BEGINNER CLASS 
Palm Strikes
Round Kick – practice with both legs
Combo #1: left punch/right round kick
Combo #2: left/right/left round kick
Choke From the Front (1 hand)

INTERMEDIATE CLASS 
Strikes from mount position
Inside Slap Kicks (both sides)
Drill: A/B Drill- Strikes from the mount position on one end, and Inside Slap Kicks on the other.
Reverse Headlock Standing
Ground- Trap and Roll (quick review)
Drill: Groups of 3; defender; Strikes from the mount, 2nd person safely tackles defender off the pad and mounts them, defender; escapes the mount and gets up, 3rd person, then immediately makes Reverse Headlock. Repeat.

ADVANCED CLASS 
Ground – def. v. full mount, wrists pinned (snow angel)
Knife Downward Stab (v. left and right handed attacker); react from a kneeling position.
Gun Front from a Kneeling Position
Drill: groups of three; defender defends against full mount, wrists pinned; as he is getting up, he must defend against gun or knife

BEGINNER
DRILL - WARMUP: Follow the Leader

Grps 2. A/B. Designate one to be the leader. Both face each other in fighting stance. The follower attempts to maintain the starting distance between the two as the leader moves in various directions.

Straight Punch w/ Retreat

MINI - DRILL: Reaction

Grps 2. Padholder, Striker. Striker in fighting stance in front of pad. Padholder advances randomly. Striker sends Retreating Straight, plus a burst of 4-6 straights upon landing. Repeat.

Headlock - Rear

Headlock - Side

Note: Include as alternative to getting “stuck” mid-Headlock Rear Defense.

DRILL - FINAL:

Grps 3. Padholder, Striker/Defender, Attacker. Padholder and Striker perform same drill as before. Attacker applies Rear Headlock and should attempt to get defender “stuck”. Defender reacts as necessary, performing the full defense if possible or transitioning to Side Headlock defense.

__________

INTERMEDIATE

Ground - Foot Grab Spin Inward

Ground - Foot Grab Spin Outward

Ground - Side Mount (position and strikes)

DRILL:

Grp 2, A/B. Designate one group attackers, other strikers. Each striker has a TS/KS in Side Mount. On instructors “BEGIN!” strikers send all out strikes to pad. Attackers roam around grabbing a striker’s ankle and pulling off pad. Striker must release ankle and get back to pad.

Ground - Side Mount to Full Mount

DRILL - FINAL:

Grps 3. One person designated as roaming attacker, other two one is on back, other in side mount. Person in Side Mount attempts to gain Full Mount, other person can defend. If mount is gained, switch roles and start again. Roaming attacker can grab ankle of person attempting to mount at any time.

__________

ADVANCED

DRILL - WARMUP: Kicks Across Room

Defensive Front Kick + Side Kick + Back Kick + Opp Back Kick + Opp Side Kick + Opp DFK, repeat across room.

Chops (Inside and Outside)

Plucking/Rowing Defense vs. Side Kick

DRILL:

Grps 3, Padholder, Striker, Attacker

Striker sends Chops to pad. Attacker cues and sends Side Kick. Defend, finish, back on pad.

Knife - Defense vs. Back Slash

DRILL - FINAL:

Grps 3. Same as above. However attacker can now send Side Kick OR cue for Back Slash. Note Slash will be slightly off-angle, but ultimately the same.

BEGINNER CLASS

Straight Punch (review)

Learning to make a straight punch from a passive or unprepared stance. The punch should lead into a fighting stance. For more advanced students, make the punch at various angles.

Front Kick to the Groin (review)

Learning to make a groin kick from a passive or unprepared stance. The kick should lead into a fighting stance. For more advanced students, make the punch at various angles.

Drill: eyes closed; partner holds the pad for straight punch or front kick and gives verbal signal; defender opens his eyes and makes the appropriate strike, with additional strikes from a fighting stance

Choke from the Front with a Push

Drill: barricade drill -- defender stands with eyes closed; an attacker makes choke from the front with a push; defender defends, then must burst through a group holding pads (include proper safety!), and then give 1o left/right combinations to a pad. The group making the barricade should be arranged in pairs: two people stand shoulder to shoulder with pads, then two more behind them, then two more behind them, etc. They should NOT give too much resistance. For SAFETY, the defender must keep his hands lower than the pads (to avoid accidental strikes to the paddlers' faces).

INTERMEDIATE CLASS

Inside Defenses (review)

Bearhug from Behind (arms free)

Ground - Trap and Roll

Drill: slowly, have the attacker make a Bearhug from Behind and then pull the defender to the ground (defender must cooperate). To signal cooperation, the attacker says "Down, down." When the defender is on the ground, the attacker takes full mount. The defender then makes Trap and Roll.

Drill: one attack/one defend using Inside Defenses; random attackers move around the room and make Bearhug From Behind, Arms Free to the punchers (not the defenders). Sometimes they make regular Bearhug, sometimes they make the person go the ground and defend Full Mount using Trap and Roll.

ADVANCED CLASS

After warm up, basic shoot/sprawl slowly to review

Focus Mitts: basic combinations. Pad holder can shoot in at any time, defender must sprawl; 2 rounds of 2 minutes

Drill: multiple attackers; move and make defenses, try to deal with one attacker at a time; counter when possible; include shoot/sprawl if safety allows for it; (open hands, light training)

Gun from the Front

Gun from Behind at a Distance

Drill: groups of 4, one defender; attackers make punches, defender must move to deal with one attacker at a time; at any time, an attacker can point a gun from the side or front at a distance; defender must defend, take the weapon, and then continue with the drill.

BEGINNER CLASS

Left/Right combination

Elbows 1-3

Combination: Left/Right/Left Elbow #1 and Left/Right/Left/Right Elbow #1

Groin Kick

Combinations as above, but finish with a Groin Kick

Choke From the Front (2 hands)

 

INTERMEDIATE CLASS

Focus Mitts (short rounds for review)

Defense v. Med/High Round Kick (include counter with Cross/Hook or Hook/Cross)

Focus Mitts: 2 rounds of 3 minutes - pad holder also makes med/high round kicks; striker defends and counters

Ground - Side Control

Ground - Arm Lock from Side Control (Americana)

Ground - Hip Escape from Side Control

 

ADVANCED CLASS

Focus Mitts (short review)

Side Kick (review, include high side kick)

Defense v. Medium Side Kick (pluck or row)

Defense v. High Side Kick

Drill: 2 rounds of 3 minutes, pad holder sometimes make Side Kick and striker must defend

Ground - review Trap & Roll and Elbow Escape

Ground - Wrists Pinned (snow angel technique)

Ground - Wrists Pinned Above head

Drill: defender starts with wrists pinned; defender makes the technique, but sometimes the attacker fights back and the defender must use Trap & Roll or Elbow Escape after freeing their wrists

BEGINNER CLASS

Palm Heel Strikes

Knees

Drill: A/B Sprint Drill; Groups of 3; 2 pad holders and 1 Striker. Pad holders line up on opposite ends of the mat with Striker in between. Designate one line of pads as “A” and opposite line of pads as “B.” When instructor calls “A!” Striker sprints to A and throws nonstop, hard, fast Palm Heel Strikes. When instructor call “B!” Striker sprints to B for nonstop knees.

Ground – Back Position                                                                                      Ground – Front Kick                                                                                          Ground – Round Kick                                                                                        Ground – Getting Up

 

INTERMEDIATE CLASS

Hook Punch

Focus mitts and partners

Round 1: Combinations 3 (Jab/Cross/Lead Hook) and 7 (Lead Hook/Cross/Lead Hook)

Round 2: 3Reload (Jab/Cross/Lead Hook/Lead Hook/Cross) and 7Reload (Lead Hook/Cross/Lead Hook/ Lead Hook/Cross)

One focus mitt on dominant hand, curved kick shield in non-dominant hand

Round 3: Pad holder holds curved kick shield for Low Round Kick and holds for the following in this order: 1) Jab/Rear Low Kick, 2) Lead Hook (holder must rotate palm away from centerline)/Rear Low Kick, 3) Cross/Lead Low Kick, 4) Rear Hook/Lead Low Kick

Defense v. Low Round Kick (absorb)

Defense v. Low Round Kick (shin block)

 

ADVANCED CLASS

Jumping Front Kick

Jumping Side Kick

Drill: Basic target recognition on curved kick shield: 2 hand combatives, Front Kick Groin, Round Kick, plus Jumping Front Kick or Jumping Side Kick

Gun to the Side of the Head

Gun from the Side, Behind the Arm

Drill: A/B Drill with either gun defense from above

BEGINNER CLASS 
Elbow 4 & 5
Turn and face drill: 1 striker, 1 tombstone pad holder. Striker stands in passive stance with eyes shut. Pad holder jars them with the tombstone and holds for either elbow 4 or 5. Striker looks to identify threat, delivers appropriate elbow then turns and faces pad holder to follow up with several strikes as quickly as possible.
Headlock from Behind
Drill: Repeat drill from above. Pad holders may now opt to use headlock from behind as well. Once complete, pad holders should go and attack someone else

INTERMEDIATE CLASS 
Outside slap kick
Bearhug from Behind Arms Caught
Bearhug from Behind Arms Free
Drill: Group of 3. 1 pad holder, 1 striker, and 1 attacker. Pad holder holds for outside slap kicks. Striker delivers appropriate kick as quickly as possible. Attacker randomly bearhugs striker from behind (arms caught or free). Striker defends, finishes with combatives and then returns to drilling slap kicks. Note: Attacker should feel free to sometimes trap one arm and leave the other free. Safety note: Tombstone pads or kick paddles are best, focus mitts can be used but kicker should not deliver full power.

ADVANCED CLASS 
Review 360 defense with counters
Knife – defense vs. back slash
Knife – defense vs. forward slash
Knife – left handed attacker (forward & backward slash)
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 attacker. Striker and focus mitt holder free work on pads. Attacker randomly approaches striker from the side/behind and starts slashing forward and backward constantly. Striker must defend as quickly as possible and follow-up with combatives to neutralize attacker before returning to pad work. Attackers should attack someone different each time switching to left handed attacks at random. Note: It is not necessary for strikers to perform “textbook” disarm 100% of the time in order for the threat to be deemed neutralized. Throwing a volume of strikes while maintaining control of the knife wielding arm is sufficient.

BEGINNER (A2)

Straight Punch Low
Inside Defense vs Straight Punch Low
DRILL:
Grps 2, A, B. Both begin facing each other in fighting stance. One sends Low Straight, other defends. Striker moves to either side of defender after strike/defense, pivoting roughly 90 degrees. Defender responds to square up to striker. Switch roles after each attack/defense.

Elbows 4-7
Rear Choke w/ Push

DRILL - FINAL:
Grps 3. Attacker 1, 2, Striker/Defender. Attacker one sends Low Straights to Defender. Second attacker applies Rear Choke w/ Push. 
_____________

 

INTERMEDIATE (A2)
Defensive Front Kick (DFK)
Defense vs. High Front Kick (Redirect)
DRILL:
Grps 2, A, B. Designate one leader, other follower. Follower stands neutral, eyes closed. Leader cues to open eyes and can show pad for DFK, or sends High Front Kick for follower to defend. Reset after each cue.

Headlock - Reverse Standing (Guillotine)
DRILL - FINAL:
Grps 3, Padholder, Striker, Attacker. Striker sends a DFK to pad then sends all out straights/hammers/elbows to pad. Attacker applies Guillotine. After defense, defender sends DFK then into all out strikes.
_____________

ADVANCED (A2)
Scissor Round Kick
Jumping Round Kick
DRILL:
Grps 2, Padholder, Striker. Padholder cues for “SCISSOR” or “JUMP” kick. After kick, Striker sends all out strikes to pad until padholder cues to “RESET”

Advanced Gun - Front, assailant using off hand.

DRILL - FINAL:
Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker cues with off hand in various positions. Defender reacts accordingly and resets.

BEGINNER CLASS

Shadowboxing - emphasize footwork, 4 rounds of :30 seconds

Left/Right Combo

Groin Kick

Combo: Left/Right/Groin Kick, then move out of range

Basic Clinch Defense (position for knees)

Combo: Left/Right/Groin Kick/Basic Clinch Defense/Knee

Ground - Back Position

Ground - Kick

Ground - Get Up

Drill -- as above, but attacker sometimes says "Down" during clinch; defender sits down into Back Position, kicks, then gets up

 

INTERMEDIATE CLASS

Hook Punch

Defense v. Front Kick (redirect)

Defense v. Front Kick (stopping)

Focus Mitts (both people wear shin guards): 3 rounds of 2 minutes; do combinations 1-4, but pad holder can also make a groin kick at any time

Review Choke 1 Hand from Level 1

Ground - Choke from the Side on the Ground

 

ADVANCED CLASS

Gun Review! All Basic Gun Defenses reviewed slowly (Gun Front, Gun Side Behind Arm, Gun Side Front of Arm, Gun Behind Touching, Gun Side of Head)

Drill: one attacker, one defender; defenders eyes closed; defender opens eyes and makes defense at 75% speed

Drill: two attackers, one defender; non stop threats!

Drill: three attackers, one defender; as above, but include a pad holder who makes the defender punch at intervals

BEGINNER CLASS (A1)

Straight Punches

Hammerfist to the Side

Drill: two pad holders; punch one pad, get pushed by the other pad holder, make Hammerfist to the Side and continue striking the new target

Choke from Behind with a Pull

Drill: as above, but with groups of 4; the third person can make Choke from Behind at any time

 

INTERMEDIATE CLASS (A1)

Striking Review: straight punches and elbows to pad

Striking Drill: straight punches and elbows non-stop for :30 seconds x 3 rounds

Front Kick with Advance

Drill: eyes closed; pad holder pushes defender; defender responds with Front Kick with Advance, then continues with Straight Punches and Elbows

Ground - Headlock Side Forward

Ground - Headlock Side Back

Drill: work both defenses against a resisting attacker

 

ADVANCED CLASS (A1)

Thai Pads - 3 rounds of 3 minutes

Ground - Headlock Side, Spinning Inward

Ground - Headlock Side, Neck Break

BEGINNER CLASS 
Elbow #2
Hammerfist to the side
Choke from Behind
Drill: 1 striker, 1 attacker, 1-2 pad holders. Striker stands in passive stance with eyes shut. Pad holders get striker’s attention verbally or by jarring them with the pad. Striker opens eyes and delivers either elbow #2 or side hammerfist, following up with 2-5 combatives. Attacker chokes striker from behind at any point during the drill (sometimes in passive stance, sometimes while striking on the pad).

INTERMEDIATE CLASS 
Headbutt Forward
Headbutt Upward
Headbutt to the Side
Headbutt Backward
Drill 1: Closing the distance. 1 tombstone pad holder, 1 striker. Striker stands in passive stance, eyes shut. Pad holder gets striker’s attention either verbally or by jarring them with the pad. Striker opens eyes, identifies threat, and strikes their way into using a headbutt (i.e. straight punch, elbow, headbutt)
Drill 2: 3 strikes drill. 1 focus mitt holder, 1 striker. Focus mitt holder places mitt on strikers face and pushes striker’s head (be a bully). Striker works on verbal de-escalation techniques and positioning (situational awareness). After a brief moment, mitt holder pushes striker’s head again (escalating situation). Striker, continues to de-escalate while maintaining situation awareness of room. Mitt holder pushes striker’s head for a third time and presents the mitt for strikes. Striker flips the switch immediately delivers punches, elbows, and headbutts to the pad. Reset and go again. Safety Note: mitt holder, be sure to make contact first, THEN push. Do not inadvertently slap your partner in the head.

ADVANCED CLASS 
Review 360 defenses (bottom half of circle, both hands)
Knife – threat, defense to live side
Knife – threat, defense to dead side
Drill: Circle-of-death. 1 defender, everyone else is an attacker. Working at 25%-50% speed, attackers are allowed to bring on any unarmed attack from lower levels (1-3) as well as knife threats. Note: Defenders are training situational awareness. They should be constantly looking for attacker’s wielding weapons and prioritize those defenses accordingly.

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