BEGINNER CLASS (A2)
Punches- L/R Combination
Round Kick- Emphasize Switch Round Kick
Muay Thai Pads:
Round 1- L/R Combination/Switch Round Kick (Left Leg)
Round 2- R/Left Combination/Round Kick (Right Leg)
Round 3- L/R combination/switch round kick/R/L Combination/Round Kick
Choke from Front (1 hand)
Ground Side Position
Ground Movement
Get Up from Ground from Side Position- both sides
Drill: Kick and Get up, then either punch pad or defend choke
INTERMEDIATE CLASS (C2)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Inside Defense v. Left/Right
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.
ADVANCED CLASS (C2)
Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest
Mouth of Hand
Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee
Gun from Behind Touching
Gun from the Side, Behind the Arm
BEGINNER CLASS (A2)
Muay Thai Pad- Pad holder calls out number of straight punches for the striker, (i.e. 2, 4, 6 etc.)
Round Kick- Emphasis on the Forward Leg Round Kick
Combination #1- Left/Right/Left Round Kick
Combination #2- Left/Right/Left/Right Round Kick
Choke from Behind with a Push
Ground- Side Kick
INTERMEDIATE CLASS (C2)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Inside Defense v. Left/Right
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.
ADVANCED CLASS (C2)
Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest
Mouth of Hand
Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee
Gun from Behind Touching
Gun from the Side, Behind the Arm
BEGINNER CLASS (A2)
Palm Heel Strikes
Round Kick
DRILL:
Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On holder’s “KICK!” cue, striker stops striking, as padholder steps back to hold for either side Round Kick. Then returns to striking. Repeat for time. Switch after each round. Increase Round Kick per cue by 1 each round.
Choke Front - 1 Hand
Defenders neutral, eyes closed. Roaming attacker can cue with Choke or pad push for burst of Palm Heels or Round Kicks depending on pad hold. Attacker cues to “RESET!”
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INTERMEDIATE CLASS (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch, attempting to drive partner back. Alternating striking knee each time.
Defensive Front Kick
DRILL:
Grps 2, Padholder, Striker. Striker sends a single HARD knee without clinch then DFK, attempting to drive partner back. Alternating striking knee each time.
Bearhug Rear - Arms Caught
Headlock Reverse Standing
DRILL - FINAL:
Grps 2. Attacker, Defender. Defender neutral eyes closed. Attacker applies Bearhug. During defense, attacker can transition to Headlock Reverse for additional defense.
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ADVANCED CLASS (C2)
DRILL - WARMUP:
Grps 2, Padholder, Striker. Striker neutral, eyes closed. Padholder swats with pad to cue, Striker orients, cliches and sends blast of 3-4 Knees before reseting.
2 Straight Knees w/ Switch
Long Gun Front - Live Side
Long Gun Front - Dead Side
DRILL - FINAL:
Defenders at one end of gym, neutral, eyes closed. Attackers run to opposite end of gym, perform 10 jumping jacks, run back down and attack. After defense, switch roles, with Defender runs to opposite end with gun.
BEGINNER CLASS (A2)
Straight Punch with Advance
Groin Kick
Inside Defense
Drill: Partner A makes Straight Punch with advance; Partner B practices Inside Defense; at any time, a wandering attacker with a pad pushes Partner A; Partner A turns and makes groin kicks until pad holder calls "Time," the Partner A returns to making Straight Punches to Partner B.
INTERMEDIATE CLASS (C2)
Bearhug from Behind, Arms Free
Inside Defense with Counter v. Left Punch
Inside Defense with Counter v. Right Punch (1 and 2 counters)
Drill: defend and counter left or right punch
Drill: Partner A makes Straight Punch with advance; Partner B practices Inside Defense with Counter Attack; at any time, a wandering attacker makes Bearhug From Behind, Arms Free; Partner A defends, then returns to making Straight Punches to Partner B.
ADVANCED CLASS (C2)
Focus Mitts: Combos 1-9
Sweep with Heel Kick
Focus Mitts: combos 1-9, sometimes pad holder calls "sweep" to end combo; defender sweeps pad holder (gently).
Front Kick with Advance - review, emphasize neutral stance
Gun from the Front, 2 handed technique; after the basic technique, add resistance from the attacker including trying to maintain gun control using the left hand, punching with the left hand, and moving around; defender must move his feet, keep chin tucked, and find opportunities for additional combatives before disarming.
BEGINNER CLASS (A1)
Movement- Shadow Boxing
Palm Heel Strike
Palm Heel Strike from Mount
Drill: Groups of 2, one Large shield and a small shield; striker; palm heel strikes from mount on instructor’s signal “UP” stand up and continue with palm heel strikes from standing on pad; on instructor’s signal “DOWN”, mount pad and continue with strikes.
Knees
Choke from Behind
Drill: Non-stop knees, defend choke from behind
INTERMEDIATE CLASS (C1)
Hook Punch
Round Kick (Quick Review)
Switch Round Kick (Quick Review)
Drill: Thai Pads/ 3 rounds of 2 minutes
Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.
Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**
Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**
Defense v. Front Kick (Redirect)
Advanced: Knife- Straight Stab
Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick
ADVANCED CLASS (C1)
Tai Pads: 4 Rounds of 2 Min.
Round 1- Combinations, include kicks, elbows and knees
Round 2- Ground- Grappling/Rolling (submissions only, NO strikes)
Round 3- Combinations, include kicks, elbows, knees and Sprawls
Round 4- Ground- Grappling/Rolling (submissions only, NO strikes)
Knife- defense v. straight stab
Knife- defense v. Forward slash
BEGINNER CLASS (A1)
Punches- Left/Right Combination
Drill: partner call out event numbers (mostly 2, 4, 6) and striker makes that many punches, leading with forwards hand. At least twice during the round, the partner calls out a number of higher than 10.
Front Kick Vertical Target
Ground Position- Movement
Ground Position- Front Kick
Ground Position- Getting up
Drill: Ground Position and Movement against partner holding a pad; when the partner moves in, the defender kicks the pad; if the partner moves back after the kick, the defender gets up; as the defender gets up, the partner moves forward again, and the defender makes front Kick Vertical Target and 6 straight punches; then reset.
INTERMEDIATE CLASS (C1)
Front Kick with Advance (fighting and neutral stance)
Combination- Front kick with advance/Downwards Hammer fist
Defense v. Front Kick (redirect)
Defense v. Front Kick (stopping)
Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Bearhug Front Arms Free (neck leverage)
Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks
Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs
ADVANCED CLASS (C1)
Drills, Drills, & More Drills!
Horse Shoe Drill
Belt Drill
3 Round Drill
Tabatta Drill- 20 sec. work/ 10 sec. rest (Mix up strikes)
Knife- defense v. straight stab (both sides)
Advanced Gun- From the front assailant using off hand
Drill: Monkey in the Middle- non-stop attacks from Level 1-3, Knife- straight stab (including off hand) and Advanced Gun- from Front, assailant using off hand
BEGINNER CLASS (A1)
Movement- Shadow Boxing
Palm Heel Strike
Palm Heel Strike from Mount
Drill: Groups of 2, Large shield and a small shield; striker; palm heel strikes from mount, on instructor’s signal “UP” stand up and continue with palm heel strikes from stand up on pad; on instructor’s signal “DOWN”, mount pad and continue with strikes.
Knees
Choke from Behind
Drill: Non-stop knees, defend choke from behind
INTERMEDIATE CLASS (C1)
Hook Punch
Round Kick (Quick Review)
Switch Round Kick (Quick Review)
Drill: Thai Pads/ 3 rounds of 2 minutes
Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.
Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**
Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**
Defense v. Front Kick (Redirect)
Advanced : Knife- Straight Stab
Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick
ADVANCED CLASS (C1)
Gearing up for advanced testing!
Tai Pads: 4 Rounds of 2 Min.
Round 1- Combinations, include kicks, elbows and knees
Round 2- Ground- Grappling/Rolling (submissions only, NO strikes)
Round 3- Combinations, include kicks, elbows, knees and Sprawls
Round 4- Ground- Grappling/Rolling (submissions only, NO strikes)
Knife- defense v. straight stab
Knife- defense v. Forward slash
BEGINNER CLASS (A1)
Combo: Left/Right/move away as pad holder reaches pad out to touch you
Round Kick (work both legs)
Combo: Left/Right/Left Round Kick
Ground - Back Position and Movement
Ground - Front Kick
Ground - Round Kick
Drill: non-stop punches/lay down on command (advanced students can do Break Fall if you want them to/move as attacker circles/kick and get up/continue drill
INTERMEDIATE CLASS (C1)
Focus Mitts: Combos 1-5 ALWAYS slipping a straight punch at the end
Ground - Headlock, Forward
Ground - Headlock, Backward
Drill: headlock forward or backward against a resisting attacker
ADVANCED CLASS (C1)
Thai Pads: Combo #2 with kick/Right/Left Hook/Thai Clinch/Knee
Thai Pads: Combo #3 with kick/Combo #7/Clinch/Knee
Gun from the Front, attacker disturbing with left hand (do regular gun from the front)
Gun from the Front, attacker pushing across body toward defender's left shoulder (use machine gun takedown)
Drill: attacker disturbing; defender must recognize and choose the appropriate defense
BEGINNER CLASS (A1)
Punches- Left/Right Combination
Elbows 1-3
Combination- Left/Right Combination/Right Elbow
Drill: 2 Rounds of :90 seconds
5 Push Ups
10x Left/Right Combination/Right Elbow
Choke from Behind
Choke from the Side
INTERMEDIATE CLASS (C1)
Front Kick with Advance (fighting and neutral stance)
Combination- Front kick with advance/Downwards Hammer fist
Defense v. Front Kick (redirect)
Defense v. Front Kick (stopping)
Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.
Bearhug Front Arms Caught
Bearhug Front Arms Free (space)
Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks
Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs
ADVANCED CLASS (C1)
10 Front Kick Vertical Target (5 each side)
15 Burpees
20 Straight Punches
25 Burpees
30 Knee Strikes (15 each side)
35 Burpees
Gun from the Front, Kneeling Position
Gun from the side or behind , assailant using off hand
Drill: punching or kicking, gunman makes gun threats from the side or behind or from distance orders defender to kneel, then approaches; defender; makes the appropriate defense.
BEGINNER CLASS (C1)
W/U DRILL: Bull in Ring : Punches
Striker stands in the middle of 2-4 padholders. Padholders cue for striker to send all out strikes to their pad, turning if necessary.
Basic Takedown Defense (Changing height, moving feet)
DRILL:
Grps 2: Def, Atk. Def eyes closed. Atk cues from various distances before attempting takedown.
Knees w/ Clinch
DRILL:
Same as above, but after defending takedown, Def sends knees.
Wrist Release Defenses
FINAL DRILL: Def neutral, eyes closed. Atk can cue with wrist grab or shoot in for takedown.
INTERMEDIATE CLASS (C1)
Basic Takedown Defense
Simple Takedown Defense
DRILL:
Def eyes closed. Atk cues from various distance. Defend if possible, or get taken down.
Bearhug Front - Arms Free (Leverage on Neck)
Ground - Guard Defense (Leverage on Neck)
*Same “hug and peel” as bearhug, peel head to ground and roll into mount.
FINAL DRILL: Def eyes closed. Atk can cue with bearhug or cue for takedown. If taken down, defender can use Guard Defense to gain dominant position.
ADVANCED CLASS (C1)
W/U DRILL:
Striker places padholder in Muay Thai clinch and sends light/fast alternating knees. On instructor’s “HIT!” striker sends next knee full power, returns to light/fast strikes. Repeat for several rounds. End with GO! GO! GO! for all out knees.
360 Defense w/ Counter (Focus on Lower attacks)
Knife Defense v. Upward Stab
Knife Defense v. Upward Stab (Shank Defense)
*Attacker grabs shirt with opposite hand and stabs repeatedly. Defender defends stabs, performs elbow pull and moves to dead side.
FINAL DRILL:
Headgear and gloves on. Attacker attacks with shank attack. Defender can actually send counters to head before elbow grab.
NOTE1: Due to gloves, attacker will have to grab shoulder versus shirt.
NOTE2: Defender may not get as good a grip on elbow, but should still work.
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