BEGINNER CLASS (B1)
Straight Punch Review
Drill: belt drill
Advancing Straight Punch
Straight Punch Low
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high or low straight punch
INTERMEDIATE CLASS (B1)
Back Kick
Drill: groups of 3; attack one target; when defender hears signal, make a back kick to a second threat then turn to continue attacking that threat; continue
Ground - Elbow Escape from Full Mount
Drill: groups of 4; start on ground, make Elbow Escape to stand up, then continue with drill as above until group leader says "down!" Reset and continue
ADVANCED CLASS (B1)
Thai Pads: Combo #3/block right low kick/Combo #3
Sparring: 10 second rounds (90% speed, light contact) with a 5 second break to find a new partner; 15 rounds
Gun from the Front - attacker pulling back on the gun or falling down from the punch
BEGINNER CLASS (B1)
Straight Punch with Advance
Inside Defense from Passive Position
Choke from the Front Review (2 handed technique)
Choke from the Front with a Push
Drill: slow work; feel the difference between a static choke or a choke with a push
Inside Defense from a passive stance
Drill: defend against a punch OR a static choke OR a choke with a push
INTERMEDIATE CLASS (B1)
Hook Punches
Focus Mitts Combo #6 (Right-Left Hook-Right)
Backward Roll
Drill: partner holds focus mitts; defender starts in a crouched position; defender makes a backward roll, then comes up and works Combo #6 until the partner resets
Advancing Front Kick
Advancing Round Kick (like front kick) — emphasize using the ball of the foot
Choke from Behind with a Pull — discuss the possibility of using Round Kick with the Ball of the Foot
ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 3 minutes each
Focus Mitts: Striking when in Someone’s Guard
Drill: using guard to make striking difficult; make hand defenses AND push the attacker away with hips or pull him in close
Leg Triangle from Guard
Defense v. Leg Triangle (see video)
Beginner (B1)
Straight Punch with Advance
Straight Punch with Retreat
Round Kick
Drill: A's hold for B's at one end of the mat. On instructor's "GO!" B's make Straight Punch with Advance all the way across room and at the end of mat, make a round kick right or left depending on A's hold. Then B makes Straight Punch with Retreat all the way back. Once A and B reach beginning point, they switch. Have students attempt to get the most rounds in as a team in 2 minutes. Winning team does not do 5 burpees.
Choke from the Side
Round Kick from the Ground
Drill: Groups of 3; A's hold pad; B's are Strikers/Defenders; C's are attackers. A holds for 4 Straight Punches with Advance, 4 Straight Punches with Retreat, and 2 round kicks right, 2 round kicks left. At any time, C can apply Choke from the Side OR give verbal cue of "DOWN" and B makes Round Kick from the Ground.
Intermediate (B1)
Hook Punch
Uppercut Punch
Drill: Focus mitt combinations 8 (Rear Uppercut/Lead Hook/Cross), 9 (Lead Uppercut/Cross/Lead Hook), and 10 (Cross/Lead Uppercut/Cross)
Drill: 30/60/90
30 Seconds: Nonstop Punches
15 Seconds Rest
60 Seconds: Knees in the Thai Clinch
15 Seconds Rest
90 Seconds: Striker starts with straight punches, on instructors call of “SPRAWL", defender sprawls, gets up and changes to Knee strikes. Switch strikes after every sprawl.
Basic Takedown Defense (quick review)
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right Punch (2 counters)
Inside Defense with Counter v. Right Punch (1 counter)
Drill: A can throw a left or right straight punch. B defends with an inside defense with counter from above with follow-up combatives.
Drill: Non-compliant Attacker: During follow-up combatives, A can make the beginning of a takedown by attempting to put shoulder to B's torso/waist and hands behind their legs. B should intercept with Basic Takedown Defense.
Advanced (B1)
Thai Pads
Round 1: Free work using combinations 1K-10K
Round 2: Free work. Add the following covering defenses and counters: Cover against the left hook and counter with a 7, cover against the right hook and counter with a 6,
Round 3: Free work. Add cover against the left hook to the body and counter with an 8, cover against the right hook to the body and counter with a 9
Full Nelson – finger strip
Full Nelson – throw
Full Nelson – sweep
BEGINNER CLASS (B1)
Palm heel strike
Round kick
Movement drill: alternate power palm heels and round kick from opposite leg on tombstone or Thai pads down the length of the mat. Then have the pad holder stand at angles to the front and side of the defender (in neutral stance). On the pad-holder’s command to go, the striker turns, delivers a palm heel/round kick combo.
Headlock from behind
INTERMEDIATE CLASS (B1)
Warm up: shrimp across mat. Forward single and two-leg shrimp backwards, side shrimp, and forward shrimp. Have students get used to the movements, then put them in a “shrimp box:” two strokes backwards, side, forwards, and side.
Ground- back fall break
Ground – forward roll
Ground – backward roll
Drill: Defender starts with eyes closed, attacker bumps hard from front or back. Defender does fall break or roll, then pops up and strikes the tombstone until “time” is called.
Ground – elbow escape
Drill: attacker has focus mitts or boxing gloves and tries to slap the defender’s shoulders. Defender must escape from a determined attacker in full mount while defending punches.
ADVANCED CLASS (B1)
Focus mitt drills (MMA gloves or bare knuckles): Round 1- combos 1-10 with uppercut variable (last punch of combo is uppercut), Round 2- add elbow variable (add either elbow #1 or elbow #6 to the end of the combo, using opposite hand of last punch), Round 3- headbutt variable (same as elbow, but with head)
Jumping spinning back kick
Long gun from the front – live side
Drill: one attacker gives focus mitt combos while another attacker attacks with long gun, making sure to present live side. Repeat as desired.
BEGINNER CLASS (B1)
Quick combative review -- this is a self defense heavy lesson plan!
Choke from Behind with a Push
Choke from the Front with a Push
Drill: eyes closed, either attack
INTERMEDIATE CLASS (B1)
Uppercut
Focus Mitts: Combo #8 (right uppercut/left hook/right straight)
Focus Mitts: Combo #9 (left uppercut/right straight/left hook)
Defense v. Uppercut
Light sparring, emphasize uppercuts
Ground: trap and roll
ADVANCED CLASS (B1)
Focus Mitts: 3 rounds of 2 minutes
Clinch: striking and covering from the clinch
Gun from the Front (2 handed)
Gun Across Counter Top
Drill: gun defense with resisting attacker (pulling on weapon, punching at defender, etc. -- use headgear)
Beginner (B1)
Palm Heel Strike
Hammer fist Forward
Combo: R&L-Palm Heel Strike/Right Hammerfist/Right Elbow
Choke from Behind with a push
Drill: Defender; eyes closed defend either Choke OR make non-stop Palm heel strikes on pad when bumped by the attacker/pad holder
Ground: Round Kick
Quick Drill: Ground: Round Kick, get up, non-stop Hammerfist Forward
Intermediate (B1)
Focus Mitts: 3 Rounds of 2 Minutes- Opposite Stance
Headbutt Forward
Combo: Jab/Cross/Hook/Headbutt
Choke from Behind with a Pull
Drill: Groups of 3, Focus Mitts; Striker works combinations on mitts; attacker makes Choke from Behind with a Pull, defender makes a strong defense and continues working the mitts.
Ground: Fallbreak back, high
Ground: Forward roll
Advanced (B1)
Thai Pads- 3 rounds of 2 minutes, (opposite stance), 200 meter run between rounds
Full Nelson- Finger Strip
Full Nelson- Throw
Ground: Guillotine
Ground: Defense v. Guillotine
Beginner (B1)
Straight Punch with Advance
Straight Punch with Retreat
Drill: Striker; eyes closed, Pad holder holds pad at a close distance for a bit further away from striker and gives a verbal signal, striker makes either Straight Punch with Advance OR Straight Punch with Retreat.
Choke from the Side
Ground: Front Kick
Drill: Groups of 3, 1 Large Pad; Defender; on their back, Front Kick from Ground, get up and follow up with counter attacks, attacker makes a Choke from the side; Defender; defend and reset.
Intermediate (B1)
Side Kick (with and without advance)
Back Kick
Combo: Side Kick/Back Kick (both sides)
360 with counterattacks
Choke Behind with a Pull
Drill: Attacker fights back!
Groups of 3; Defender; non-stop strikes on pad; attacker makes Choke Behind with a Pull, as the defender is making their defense, attacker takes a step back and makes a 360 attack. Defender; makes the appropriate defense and continues with counterattacks on pad.
Advance (B1)
Thai Pads: 3 Rounds of 3 Minutes.
Round 1: Combos- Include Kicks, Knee, Elbows
Round 2: Opposite Stance- add sprawls
Round 3: Kicks and Knees ONLY- Pad holder may call kick and knee combos to make this round challenging for their partner.
Long Gun from the Front – live side
Long Gun from the side- dead side
Ground: Leg Triangle
Beginner (B1)
Straight Punch
Palm Heel Strike
Hammerfist Forward
Drill: Tombstone pad holder calls for a number between 1 and 6. Striker throws that number of hand combatives in broken rhythm (not just left/right), using a combination of Straight Punch, Palm Heel Strike, and Hammerfist Forward.
Drill: Striker begins with nonstop aggressive hand combatives. After 15 seconds, instructor calls "DOWN!" and both Pad holder and Striker move to kneeling, where Striker continues a flurry of hand strikes. After another 15 seconds, Striker safely gets on back, Pad holder stands over them, and Striker must throw hand combatives from the prone position. On instructor's call of "UP!" they move back to kneeling. The last 15 seconds should be with both Striker and Pad holder standing.
Choke from the Front (1-handed)
Choke from the Front with a Push
Drill: A/B Drill. A's stand in neutral position with eyes closed. B's are roaming attackers and can attack with Choke from the Front (1-handed) or Choke from the Front with a Push.
Intermediate (B1)
Headbutt Forward
Headbutt Side
Headbutt Backward
Drill: Striker begins in neutral with eyes closed. Pad holder gives verbal cue at very close range from either the front, side, or behind. Striker performs appropriate headbutt, then when pad holder takes a step back, follows up with mid-range Level 1 combatives, i.e. punches/palms, or hammerfist to side followed up by punches/palms until pad holder calls "TIME!"
Drill: Same as previous drill except instead of only taking a step back after the headbutt, Pad holder can stay in the same spot. If Pad holder does not take a step back, Striker should turn and face and follow up with frame-hold or clinch knees until Pad holder calls "TIME!"
Choke Behind Against Wall £
Choke Behind with a Pull
Drill: A/B Drill: A's line up facing wall. B's are roaming attackers and can attack with Choke from Behind Against a Wall, Choke from Behind with a Pull, or grab a pad and verbal cue for Headbutt Backward to follow up combatives (hand strikes or knees) until B calls "TIME!"
Advanced (B1)
Jumping Spinning Back Kick
Drill: Shared Interval Round 1: Partner groups; 1 curved kick shield; 4 minute round. 15 seconds maximum effort, on instructor's call of "SWITCH" Partner A gives pad to B and immediately begins striking with the same combative B just completed. Combatives in this order: 1) hand combatives, 2) Front Kick Groin, 3) 2 punches and a push up, 4) Jumping Spinning Back Kick.
Drill: Shared Interval Round 2: Same as above with the following order of combatives: 1) Straight Punches, 2) Jumping Spinning Back Kick, 3) Round Kick to a Sprawl (alternating kicking leg), 4) clinch knees.
Gun to the Side of the Head
Drill: Groups of 3; 1 Pad holder; 1 Attacker; 1 Striker/Defender. Pad holder holds for any two hand combatives or 1 kick (round kick, Front Kick Groin, Front Kick to a Vertical Target, Jumping Spinning Back Kick, etc.). Striker must throw the appropriate combative based on the hold. Attacker can apply Gun to the Side of the Head at any time. Striker makes defense and immediately returns to striking pad.
BEGINNER CLASS (B1)
Elbow #4
Elbow #5
Drill: 1 striker, 1 tombstone pad holder. Striker starts in passive stance, pad holder bumps striker with pad. Striker delivers either elbow 4 or 5 and gets to control position as quick as possible. 3-5 combatives once in control position before resetting.
Headlock from Behind
Drill: Same as above, but now add headlock from behind to possible attacks
INTERMEDIATE CLASS (B1)
Uppercut back kick
Drill: Partners practice delivering uppercut back kick & turning into control position as quick as possible. Deliver combatives once in control position before resetting.
Ground - Headlock from side (weight forward)
Ground - Headlock from side (weight back)
Rodeo Drill: 1 minute rounds. Each partner gets to be attacker (Ground - headlock from side) for a full minute. Attacks may only shift weight forward & backward to prevent defender from escaping. Defender must escape as many times as possible in 1 minute.
ADVANCED CLASS (B1)
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Freework combinations. Mix in as many jumping spinning back kicks as possible.
Ground - Guillotine
Ground - Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.
BEGINNER CLASS (B1)
Straight Punch Review
Left/Right Combination
Round Kick (both legs; discuss switching movement with foreward leg)
Combo #1 to tombstone pad
Combo #2 to tombstone pad
Choke from Behind with a Push
INTERMEDIATE CLASS (B1)
Tombstone Pad: 2 rounds of 2 minutes; emphasize straight punches and elbows #1 and #6 to pad
Side Kick- include turning to face new threat
Drill: groups of 3; one person does basic strikes to tombstone pad; second pad holder from either side gives signal; defender makes Side Kick, then turns to continue striking the new threat; do TWO rounds of 1 minute each, alternating.
Choke from the Front Against a Wall
Choke from Behind Against a Wall
ADVANCED CLASS (B1)
Thai Pads: 3 Rounds of 2 minutes, 1 minute rest. Combos 6 & 7, sometimes punches only, sometimes ending with knees, sometimes ending with elbows. Focus is on power, NOT cardio, so allow short reset or break between striking combinations.
Sparring drills: 4 rounds of 1 minute; each round, one person attacks with 3-4 strikes; the other person defends and counters; the original attacker should just cover up rather than defend;
Long Gun from the Front, live and dead side
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