BEGINNER CLASS (B2)
Straight Punch Review
Combo: Left/Right/Right
Combo: Left/Left/Right
Knees - include principle of switch knee for both legs
Combo: Left/Right/Right/pad holder moves forward/defender moves offline to his left, then gives a right knee
Choke from the Front with a Push
INTERMEDIATE CLASS (B2)
Focus Mitts: Combos 6 & 7
Focus Mitts: Combo 6/slip left/Combo 6
Focus Mitts: Combo 7/slip right/Combo 7
Defend Combos 6 & 7 using Inside Defense and Hook Punch Defense (covering)
Defend Combos 6 & 7 using Inside Defense and Hook Punch Defense (extended)
Gun - 2 Handed Cupping Technique
ADVANCED CLASS (B2)
Mouth of Hand Punch
Combo: Left/Right/Right Knee/Mouth of Hand Punch
Gun from Behind (practice turning to either side); also practice defending while holding objects in hands
Gun from Behind, Being Walked
Beginner Class (B2)
Punches Straight
Punches Straight changing levels
Left punch high (head)/Right punch low (body)
Left punch low/Right punch high
Knees
Combination: Left punch low/Right punch high/4 knees
Choke from Behind
Headlock from Behind
Drill: Groups of 3; non-stop strikes on pad, defend either Headlock from Behind OR Choke from Behind
Intermediate Class (B2)
Bobbing/Weaving/Slipping punches
Drill: Focus Mitts- Bob/weave/slip punches 2x and immediately follow up with counters.
Ground- Trap and roll
Ground- def. v. Choke full mount
Drill: Groups of 3; defender; on the ground on their back, eyes closed, attacker; mounts and starts safely striking defender OR mounts and Chokes defender, defender; makes the appropriate defense, quickly gets up and attacks pad with non-stop aggressive strikes until pad calls time, Reset!
Advanced Class (B2)
Thai Pads: 3 Rounds of 2 Minutes- opposite stance-Power shots (every punch, every kick has to have KO power)
Sweeps with Heel Kick
Quick Drill: Groups of 2; any level 1,2 or 3 technique; sweep with heel kick, if the sweep is available
Knife- defense v. downward stab
Advanced Gun- from the front, assailant pushing
Drill: Groups of 4-5; non-stop self defense techniques from Level 1,2, 3, Knife- downward stab and Advanced Gun- from the front- assailant pushing.
BEGINNER CLASS (B2)
Left/Right Combination
Front Kick Vertical Target
Knee
Combo: Left/Right/Right Front Kick Vertical Target/Right Knee
360
360 – add counters and Front Kick Vertical Target (counters do not have to be simultaneous unless you want to teach “360 with Counterattack”)
Advanced Technique – Knife Downward Stab: you can teach the whole technique or just the 360 with counters, then create distance
INTERMEDIATE CLASS (B2)
Thai Pads: Combination #8 (right uppercut/left hook/right cross) – add knee or kick
Thai Pads: Combination #9 (left uppercut/right cross/left hook) – add knee or kick
Review Choke from the Front (2 handed technique)
Ground – Trap and Roll
Ground – Defense v. Choke Full Mount
ADVANCED CLASS (B2)
Thai Pads: Combo #3 with kick
Thai Pads: Combo #3 with kick, pivot right; left kick/right cross
Gun Front with punches, slaps, kicks
Gun from Kneeling position
Beginner (B2)
Straight Punches bursting from neutral
Clinch knees
Front Kick (groin)
Drill: Padholder pushes Striker, Striker orients sends bursts in with 4 straight punches followed by 4 clinch knees, then resets back to neutral.
Drill: Same as above, but Padholder can cue for Front Kick (groin) or straight punches. Striker always follows up with 4 clinch knees.
Headlock from Behind
Drill: Monkey in the Middle: 2 attackers; 1 defender. Attackers can push Defender with pad, holding for 4 straight punches or Front Kick Groin, followed up by NONSTOP clinch knees OR Headlock from Behind. Remind attackers to be as unpredictable as possible; i.e. sometimes applying Headlock/giving a shove with pad before Defender can even get to clinch knees, varying the time of clinch knees, and to avoid only one person applying Headlock and the other holding the pad every single time.
Intermediate (B2)
Inside Slap Kick
Outside Slap Kick
Inside Defense (very quick review from Level 1)
Focus mitts
Round 1: Basic combinations. In between combinations, Mitt holder can use palm of focus mitt to mimic a straight punch. Striker defends with Inside Defense.Round 2: Basic combinations with Inside Slap Kick following any odd numbered combination, i.e. 3 = Jab/Cross/Lead Hook/Inside Slap Kick
Round 3: Basic combinations with Outside Slap Kick following any even numbered combination, i.e. 2 = Jab/Cross/Outside Slap Kick
Defense v. Hook (covering)
Defense v. Uppercut
Defense v. High Round Kick (2 and 3 points)
Drill: Isolation 3-Step Hands Only: A can attack B with a Straight Punch, Hook, or Uppercut but only with the lead hand. After A has thrown 3 combatives and B defends, B immediately becomes the attacker and throws any 3 punches with lead hand. Partners should switch roles back and forth, but encourage students to start slow and pick up speed and change timing as the round goes on.
BEGINNER CLASS (B1)
Palm Strike
Palm Strike Combo: Left/Right/Right
Elbow #1
Combo: Palm Strikes Left/Left/Right/Right Elbow
Knees – emphasize control and turn, use attacker as a shield
Choke Front (1 handed pluck)
Awareness Drill: groups of 3; defender closes his eyes; the attacker makes the choke, while a third person stands somewhere nearby; the defender must defend, then spin the attacker so that he is between the defender and the third person
INTERMEDIATE CLASS (B1)
Hook Punch
Combos 3 & 4
Combos 6 (rear straight/front hook/rear straight) and 7 (front hook/rear straight/front hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS (B1)
Punch one direction, kick in another
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 kick shield holder. Focus mitt holder and striker free work. Kick shield holder approaches striker and gets attention verbally. Striker includes a kick with any punch of the current combination.
Full Nelson – throw
Full Nelson – sweep
Drill: Defender stands in the middle of a crash pad with eyes closed. Attacker applies full nelson. Defender either throws attacker forward or sweeps attacker backward and finishes with combatives.
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