BEGINNER CLASS (B1)
Combination: Left/Right/Left Knee
Combination: Left/Right/Left/Right Knee
Elbows 4-7
Drill: eyes closed; pad holder strikes the defender from various angles behind and the sides; defender gives the appropriate elbow, then turns to give additional strikes.
Choke from the Side – work both sides
INTERMEDIATE CLASS (D1)
Back Kick
Drill: Back Kick from either side, then turn and make additional counters
Choke from Behind (review)
Choke from Behind Against Wall
Drill: stand facing wall; from behind, attacker pushes with pad then holds for Back Kick OR makes Choke from Behind Against Wall
ADVANCED CLASS (D1)
Side Kick (review)
Plucking/Rowing defense v. medium side kick
Stick – Overhead Defense
Drill: eyes closed, either side kick or Stick Overhead
BEGINNER CLASS (B1)
Straight Punches: Left/Right/Right/move out of range as pad holder tries to touch with tombstone pad (be sure the punches have power, then move away)
Straight Punch Low
Inside Defense v. Straight Punch Low
Headlock from Behind
Drill: groups of 3; one person makes Straight Punch Low; second person defends; third person attacks puncher with Headlock from Behind
INTERMEDIATE CLASS (D1)
Focus Mitts: 3 rounds of 2 minutes, emphasize movement after combination
Fall Break
High Fall Break
Defense v. Choke Full Mount
Defense v. Headlock Full Mount
Drill: non-stop punches; on command of "down," the defender makes a fall break; second attacker jumps on top in full mount and makes Choke or Headlock; defender defends, gets back up, then continues punching
ADVANCED CLASS (D1)
Thai Pads (3 rounds of 3 minutes: focus on power; fewer reps per round are OK as long as maximum power is generated in each combo)
One Arm Shoulder Throw
Guillotine
Defense v. Guillotine
BEGINNER CLASS (B1)
Left/Right Combination
Advancing Punch
Movement - backward and forward
Combo: Left/Right/move back out of range of jab/Advancing Right Punch
360 (use focus mitts)
Drill: pad holder moves around and either calls for the combination above or makes 360 attack
Front Kick Vertical Target
Drill: use light Front Kick Vertical Target to body to maintain distance; when pad holder says "punch," make the combo above
INTERMEDIATE (D1)
Hook Punch
Combo#6 and #7
Defense v. Hook (covering)
Defense v. Hook (extended)
Drill: attacker makes any combination of 2 punches (straights and hooks); defender defends and makes 1 counterattack; do several rounds with different partners
Drill: attacker makes any combination of 3 punches (straights and hooks); defender defends and makes 2 counterattacks; do several rounds with different partners
Note: if your class already has experience and you have more time, include uppercut and uppercut defense
ADVANCED (D1)
Overhand Right Punch
Combo: Left/Right Straight/Left/Overhand Right
Side Kick Review - emphasize using forward leg for Side Kick from fighting stance in a fighting context (rather than self defense)
Pucking/Rowing Defense v. Medium Side Kick
Sparring: include Side Kicks and Overhand Rights
BEGINNER CLASS (B1)
Straight Punch with Advance
Straight Punch with Retreat
Drill: pad holder starts at punching range, moves deliberately forward or back; puncher must react with an advance or retreating punch
Front Kick
Headlock from Behind
Drill: pad holder moves around the room, offering targets for front kick, or straight punch with advanced; at the same time assign 2-3 attackers to move around, giving headlock from behind to the strikers at random
INTERMEDIATE CLASS (D1)
Muay Thai Pads
Round 1- Cross, Hook, 2 Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, 2 Left Round Kicks, Left Knee
Round 3- Put the two combos together (Cross, Hook, 2 Right Round Kicks, Right Knee,
Cross, Hook, Cross, 2 Left Round Kicks, Left Knee)
Choke from Behind with a pull
Drill: Basic combos on pads, Choke from behind with a pull
ADVANCED CLASS (D1)
2 Back Kicks with a switch
Drill: Groups of 3, Large Shield, Focus Mitts; Combinations on focus mitts, 3rd person walks towards striker from behind with a large shield, gives a verbal signal, striker; 2 Back Kicks with a Switch.
Advanced Gun- under chin, in mouth, grabbing hair etc.
Advanced Gun- from Kneeling Position
Dril: Punching or Kicking, gun under chin, or gunman from distance orders defender to kneel, then approaches; defender must make the gun defense from a Kneeling position
Beginner (B1)
Straight Punches
Hammerfist Forward
Front Kick Groin
Round Kick
Drill: Shared interval round; 15 seconds on then switch back and forth for 4 minutes. As hard and fast on work interval as possible!
2 times through of:
15 seconds Straight Punches (switch pad on Instructor’s call and partner immediately begins their 15 seconds of striking!)
15 seconds Front Kick Groin (switch)
15 seconds Hammerfist Forward (switch)
15 seconds 2 Round Kicks right leg, 2 round kicks left leg (switch)
Headlock from Behind
Drill: Groups of 3; 1 pad holder; 1 striker/defender; 1 attacker. Pad holder can hold for 2 straight punches or 2 forward hammerfists, 1 Front Kick Groin, or 1 round kick. At any time, Attacker can apply Headlock from Behind. Striker makes defense and immediately returns to pad.
Intermediate (D1)
Focus Mitts
Round 1: Free work, combinations 1-10
Round 2: Add 1Elbow-10Elbow (whatever hand finishes punching, throw the opposite elbow)
Round 3: Elbow Flow: on calls with the elbow, make three elbows: first elbow is across, second elbow is up (Elbow #6), and third elbow makes a downward trajectory as if over an attacker whose hands are up
Reflexive Defense v. Front Kick Groin
Choke from Behind with a Pull
Drill: A/B Drill: A’s are attackers and can attack any B with a verbal cue and then make Front Kick Groin or can apply Choke from Behind with a Pull
Advanced (D1)
Partners; 1 curved kick shield per group
Round 1: Target Recognition: Pad holder can hold for 2 punches, Front Kick Groin, Round Kick, Knee, or Defensive Front Kick
Round 2: Target recognition, but have strikers with their backs to the wall and curved kick shield holders in front of them. When instructor yells “CLINCH!” striker clinches pad holder in Thai Clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except PADHOLDER has back to wall and instead of clinch, Instructor calls “STOP!” (For safety) then “KICK!” Striker throws Defensive Front Kick and tries to sprint to opposite end of mat. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Stick Overhead
Stick, Off Angle
Drill: Monkey in the Middle: Groups of 3; 2 attackers; 1 defender. Attackers can make Stick Overhead or Stick Off Angle attack, or any attack from levels 1-3.
BEGINNER CLASS (B1)
Hammerfist Forward
Hammerfist Downward
Choke from the Front (1-handed)
Choke from the Front with a push
Drill: A/B drill. Group A attacks, Group B defends. Starting from passive stance, eyes closed. Either choke from front (static or pushing).
INTERMEDIATE CLASS (D1)
Thai Pads: 3 minute rounds; for the last thirty seconds of each round, do non-stop round kicks
Ground – Elbow Escape
Ground – Trap and Roll
Drill: attacker is in full mount and makes light punches, defender must deal with punches and improve position
ADVANCED CLASS (D1)
2 Jumping Front Kicks
Stick – Baseball Bat Defense
Drill: Tabata Flurry Jumping Front Kicks. 4 rounds – 20 second flurry, 10 seconds of rest (2 min total). Immediately following the Tabata, strikers go into passive stance, eyes closed. Pad holders swap pad for a stick and begin attacking strikers with baseball bat swing. After completing technique, strikers immediately reset to passive stance and wait for next attack. Strikers must defend against stick attacks for 2-3 minutes.
BEGINNER CLASS (B1)
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS (D1)
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
BEGINNER CLASS (B1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
INTERMEDIATE CLASS (D1)
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
ADVANCED CLASS (D1)
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
BEGINNER CLASS (B1)
Left/Right
Elbow #1
Combos: Left/Right/Left Elbow and Left/Right/Left/Right Elbow
Front Kick Vertical Target
Drill: combs above or Front Kick Vertical Target
360 Defense - include counterattacks
INTERMEDIATE CLASS (D1)
Inside Defense w/Counter v. Left
Inside Defense w/Counter v. Right (1 counter)
Reflexive Defense v. Front Kick
Drill: defender in passive stance, eyes closed, verbal signal, attacker steps forward with Right Punch or Groin Kick. NOTE: for a more difficult drill, attacker can make Left or Right Punch
ADVANCED CLASS (D1)
Round Kick review
Scissor Round Kick
Ground - Leg Triangle; include punching face/elbowing head
Ground - Arm Bar (review), include kicking the attacker away and getting up
Drill: transition from Leg Triangle to Arm Bar
Beginner (A1)
Straight Punches
Knees
Round Kick
Drill: Partner AMRAP (As Many Rounds as Possible): 20 straight punches, 10 knees, 5 round kicks right and 5 round kicks left, 3 burpees. Switch for as many rounds as possible in 3 minutes.
Choke from Behind
Drill: A/B Drill
Intermediate (D1)
Thai Pads
Round 1: Pad holder calls for combinations 1K-4K
Round 2: Striker adds lead hook/cross or cross/lead hook at the end of combo, i.e. 1K=Jab/Rear round kick/lead hook/cross, 2K=Jab/cross/lead round kick/cross/lead hook
Round 3: Add opposite kick to the combination from Round 2, i.e. 1K=Jab/Rear round kick/lead hook/cross/lead round kick, 2K=Jab/cross/lead round kick/cross/lead hook/rear round kick
Choke from the Front Against a Wall
Choke from Behind with a Pull
Drill: Partner groups; A stands two steps from wall with eyes closed. B turns A in circle, mixing up clockwise and counter-clockwise so as to create confusion. B can stop A at any time and apply Choke from the Front Against a Wall or Choke from Behind with a Pull or Choke from the Front with a Push (if A does not have back to wall when stopped). As soon as choke is applied, A opens eyes and makes appropriate defense.
Advanced (D1)
Dutch style combos; Thai pads and shin guards (Striker should place low kicks on leg for appropriate targeting, but significantly decrease level of power we would use on pads. Holder/low kick receiver should absorb v. Low round kick to lessen impact.)
Combo 1: Cross/lead body shot/overhand right/lead hook to the head/low round kick
Combo 2: Lead switch kick/cross/lead hook/rear low round kick
Combo 3: Lead uppercut/cross to the body/lead hook to the head/cross/lead low round kick
Combo 4: Jab/cross/lead body shot/rear knee
Stick, Horizontal Swing
Advanced Gun—under chin, in mouth, grabbing hair, etc
Drill: Groups of 3-4. Monkey in the Middle for Stick, Horizontal Swing or Advanced Gun—under chin, in mouth, grabbing hair, etc. and all lower level attacks.
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