Beginner (A1)
Strikes from neutral position:
Elbow 1
Punches
Hammerfist to the Side/Behind
Front Kick Groin
Then: Bursting 45 degrees off angle punches from neutral. Emphasize appropriate leg leading the burst and further hand throwing the strike
Drill: Monkey in the Middle. Groups of 3; 2 pad holders and 1 striker. Striker is in center in neutral with eyes closed. Pad holders offer a verbal cue from anywhere 360 around striker, in mid-range. Striker chooses most appropriate initial combative (bursting punch/elbow, hammerfist to the side, or hammerfist behind and then 6 follow-up hand combatives. Have pad holders cue in quick succession and sometimes disrupt with verbal cue before striker completes follow-up combatives.
Choke from the Side
Drill: Same as previous drill, but now pad holders can drop pad and apply Choke from the Side. Defender makes defense and returns back to neutral position with eyes closed.

Intermediate (C1)
Defense v. Low Round Kick (absorb)
Defense v. Low Round Kick (shin block)
Thai Pads and shin guards
Round 1: Free work on the thai pads.
Round 2: Free work + Striker defends against low round kick with either absorb or check. If Striker defending on the outside of their lead leg, defend and counter with Combo #7. If Striker defending against the inside low kick or a low kick to the back leg, defend and counter with Combo #6.
Round 3: Puke round! 30 seconds of power straight punches, 30 seconds of 2 round kicks right and 2 round kicks left, 30 seconds of knees, 30 seconds of speed punches, 30 seconds of check the low round kick and kick back (if checking a low round kick to the outside of the lead leg, then kick back with the lead leg, and if checking against the inside low round kick, kick back with the rear leg).
Ground – Forward roll
Ground – Forward roll, back fall break
Drill: Split partners into A's and B's. A is Defender and stands on one end of mat with curved kick shield on floor in front of them. B is the Attacker stands behind them. B pushes A from behind, and A makes a Forward Roll over the curved kick shield, making sure to use a figure 4 position with legs to finish facing B. Once A makes the forward roll, B picks up the kick shield, walks quickly to A, and holds for hand combatives until instructor calls "TIME!" Switch roles back and forth.
Drill: Now, pad is a little further in front of A. When A feels the push, A runs to pad and makes a Forward roll, back fall break. B sprints after A, picks up the pad and holds for Front Kick from the Ground from Level 1. A then makes a tactical get-up and throws non-stop hand combatives until instructor calls "TIME!" Switch roles back and forth.

Advanced (C1)
Spinning Heel Kick
Partner and Kick Shield
1 2 minute round of target recognition each
Combative Stations: Multiple Lines of 5 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.
Round 1 Stations:
-Straight punches
-Front kick groin
-2 round kicks right, 2 round kicks left
-Knees
-2 punches to an elbow
Round 2 Stations:
-2 palms to an elbow
-Round kick to a sprawl
-Forward Hammerfists
-Spinning Heel Kick
-2 punches to a burpee
Drill: Spinning Heel Kick Challenge! Have students see who can throw the most spinning heel kicks to pad.
Knife – defense v. upward stab. Emphasize attackers recoiling knife after 360/making sewing needle movement in a realistic stabbing motion.
Knife – defense v. forward slash
Drill: A/B drill. Attackers can make Upward Stab or Forward Slash. If defender does not securely control the weapon after redirect, attacker can change angle of attack from Upward Stab to Forward Slash or vice versa.

BEGINNER CLASS (A1)
Fighting Stance
Punches – Left/Right Combination
Knees (regular & round)
Drill: Cauldron. 1 striker, 1 tombstone pad holder. Pad holder calls for “punches,” “kicks,” or “sprawl”. Round 1: striker performs 1 left/right combo for punches. 1 groin kick for kicks, and 1 sprawl with a knee strike on sprawls. Round 2: everything doubles. Round 3: everything triples.
360 Defense
Drill: A/B drill. Half the class is group A, others are group B. Group A stands in passive stance with eyes shut. Group B randomly attacks with outside looping punches. Safety note: Attackers must verbally get defender’s attention BEFORE swinging at defender (i.e. defender should have time to open their eyes and recognize attack) 

INTERMEDIATE CLASS (C1)
Ground – high back fall break
Ground – forward roll
Ground – forward roll, back fall break
Ground – headlock side (weight forward)
Ground – headlock side (weight backward)
Drill – Students break into groups of three, with one tombstone per group. Once the attacker begins a side headlock, the padholder starts counting. Once the defender gets up, they deliver upper body strikes to the tombstone for the same length of time the padholder counted. Repeat.

ADVANCED CLASS (C1)
Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!

BEGINNER CLASS (A1)

Palm Heel Strike

Drill: flurries of strikes on command

Hammerfist to the Side

Drill: eyes closed; pad holder pushes from either side, defender reacts with Hammerfist to the Side then continues with Palm Heel Strike until pad holder calls "Time!"

Choke from Behind

 

INTERMEDIATE CLASS (C1)

3 Round Drill to tombstone pad: round 1 -- left/right, one groin kick, one round kick, one sprawl with a knee; round 2 -- double everything; round 3 -- triple everything

Front Kick with Advance

Drill: eyes closed, passive stance; pad holder shoves defender and steps back; defender reacts with Advancing Front Kick

Bearhug Front, Arms Caught

Drill: eyes closed, either pad drill as above OR Bearhug Front, Arms Caught

 

ADVANCED CLASS (C1)

Focus Mitts: 2 rounds of 3 minutes, emphasize footwork and distance control (moving in and out)

Spinning Heel Kick

Focus Mitts: 1 round of 3 minutes, include basic combinations and sometimes call for Spinning Heel Kick

Gun from the Front

Gun from the Front, 2 Handed Technique

BEGINNER CLASS (A1)

Left/Right Combination

Front Kick Vertical Target

Basic Takedown Defense (self defense position for knees)

Drill: Left/Right/pad holder moves back a little/Front Kick Vertical Target OR Left/Right/pad holder closes distance/Basic Takedown Defense

Choke from the Front (2 hands)

Drill: attacker makes Choke from the Front; the defender defends; if the attacker then backs away, the defender should make Front Kick Vertical Target; if the attacker presses forward, the defender should control and continue with counters.

 

INTERMEDIATE CLASS (C1)

Focus Mitts: Single left and right straight punches and hooks

Uppercut - focus on this technique

Combo # 8 & 9

Footwork: work on pivoting left and right

Drill: left/right combo/pad holder pressed forward and a little low/striker feels the pressure, then pivots left and makes Combo#8

Drill: as above, but striker pivots right and makes Combo #9

Bearhug from the Front, Neck Leverage

 

ADVANCED CLASS (C1)

Duck Kickboxing Drills (catching with gloves, shinguards on); the partner should catch the punches but defend the round kicks. Go back and forth; 2 minutes for each combination:

Left/Right/Left Body Kick

Right/Left Hook/Right Body Kick

Left Body Kick/Right/Left Hook/Right

Right Body Kick/Left Hook/Right/Left Hook

Full Nelson Throw

Full Nelson Sweep

BEGINNER (A1)
W/U DRILL: Follow the Leader
Groups of 2, standing between borders of small area (between cones, a couple mats, etc.) One designated Leader, other Follower. Leader can shuffle/move between the cones, sprawl, roll, etc. Follower keeps up. Switch for several rounds.

Elbows 1-3
DRILL: Cue & Do
Groups of 2. Padholder, Striker. Striker neutral, eyes closed. Padholder cues for one of 3 elbows. Striker opens, sends and turns toward pad.

Rear Choke
*Spend extra time to emphasize practice to both sides.

FINAL DRILL:
Groups of 2. Defender, Attacker. Striker neutral, eyes closed. Attacker can cue with Rear Choke or cue for Elbow + Straight Burst. Can include additional combatives based on Defender’s experience.

INTERMEDIATE (C1)
W/U DRILL: Cue & Do
Groups 2. Padholder, Striker. Padholder cues for FGK or either side RHK. Start with 1 strike per cue, build to 2...3

Defense v Front Kick (Shin Block)
Defense v Front Kick (Absorb, IF TIME)

Headbutt Forward

COMBO: (Gloves on)
RHK Shin Block + L/R Straight (to partner’s gloves) + Headbutt (to gloves)
*Alternate attacker/striker after each combo.

FINAL DRILL: Trigger Sparring
10-20s Rounds. Each round begins with one person sending RHK, other defending, then free sparring. Alternate beginning attacker each round.

ADVANCED (C1)
W/U DRILL: Cue & Do
Groups 2. Padholder, Striker. Padholder with focus mitts, holds up either mitt. Striker sees and sends 1 HARD straight punch. Start in fighting stands, eventually hands up/neutral stance, finally neutral stance.

Gun Front
Gun Front w/ Same Side Shoulder Grab (Same as Gun Front)
Gun Front w/ Cross Side Shoulder Grab (Machine Gun Takedown)

FINAL DRILL: Roaming Attacker
Groups 2. Defender, Attacker. Attacker can cue for any above gun attack. Second round, can mix in any attack.

Beginner (A1)

Front Kick to a Vertical Target

Straight Punches

Knees

Drill 1: 1 attacker, 1 striker. Attacker with kick shield advances towards defender. Defender throws front kick to vertical target and then follows up with 6 straight punches. Strikers may start from fighting stance until they’re comfortable with range, then move to passive stance. Once in passive stance, attackers should make their advance faster and faster as striker has success delivering kick.

Drill 2: Now, Pad holder should move fast enough that Striker can't always make FKVT. When attacker comes in too fast, Striker hits frame-hold position to 4 frame-hold knees.

Drill 3: 30 seconds max straight punches standing, instructor calls "DOWN" and Striker and pad holder go to 30 seconds kneeling straight punches. Instructor calls "DOWN" one more time and 30 seconds hand combatives with striker on back and tombstone holder standing over them.

Choke from Behind

Final Drill: A's-B's-C's. A's are holding for Drill 2 from earlier. B's are Strikers/Defenders. C's are roaming attackers and can apply Choke from Behind to any B.

Intermediate (C1)

Headbutt Forward

Headbutt Side

Headbutt Backward

Focus mitts

Round 1: Basic combinations with a sprawl

Round 2: Striker stands close to wall with eyes closed. Mitt holder can orient them in any direction, and then gives a verbal cue. Depending on where holder stands, Striker makes Headbutt Forward, Headbutt Side, or Headbutt Backward, then turns and faces and makes an Elbow 1 followed up by Combo 8 (rear uppercut/lead hook/cross).

Defense v. Front Kick (redirect)

Defense v. Low Round Kick (absorb)

Defense v. Low Round Kick (shin block)

Drill: 3-step Isolation Sparring: A attacks B with 3 combatives in succession: the Low Round Kick with either leg or a lead hand straight punch. B can defend the low round kick with absorb or shin block and defends the jab with inside defense from Level 1. After defending, B will immediately attack A with the above in any order.

Drill: 3-step Isolation Sparring Round 2: Attacker can make low round kick with either leg, front kick with either leg, or jab.

Drill: 3-Step Isolation Sparring Round 3: Attacker can make low round kick with either leg, front kick with either leg, jab, or cross.

Advanced (C1)

Thai Pads

Round 1: All combinations

Round 2: Double the combination, i.e. when pad holder calls "2K" Striker makes a jab/cross/lead kick/jab/cross/lead kick

Round 3: Triple the combination + sprawls

Gun from the Front, 2 handed technique

Advanced Gun – from kneeling position

Drill: Ground, Pound, and Attack. A is at one end of the mat with a curved kick shield and B is stationed at opposite end with a gun on floor next to them. A makes 20 Ground and Pound strikes to pad and then sprints to B. B is doing 5 push ups and 5 air squats. If B is in push up position when A picks up gun, B makes Advanced Gun – from kneeling position. If B is doing air squats when A points gun at them, B makes Gun from the Front, 2 handed technique. After making defense, partners switch roles.

BEGINNER CLASS (A1)
Front Kick to Vertical Target
Drill: 1 attacker, 1 striker. Attacker with kick shield advances towards defender. Defender throws front kick to vertical target and then follows up with 3-5 combatives. Strikers may start from fighting stance until they're comfortable with range, then move to passive stance. Once in passive stance, attackers should make their advance faster and faster as striker has success delivering kick.
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Drill: 1 attacker, 1 striker. Strikers start on the ground in back position ~2 meters away from attacker. Drill starts when attacker advances on striker. Striker must deliver front kick in order to create enough space to safely get up. Strikers may deliver multiple front kicks (if necessary) and move on the ground away from attackers after kicking in order to get enough space to stand up. Once standing, strikers should follow-up with combatives. Note: Attackers should be persistent and always advance at the same speed during each round. Attackers should adjust their speed to help train strikers for success.

INTERMEDIATE CLASS (C1)
Uppercut Punch
Headbutt Upward
Headbutt Forward
Focus Mitt Drill: Round 1 - Combos 8 (uppercut/hook/straight) & 9 (uppercut/straight/hook). Round 2 - Cross/Uppercut/Headbutt & Lead Hook/Uppercut/Headbutt. Round 3 - Freework (pad holder should call for headbutts regularly)
Bearhug Front Arms Free (space)
Bearhug Front Arms Free (neck leverage)
A/B Drill: Half the class attacks, half defends. Defenders stand in passive stance, eyes closed. Attackers bearhug any defender from the front arms free (space & neck leverage)

ADVANCED CLASS (C1)
Spinning Heel Kick
Advanced Gun - under the chin, in mouth, holding hair (etc.)
Advanced Gun - from behind, attacker close (hug defense)
Circle-Of-Death: All self-defenses levels 1-3 along with both gun defenses listed above. Attacks should come in rapid succession (i.e. next attack starts the second defender gets to control position.

BEGINNER CLASS (A1)

Choke from the Front (2 handed)

Straight Punches

Drill: flurries of punches ("Go" and "Time" on instructor command)

Groin Kick - after the basic lesson, practice from a neutral position

360 (don't emphasize simultaneous counterattack, but the defender can control and give knees, etc.)

Drill: eyes closed, attacker either makes Choke from the Front OR pushes the defender and makes a 360 attacker

 

INTERMEDIATE CLASS (C1)

Focus Mitt Combos:

Combo #2/slip left jab/Right/Left Hook

Combo #3/slip right/Left Hook/Right

Combo #4/pull back from left jab/Right/Left Hook

Ground - Headlock Forward

Ground - Headlock Back

Ground - Headlock Bridge Over

Drill: attacker resisting, the defender must escape the headlock!

 

ADVANCED CLASS (C1)

Thai Pads: 3 rounds of 3 minutes each, with 1 minute rest; emphasize covering between combos -- the pad holder should throw jabs and hooks with the pads, the striker should remain covered.

Knife - Forward Slash

Knife - Back Slash

Drill: eyes closed, verbal signal, either forward or backward slash; SOMETIMES, instead of a verbal signal, the attacker should shove the defender.

BEGINNER CLASS (A1)

(Do all the following right after warm up, almost like the end to the warm up)

Ground - Back Position

Ground - Front Kick

Ground - Get Up

Palm Heel Strike (keep this lesson short)

Hammerfist to the Side

Choke from Behind

Drill: groups of 3; one person makes Palm Heel Strikes to pad; attacker makes Choke from Behind; sometimes, during the Choke, the attacker says "Down!" The defender lies down into Ground Back Position, kicks, and gets up to continue striking the pad.

 

INTERMEDIATE CLASS (C1)

Thai Pads: Combos 6 & 7 with kicks; emphasize movement after the combinations

Defense v. Low Round Kick (shin block)

Defense v. Low Round Kick (absorb)

Attack/Defend Drill: one attack, one defend; use mostly hand combinations, sometimes make low round kick

Light sparring: both attack, both defend

 

ADVANCED CLASS (C1)

Thai Pads: 3 rounds of 3 minutes -- first two rounds are free work; third round is conditioning: for the 1st minute, do left/right combination; for the second minute, do right round kicks; for the third minute, do left round kicks.

Gun from Behind at a Distance

Machine Gun Takedown (use gun from behind situation)

Beginner Class (A1)
Palm Heel Strikes
Elbows 1-3
Combination- Left/Right Palm heel strikes/Right Elbow-Work both sides
Knees- Focus on Muay Thai Clinch
Combination-Left/Right Palm heel strikes/Right Elbow/Thai Clinch- 4 knees- work both sides
Choke from the Side
Drill: Eyes Closed; partner gives verbal signal and holds for Palm heel strikes OR Knees OR makes a Choke from the Side

Intermediate Class (C1)
Hook Punch
Uppercut Punch
Combination-Right Uppercut/Left Hook/Right Cross/duck/Left Uppercut/Right Cross/Left Hook
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
Light Sparring- Open hand; include Hooks, Uppercuts and Low Round kicks in combinations
Headlock from the Side

Advanced Class (C1)
Light sparring - one attack, one defend, short combinations
Light sparring - both attack, both defend, light contact
Gun from the Front, 2 handed technique
Advanced Gun- from kneeling position

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