BEGINNER CLASS (A1)
Straight Punches
Groin Kick
Drill: A/B drill with straight punches or groin kicks
Choke from the Side
Drill: eyes closed, choke from either side
Drill: eyes closed, choke from the side or strikes from any angle (hammer fist, straight punches, groin kicks)
INTERMEDIATE CLASS (A1)
Hook Punch
Uppercut Punch
Combo #8 (Right Uppercut/Left Hook/Right Straight)
Combo #9 (Left Uppercut/Right Straight/Left Hook)
Defense v. Front Kick to the Groin (redirect)
Defense v. Low Round Kick (absorb)
Drill: pad holder moves around and calls out punch combinations OR makes a low kick
ADVANCED CLASS (A1)
Thai Pads: Combo #9 (Left uppercut/Right Cross/Left Hook) with Right Knee
Thai Pads: after the knee, pad holder shoots and striker must sprawl
Gun from the Front
Gun from Behind (Touching)
Gun from Behind, Being Walked
Drill: gun techniques hold packages, bags, etc. in hands; ALSO, gunman moving, pointing the gun in different directions so that the defender must wait for an opportunity. Sometimes, gunman makes the defender walk in front of him with the gun touching his back.
Beginner: (A1)
Elbows 1-3
Straight and round knees
360 defense
Drill: Defender starts eyes closed. Attacker bumps with kick shield for elbows 1-3, followed by knees until "time" is called, or alerts the defender and attacks for 360s.
Intermediate (A1):
Review low and mid-level round kicks
Uppercut punch
Defense vs. low round kick (absorbing and shin block)
Thai pad combos - round 1: boxing combos with uppercuts; round 2-3: pad holder can throw low round kicks. Striker defends and returns with 2 straight punches to Thai pads.
Review inside and 360 defenses
Body sparring - boxing only
Advanced (A1):
Review L1-3 attacks from behind (rear headlock, choke, choke with pull, bearhug, etc.)
Review elbow #1 with advance: pad holder stands at points on a circle around striker, says "go," and striker turns and moves towards pad.
Gun from behind (touching)
Drill: gun with non-compliant attacker. Once the defender starts the defense, the attacker can either pull the gun away early, fight the defender once they establish control, or fall to the ground (as if knocked out) once the counter lands. The fight "may" continue on the ground.
Beginner (A1)
Punches-Left/Right Combination
Front Kick to a Vertical Target
Knee
Drill 1: Changing range; Curved kick shield holder and Striker; Striker always begins with FKVT, and depending on hold, follows up with Left/Right Combination or Knee
Drill 2: A/B Drill; Groups of 3; 2 pad holders per group. Pad holders stand at opposite end of the mat with Striker between them. On instructor's call of "A!" Striker sprints to pad designated as A and makes non-stop Left/Right Combinations to pad, hard and fast. On instructor's call of "B!" Striker sprints to second pad holder and makes non-stop Knees. Sometimes they barely get a strike in before sprinting, and other times they are striking for longer than they want to.
Choke from the Side
Choke from Behind
Final Drill: Groups of 3; 1 curved kick shield holder; 1 Attacker; 1 Striker/Defender. Striker is working Drill 1 from earlier in class on curved kick shield. At any time, Attacker can apply Choke from the Side or Choke from Behind.
Intermediate (A1)
Headbutt to the Side
Headbutt Backward
Combo #8 (Rear uppercut/Lead Hook/Cross--quick review from Tuesday)
Drill: Striker stands in neutral position with eyes closed. Pad holder gives tap or verbal cue and holds for Headbutt to the Side or Headbutt Backward. Striker makes appropriate headbutt and follows up with an elbow and 4 clinch knees.
Drill: Add Combo #8 after 4 clinch knees. Discuss importance of boxing out of clinch to make space.
Forward Roll; Figure 4
Drill: Defender stands in front of pad. Attacker stands behind Defender and gives a shove. Defender makes Forward Roll; Figure 4 over pad. Attacker picks up pad for 6 hand combatives. Switch roles for time.
Forward Roll; Back Fall Break
Drill: Same as above, but pad in center of mat. On Attacker's shove, Defender sprints and makes Forward Roll; Back Fall Break over pad. Defender picks up pad for Front Kick from the Ground.
Advanced (A1)
Axe Kick
Jumping Front Kick
Drill 1: Target recognition for 4 punches, Round Kick with either leg, Axe Kick, or Jumping Front Kick
Drill 2: Same as above in opposite stance
Drill 3: On instructor's call of "CLINCH" Striker makes nonstop clinch knees until instructor calls "TIME" to return back to drill.
Knife Threat, defend to dead side
Knife Threat, defend to live side
Drill: Circle of Death; groups of 5-6. Defender in center for non-stop attacks of Levels 1-3 + Knife Threat, dead or live side.
BEGINNER CLASS (A1)
Palm Heel Strikes
Basic Takedown Defense
Drill: Palm Heel Strikes; now and then, pad holder bursts forward (after punches) and the defender must make Basic Takedown Defense
360 defenses
Choke Front (2 hands)
Drill: attacker makes Choke Front; defender defends; attacker steps back, then makes a 360 attack; defender must defend 360 and continue with counterattacks.
INTERMEDIATE CLASS (A1)
Combo #8 – Rear Uppercut/Lead Hook/Rear Cross
Combo #9 – Lead Uppercut/Rear Cross/Lead Hook
Combo #10 – Rear Uppercut/Lead Hook/Rear Cross/Lead Uppercut/Rear Cross/Lead Hook
Bearhug Front Leverage on Neck – have the attacker hide his head in different positions
ADVANCED CLASS (A1)
Thai Pads – opposite stance
Gun from Behind (touching) - review
Gun Back of Head
Gun to the Side of the Head
Drill: striking, Gun Back, Gun Back of Head or Gun to the Side of the head
BEGINNER (A1)
Warmup Drill: Walking Punches
Grps of 2: Begin at one end of gym. On GO! strikers punch padholder to next cone/position. Short rest. Repeat to other side of gym.
Elbows 1-3
Combo: Forward/Rear Straight + Rear Elbow
Front Kick Vertical Target
Combo: Forward/Rear Straight + Rear Elbow (padholder steps back) + FKVT
Choke from Behind Choke
INTERMEDIATE (A1)
Ground - Forward Roll, Back Fall Break
Bearhug Front Arms Free (neck leverage)
Ground-Kick Off From Guard
Ground-Neck Leverage Variation*
*Attacker in guard, close. If defender cannot create space for Kick Off, perform a several defense as neck leverage bearhug, reaching around head and peeling. Include a buck as the attacker rolls off.
Final Drill:
Attack Options:
Push and chase as defender performs Forward Roll Back Fall Break. Get into guard, additional attacks based on student experience.
Attack with Bearhug Front Arms Free
ADVANCED (A1)
Warmup: Kicks Across Room
Right: FGK, FKVT, RHK, Side Kick, Back Kick...switch stance
Left: FGK, FKVT, RHK, Side Kick, Back Kick
Jumping Kicks:
-Front
-Side
-Round
Knife - threat, def. to dead side
Knife - threat, def. to live side
Final Drill:
Roaming attacker. Threatens with knife. Can choose to attack with any knife stab before or during the knife threat defense.
BEGINNER CLASS (A1)
Palm Strikes
Hammerfist Side
Ground - Back Position
Ground - Get Up
Drill: groups of 3; defender makes punches to one pad, then gets pushed by the third person; defender makes hammerfist and turns to continue striking the new target; at any time, the pad holder can say “Down!” The defender must sit down (fall break, if they know it) into Back Position, then Get Up.
Choke From Behind
Drill: as above, but with groups of 4; at any time, the third person can make Choke from Behind.
INTERMEDIATE CLASS (A1)
Focus Mitts: 3 rounds of 2 minutes
Defense v. Front Kick (redirect)
Defense v. Front Kick (stopping)
Drill — light sparring with hands and groin kicks
Ground - Headlock from the Side, Leaning Forward
ADVANCED CLASS (A1)
Front Kick Vertical Target (review)
Jumping Front Kick
Gun From The Front - various heights and distances
Drill: Gun Front while holding objects in hands (pads, bags, etc.)
ADVANCED CLASS (A1)
BEGINNER CLASS (A1)
Straight Punches
Drill: 30 seconds non-stop punching x 2 rounds
Front Kick Vertical Target
Drill: Left/Right/pad holder moves back slightly/Front Kick Vertical Target
Choke from the Side (if time practice the "upward elbow" in this technique to a pad)
Drill: striking as above; at any time, a third person makes Choke from the Side
INTERMEDIATE CLASS (A1)
Uppercut
Combinations 8 & 9
Forward Roll
Bear Hug Front Arms Caught
Drill: attacker pushes defender; defender makes Forward Roll; attacker advances either holding for Combo #8 OR makes a Bear Hug attack (NOTE: the attacker should make the combination very obvious to avoid mistaken punches)
ADVANCE CLASS (A1)
Review Punch Defenses
Review Kick Defenses
Light sparring (5 rounds of 1 minute)
Knife Downward Stab
Knife Threat
Drill: eyes closed, attacker gives verbal signal and either makes a Knife Threat or Downward Stab
Beginner (A1)
Left/Right Combination
Front Kick (groin)
Round Kick
Drill: Target recognition; 1 curved kick shield holder and 1 striker. Pad holder can hold for Left/Right Combination, Front Kick (groin), or Round Kick
Drill: Horseshoe Drill
Drill: A/B/C Sprint Drill: Groups of 3; 2 curved kick shields per group. A’s stand with pads at one end of the mat holding for Left/Right Combination. B’s stand at opposite end of mat holding for Horseshoe Drill. C’s stand in between A and B. On instructor’s call of “A!” C sprints to A and throws nonstop, hard straight punches. On instructor’s call of “B!” C sprints to B and kicks for Horseshoe Drill. Instructor should vary the length of time on the pad and sometimes C doesn’t make it to A or B before having to sprint again.
Choke from the Side
Drill: A/B Drill. A’s are staggered in neutral position with eyes closed. B’s are roaming attackers and can apply Choke from the Side or tap with pad for 4 punches and 1 FKG. 2 minutes then switch roles.
Intermediate (A1)
Thai Pads
Round 1: Free work; 1K-10K
Round 2: In between calling combinations, Pad holder can make a hook with the striking surface of the thai pad. Striker covers against the hook on their rear side and counters with a lead hook/cross/lead round kick. Striker covers against the hook on their lead side and counters with a cross/lead hook/rear round kick.
Round 3: Striker covers against hook to the body on their rear side and counters with a rear uppercut/lead hook/rear kick. Striker covers against hook to the body on their lead side and counters with a lead uppercut/cross/lead kick.
Advanced Preview–Gun from the Front
Advanced (A1)
Thai Pads
Round 1: Free work, all combinations including kicks, elbows, and knees. Add a Jab/Cross after every combination with a kick. Emphasize Striker returning back to a good stance and balanced base after the kick in order to launch Jab/Cross as quickly as possible.
Round 2: Free work, all combinations, but now Striker ends each combo with a FKVT (Striker's choice as to lead/rear leg), emphasizing balance and finding range.
Round 3: After calling combo, pad holder can hold for the Jab/Cross OR the FKVT. Striker must find balance as quickly as possible and make necessary adjustment for range of available target.
Headlock from the Side, spinning inward
Headlock from the Side, neck break
Beginner (A1)
Movement – Shadow boxing w/o punches or kicks
Basic Takedown Defense (changing height, moving feet)
Choke from Behind
Drill: A/B drill. Group A attacks, group B defends. Defenders in passive stance, eyes closed. Attackers choke from behind. During defense, attacks should try to grab at defender’s legs or get under the control arm to take defender down. Safety Note: Attackers should NOT actually perform the takedown unless ample space is available and everyone knows how to fall break safely. Simply exposing the opportunity for the takedown is sufficient.
Intermediate (A1)
Defense vs. Low Round Kick (absorb)
Defense vs. Low Round Kick (shin block)
Focus Mitt Drill: Round 1: pad holder calls for combinations 1-5. Striker delivers punches to focus mitt then throws appropriate low round kick at the end of the combination. Focus mitt holder either absorbs or checks the kick. Round 2: Same drill with combinations 6-9. Round 3: free work any combination, everything ends with a low round kick.
Headlock from the Side
Drill: A/B drill. Group A attacks, group B defends. Defenders in passive stance, eyes closed. Attackers headlock from either side.
Advanced (A1)
Thai pad rounds from opposite stance. Round 1: Combinations 1-5 with kicks. Round 2: 6-10 with kicks. Round 3: Freework
Gun from Behind (touching), live side & dead side
Gun from Side, Behind the Arm (both sides)
Circle-of-Death Drill: 1 defender, rest of class attacks. All lower Level (1-3) attacks plus gun from behind (touching), and gun from side (behind arm). Have attackers & defenders go half-speed for 30 seconds to establish a rhythm of constant attacks, then immediately into the full speed drill for 60 seconds.
BEGINNER (A1)
DRILL - W/U:
-Shadowboxing + Sprawls
-Shoulder Tap Drill
360 Defense
Knees w/ Clinch
DRILL:
Grps 2, Atkr, Def. Attacker sends 360. Defend and burst into clinch. Send several knees, finish and reset.
Front Choke 2-Hand Pluck
DRILL - FINAL: Roaming Attacker Grps of Atkrs, Defs. Defenders spread out neutral, eyes closed. Attackers roam applying Front Choke. Attacker can choose to pull back from defense and send 360 for defend/clinch/finish from above.
__________
INTERMEDIATE (A1)
Headbutt (All Directions)
COMBOS:
Grps 2. Strkr, Pad. Padholder cues for any headbutt to start combo. Striker sends headbutt then transitions if necessary to continue striking as appropriate.
*NOTE: Goal is to identify target/send weapon so speed of combo should be as fast as possible while being fluid.
Headlock Side
Ground Side Headlock - Forward
Ground Side Headlock - Backward
DRILL - FINAL: Role Flow
Grps of 4 (A, B, C, D) in a line, spread out. A starts of as attacker, B neutral eyes closed, C and D lying on ground/side. A attacks B with Side Headlock. B defends and moves to attack C with Ground Headlock Forward, while A stands neutral, eyes closed. After defending, C moves on to attack D with Ground Headlock Backward, B stays on ground. After defense, C stays on ground, D runs down to attack A, and flow resumes.
__________
ADVANCED (A1)
DRILL - W/U: Tabata Punches
Grps 2, Stkr, Pad. Striker sends all out punches for 20 seconds, then rests 10 seconds. Repeat for 4 rounds then switch. After other person goes, repeat again for a total of 8 rounds per person.
Gun from the Front (Review)
Gun from the Side of the Head
Gun from the Side, Front of Arm
DRILL - FINAL:
Grps 3, Pad, Stkr/Defr, Roaming Atkr. Padholder cues Striker for any forward combative and a number of strikes to be thrown. Attacker can apply any Side Attack (Gun, Choke, Headlock). Defend and back on pad.
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