BEGINNER CLASS (A1)
Fighting Stance & Movement
Front Kick to Vertical Target
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Drill: 1 kick shield holder, 1 striker. Striker starts on the ground in back position with kick shield holder in position to receive a front kick. Striker delivers kick, does technical stand up and then delivers front kick to vertical target from standing following up with basic combatives to finish the fight. Reset & repeat.

INTERMEDIATE CLASS (D1)
Headbutts (Forward, to the Side, Backward, and Upward)
Focus Mitt Rounds: Groups of three. 1 striker, 2 focus mitt holders. Current focus mitt holder calls for combinations 1-10. Other focus mitt holder may get striker's attention at anytime from the side or rear. Striker must use appropriate headbutt for entry and then carry on with combos 1-10 with new mitt holder. Focus mitt holders should alternate back & forth frequently
Ground - Headlock Side, weight forward
Ground - Headlock Side, weight backward
Rodeo Drill: 2-minute rounds. 1 attacker, 1 defender. Attacker starts with headlock from the side, Defender starts flat on their back with no frame arms in place. Once the round begins attackers may shift their weight forward & backward to prevent defender from escaping. Defender must escape & reset as many times as possible in 2-min. At the end of the round, partners switch. Once both partners have fought both positions, have students find a new partner & repeat.

ADVANCED CLASS (D1)
Scissor Front Kick
Scissor Round Kick
Ground - Leg Triangle from Guard
Ground - Basic Defenses vs. Leg Triangle (both arms in/out, tackle the leg, stacking with knee on belly)
Drill: 1-minute rounds. 1 attacker, 1 defender. Attacker starts in bottom position of guard. Defender allows leg triangle attack to come on (attacker's leg across the back of their shoulders). Defender attempts to defend as late as possible, working to get up & get out of the fight. Attacker attempts to finish the leg triangle.

BEGINNER CLASS (A1)

Left/Right Combination - use Focus Mitts if possible

Basic Takedown Defense

Knees

360

Drill: defender makes Left/Right combination to focus mitts; attacker then makes 360 attack with right hand; defender makes 360 defense, controls with Basic Takedown defense, and gives knees

Choke From The Front (2 handed)

 

INTERMEDIATE CLASS (D1)

Front Kick Vertical Target (review)

Side Kick

Back Kick

Drill: groups of 5; defender in the middle with 4 pad holders front, sides, and behind; give front kick, side kick, or back kick non-stop

Reflexive Defense v. Front Kick

Drill: eyes closed; attacker makes any Choke from Level 1 OR gives a verbal signal and then steps forward with groin kick, defender makes Reflexive Defense

 

ADVANCED CLASS (D1)

Spinning Heel Kick

Discuss the fact that you can use regular round kick defenses v. Spinning Heel Kick, then introduce the following:

Sliding Defense v. Spinning Heel Kick

Stopping Defense

Gun From Behind, Attacker Close (hugging technique)

BEGINNER CLASS (A1)

Straight Punches: Left/Left/Right and Left/Right/Right

Elbows 1-3 (emphasize #2)

Hammerfist to the Side

Choke From The Side

 

INTERMEDIATE CLASS (D1)

Focus Mitts: Combo #3 and Combo #7

Head Butt Forward

Focus Mitts: Combos 3 and 7, finish with Head Butt

Choke From Behind (review)

Choke From Behind With A Pull

 

ADVANCED CLASS (D1)

Overhand Right Punch

Combo #10 (Overhand/Left Upper/Overhand)

Focus Mitts: work Combo #2 and Combo #10, 2 rounds of 2 minutes

Gun from the Front

Gun from a Kneeling Position

BEGINNER CLASS (B1)

Straight punch with Advance

Choke from the Front- Review (2 Handed)

Choke from the Front with a push

Drill: Slow work; feel the difference between a static choke or a choke with a push

Inside Defense from Passive Position

Drill: defend against a punch OR a static choke OR a choke with a push

 

INTERMEDIATE CLASS (D1)

Focus Mitts – Left/Right/Left Hook/Right Cross (build combination slowly)

360 defense with counter attacks

Reflexive defense v. Front Kick

Drill: Eyes closed, attacker gives verbal signal and them makes either 360 or Front Kick to the Groin; defender must make reflexive defense v. Front Kick OR 360 with counter attacks

 

ADVANCED CLASS (D1)

Overhand Right Punch

Focus Mitts- 2 rounds of 5 minutes; incorporate Overhand Right punch in combinations

One Arm Shoulder Throw

Drill: Any level 1 or level 2 techniques; One Arm shoulder Throw, if available

Stick- Overhead defense

Drill: Groups of 3; 1 round of 90 seconds; Light Sparring (open hand/Shin Guards on); Defender; light sparring with partner, 3rd person (attacker); gives a verbal signal and makes an Overhead stick attack, defender; defends and continues with sparring.

Beginner (A1)

Straight Punches

Round Kick

Introduction to Thai Pads

Round 1: 1-4 Straight Punches only

Round 2: 1K-4K (straight punches, finishing with opposite leg round kick)

Round 3: Puke Round! 30 seconds power punches, 30 seconds 2 round kicks right and 2 round kicks left, 30 seconds 2 punches and a burpee, 30 seconds speed punches

Choke from the Side

Drill: Groups of 3; 1 Thai pad holder; 1 striker/defender; 1 attacker. Thai pad holder calls for 1K-4K. At any time, Attacker can apply Choke from the Side. Striker/Defender makes defense and returns back to pads.

 

Intermediate (D1)

Defense v. Hook (covering and extended)

Defense v. Straight Punch Low (quick review from Level 1)

Focus mitts

Round 1: Basic punch combinations

Round 2: Focus mitt holder can make hook with striking surface of the focus mitt any time between combinations and Striker makes defense.

Round 3: Focus mitt holder can also attempt straight punch low with focus mitt. Striker must make defense

Outside Stabbing Defense v. Front Kick

Drill 1: Partners; gloves and shin guards. A can attack B with a hook punch or Straight Punch Low. Switching back and forth, 5 for 5.

Drill 2: Same as Drill 1, but if Attacker can land Straight Punch Low, Defender leans forward and Attacker makes Front Kick. Defender makes Outside Stabbing Defense v. Front Kick. Switch partners as time allows.

 

Advanced (D1)

Partner and Kick Shield

Scissor Front Kick

Scissor Round Kick

Combative Stations: Multiple Lines of 4 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.

Round 1 Stations:

-Straight punches

-FGK

-Scissor Front Kick

-Knees

Round 2 Stations:

-2 palms to an elbow

-2 round kicks right/2 round kicks left

-Scissor Round Kick

-2 punches to a burpee

Advanced Gun – under the chin, in mouth, grabbing hair, etc.

Drill: Circle of Death: Groups of 4-5. 1 person in center is defender. Attackers can apply any attacks Defender has tested and Advanced Gun – under the chin, in mouth, grabbing hair, etc.

BEGINNER CLASS (A1)
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind  

INTERMEDIATE CLASS (D1)
Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 pair of focus mitts; 1 curved kick shield; 1 striker. Striker throws basic combinations to focus mitts on mitt holder’s call. At any time, curved KS holder can verbal cue and hold for Back Kick or Uppercut Back Kick. After delivering appropriate kick, Striker makes 6 follow up hand combatives to curved KS, and then returns to focus mitts.
Drill: Same as previous drill, except after delivering appropriate kick to curved KS, Striker should use footwork during follow-up hand combatives to stack attackers, moving so curved KS holder is between Striker and mitt holder. After stacking while delivering 6 hand combatives, Striker returns to focus mitts.
Defense v. Hook (extended)
Defense v. Hook (covering)
Choke from Behind with a Pull
Drill: Groups of 3; A attacks B with hook punch. B defends using extended or covering. At any time, C can attack B with Choke from Behind with a Pull.

ADVANCED CLASS (D1)
Overhand Right Punch
Thai Pads
Round 1: Free work with combinations 1-10, no kicks or punches yet. Replace standard cross with Overhand Right Punch.
Round 2: 1Knee-10Knee, replacing standard cross with Overhand Right Punch
Round 3: 1K-10K, standard cross on punch combinations is fine, but follow up every combination with Overhand Right Punch/Left Hook to the body (liver shot)/Right elbow.
Machine Gun Takedown (Lifting & Leverage on the neck)

BEGINNER CLASS (A1)

Straight Punches - emphasis leading with the right.

Elbow #1 -3

Knees

Drill: eyes closed, partner makes a strong push; defender recovers and makes a strong right punch, then continues with elbows and knees

Choke from Behind

Drill: eyes closed, partner either pushes from front or makes Choke From Behind

 

INTERMEDIATE CLASS (D1)

Striking: straight punches, elbows, groin kicks, knees to pad; 30 seconds of non-stop work, 15 seconds rest; 3 rounds

Review Ground Position, Kick, Get Up

Fall Break

Drill: partner pushes defender with pad, defender makes fall break, kicks, and gets up to continue striking.

Choke Front Against Wall

 

ADVANCED CLASS (D1)

Thai Pads: 2 rounds of 4 minutes; last :30 seconds of each round is non-stop, alternating round kicks

One-Arm Shoulder Throw

Drill: attacker pushes defender, then makes 360 attack; defender makes 360 defense and one-arm shoulder throw.

Gun From The Front

Drill: eyes closed, attacker pushes then presents gun; defender makes gun from the front.

BEGINNER CLASS (B1)

Review straight punches, groin kicks, and knees

Drill: Tabata striking (2o seconds of striking, 10 seconds of rest) for 5 rounds

Headlock from Behind

Choke from Behind with a Push

Drill: either of those attacks from behind

 

INTERMEDIATE CLASS (D1)

Focus Mitts: combos 1-9

Ground - Get Up (review)

Fall Break

Drill: combos 1-9, when pad holder calls "down" the striker must make a Fall Break, get up properly, and continue striking. NOTE: make sure there is room for all participants to Fall Break safely

Choke from Behind with a Pull

 

ADVANCED CLASS (D1)

Overhand Right Punch

Focus Mitts: Combo #10 (overhand right/left uppercut/overhand right)

Stick Overhead

Stick Overhead Off Angle

Drill: eyes closed, various angles of stick attacks (downward swing)

Beginner (B1)
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind
Intermediate (D1)
Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 pair of focus mitts; 1 curved kick shield; 1 striker. Striker throws basic combinations to focus mitts on mitt holder’s call. At any time, curved KS holder can verbal cue and hold for Back Kick or Uppercut Back Kick. After delivering appropriate kick, Striker makes 6 follow up hand combatives to curved KS, and then returns to focus mitts.
Drill: Same as previous drill, except after delivering appropriate kick to curved KS, Striker should use footwork during follow-up hand combatives to stack attackers, moving so curved KS holder is between Striker and mitt holder. After stacking while delivering 6 hand combatives, Striker returns to focus mitts.
Defense v. Hook (extended)
Defense v. Hook (covering)
Choke from Behind with a Pull
Drill: Groups of 3; A attacks B with hook punch. B defends using extended or covering. At any time, C can attack B with Choke from Behind with a Pull.
Advanced (D1)
Overhand Right Punch
Thai Pads
Round 1: Free work with combinations 1-10, no kicks or punches yet. Replace standard cross with Overhand Right Punch.
Round 2: 1Knee-10Knee, replacing standard cross with Overhand Right Punch
Round 3: 1K-10K, standard cross on punch combinations is fine, but follow up every combination with Overhand Right Punch/Left Hook to the body (liver shot)/Right elbow.
Machine Gun Takedown
One Arm Shoulder Throw

Beginner (B1)
Straight Punch Low
Inside Defense vs. Straight Punch Low
Ground – Back Position
Ground – Front Kick
Circle-of-Death: 1 defender, rest of class with kick shields. Defender starts on the ground in back position, attackers crowd around. Defender must deliver front kick from the ground to attackers non-stop for 90-seconds. As attackers are kicked away, more should take their place immediately.

Intermediate (D1)
Headbutt Forward
Focus Mitt Drill: Round 1 – Free work basic combinations. Round 2 – Add an elbow strike to end of all basic combinations. Round 3 – Add headbutt forward to the end of all basic combinations with an elbow
360s with Counter Attacks
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender’s attention before attacking with any outside looping attack. Defenders perform 360 w/ counter and finish the fight before returning to starting position.

Advanced (D1)
Spinning Heel Kick
Sliding Defense vs. Spinning Heel Kick
Stopping Defense vs. Spinning Heel Kick
Advanced Gun – from behind, attacker close (hug defense)
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender’s attention by putting a gun in their back. Either Gun from behind (traditional) or attacker close (hug defense).

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