Beginner (B2)
Left/Right Combination
Elbow 1
Knees
Round 1: Left/Right Combo/Elbow 1
Round 2: Left/Right Combo/Elbow 1/2 clinch knees
Round 3: Left/Right Combo/Elbow 1/2 clinch knees/spin on centerline to knee
Choke from the Front with a Push
Drill: Tueller Drill
Groups of 2. Padholder/Attacker, Striker/Defender.
Defender in neutral with eyes closed. Attacker can perform choke from the front with a push OR
call “DOWN!” Defender will go to ground and close eyes. On verbal cue (name, “HEY!”), defender opens eyes and begins in Ground Back Position. Padholders line up in front of them from various distances. When Striker begins to get up, Padholder begins moving forward. When Striker gets to feet, Striker sends portion of combo above beginning with Punches, Elbow or Clinch/Knees depending on distance of Padholder OR Padholder can drop pad when very close and apply Choke.
Intermediate (D2)
Bobbing/weaving
Defense v. High Front Kick (redirect)
Partner drills; Boxing gloves and shin guards on
Round 1: Using gloves as focus mitts, A calls punch combinations 1-10. At any time, A can throw a hook with either hand at B. B defends by bobbing and weaving. If hook is to rear side of B’s body, B counters with a combination 6. If hook is to lead side of B’s body, B counters with a 7.
Round 2: A adds in attacking with a High Front Kick. B redirects and counters with a 6 or 7.
Ground – Guard Reversal.
Drill: In addition to everything from Round 2, A calls “TAKEDOWN!” B either does back fall break or sits down safely. A gets in B’s guard and B perform Guard Reversal. Both stand up and return to drill.
Advanced (D2)
2 Front Kicks with a Switch
Drill: All basic combatives on kick shield for target recognition. On instructor’s call of “DOWN!” Pad holder drops pad and Striker mounts for Ground and Pound until instructor calls "TIME." On instructor’s call of “SPRINT!” striker throws non-stop 2 Front Kicks with a Switch until they hear “TIME!” and then return back to target recognition.
Gun from Behind, Touching
Drill: Groups of 3; 1 curved kick shield holder; 1 attacker; 1 striker/defender. Striker is making combatives on pad exactly the same as drill from earlier. At any time, Attacker can apply Gun from Behind, Touching, Defender makes defense and returns back to pad. Remind Attacker to sometimes make attack when Defender is mounted on pad for Ground and Pound Strikes. Although the defense is the same, Defender must now stand as they burst following redirect.
BEGINNER CLASS (B2)
Front Kick Vertical Target – work both legs at various angles
Ground – Back Position and Movement
Ground – Get Up
Drill: Outside, practice movement and getting up on grass, concrete, asphalt
Drill: Outside; ground movement, get up, make Front Kick Vertical Target
Knife – Downward Stab (if time)
INTERMEDIATE CLASS (D2)
Basic Takedown Defense/Spin on the centerline
Knee strikes- Review
Drill: groups of 2; On Instructors signal “GO”, striker delivers non stop knees, when Instructor says “Stop”, striker stops striking but maintains control of the pad holder, pad holder changes levels and attempts basic takedown, striker stays engaged, maintains control and defends the takedown. If the striker disengages at any time, everyone does burpees.
Reverse Headlock from standing
Ground- Arm Bar from Guard
Ground- Guard Reversal
ADVANCED CLASS (D2)
2 rounds of 2 minutes: Light sparring open palm
Downward Stab
Upward Stab
Drill: One defender/One attacker; light sparring open palm, at any given time attacker steps back to make space and attacks with knife. Make the appropriate defense and continue light sparring.
BEGINNER CLASS (B2)
Palm Strikes
Front Kick Vertical Target
Drill: partner moves around, then gives command to strike; defender makes Front Kick Vertical Target, then continues with Palm Strikes until pad holder calls time
Headlock from Behind
Drill: as above, but third person can make Headlock from Behind
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right combo
Slipping punches -- emphasize shoulder roll to cover chin
Focus Mitts: Left/Right/slip left/Right
Defense v. High Round Kick (2 or 3 points of contact)
Defense v. Front Kick (plucking/rowing)
Fight Drill: focus mitt holder moves around; either calls out combination above OR makes a high front or round kick
ADVANCED CLASS (D2)
After warm up, review round kicks and side kicks, emphasis on higher kicks
Axe Kick
Arm Bar -- use axe kick on the ground after arm break, then kick away and get up
Simple Takedown -- person on the bottom pulls guard, makes Arm Bar, then gets up
BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
BEGINNER (B2) Beginner (B1) BEGINNER CLASS (B1) INTERMEDIATE CLASS (D1) ADVANCED CLASS (D1) BEGINNER CLASS (B1) Front Kick (groin) Round Kick Combo: front kick/round kick with same leg Knees Combo: front kick/knee with same leg Headlock from Behind Drill: work on kick combinations, at any time, an attacker can make Headlock from Behind INTERMEDIATE CLASS (D1) Thai Pads: 3 minute rounds; for the last thirty seconds of each round, do non-stop round kicks Ground - Elbow Escape Ground - Trap and Roll Drill: attacker is in full mount and makes light punches, defender must deal with punches and improve position ADVANCED CLASS (D1) Side Kick (review) Plucking/Rowing defense v. medium side kick Stick - Overhead Defense Drill: eyes closed, either side kick or Stick Overhead BEGINNER CLASS (B1) Combination: Left/Right/Left Knee Combination: Left/Right/Left/Right Knee Elbows 4-7 Drill: eyes closed; pad holder strikes the defender from various angles behind and the sides; defender gives the appropriate elbow, then turns to give additional strikes. Choke from the Side - work both sides INTERMEDIATE CLASS (D1) Back Kick Drill: Back Kick from either side, then turn and make additional counters Choke from Behind (review) Choke from Behind Against Wall Drill: stand facing wall; from behind, attacker pushes with pad then holds for Back Kick OR makes Choke from Behind Against Wall ADVANCED CLASS (D1) Light Sparring - open hands One Arm Shoulder Throw Drill: one attack, one defend; defender makes One Arm Shoulder Throw Gun from Behind, Touching Gun from Behind, Hugging Technique Drill: as above, but a second attacker makes gun threat from behind to the defender at any time BEGINNER CLASS (B1) Left/Right Combination Round Kick -- focus on low round kick, emphasize chopping through the leg; allow the standing leg to step for extra power. 1K with low kick, 2K with low kick Ground - Back Position Ground - Round Kick; emphasize getting up after the kick, or recovering to a good Ground Position INTERMEDIATE CLASS (D1) Thai Pads: Combos 1k and 2k Back Kick Drill: shove from behind, Back Kick, turn and continue with counters Choke from Behind with a Pull Drill: either of the above ADVANCED CLASS (D1) Focus Mitts: 3 rounds of 2 minutes -- emphasize stepping to angles after combinations Spinning Heel Kick Sliding Defense v. Spinning Heel Kick Gun from Kneeling Position
Hammerfist Side
Elbows 1-3
DRILL:
Groups 2, Striker, Padholder. Striker stands neutral. Padholder moves around cueing for Hammerfist Side or Elbow 1-3 based on direction/distance. Striker sends one of the cued strike, orients and sends Straight Punch burst until partner tells to “RESET!”
Choke - Rear
Straight Punches
Round Kick
Round 1: Pad holder calls a number 1-4, Striker makes that number of straight punches
Round 2: Pad holder calls 1K-4K, Striker makes straight punch followed by round kick with the opposite leg of the last punch, i.e. 2K = Left/Right/Left round kick
Round 3: Round 2 + Instructor calls "DOWN" at any time, Pad holder drops pad on the ground and Striker mounts for nonstop Ground and Pound strikes until Instructor calls "TIME!" Partners return to standing strikes.
Drill: G&P Musical Pads
Everyone with Kickshield. On “RUN!” all students run randomly around the room with pads scattered across mat. On “DOWN!” each mounts pad and sends all out ground and pound strikes to pad. “RUN!” everyone runs again, but instructor takes away one student’s pad. On next “GO!” round, padless student may distract another person striking. Repeat, removing a pad every round.
Basic Ground Position
Front Kick from the Ground
Tactical Get-Up
Drill: Roaming attackers. Defender/Striker begins mounted on pad sending all out strikes. Attackers “throw” strikers to ground and pick up pad. Striker gets into Ground – Back position, tracking padholder and sending kicks when approached. After several kicks, padholder should throw pad down, for mount/strikes.
Intermediate (D1)
Focus mitts and shin guards
Round 1: Free work with punch combinations
Round 2: Add 360 with simultaneous counterattack. Mitt holder can make a 360 attack with one mitt while holding the other mitt up for punch.
Round 3: Mitt holder can also make Front Kick at any time between calling combinations. Striker makes Reflexive Defense v. Front Kick.
Ground – defense v. choke full mount
Ground – Choke from the Side
Drill: A/B Drill. A's lay down on mat with eyes closed. B's are roaming attackers and can apply Choke from Full Mount or Choke from the Side on the Ground
Advanced (D1)
Thai Pad Cauldron
Round 1: Free work with pad holder calling all combinations including kicks
Round 2: For every call with a kick, Striker makes 2 round kicks
Round 3: For every call with a kick, Striker makes 3 round kicks. Add sprawls on Instructor's call.
\Advanced Gun – from kneeling position.
Drill: Roaming attackers. Defender/Striker begins mounted on pad sending all out strikes. Attackers “throw” strikers to ground and pick up pad. Striker gets into Ground – Back position, tracking padholder and sending kicks when approached. After several kicks, padholder should throw pad down, for mount/strikes, OR attackers can make a verbal cue and apply Advanced Gun – from kneeling position. Defender must make defense starting from mounted position on pad.
Hammerfist Forward
Hammerfist Downward
Choke from the Front (1-handed)
Choke from the Front with a push
Drill: A/B drill. Group A attacks, Group B defends. Starting from passive stance, eyes closed. Either choke from front (static or pushing).
Headbutts - all angles (Forward, Side, Backward, Upward)
Ground - Headlock from Side Forward
Ground - Headlock from Side Backward
Drill: 2-minute rounds. Groups of 2. One partner attacks, other defends. Starting from Headlock from the side on the ground, attacker may shift their weight back and forth as needed to resist defender's technique and force defender to switch rapidly between the two techniques. If defender succeeds, immediately reset and go again until the end of the round.
2 Jumping Front Kicks
Stick - Baseball Bat Defense
Drill: Tabata Flurry Jumping Front Kicks. 4 rounds - 20 second flurry, 10 seconds of rest (2 min total). Immediately following the Tabata, strikers go into passive stance, eyes closed. Pad holders swap pad for a stick and begin attacking strikers with baseball bat swing. After completing technique, strikers immediately reset to passive stance and wait for next attack. Strikers must defend against stick attacks for 2-3 minutes.
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