BEGINNER CLASS (B3)
Palm Strikes
Hammerfist to the Side
Drill: Monkey in the Middle -- groups of 3; person in the middle makes Palm Strikes to a target until pushed from either side; when pushed, the person in the middle makes Hammerfist to the Side, then continues with Palm Strikes, etc. Do TWO rounds in a row, minimum 45 seconds; give the person 30 seconds to rest.
Choke from the Side
INTERMEDIATE CLASS (D3)
Attack/Defend Drill (gloves on): partner makes any basic combination 1-4; defender makes the defenses and counters with cross/hook or hook/cross
Spinning Back Kick
Drill: light sparring, incorporate Spinning Back Kick
Ground - Elbow Escape
ADVANCED CLASS (D3)
Thai Pads - 3 rounds of 3 minutes; include Front Kick Vertical Target (keep)
Jumping Spinning Back Kick
Long Gun from the Front, Live and Dead Side
Beginner (B3)
Elbow 4
Punches- Straight Punch<
Hammerfist Forward
knees
Drill: Groups of 3: A/B/C. A holds pad for B, calling out any number 1-10. B throws that number of hand combatives, either straight punches or Hammerfist Forward. C is a roaming attacker and can tap any B from behind with pad. B throws Elbow 4, turns and follows up with 4 knees, before returning to resume hand combatives on A.
Choke from the Side
Drill: Same as above, except C can also drop pad and apply Choke from the Side.
Intermediate (D3)
Side Kick (with and without advance)
Drill: Side Kick Competition! Have 2-4 of the largest people in class holding the curved kick shield with the rest of the students divided evenly into lines in front of them. Everyone tries to get the pad holder to have to move back with Advancing Side Kick. Rotate the big guys in for a couple of tries as well.
Drill: Groups of 3. A/B/C. A’s are holding for B’s, 10 straight punches, 10 FKG, 5 round kicks right, 5 round kicks left, 5 sprawls into a knee. Repeat. C’s can verbal cue for Side Kick or Side Kick with Advance depending on distance, followed up by 4 hand combatives.
Outside Defense 1-5
Drill: Groups of 3. Defender in the middle in neutral position. Attackers make a verbal cue and throw a punch from the front, slightly off angle, or from the side. Defender performs one of the Outside Defense 1-5 with follow up combatives before returning to neutral. Emphasize unpredictable timing between attackers making punch.
Advanced (D3)
Spinning Outside Slap Kick
Drill: Focus Mitts: Combinations 1-10. Add Spinning Outside Slap Kick to any combination ending in a hook (3, 7, 9)
General Def. v. Medium to High Kicks
Gun – from behind at a distance
Drill: Groups of 3. A/B/C. A is attacking B with Medium to High Kicks. B defends with General Defense v. Medium to High Kicks. C is a roaming attacker and can attack any B at any time with Gun – from behind at a distance.
BEGINNER CLASS (B3)
Palm Heel Strike
Eye Strike
Ground - Side Position
Ground - Side Kick
Ground - Getting Up (from side position)
Circle-of-Death: 1 defender, rest of class attacks. All attackers have kick shields. Defender starts in side position on the ground, attackers surround defender. Defender delivers side kick from the ground to kick shield. Once attackers receive 2-3 kicks on their pad (depending on class size), they must yield and give space. Once all attackers have yielded, defender gets up as quickly as possible ready to continue the fight.
INTERMEDIATE CLASS (D3)
Side Kick (with and without advance)
Heel Kick
Ground - Fallbreak Back
Ground - Fallbreak Side
Ground - Elbow Escape
Ground - Strike from Top
Drill: Working in pairs. 1 attacker, 1 defender. Defender stands in passive stance, eyes shut. Attacker verbally/physically gets defender's attention and holds a kick shield for a side kick or a tomb stone for a heel kick (making sure to follow up with a few combatives). During the drill instructor yells "Down!". Defender fallbreaks and attacker immediately gets into mount. Defender must get out of mount as quickly as possible, attackers may throw light palm heel strikes to distract defenders.
ADVANCED CLASS (D3)
Punch in one direction, kick in another
Sliding Defense vs. High Round Kicks
Knife - threat defense to live side
Knife - threat defense to dead side
BEGINNER CLASS (B3)
Wrist Releases - do "elbow to elbow" and "hitchhike out" techniques as part of warm up
Straight Punches - left/right combination
Drill: pad holder jabs pad at partner; partner covers up, then makes left/right combo
Knees - with and without controlling with arms
Drill: as above, but add a knee after the punches
Choke From Behind with a Push
INTERMEDIATE CLASS (D3)
Hook Punch
Combo: Right/Left Hook and Left Hook/Right
Focus Mitt Drill: pad holder strikes side of head with either pad; partner covers against the strike and counters with Right/Left Hook or Left Hook/Right
Bearhug - review principle of space and base; if your students are advanced enough, review Bearhug Front and Bearhug Behind (you might not have time for a complete lesson, so simply reviewing space and base will be enough)
Bearhug Front Lifting
Bearhug Behind Lifting
Drill: eyes closed, any bearhug (try to prevent lifting)
ADVANCED CLASS (D3
Thai Pads 3 rounds of 3 minutes, include knees and elbows
Hip Throw
Full Nelson Throw
BEGINNER CLASS (B3)
Straight Punch with Advance (quick lesson)
Inside Defense
Inside Defense v. Straight Punch Low
Ground – Side Position
Ground – Side Kick
Ground – Get Up from Side
Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up
INTERMEDIATE CLASS (D3)
Straight Punches
Hammerfist Punches
Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed
Outside Defenses 1-5
Choke Behind Review
Choke Behind with a Pull
Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side
ADVANCED CLASS (D3)
Belt Drill — 3 rounds each! 30 seconds – 45 seconds – 30 seconds
Gun Front
Long Gun Front (live side)
BEGINNER CLASS (B3)
Straight Punch with Advance (quick lesson)
Inside Defense
Inside Defense v. Straight Punch Low
Ground – Side Position
Ground – Side Kick
Ground – Get Up from Side
Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up
INTERMEDIATE CLASS (D3)
Straight Punch
Hammerfist Forward
Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!
Guard Drill – maintain good posture while in the attacker’s guard
Guard Escape – gouge, posture up, striking groin
Guard – Arm Bar
Guard Drill: bottom person works for arm bar, top person works guard escape
ADVANCED CLASS (D3)
Focus Mitts – including pad holder striking to encourage good defense
Sweeps
Bearhug Behind Arms Free (review)
Full Nelson Sweep
Drill: Bearhug Behind, Arms Free or Full Nelson Sweep (if you don’t have good mats, just “show” the sweep, do not actually take your partner down
Beginner (B3)
Elbows 4-7
Knees (regular and round)
Choke from Behind with a Push
A/B Drill: Group A attacks, Group B defends. Defenders in passive stance eye's shut. Attackers either bump defenders with a tombstone and hold for elbow an elbow (4-7) or choke defenders from behind and push. Defenders should finish strong with combatives before resetting.
Intermediate (D3)
Review: Back Kick
Defensive Back Kick with a Spin
Outside Defenses 1-5
Bearhug Behind (finger leverage)
Drill: Group of 3. 1 attacker, 1 striker, 1 defender. Defender in fighting stance, striker throws single outside straight punches. At any time attacker may bearhug striker from behind (arms free). Striker must defend (leverage on finger), finish with combatives, then resume throwing outside straight punches at defender.
Advanced (D3)
Review: Back Kick & Spinning Back Kick
Jumping Spinning Back Kick
Gun - from behind at a distance (both sides)
Disorientation Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 attacker. Focus mitt holder and striker free work. When instructor yells, "Go!" striker spins in place as fast as possible to get dizzy. When instructor yells "Fight!" striker immediately returns to pad work. Attacker may present striker with gun from behind at a distance at any time during the drill.
Beginner (B3)
Left/Right Combination
Straight Punch Low
Round Kick
Introduction to Thai Pads: 2 minute rounds with 30 seconds rest
Round 1: Pad holder calls a number 1-4. Striker throws that number of straight punches, always beginning with the lead hand.
Round 2: Pad holder can also call 1 Body-4 Body. Striker’s last punch now ends in a Straight Punch Low
Round 3: Pad holder can also call 1 Kick-4 Kick, and add an opposite leg round kick to the punch combination
Inside Defense
Inside Defense v. Straight Punch Low
Drill: 10 for 10, attacker can throw a Straight Punch or Straight Punch Low. If attacker can make contact with defender’s stomach before the Inside Defense v. Straight Punch Low is completed, the defender does 3 burpees. Have students change partners multiple times.
Intermediate (D3)
Side Kick (with and without advance)
Back Kick
Drill: Warming up with Target Recognition: 1) 2 punches to elbow #1, 2)Front Kick to DW Hammerfist, 3) Round kick to same leg knee
Drill: Groups of 3: Monkey in the middle, (approximately 1 minute unless students not getting fatigued), non-stop palm strikes on padholder #1, Padholder #2 holding for Elbow 3 OR Back Kick OR side kick, striker returns to palm strikes on padholder
Bearhug from Behind with a Lift
Drill: Monkey in the middle from earlier but now second padholder can apply Bearhug from Behind with a Lift.
Advanced (D3)
Conditioning Drill: 3 minutes on the clock: 10 hand combatives, 10 FKG, 5 round kicks right, 5 round kicks left, 2 burpees, switch pad. Have partner groups compete for who can get the most rounds in the 3 minutes.
Drill: Punch one direction, kick in another
Full Nelson – finger strip
Long Gun from Behind, touching (both sides)
Drill: Groups of 3, 1 defender, 2 attackers. Defender stands in neutral with eyes closed. Attackers can apply Full Nelson – finger strip OR Long Gun from Behind, touching (both sides) OR can pick up pads, position themselves with defender in the middle, and verbal cue for Punch one direction, kick in another.
Beginner (B2)
Focus mitts and belly pad
Palm strikes
Elbow #1
Knee
Basic takedown
360 vs. Haymaker
Round 1: 2 palm strikes to elbow #1, defend takedown, 2 knees
Round 2: 2 palm strikes to elbow #1, defend haymaker
Round 3: After 2 palm strikes to elbow #1, striker must defend against haymaker or takedown attempt
Choke from the Front, 2 handed pluck
Drill: A/B Drill: Non-compliant Attacker. A's are roaming attackers and can attack any B with Choke from the Front. B defends and after allowing them to throw a 3-4 follow-up combatives, A can take a step back and then make haymaker or show takedown as secondary attack. B must be prepared for the potential follow-up attack.
Intermediate (D2)
Round 1: Target recognition on curved kick shield: all basic combatives, 2 punches, Front Kick Groin, Front Kick to a Vertical Target, Round kick on either side, knee. Pad holder can hold for any of the above in any order, just not the same combative twice in a row.
Round 2: Same as Round 1 + on instructor's call of "DOWN" pad holder drops pad and Striker mounts for Ground and Pound until instructor calls "TIME" at which point students return back to the drill.
Drill: Pile of Pads — half as many pads as people in the middle of the room; some pads for kicking, some for punching. Students are at either end of the room; when the instructor says “Go!” the students must CRAB WALK to the pads. If they get a pad, they hold it for punches or kicks. If they do not get a pad, they must strike non stop until the instructor calls “time!” Do 4-5 rounds.
Ground – trap and roll
Ground – defense v. choke full mount
Ground – defense v. headlock full mount
Drill: Groups of 3: A mounts B for any of the defenses reviewed in class. B makes defense, gets up, and goes to C, who is holding curved kick shield. C is keeping track of how long it took for B to improve position and holds pad for nonstop hand combatives for that amount of time.
Advanced (D2)
Partner and Kick Shield
1 2 minute round of target recognition each
Combative Stations: Multiple Lines of 5 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.
Round 1 Stations:
1) Straight punches
2) FGK
3) 2 round kicks right, 2 round kicks left
4) Two Straight Knees with a Switch
5) Two Front Kicks with a Switch for Advanced
Round 2 Stations:
1) 2 palms to an elbow
2) FGK to Knee
3) Forward Hammerfists
4) FKVT to Round Kick
5) 2 punches to a burpee
Gun from the Front, Pushing into Stomach
Drill: Circle of Death: Groups of 4-5. 1 person in center. Everyone else is an attacker. All attacks from levels 1-3 + Gun from the Front Pushing Into Stomach
BEGINNER CLASS (B2)
Basic Takedown Defense (changing height, moving feet)
Knees (regular and round)
Control Position Drill: 1 kick shield holder, 1 striker. Striker keeps kick shield holder in control position and delivers hard knees constantly. Pad holder moves in random directions (including level changes) trying to throw striker off balance.
Choke from the Front with a Push
A/B Drill: Group A attacks, group B defends. All defenders in a line, eyes shut, passive stance. Attackers either choke from the front with a push or grab a kick shield and "chest bump" defenders. Once defenders complete skills with combatives, they should reset for the next attack.
INTERMEDIATE CLASS (D2)
Bobbing/Weaving/Slipping
Defense vs. High Round Kick (reflexive)
Defense vs. High Round Kick (2 & 3 points of contact)
Defense vs. High Round Kick (covering)
Sparring Drill: 1-for-1, partners throw any combination 1-4 with a high round kick. Receiver slips, bobs, and weaves punches and uses appropriate defense for kick.
Free Sparring: 15 second rounds, 10 seconds to find a new partner. Goal is to land as many strikes in 15 seconds as possible. Safety Note: Treat this sparring like shoulder tag. The point is to land strikes not deliver power shots.
ADVANCED CLASS (D2)
2 Straight Knees with a Switch
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Drill: Roaming Gunman. Groups of 2. 1 striker, 1 kick shield holder. Striker delivers combative combinations to pad including 2 straight knees with a switch. 1 set of partners are designated gunmen and randomly attack any striker with either gun technique listed above.
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