Beginner Class (A1)
Movement- Shadow Boxing
Palm Heel Strike
Palm Heel Strike from Mount
Drill: Groups of 2, one Large shield and a small shield; striker; palm heel strikes from mount on instructor’s signal “UP” stand up and continue with palm heel strikes from standing on pad; on instructor’s signal “DOWN”, mount pad and continue with strikes.
Knees
Choke from Behind
Drill: Non-stop knees, defend choke from behind
Intermediate (C1)
Hook Punch
Round Kick (Quick Review)
Switch Round Kick (Quick Review)
Drill: Thai Pads/ 3 rounds of 2 minutes
Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.
Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**
Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**
Defense v. Front Kick (Redirect)
Advanced: Knife- Straight Stab
Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick
Advanced (C1)
Tai Pads: 4 Rounds of 2 Min.
Round 1- Combinations, include kicks, elbows and knees
Round 2- Ground- Grappling/Rolling (submissions only, NO strikes)
Round 3- Combinations, include kicks, elbows, knees and Sprawls
Round 4- Ground- Grappling/Rolling (submissions only, NO strikes)
Knife- defense v. straight stab
Knife- defense v. Forward slash
Beginner (A1)
Elbow #1
Knees
Palm Heel Strike
Front Kick to a Vertical Target
Drill: Distance recognition: Pad holder gives a verbal cue at either close range for Elbow #1, mid-range for straight punches, or long range for Front Kick to a Vertical Target. Striker throws appropriate combative followed up by 2 knees.
Drill: Find your partner with bear crawl under pad-holder's legs. Instructor calls "DOWN" and Striker must drop to the ground and bear crawl under partner. Partner sprints to a different spot on the mat as soon as bear crawl almost finished. Striker sprints to pad holder and throws non-stop punches until instructor calls "TIME"
Wrist releases–emphasize disengage, make space, and move to a modified fighting stance
360 Defenses
Drill: Non-compliant attacker: Split groups into A’s and B’s. A’s stand with eyes closed. B’s are roaming attackers and can apply a wrist grab and walk away after defense is made OR can escalate after initial wrist grab defense by throwing a 360 attack.
Intermediate (C1)
Uppercut Punch–emphasize adjusting the length of the uppercut to distance of the target; a standard close uppercut has palm facing self, if target is further away the pinky rotates out and angle of the arm becomes more obtuse to ensure striker is still making contact with first two knuckles.
Defense v. Low Round Kick (shin block)
Focus mitts and Shin guards
Round 1: Combinations 8 (Rear uppercut/lead hook/cross) and 9 (lead uppercut/cross/lead hook)
Round 2: Combinations 1-10; make the last punch of every combination an uppercut, i.e. 3 = jab/cross/lead uppercut
Round 3: Mitt holder can throw low round kick at any time. Striker makes defense v. low round kick (shin block)
Headlock from the Side
Drill: A's-B's-C's: A's are touching B's shoulders or making low round kick. B defends low round kick with shin block. C's are roaming attackers and can apply Headlock from the Side to any B.
Advanced (C1)
Drill: Monkey in the Middle: 1 defender; 3-4 curved kick shield holders. Pad holders circle defender, and can give a verbal cue or tap. Depending on angle and distance, defender can make any of the following combatives: Front kick to a vertical target, side kick (with or without advance), back kick, defensive back kick with a spin, hammerfist side or behind, elbow to any angle, or straight punch. Pad holders should make sure to tap/verbal cue right away so there is virtually no rest between combatives.
Drill 2: After initial combative, defender follows up with non-stop hand combatives until they receive another tap or verbal cue.
Drill 3: At any time, instructor can call "DOWN!" and Defender must lay down, pad holders dog pile on top. On instructor's "UP!" Defender gets out from under pad holders as quickly as possible and returns to drill.
Advanced Gun -- from the front, assailant using off hand
Advanced Gun -- from the front, assailant pushing
Final drill: Drill 2, except any pad holder can drop pad and apply Advanced Gun -- from the front, assailant using off hand or Advanced Gun -- from the front, assailant pushing. As soon as defender makes defense, they should get a verbal cue/tap from new pad holder.
BEGINNER CLASS (A1)
Palm Heel Strike
Elbow #1
Front Kick (groin)
Cauldron Drill: 1 tombstone pad holder, 1 striker, 3 rounds. Pad holder calls for either "punches," "elbow," or "kick," Striker delivers appropriate combative from the list above once in round 1, twice in round 2 and three times in round three.
Choke from the Front (2-handed)
A/B Drill: half the class is A other half is B. Group B stands in passive stance with eyes shut, Group A attacks anyone in group B with either choke from the front or by presenting a pad for any of the combatives listed above.
INTERMEDIATE CLASS (C1)
Hook Punch
Focus Mitt Drill "Read & React": Round 1: Focus mitt holders swing big looping hooks at strikers. Strikers bob & weave underneath, then throw the appropriate hook punch. Round 2: Focus mitt holders wind-up and throw a straight punch. Strikers slip the punch, then throw the appropriate hook punch. Round 3: Focus mitt holders may throw hooks or straight punches for strikers to read and react to. As the round goes on, mitt holders should progressively tighten up their punches so there is little to no wind-up by the end. Note: Focus mitt holders should not punch faster unless their striker has good recognition with slow punches & no wind-up.
Front kick with Advance (fighting & neutral stance)
Ground - Kick off from Guard
Drill: 1 striker, 1 tombstone pad holder. Striker throws advancing groin kick. Immediately after the kick, pad holder throws the pad off to the side and takes the striker down (basic takedown/tackle) into full guard. Striker must kick off from guard, stand up, then the drill repeats.
ADVANCED CLASS (C1)
Review all Bearhug defenses
Full Nelson - Sweep
Full Nelson - Throw
Full Nelson - Finger Strip
Circle-of-Death Drill: 1 defender standing on a crash pad in passive stance, eyes shut. Rest of class takes turns attacking with any Bearhug or Full Nelson attack. Safety Note: Attacks should happen in quick succession, however, ensure that previous attacker clears the crash mat fully before next attack begins
BEGINNER CLASS (A1)
Basic Takedown (Clinch/Framing Position) - have attacker try to move forward and/or change levels; defender should move feet and maintain distance and control
Knees
Drill: work the position as above; give a knee to partner any time you feel balanced and stable enough to deliver a knee safely.
Choke from the Side
Drill: attacker makes Choke from the Side; sometimes, after the initial counterattacks, the attacker continues to press forward; defender should use the framing position to maintain control and continue with counters when stable enough.
INTERMEDIATE CLASS (C1)
Thai Pads: Combos 3 & 4, using round kicks and knees to finish
Bearhug from the Front, Arms Caught -- emphasize stabilization and balance after the initial reaction and before giving knees. The attacker should sometimes continue driving forward, forcing the defender to maintain balance and assess before delivering knees.
Headlock from the Side, Leaning Backward
Drill: attacker makes bearhug; defender makes the defense; sometimes the attacker says "down" and defender must drop down; attacker makes Headlock from the Side, Leaning Backward; defender defends and gets up.
ADVANCED CLASS (C1)
Focus Mitts: Right/Left Hook/slip right straight punch, then step and pivot to the left/Right/Left Low Kick
Focus Mitts: Left Hook/Right/slip left straight punch, then step and pivot to the right/Left Hook/Right Low Kick
Review Clinch/Framing position (inside forearm against attacker's neck, etc.). If the attacker tries to go low, transition inside arm so that the hand is grabbing the neck and pushing down and away. From here, give knees, or drive the attacker's head to the ground, or disengage.
One Arm Shoulder Throw
Drill: 360 with Counter, move into clinch (framing) position; if attacker continues to drive forward, execute One Arm Shoulder throw; if attacker tries to go low, transition to hand position and finish.
BEGINNER (A1)
INTERMEDIATE(C1)
Uppercut Punch
Focus Mitt Drill: Round 1 - Combo 1: Jab/Slip/Lead Uppercut. Round 2 - Combo 2: Jab/Cross/Slip/Rear Uppercut. Round 3 - Free work Combos 1 & 2.
Defense vs. Low Round Kick (adsorbing)
Defense vs. Low Round Kick (shin block)
Focus Mitt Drill: Same as above, but now striker adds round kicks at the end of the combinations for pad holder to block or adsorb.
Sparring Drill: 1-for-1 Standard Kickboxing combinations 1 or 2. Round kicks should be mixed into combinations. Start at 50% speed, 1% power. Once students are comfortable, free work sparring.
ADVANCED (C1)
Spinning Heel Kick
Focus Mitt Drill: 3 Rounds. Free work combinations mixing in spinning heel kicks
Machine Gun Takedown (lifting & leverage on neck variations)
Advanced Gun - from the front, assailant using off hand (dead side only)
Circle-of-Death: All self defenses Levels 1-3. Advanced Gun technique should be mixed in every 3rd or 4th attack.
BEGINNER CLASS (A1)
Left/Right Combo
Front Kick (groin)
Front Kick (vertical target)
Drill: A/B drill running across room
Combo: Left/Right/Front Kick Vertical Target
Choke from the Front
INTERMEDIATE CLASS (C1)
Uppercut Punch
Combo: Left/Right/Left Uppercut
Combo: Left/Right Uppercut
Headbutt
Combo: Left/Right/Left Uppercut/Headbutt
Headlock from the Side -- work both sides
Variation: headlock from the side, rolling inward (if you know it)
Drill: all headlock variations
ADVANCED CLASS (C1)
Thai Pads - 3 rounds of 2 minutes, 30 seconds rest
Forward Slash
Back Slash
Slash variation - like general defense
Using common objects as shields
Drill: recognize attack, decide whether or not you have time to access common objects, defend
Beginner (B3)
Palm Heel Strikes
Palm Heel Strikes form mount
Knees
Drill: Groups of 2, large kicking shield; striker; non-stop palm heel strikes from mount, on instructors signal “Up”, stand up and deliver non-stop knees, on signal “Down” mount pad and continue with non-stop palm heel strikes.
Wrist Releases
Choke from the Side
Drill: Groups of 3, large kicking shield; striker; non-stop palm heel strikes from mount, on instructors signal “Up”, stand up and deliver non-stop knees, attacker; makes Choke from the Side; defender; makes an aggressive defense, mounts pad and continues with Palm strikes.
INTERMEDIATE (B3)
Defensive Front Kick
Back Kick
Choke from Behind with a Push
Choke Behind Against Wall
Drill: stand near wall; attacker can either give a verbal signal and the defender makes a back kick OR the attacker can choke and push the defender against the wall
ADVANCED (B3)
Focus Mitts: inside combo – right uppercut/left hook
Focus Mitts: inside combo – left uppercut/right hook OR left uppercut/right elbow
Drill: striking from Muay Thai Clinch — hold in clinch, use knees, release hold for short elbows and hooks, give head butts as appropriate; the attacker should make very light contact or NO contact to the partner
Long Gun Live Side
Long Gun Dead Side
BEGINNER CLASS (B3)
Round Kick
Drill: Around the world. 1 tombstone pad holder, 1 striker. Pad holder holds for groin kicks and slowly moves pad in a U-shape pattern to eventually hold for round kicks on both sides. Striker should be throwing kicks as a flurry, striking through the slowly changing transition from groin kicks to round kicks.
Choke from the Front (1-handed)
Wrist releases
Shark Tank Drill: 3-4 attackers, 1 defender. Attackers may either choke from the front, grab defender's wrist, or hold a tombstone for groin kicks/round kicks. Attacks should occur in rapid succession (no waiting in-between).
INTERMEDIATE CLASS (B3)
Side Kick (with and without advance)
Heel Kick
Roaming Attacker Drill: Partners free work on Thai pads or focus mitts. 2-4 roaming attackers get strikers to throw side kicks (kick shield) or heel kicks (focus mitt or tombstone).
Ground - arm lock from the side
Ground - side mount knee to belly (disengage)
ADVANCED CLASS (B3)
Warm-up free work on Thai pads: 3, 2-minute rounds. Rounds 2 and 3 in opposite stance.
Defense vs. Bayonet Stab, live and dead side
Defense vs. Bayonet Stab, dead side (clothesline)
Shark Tank Drill: 3-4 attackers, 1 defender. Bayonet Stabs and any self-defenses Levels 1-3.
BEGINNER CLASS (B3)
Straight Punch Review
Knees (straight knees and round knees)
Combo: Left/Right/Left/Knee/Round Knee (pad holder adjust pad for round knee)
Combo: Left/Right/Left Knee/Left Round Knee (pad holder adjust pad)
Choke from Behind with a Push
INTERMEDIATE CLASS (B3)
Focus Mitt: 3 rounds of 2 minutes, emphasize movement after combo
Basic Takedown Defense, Spinning on Centerline
Bearhug from Behind, Arms Free
Bearhug from Behind, Leverage on Finger
Drill: attacker rushes forward; defender uses Basic Takedown Defense; attacker slips under the defender's elbow and takes the defender's back; defender does either Bearhug from Behind OR the finger leverage technique
ADVANCED CLASS (B3)
Focus Mitts with shin guards: 3 rounds of 3 minutes with 30 second break; pad holder throws a jab, cross, or low round kick now and then to make sure striker is also reader to defend
Hip Throw
Pummel Drill to Hip Throw: partners work the pummel drill, but one is assigned to the throw; maneuver weight and position until you make make the hip throw; partner shoulder some resistance so that practitioner must decide when the throw is available.
Focus Mitts Plus Hip Throw: 2 rounds of 2 minutes; pad holder makes basic combination OR advances and forces a clinch; defender establishes under hook and makes hip throw
Stick Overhead
Beginner (B3)
Left Right Combination
Round Kick
Knees (Regular and Round)
Drill: Introduce Muay Thai Pads
-- Round 1- Pad holder- Calls out straight punch combinations- 1-4 (straight punches)
-- Round 2- Straight punch combinations plus Round kicks & Knee strikes
Wrist Releases
Inside Defense
Choke from Behind with a push
Drill: Defender, yes closed; attacker gives a verbal signal and makes a straight punch or makes choke from behind with a push
Intermediate (B3)
Side Kick (with and without advance)
Combo: Side Kick, side Hammer fist followed by knee strikes
Outside defense v. Right Punch
Hair Grab Behind
Bearhug Behind Lifting
Drill: Focus Mitts
Defender combo #5; attacker make a Hair Grab from behind OR Bearhug Lifting
Ground- Strike from Full Mount
Ground- side mount to full mount
Advanced (B3)
3 Round Drill
Ax Kick
Combo: Front Kick Groin (Back Leg) followed by an Ax Kick (Forward Leg)
General Defense v. Medium to high Kicks
Hip Throw
stick- overhead defense
Headlock from the side, spinning inward
Drill: Groups of 3, one large shield
Defender non stop knee strikes; attacker gives a verbal signal and makes an overhead defense OR Headlock from the side, spinning inward
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