BEGINNER CLASS (B2)

Palm Strikes

Knees

Basic Takedown Defense (add knees)

Choke from Behind

Drill: groups of three: palm strikes, basic takedown defense w/knee strikes; third person attacks with Choke from behind

INTERMEDIATE CLASS (D2)

3 Round Drill

Round Kick (review) — work on higher round kicks

Reflexive Def. v. High Round Kick

Inside Defense (review) – practice from passive stance

Inside Defenses with Counterattacks

Drill: from passive stance, defend high round kick or straight punch; add counters

ADVANCED CLASS (D2)

Striking on the Ground from Full Mount

Ground – Full Mount, Hands Pinned (snow angel)

Ground – Full Mount, Hand Pinned Together

Knife – upward stab

Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife

BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.

Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck

FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.

INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.

Ground - Trap, Buck and Roll

Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.

ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.

Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.

 

BEGINNER (B2)
Straight Punches
Front Kick to Vertical Target
Drill: Finding your range. 1 kick shield holder and 1 striker. Strikers work at closing the distance. Start by delivering a front kick to vertical target, followed by straight punch combo 2, 3, or 4, followed by control position and 2-3 knee strikes. Then striker disengages by pushing the pad holder backwards into kicking range and repeats the drill.
Choke from behind with a push
Drill: A/B drill. Group A stands in passive stance with eyes shut, Group B attacks Group A individuals randomly with choke from behind with a push. Groups switch roles next round.

INTERMEDIATE (D2)
WARMUP: Slow & GO! Straight Punches
Groups 2, Striker, Pad holder. On “GO!” all out punches, on “SLOW!” stay in fighting stance, tracking Pad holder as necessary.
Inside Defense w/ Counter (1 Counter)
Inside Defense w/ Counter (2 Counters)
Advanced – Gun – Side of Head
DRILL: Roaming Attackers. Defenders neutral, but hands up, eyes closed. Attackers roam giving verbal cue for Inside Defense OR tactile cue for Gun Side of Head.

ADVANCED (D2)
DRILL – WARMUP: Slow & GO! Hammer fist Forward
Groups 2, Striker, Pad holder. On “GO!” all out hammerfists, on “SLOW!” stay in fighting stance, tracking Pad holder as necessary.
Chops (Inside & Outside)
2 Knees w/ Switch
DRILL: Groups 2, Striker, Pad holder. Striker cues with pad, Striker sends 1-3 Chops then clinches for 2 Knees. Reset.
Gun Side – Behind Arm
DRILL: Roaming Attackers cue for Gun Side – Behind Arm. Add 2 Knees w/ Switch into counters.

BEGINNER (A2)
Palm Heel Strikes
Hammerfist to the Side
Drill: Striker eyes closed, pad holder bumps striker from the front or from the side, if the striker is bumped from the side, they must deliver a side hammer fist strike, turn to face the pad and continue with counters until pad holder calls time.
360 Defense
Choke from Behind
Drill: Groups of 3, Attacker; makes 360 attacks, while the defender is reacting to the 360 attacks, the 3rd person makes an aggressive choke from behind, defender; strong defense and goes right back to defending 360s.

INTERMEDIATE (D2)
Thai Pads: any single strike for the first round; double up that strike for the second round; triple the strike for the third round.
Round Kick- emphasize high round kick
Front Kick Vert. Target- emphasize high front kick
Def. v. High Round Kick (Reflexive)
Def. v. High Round Kick (2 and 3 points of contact)
Def. v. High front Kick
Drill: Vision drill, recognize high front or round kick

ADVANCED (D2)
Thai Pads-
1st Round- Cross, Hook, 2 round kicks (Right leg)
2nd Round- L-Up, R-Elbow, clinch, 2 knees
3rd Round- 1 minute, both combos NON STOP!
Cavaliers 1-4
Ground- Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together

Beginner (B2)
Left/Right Combination
Front Kick Groin
Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are on opposite sides of the room doing push ups facing way from the pad. On instructors signal "GO", they must get up quickly and run to grab a pad. The partner who grabs a pad first is holding, the other striking. Pad holders can either hold for front Kicks or punches. Strikers; fast and aggressive strikes until instructor calls "TIME". Repeat
Ground- Getting up
Head Lock From Behind
Drill: Groups of 3, one small shield, Defender starts on their back, gets up and works the pad with straight punches, attacker; at any given time makes a headlock. Reset after a successful defense.

Intermediate (D2)
A/B Drill
Defense v. Hook Covering
Inside Defense v. Left/Right Counter
Defense v. High Round Kick (2 and 3 points)
Drill: Defender; eyes closed, attacker; gives a verbal signal and makes either of the above strike defenses.
Advanced- Gun to the side of the head
Drill: Groups of 3, small shield, defender; non stop strikes, attacker; any level 1 technique and Gun to the side of the Head

Advanced (D2)
Ground and Pound- 3 rounds of 45 seconds.
Elbow to Knee Escape- Quick Review
Guard Reversal- Quick Review
Flow Drill: Elbow to Knee escape to Guard Reversal
Ground-Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together

Beginner (B2)

Straight Punches

Front Kick to a Vertical Target

Knees

Basic Takedown Defense (changing height, moving feet)

Drill: Distance recognition: Pad holder holds for straight punches or Front Kick to a Vertical Target with movement in between. Pad holder can also mimic takedown, striker performs Basic Takedown Defense and throws 2 knees. Striker must assess distance and throw appropriate combative or defense.

Choke from Behind

Drill: Groups of 3. A is pad holder working drill from above. B is striker/defender. C is a roaming attacker and can attack any B with Choke from Behind. Striker defends and returns immediately to pad.

Intermediate (D2)

Outside Slap Kick

Focus mitts

Basic combinations. After every combination ending in a hook, Striker throws an Outside Slap Kick to focus mitt.

Defense v. Straight Punch Low (quick review from Level 1)

Defense v. Hook (covering)

Defense v. High Round Kick (2 and 3 points)

Drill: Defender defends against Straight Punch Low, Hook, or High Round Kick.

Reverse Headlock Standing

Drill: Defender defends against Straight Punch Low, Hook, or High Round Kick. If Attacker can touch Defender's body on Straight Punch Low, Defender must lean forward and allow Attacker to apply Reverse Headlock Standing and perform defense.

Advanced (D2)

2 Front Kicks with a Switch

2 Straight Knees with a Switch

Drill: Pad holder calls any number between 2 and 10. Striker throws that many hand combatives--any combination of punches, palms, hammerfists, or elbows. On instructor's call of "DOWN!" Striker sprawls. On instructor's call of "UP!" Pad Holder steps in or steps back and Striker recognizes range and throws either 2 Front Kicks with a Switch or 2 Straight Knees with a Switch.

Gun from the Front, Pushing into Stomach

Gun from the Side, In Front of the Arm

Drill: A/B drill with Gun from the Front, Pushing into Stomach or Gun from the Side, In Front of the Arm

BEGINNER (B2)
Elbows 1-3
Drill: Defender in passive stance, eyes shut. Pad holder jolts defender with the pad while verbally getting their attention. Defender opens eyes, identifies threat and delivers appropriate elbow along with a few follow-up combatives. After each side goes, rerun drill, but this time pad holder may ditch the pad and offer an extended arm for a handshake or high five intermittently. Stress proper threat identification.
360 Defenses
Drill: Groups of 3+. 1 defender, rest of group attacking (attackers should wear boxing gloves in available). Defender starts in passive stance. 1st attacker verbally gets defenders attention and winds up for a haymaker. Defender uses appropriate 360, then begins delivering combatives. After 1-3 combatives, next attacker should start repeatedly throwing a haymaker making solid contact with defender’s shoulders/upper back or gut (depending on the angle). Defender must address the attack ASAP with appropriate 360 and follow-up combatives. Drill repeats. Safety note: Attackers should hit defender hard enough to make it uncomfortable/stressful, but not cause injury.

INTERMEDIATE (D2)
Bobbing/weaving/slipping
Thai Pad Drill: Pad holder throws left or right haymaker. Striker bobs & weaves and counters with cross/hook/cross/switch round kick or hook/cross/hook/rear round kick. Next round, pad holder throws straight punch. Pad holder slips and counters with rear uppercut/hook/cross/switch round kick or front uppercut/cross/hook/rear round kick.
Inside Defense vs Left/Right (2 inside defenses)
Inside Defense vs Left/Right (1 hand)
Reverse Headlock Standing

ADVANCED (D2)
Mouth of the hand punch
Focus mitt free work: incorporate mouth of the hand punch into combinations
Sweep with a Heel Kick
Sweep with a Forward Kick
Drill: Circle of death. 1 defender, everyone else attacking. Any standing self-defenses from Level 1, 2, or 3. Defender incorporates mouth of the hand punch and sweeps into combatives. 2-3 minutes per defender (depending on class size). 50%-75% speed so that defenses can be aggressive/fast, but safety for everyone can be maintained.

BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.

Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck

FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.

INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.

Ground - Trap, Buck and Roll

Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.

ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.

Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.

Beginner (B2)
Punches Straight
Drill: 10 Punches, 1 Push Up
9 Punches, 2 Push Ups
8 Punches, 3 Push Ups
7 Punches, 4 Push Ups
6 Punches, 5 Push Ups
5 Punches, 6 Push Ups
4 Punches, 7 Push Ups
3 Punches, 8 Push Ups
2 Punches, 9 Push Ups
1 Punch, 10 Push Ups
Knees (Regular and Round)
Basic Takedown Defense (Changing height, moving feet)
Drill: Movement with partner, pad holder changes height or attempts a basic takedown, striker defends and delivers 2 knee strikes.
Choke from Behind with a Push
Drill: Groups of 3, one large shield, defender; non stop knees, attacker; choke from behind

Intermediate (D2)
Bobbing/Weaving/Slipping
Focus mitts- 2 Rounds of 2 Minutes
Round 1: Jab/Cross/Hook/Slip/Slip/Cross
Round 2: Jab/Cross/bob & weave/Cross/Hook
360 Defense with Counterattacks
Inside Defense v. Left Punch (live side)
Drill: defend any 360 or left straight punch (with inside defense v. Left Straight Punch)

Advanced (D2)
Light Sparring
Gun from Behind (touching)
Gun from the side Behind the Arm
Knife- Downward Stab
Drill: Groups of 3, Focus Mitts- Defender continuously works the following combiantion- Uppercut/Hook/Cross-, attacker; attacks with any of the above Self Defense techniques.

 

Beginner (B2)

Palm Heel Strikes

Elbow #1

Knees

Front Kick (groin)

Drill: Changing range: 4 palm heel strikes to Elbow #1 OR Front Kick (groin) to 4 knees.

Drill: Diving for the pads: Curved kick shield is centered on the mat with partners facing each other on opposite ends of the room. On instructor's call of "GO!" whoever touches the pad first gets to be holder and holds for non-stop palms OR Front Kick Groin until instructor calls "TIME!" Rotate one line to allow for different match-ups, change distance from pad, and/or have them begin prone, or make them bearcrawl to pad, etc.

Choke from the Front with a Push

Drill: Diving for the pads 2: Same drill as above except the person who touches the pad first can either hold for palms or FKG, OR can drop pad and apply Choke from the Front with a Push

Intermediate (D2)

Basic Takedown Defense/spin on centerline

Round 1: Target recognition on curved kick shield for 2 straight punches, round kick on either side, or Front Kick Groin. Any time pad holder changes level and mimics takedown, striker uses basic takedown defense, spins on centerline and throws two knees.

Round 2: Now, after basic takedown defense and spin on centerline, pad holder takes a step back and holds for a round kick. Emphasize that we utilize the round kick when attacker was able to make space while pulling out of striker's frame hold.

Inside Defense v. Left/Right                                                                £

Inside Defense v. Left/Right (lean back and trap)                                        £

Inside Defense v. Left/Right (1 hand)

Drill: 5 for 5, attacker can throw the Left/Right combination and defender performs any of the above defenses OR attacker can mimic takedown and defender uses basic takedown defense/spin-on centerline.

Advanced (D2)

Chops (inside and outside)

Focus mitts

Round 1: Basic combinations 1Elbow-10Elbow. After every punch combination, finish with an elbow with the hand opposite to the final punch. For example, a 3 elbow is a jab/cross/lead hook/right elbow.

Round 2: Same combinations in Round 1, but add an inside chop after the elbow, using opposite hand, i.e. 3 elbow is jab/cross/lead hook/right elbow/left inside chop. Emphasize flow and that chop goes to neck where a punch or hammerfist might not have room.

Round 3: Replace inside chop with opposite hand with outside chop with same hand, i.e. a 2Elbow is left/right/left elbow/left outside chop.

Knife – defense v. forward slash

Knife – defense v. back slash

Drill: A is standing with eyes closed. B has knife and makes half speed slashing motions on A's neck and body to create stress. When B makes verbal cue and attacks with a large, swinging motion at full speed, A opens eyes and must defend against Forward Slash or Back Slash. Have attackers vary length of time they perform slow slashes for stress.

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