BEGINNER (B1)
Advancing Straight Punch
DRILL:
Grp 2, Def, PH. Neutral, eyes closed. PH taps and steps out of striking range. Def advances forward with punch then continues striking with appropriate combatives to the pad based on distance until PH calls to “RESET!”
Inside Defense
Straight Punch Low
Inside Defense vs. Low Punch
Rear Choke w/ Push
FINAL DRILL:
Grp 3, A, B, C. A attacks B with regular or low straights. At any point C attacks A with Rear Choke w/ Push (B should get out of way). After defense, A returns to attacking.
INTERMEDIATE (B1)
Outside Defense vs. Front Kick
Ground - Trap, Buck & Roll
Ground - Def. vs. Choke in Full Mount
Ground - Def. vs. Headlock in Full Mount
FINAL DRILL:
Grp of 3. A, B, C. A begins on back. B mounts with any of the above attacks. A defends and crouches down. C sends Front Kick for Stabbing Defense. B transitions to back, C attacks, A kicks.
ADVANCED (B1)
Warmup Drill: 50/50 Tabata
20s Straight Punches, 10s Rest, 20s Knees, 10s Rest x 4 Rounds, then switch.
Review:
Stick - Overhead
Stick - Off Angle
Axe Defense vs. Overhead
FINAL DRILL: Circle of Death
Def in middle, attackers in a circle around. Attacks with stick from various angles/attacks. Defend and reset. If defender knows stick vs. stick, can retain stick for one attack after disarm.
BEGINNER CLASS (B1)
Combo: Left/Right/Right Elbow
Combo: Left/Right/Left Elbow
Ground, Back Position
Ground, Round Kick (emphasize recovering position after the kick)
Ground, Get Up
Headlock from Behind
Drill: groups of 3; start on ground, give round kick, get up, make punches; second attacker makes headlock, defend
INTERMEDIATE CLASS (B1)
Hook Punch
Defense v. Hook Punch (covering)
Focus Mitt Combo: Combo #6/cover v. right hook/Combo #6/sprawl
Light Sparring Hands Only
ADVANCED CLASS (B1)
Thai Pads: Left/Right/Left Elbow/clinch/Right Knee/pivot to the left/knee
Thai Pads: Left/Right/Right Elbow/clinch/Left Knee/pivot to the right/knee
Bearhug from Behind, Arms Free - review
Full Nelson, throw
Drill: eyes closed, attacker makes either attack
BEGINNER (B1)
Palm Heel Strikes
Round Kick
Combo:
R RHK + Palm Heel Burst* + Switch/L RHK
*Padholder cues for number of Palm Heels before starting each combo
Ground - Round Kick
Choke Front - 1 Hand
DRILL - FINAL:
Grps 2, Padholder/Attacker, Striker/Defender. Defender begins on back. Pad Holder cues for Ground Kick, gets up and attacks with Choke.
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INTERMEDIATE (B1)
Headbutts (Forward, Side, Back, Upward)
DRILL1:
Grps 2, Padholder Striker. PHR moves around STK and cues for any headbutt. STK sends headbutt and turns to orient toward pad for a forward combative burst (straights, hammers, elbows). While turning, STK can send an appropriate transitional strike, but should not make contact.
DRILL2: Slow Work
Same as above, but no pad. STK begins neutral/eyes closed. Partner positions at any angle and cues to “Open”. STK opens and SLOWLY sends appropriate headbutt, transition strikes and finishes. All strikes should be sent SLOW and actually make contact.
Ground - Choke, Full Mount
Ground - Headlock, Full Mount
DRILL - FINAL
Grps 3. Defender/Striker, Attacker, Padholder. DFR begins on back, mounted by ATK. ATK applies either ground attack. After defending, PHR approaches and DFR should send combo from DRILL1 above. Note headbutt angle will depend on where pad is located upon getting up.
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ADVANCED (B1)
DRILL1:
Grps 2, Attacker, Defender, gloves on. ATK begins in mount. Instructor cues “GO!”. ATK sends punches, DFR covers and absorbs. Instructor cues “DEFEND!” ATK stops striking and DFR performs Trap, Buck and Roll
DRILL2:
Same as above, however this round ATK can attempt to stay in the mount and continue striking.
Ground - Guillotine
Ground - Guillotine Escape
Full Nelson - Throw
DRILL - FINAL Grps 2, Attacker, Defender. DFR begins in Guard. ATK applies Guillotine, defend. DFR gets up and moves to crash pad. ATK applies Full Nelson, defend. Return to position and repeat.
BEGINNER CLASS (B1)
Straight Punch with Advance
Straight Punch with Retreat
Drill: Striker; eyes closed, Pad holder holds pad at a close distance for a bit further away from striker and gives a verbal signal, striker makes either Straight Punch with Advance OR Straight Punch with Retreat.
Choke from the Side
Ground: Front Kick
Drill: Groups of 3, 1 Large Pad; Defender; on their back, Front Kick from Ground, get up and follow up with counter attacks, attacker makes a Choke from the side; Defender; defend and reset.
INTERMEDIATE CLASS (B1)
Side Kick (with and without advance)
Back Kick
Combo: Side Kick/Back Kick (both sides)
360 with counterattacks
Choke Behind with a Pull
Drill: Attacker fights back!
Groups of 3; Defender; non-stop strikes on pad; attacker makes Choke Behind with a Pull, as the defender is making their defense, attacker takes a step back and makes a 360 attack. Defender; makes the appropriate defense and continues with counterattacks on pad.
ADVANCED CLASS (B1)
Thai Pads: 3 Rounds of 3 Minutes.
Round 1: Combos- Include Kicks, Knee, Elbows
Round 2: Opposite Stance- add sprawls
Round 3: Kicks and Knees ONLY- Pad holder may call kick and knee combos to make this round challenging for their partner.
Long Gun from the Front – live side
Long Gun from the side- dead side
Ground: Leg Triangle
BEGINNER CLASS (B1)
Palm Heel Strike
360
Drill: groups of 3, palm heel strikes to target, third person gives a verbal signal and burst forward with 360, defender must defend, then turn to the pad.
Knees (quick review)
Choke from the Front (1-Handed)
Drill: Non-Compliant Attacker- Attacker makes Choke from the Front and the defender defends. Once the defender begins to give knees, the attacker breaks off and comes back with a 360 attack.
INTERMEDIATE CLASS (B1)
Focus Mitts: Hooks and Uppercutts
Drill: groups of 3; make the appropriate hook or uppercut while third person holds up a hand; striker must call out the hand motion.
Defense v. Hook (extended)
Defense v. Hook (covering)
Ground- Trap and Roll
Ground- Elbow Escape
ADVANCED CLASS (B1)
Choose 3-4 self defense techniques from the lower levels to review
Add non-compliant attacker as described above
Gun from the Front - attacker grabs gun with his left hand to secure it; the defender must maintain control and continue with counterattacks.
Gun from the Front- attacker tries to punch defender with his left hand as the defender defends. Defender must be sure to keep his chin down.
BEGINNER CLASS (B1)
Palm Heel Strike
360
Drill: groups of 3, palm heel strikes to target, third person gives a verbal signal and burst forward with 360, defender must defend, then turn to the pad.
Knees (quick review)
Choke from the Front (1-Handed)
Drill: Non-Compliant Attacker- Attacker makes Choke from the Front and the defender defends. Once the defender begins to give knees, the attacker breaks off and comes back with a 360 attack.
INTERMEDIATE CLASS (B1)
Focus Mitts: Hooks and Uppercutts
Drill: groups of 3; make the appropriate hook or uppercut while third person holds up a hand; striker must call out the hand motion.
Defense v. Hook (extended)
Defense v. Hook (covering)
Ground- Trap and Roll
Ground- Elbow Escape
ADVANCED CLASS (B1)
Choose 3-4 self defense techniques from the lower levels to review
Add non-compliant attacker as described above
Gun from the Front - attacker grabs gun with his left hand to secure it; the defender must maintain control and continue with counterattacks.
Gun from the Front- attacker tries to punch defender with his left hand as the defender defends. Defender must be sure to keep his chin down.
BEGINNER CLASS (B1)
Hammer Fist Strikes-Forward
Drill: Tabata Strikes
4 Rounds of :20 sec. non-stop Hammerfist Strikes, :10 sec. active recovery (Slow strikes during the 10 sec)
Defensive Front Kick
Choke from the Front with a Push
Ground- Getting Up
Drill: Groups of 2; 1 kicking Shield
Striker-Ground Back Position
Pad Holder- advance towards striker (not too fast)
Striker- Proper Get Up, once the pad holder is in kicking range, execute a Defensive front kick followed by counter attacks until pad holders calls "Time"
INTERMEDIATE CLASS (B1)
Drill: Pyramid
2pp/1 punching shield
30 sec- Non-stop strikes (punches, hammerfist, elbow, etc..)
20 sec- Rest
45 sec- Non-stop Front Kicks-Groin
20 sec-Rest
60 sec- Clinch Position- Non-stop Knee strikes
20 sec-Rest
90 sec- Mix it up!!
Choke from Behind with a pull
Ground- Defense v. Head Lock Full Mount
Drill: Groups of 3;
Defender-On their Back
Attacker- Head Lock from Full mount
Defender makes the appropriate defense, quickly gets up, advances towards pad with non-stop counter attacks. Attacker; once again attacks defender, this time with Choke from Behind with a pull.
ADVANCED CLASS (B1)
A/B Drill w/sprawls:
(Please see video)
** Must do 3 Sprawls before sprinting to the other pad
Focus Mitts:
- Combo # 6 (Cross/Hook/Cross)
- Combo # 7 (Hook/Cross/Hook)
- Jab/Over Hand
Full Nelson- Sweep
Full Nelson- Throw
BEGINNER (B1)
Advancing Straight Punch
Hammerfist Forward
COMBO: Advancing Straight + Straight/Hammerfist Mix Burst
DRILL:
Grp 2, Padholder, Striker. Striker sends combo above then step pivots about 90 degrees to either side of padholder. Pad holder reorients to striker to repeat combo.
Headlock Rear
FINAL DRILL:
Grp 3, Padholder, Striker, Attacker. Same combo as drill above, but attacker can apply Headlock Rear.
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INTERMEDIATE (B1)
Choke Rear w/ Pull
Ground - Fall Break - High
Ground - Trap, Buck and Roll
DRILL - FINAL:
Grps 2, Defender, Attacker. Attacker begins neutral, eyes closed. Attacker should apply Choke Rear w/ Pull, but pull back and down attempting to put defender on the ground. If possible, defender can make the defense. If unsuccessful, defender will end up on the ground. Attacker should mount for trap, buck and roll.
NOTE: Be sure to practice the Choke Rear with a “difficult” pull prior to the final drill.
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ADVANCED (B1)
REVIEW: 360 + Counter/Finish
REVIEW: Stick Downward Swing All Angles
Axe Defense - Overhead
DRILL: Circle of Death - Stick Edition
Defender surrounded by attackers with sticks. Attackers cue and attack from any angle with stick/axe attacks. NOTE: Attacker should not wait for defender to orient so attack is from front. Cue and GO!
DRILL - FINAL: Circle of Death - Super Deadly Edition
Same as above, but attacker can utilize any attack/weapon.
BEGINNER CLASS (B1)
Ground and Pound
Drill: drag across room - ground and pound a pad with partner holding a belt around waist; on command, get up and sprint to end of room and back with partner holding belt for resistance
Straight Punch with Advance
Inside Defense
Inside Defense v. Straight Punch Low
Drill: left hand only, defend high or low
Drill: right hand only, defend high or low
INTERMEDIATE CLASS (B1)
Focus Mitts: Combo #3/bob and weave to your left/Left Hook/Right Cross
Forward Roll
Headlock from the Side going forward
Headlock from the Side going backward
Drill: with non-compliant attacker, try to escape headlock; however long it takes you, that's how long you must punch, once you stand up: third person acts as pad holder and timekeeper!
ADVANCED CLASS (B1)
Review Side Kick
Drill: focus mitt work with partner; second pad holder makes threat, and defender makes side kick, then returns to focus mitts
Guillotine - standing (this is not in normal curriculum) -- to make standing guillotine, wrap arm under neck, pull up and sit hips down and inward
Drill: light sparring, designated attacker shoots in, defender makes standing guillotine
Ground - Guillotine
Ground - Defend v. guillotine
BEGINNER CLASS (B1)
Straight Punch (review)
Front Kick (review)
Round Kick
Drill: partner moves around the room, holds for straight punches OR front kick OR round kick
Headlock from Behind (work both sides)
Drill: defend headlock from either side
Drill: as above, but random attackers make headlocks at any time
INTERMEDIATE CLASS (B1)
Headbutt
Focus Mitts: Combo #4 + headbutt
Fall Break
Forward Roll
Drill: eyes closed, partner pushes from front or back; make back fall break or forward roll, get up and make Focus Mitt combination
ADVANCED CLASS (B1)
Thai Pads: 3 rounds of 2 minutes
Sparring Drill: Defend Left/Right Combo/counter with Right/Left Hook
Plucking Defense v. Front Kick Vertical Target (left leg), counter with Right/Left Hook
Sparring Drill: defend L/R combo OR Front Kick, include counters
Ground - Leg Triangle (work opposite side)
Ground - Defense v. Leg Triangle (opposite side)
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