head height (only holding the top end of the sheet) while the other practices eye strikes on the target. The “goal” is for students to punch holes in the paper with their fingers
Choke from the Front (1-handed)
Choke from the Side
Drill: Circle-of-Death. 1 defender, 4+ attackers. Attackers may choke from the front or side. Defender must use one of the two learned defenses.
INTERMEDIATE CLASS (D1)
360 Defense with Counterattack
Drill: Defender starts in passive stance with eyes closed. Attacker verbally gets defender’s attention. Once defender opens their eyes, attacker winds up and bursts in with outside looping attack. Defender performs appropriate 360 with counter and finishes in control position with combatives before resetting.
Ground – trap and roll
Ground – elbow escape
Rodeo Drill: Pairs of students start with one person in mount on the other. 1 minute on the clock. When the round starts, person in mount must maintain mount for the entire round. Person on the bottom must use trap and roll or elbow escape to get out. If the person on bottom escapes, pairs reset to their original position and begin again. Next round, partners switch places. After both people have fought in both positions, everyone finds a new partner. Repeat.
ADVANCED CLASS (D1)
2 Jumping Front Kicks
Drill: Tabata jumping front kicks. 20 seconds of non-stop jumping front kicks, 10 seconds of rest. Repeat 6 times for a total of 3 minutes before switching partners.
Ground – Guillotine
Ground – Defense vs. Guillotine
Ground Sparring: Partners start in guard position and attempt to submit each other for 1 minute. If a submission occurs before the end of the round, partners reset to their original positions. Next round, partners switch positions. After both partners fight from both positions, everyone finds a new partner. Repeat.
BEGINNER CLASS (B1)
Straight Punch with Advance
Inside Defenses
Ground - Back Position and Front Kick
Ground - Get Up
Drill: make inside defenses; when partner says "down," sit down into Back Position, give a kick to the air, then get up and continue defending
INTERMEDIATE CLASS (D1)
Focus Mitts: 2 rounds of 2 minutes, emphasize footwork after the combination; have the pad holder walk forward so the striker must pivot off angle
Side Kick (with and without advance)
Drill: eyes closed; verbal signal from either side; deliver Side Kick then follow up with additional combatives
Choke from Behind with a Pull
Drill: eyes closed, Side Kick or Choke from Behind with a Pull
ADVANCED CLASS (D1)
Overhand Right Punch
Combo #10: Overhand Right/Left Uppercut/Overhand Right
Leg Triangle from Guard
Defense v. Leg Triangle From Guard
Drill: good guy/bad guy sparring with good guy starting in guard; goal is either to submit or get up within 1 minute; light striking allowed; change roles every minute. 5 rounds each
Lesson Plan 4/25/13
Beginner (B1)
Palm Heel Strikes
Palm Heel Strike from Mount
Drill: Ground, Pound & Drag drill
Head Lock from Behind
Choke behind with a push
Drill: 3 Round Drill with Attacks!
Intermediate (D1)
Double time Tabata- 40 seconds of work, 20 seconds of rest, 4 rounds
· Punches
· Front Kicks
· L/R Combination, Right elbow
· Knees
Headbutt Forward
Combination: L/R Combination, Right Elbow, Forward Headbutt
Inside Defense with counter v. Left punch (live side)
Inside Defense with counter v. Right punch (one counter)
Forward Roll
Drill: Focus Mitts
Striker; non-stop straight punches, the instructor calls out a number of forward rolls (ie. 2, 3, 4….), the striker must execute the number of forward rolls called out by the instructor. Be sure to stay in front of your partner, stand up as soon as you’re done.
Advanced (D1)
Thai Pads: 2 rounds of 2 minutes
20 Straight punches- 2 Sprawls
20 Hooks- 2 Sprawls
10 Round Kicks (Right)- 2 Sprawls
10 Round Kicks (Left)- 2 Sprawls
20 Knees- 2 Sprawls
Plucking/Rowing Defense v. Side Kick
Stick - Overhead defense
Advanced Gun – under the chin, in mouth, grabbing hair etc
Drill: defender eyes closed, defend Stick overhead or Advanced Gun
Lesson Plan 4/25/13
Beginner (B1)
Palm Heel Strikes
Palm Heel Strike from Mount
Drill: Ground, Pound & Drag drill
Head Lock from Behind
Choke behind with a push
Drill: 3 Round Drill with Attacks!
Intermediate (D1)
Double time Tabata- 40 seconds of work, 20 seconds of rest, 4 rounds
· Punches
· Front Kicks
· L/R Combination, Right elbow
· Knees
Headbutt Forward
Combination: L/R Combination, Right Elbow, Forward Headbutt
Inside Defense with counter v. Left punch (live side)
Inside Defense with counter v. Right punch (one counter)
Forward Roll
Drill: Focus Mitts
Striker; non-stop straight punches, the instructor calls out a number of forward rolls (ie. 2, 3, 4….), the striker must execute the number of forward rolls called out by the instructor. Be sure to stay in front of your partner, stand up as soon as you’re done.
Advanced (D1)
Thai Pads: 2 rounds of 2 minutes
20 Straight punches- 2 Sprawls
20 Hooks- 2 Sprawls
10 Round Kicks (Right)- 2 Sprawls
10 Round Kicks (Left)- 2 Sprawls
20 Knees- 2 Sprawls
Plucking/Rowing Defense v. Side Kick
Stick - Overhead defense
Advanced Gun – under the chin, in mouth, grabbing hair etc
Drill: defender eyes closed, defend Stick overhead or Advanced Gun
Beginner Class (B1)
Straight punch with Advance
Choke from the Front- Review (2 Handed)
Choke from the Front with a push
Drill: Slow work; feel the difference between a static choke or a choke with a push
Inside Defense from Passive Position
Drill: defend against a punch OR a static choke OR a choke with a push
Intermediate Class (D1)
Focus Mitts – Left/Right/Left Hook/Right Cross (build combination slowly)
360 defense with counter attacks
Reflexive defense v. Front Kick
Drill: Eyes closed, attacker gives verbal signal and them makes either 360 or Front Kick to the Groin; defender must make reflexive defense v. Front Kick OR 360 with counter attacks
Advanced Class (D1)
Overhand Right Punch
Focus Mitts- 2 rounds of 5 minutes; incorporate Overhand Right punch in combinations
One Arm Shoulder Throw
Drill: Any level 1 or level 2 techniques; One Arm shoulder Throw, if available
Stick- Overhead defense
Drill: Groups of 3; 1 round of 90 seconds; Light Sparring (open hand/Shin Guards on); Defender; light sparring with partner, 3rd person (attacker); gives a verbal signal and makes an Overhead stick attack, defender; defends and continues with sparring.
Beginner (B1)
Straight Punch with Advance
Straight Punch with Retreat
Round Kick
Drill: Groups of 2; 1 pad holder; 1 striker. Striker performs Straight Punch with Retreat from one end of the mat to the other, then 5 round kicks right and 5 round kicks left, and finish with Straight Punch with Advance. Students switch roles and places after each round completed. As many rounds as possible for time.
Choke from the Side
Ground--Back Position
Ground--Round Kick
Drill: Groups of 3; A has curved kick shield; B is defender; C has curved kick shield and attacks. A calls "ADVANCE!" for 4 Straight Punches with Advance, "RETREAT!" for 4 Straight Punches with Retreat, or holds for Round Kick. At any time, C can call "DOWN!" and B gets to ground in Back Position, (can back fall break if they know how, otherwise just sit safely), and performs Round Kick from the Ground. C can also drop pad and attack B with Choke from the Side.
Intermediate (D1)
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right (2 counters)
Defense v. Hook (covering)
Defense v. Uppercut
Partner drills; gloves and shin guards on
Round 1: Partners drill combinations 6-10 back and forth in order. When A is striking, B will stand in a defensive shell position, gloves on hairline but hands not in front of the eyes. A makes light contact to B's gloves, focusing on form and speed. Once A finishes combination, A will move to a defensive shell position and B will immediately throw the combination. A little footwork and movement in between combinations is good, but this should be tiring and dynamic.
Round 2: A throws a combo from Round 1 at B, who is shelled up. B responds with a jab or a cross. A defends by inside defense or slipping, and comes back with any 3-4 combatives. Switch roles on instructor’s call.
Round 3: Now B can respond with a hook or straight punch. One full round and switch roles.
Round 4: B can respond with a straight punch, hook, or uppercut. One full round and switch roles.
If there is extra time, switch partners for varying sizes and repeat Round 4.
Advanced (D1)
2 Jumping Front Kicks
Round 1: Target Recognition on curved kick shield. If pad hold holds pad horizontally to chest, any 2 hand combatives, a vertical hold is a knee, and can hold for FKG, or round kick on either side. All combatives with legs are 1 strike and hand combatives are 2 strikes. Pad holder can hold in any order, but never for the same combative twice in a row.
Round 2: When instructor calls "UP!" striker performs 2 Jumping Front Kicks to pad.
Round 3: Instructor can also call "DOWN!" pad holder drops kick shield, striker mounts and performs fast and aggressive ground and pound strikes until instructor calls "TIME!" Partners immediately reset back to the Target Recognition.
Review Gun from the Front
Gun from the Front, Kneeling
Drill: A stands at one end of the room with curved kick shield. B is at the other end, doing 3 push ups and 3 air squats on repeat with gun next to them. A mounts pad and does 20 Ground and Pound strikes, then sprints to B, and picks up training gun. If B is standing, A attacks with Gun from the Front. A can also wait until B is in the process of getting up from push-up position to point gun and make a verbal cue, so that B must perform Gun from the Front, Kneeling. Allow time for multiple rounds before switching roles.
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