Beginner (B1)
Punches- Straight Punch
Straight Punch with Advance
Straight Punch with Retreat
Round Kic
Drill: Partner groups; 1 curved kick shield. 3 minutes on the clock. Striker makes 3 round kicks right, 3 round kicks left, then Straight Punch with Advance from one end of the mat to the other, sprawls, and then makes Straight Punch with Retreat back to starting line. Striker and pad holder switch roles after completing the above. Encourage students to compete for max reps as a team. Winning team does not have to do 5 burpees at the end!
Headlock from Behind
Drill: Groups of 3; A/B/C. A's are pad holders, B's are Strikers/Defenders, and C's are roaming attackers. A's can call "ADVANCE" for 4 Straight Punches with Advance, "RETREAT" for 4 Straight Punches with Retreat, or "KICK" for round kick on either side. C's can attack ANY B with Headlock from Behind.

Intermediate (D1)
Gloves on, 5 for 5 of the following defenses to preload combative:
\Inside Defense (review)
Defense v. Hook (covering)
Defense v. Uppercut

Round 1: A holds gloves like focus mitts for B, free work with combinations 1-10. On combos ending with the lead hand (1, 3, 5, 7, 9), holder throws a jab, and Striker makes Inside Defense. On combos ending with the rear hand (2, 4, 6, 8, 10), holder throws a cross, and Striker Inside Defense.
Round 2: Same as above, but instead of a straight punch, holder throws a hook after combo. Striker makes covering defense.
Round 3: Same as previous round, replace hook with an uppercut
Choke from Behind with a Pull
Drill: Groups of 3. A attacks B with straight punch, hook, or uppercut, one at a time. C can attack B with Choke from Behind with a Pull at any time. Encourage students to stack attackers if possible.

Advanced (D1)

Spinning Heel Kick
Scissor Round Kick
Thai Pads
Round 1: Free work; include combinations with round kicks, elbows, and knees.

Round 2: Off any combination ending in a hook (3, 7, 9), Striker makes Spinning Heel Kick

Round 3: Off any combination ending in a rear round kick (1K, 3K, 5K, 7K, 9K), Striker replaces Round Kick with Scissor Round Kick

Advanced Gun – from behind, attacker close (hug defense)
Drill: Ground, Pound, and Attack! Partner groups. A at one end of mat with curved kick shield. B waiting at other end with eyes closed in neutral stance, with training gun on floor next to them. A makes 30 ground and pound strikes to curved kick shield, then sprints to B and applies Advanced Gun – from behind, attacker close (hug defense). B defends and sprints to curved kick shield while A takes their place to stand in neutral with eyes closed. Partners continue switching roles for time.

BEGINNER CLASS (B1)
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, do a jump tuck (knees to chest) on instructors signal, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.

INTERMEDIATE CLASS (D1)
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
Reflexive Defense vs. Front Kick
Choke from Front Against wall
Drill: Dim the lights, blast the music (if possible, the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR reflexive defense vs. groin kick.

ADVANCED CLASS (D1)

Thai Pads 2 Rounds, 90 seconds - Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad

Ground - Guillotine
Ground - Defense vs. Guillotine
Advanced Gun - from kneeling position
Drill: A/B drill. Group A attacks, Group B defends. Defenders start in kneeling position, eyes closed. Attackers approach and either apply a guillotine choke or present a gun to the defender's head. Groups switch roles after several repetitions.

BEGINNER CLASS (B1)

NOTE: GET THROUGH THE COMBATIVES VERY QUICKLY TO SAVE TIME FOR SELF DEFENSE

Hammer fist to the Side

Elbow #2

Knees

Drill: attacker pushes with a pad from the side; defender makes either hammer fist or elbow depending on distance, then turns to deliver knees

Choke from the Front with a Push

Choke from Behind with a Push

Drill: eyes closed, either attack

INTERMEDIATE CLASS (D1)

Focus Mitts: emphasize hooks and uppercuts

Defense v. Hooks

Defense v. Uppercuts

Ground - Trap and Roll

Ground - Kick Off from Guard

Drill: partner A starts on top in full mount; Partner B makes Trap and Roll; Partner A performs Kick Off from Guard and gets up; slow fighting for a 30-45 seconds; reset

 

ADVANCED CLASS (D1)

Focus Mitts: combos #6 & #7

Single Leg Takedown ("toe pick")

Drill: cover against multiple punches, drop down and make low single leg takedown

Ground - defend kicks while on the ground against multiple attackers (cover head, use basic shin blocks)

Stick Overhead

Drill: start on ground, cover against multiple attackers who are kicking AND one attacker using padded stick; make a low single when possible, get up and defend stick

BEGINNER CLASS (B1)

Palm Heel Strikes

Groin Kick

Hammerfist Downward (discuss position -- they should not get so close that they are open to being taken down/legs grabbed)

Combo: using Palm/Heel Strikes, Left/Right/Right Groin Kick (recoil)/Right Hammer Fist Down

Choke Front (1 Hand)

 

INTERMEDIATE CLASS (D1)

Hook Punch

Combos 6 & 7

Combo 6 variation: Right/Left Hook/Right Hook

Defense v. Hook Punch - Extended

Defense v. Hook Punch - Covering

Light sparring using straight punches and hooks

 

ADVANCED CLASS (D1)

Thai Pads: 2 rounds of 3 minutes

Stick Overhead

Stick Baseball Bat Swing

Drill: put 1 stick per pair in the middle of the room; position the partners on either side of the room, lying on their stomachs. Yell "Go!" Both must try to get the stick. Once one person has the stick, he attacks with baseball bat or overhead swing. The other person must defend. Repeat several times, and change partners.

Beginner (B1)
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind

Intermediate (D1)

Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 pair of focus mitts; 1 curved kick shield; 1 striker. Striker throws basic combinations to focus mitts on mitt holder's call. At any time, curved KS holder can verbal cue and hold for Back Kick or Uppercut Back Kick. After delivering appropriate kick, Striker makes 6 follow up hand combatives to curved KS, and then returns to focus mitts.
Drill: Same as previous drill, except after delivering appropriate kick to curved KS, Striker should use footwork during follow-up hand combatives to stack attackers, moving so curved KS holder is between Striker and mitt holder. After stacking while delivering 6 hand combatives, Striker returns to focus mitts.
Defense v. Hook (extended)
Defense v. Hook (covering)
Choke from Behind with a Pull
Drill: Groups of 3; A attacks B with hook punch. B defends using extended or covering. At any time, C can attack B with Choke from Behind with a Pull.

Advanced (D1)
Overhand Right Punch
Thai Pads
Round 1: Free work with combinations 1-10, no kicks or punches yet. Replace standard cross with Overhand Right Punch.
Round 2: 1Knee-10Knee, replacing standard cross with Overhand Right Punch
Round 3: 1K-10K, standard cross on punch combinations is fine, but follow up every combination with Overhand Right Punch/Left Hook to the body (liver shot)/Right elbow.
Machine Gun Takedown
One Arm Shoulder Throw

Beginner (B1)
Straight Punch Low
Inside Defense vs. Straight Punch Low
Ground - Back Position
Ground - Front Kick
Circle-of-Death: 1 defender, rest of class with kick shields. Defender starts on the ground in back position, attackers crowd around. Defender must deliver front kick from the ground to attackers non-stop for 90-seconds. As attackers are kicked away, more should take their place immediately.

Intermediate (D1)
Headbutt Forward
Focus Mitt Drill: Round 1 - Free work basic combinations. Round 2 - Add an elbow strike to end of all basic combinations. Round 3 - Add headbutt forward to the end of all basic combinations with an elbow
360s with Counter Attacks
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender's attention before attacking with any outside looping attack. Defenders perform 360 w/ counter and finish the fight before returning to starting position.

Advanced (D1)
Spinning Heel Kick
Sliding Defense vs. Spinning Heel Kick
Stopping Defense vs. Spinning Heel Kick
Advanced Gun - from behind, attacker close (hug defense)
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender's attention by putting a gun in their back. Either Gun from behind (traditional) or attacker close (hug defense).

Beginner (B1)

Punches-Straight Punch

Drill: eyes closed, shoved from various frontal angles, punch until pad holder calls time

Choke from behind with a push

Drill: Defender; eyes closed, shove, make punches or Choke from behind with a push

 

Intermediate (D1)

Horse Shoe Drill

Side Kick (with and without advance)

Back Kick

Combo: Side Kick turn Back Kick (with opposite leg)

Ground- Defense v. choke full mount

Drill: Groups of 2, Defender starts on the ground, eyes closed, attacker; stand over striker, shove with pad and hold for punches or choke from the mount

 

Advanced (D1)

Warm up- Side Kick, Front Kick, Round Kick, Back Kick

Drill: Groups 5, Kicking shield; striker in the middle, pad holders give a verbal signal; striker make the appropriate kick and follow up with counters until called to another pad. Two Rounds; first round Medium speed, second round fast.

Advanced Gun- From Kneeling position

Rotating Drill- Advanced Gun- From Kneeling Position

 

Beginner (A3)

Palm Heel Strike

Front Kick Vertical Target

Combination- Front Kick Vertical Target, R/L Palm Heel strikes followed by a Right Elbow Strike

Choke from Behind

Ground- Getting up

Ground- Front & Side Kick

Drill: Groups of 3; Defender starts from the ground on their back with their eyes closed, Pad Holder  gives a verbal signal and steps towards defender.  Defender; makes the appropriate kick , gets up and continues with counters on the pad, Attacker; makes a choke from behind.  Reset after a successful defense!

 

Intermediate (C3) 

Uppercut Punch

Hook Puch

Focus Mitt Combinations- Include hooks and uppercutts

Defensive Back Kick with a spin

Focus Mitt Combinations- R-Uppercut/L-Hook,/R-Cross/Defensive Back Kick with a spin

Focus Mitt Combinations- L-Uppercut/R-Cross/L-Hook /Defensive Back Kick with a spin

Bearhug Front (Lifting)

Bearhug Behind (Lifting)

 

Advanced (C3)

Interference Drill

Gun from the Front

Gun from the Front, Pushing into Stomach

Gun from the Side, in Front of the Arm

Drill: Monkey in the Middle

Groups of 4-5 ppl; defender is in the middle; everyone else is attacking, any of the above Gun threats and any Level 1-3 attacks.

BEGINNER CLASS (B3)
Stance
Movement
Movement + Pivot (see video)
Left/Right/pivot left
Left/Right/pivot right
Straight Punch Low
Inside Def.
Inside Def. v. Straight Punch Low
Defense high or low straight punch

INTERMEDIATE CLASS (D3)
Combative Combinations to Large Shield
- Left/Right/Front Kick Vertical Target
- Right/Left Knee
- Left/Right/Right Elbow/Right Knee
Pull Arm - burst forward and counter attack
Hair Grab from the Side
Ground - Elbow Escape
Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells "down!" the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.

ADVANCED CLASS
Spinning Outside Slap Kick
Long Gun Live Side

Beginner (A3)
Front Kick to a Vertical Target
FKVT to Left/Right Combination
FKVT to knee
Target recognition based on the above
Drill: Padholder and striker line up on one end of the mat, with padholders on outside. On “GO!” strikers throw FKVT to pad and try to sprint to other side of room to touch a cone or landmark in the ring. If padholder touches them with pad in both hands before they touch cone, striker does to burpees. If not, padholder does two burpees.

360 defenses

Choke from the Front (2-handed)
Drill: A/B Drill. Roaming attackers can apply Choke from the Front (2-handed) or verbal cue with 360 attack.

Intermediate (C3)
Focus mitts and belly pad
Round 1: free work with basic combinations
Round 2: Add defensive front kick between combinations
Round 3: Add sprawls
Advanced Technique: Gun to the Side, Front of Arm

Advanced (C3)

Focus mitts and (everyone) shin guards
Goal: Working inside a longer/taller attacker
Round 1: Focus on call with hooks and uppercuts, adding in a (controlled and gently placed) low round kick on holder’s call
Round 2: Whenever pad holder wants, they can throw the medium round kick. Striker performs 2 or 3 point block. Off the lead side they respond with a 9, off the rear side they come back with an 8
Round 3: Pad holder can throw a FKVT. Striker defends, clearing with their lead hand, and responds with a 10 (overhand/uppercut/overhand)
Headlock from the Side, spinning inward                                                
Headlock from the Side, neck break

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