BEGINNER CLASS (A3)

Elbows 1-3

Knees w/ Clinch

DRILL:

Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for Elbow 1-3, Striker sends appropriate elbow, orients, clinches and sends a Knee burst. Reset on Padholder’s cue.

Choke Rear

DRILL - FINAL:

Roaming attacker can cue for Elbow + Clinch/Knees or Choke Rear.

_____________

INTERMEDIATE CLASS (C3)

Hook Punch + Combos 1-4

Defense v. Low Round Kick (Shin Block)

DRILL:

Grps 2, Striker, Padholder. Padholder cues for Combo 1-4, Striker adds opposite side RHK depending on combo. Padholder blocks RHK before calling next combo.

Ground - Escape Guard (gouge and stack)

DRILL/FLOW - FINAL:

Grps 2. Padholder cues for Combo 1-4 to gloves, striker adds opposite side RHK. Partner step/catches RHK and sweeps. Partner enters guard and gouges/stacks to return to standing. Switch “Padholder” after every flow.

_____________

ADVANCED CLASS (C3)

Spinning Outside Slap Kick

COMBO:

Spinning Outside Slap Kick + Combo 1-4 (based on padholder’s command)

Hip Throw

DRILL:

Grps 2, Defender, Attacker. Attacker sends downward 360. Defender defends and applies Hip Throw.

Headlock Side (spinning inward)

DRILL - FINAL:

Roaming Attackers apply Headlock Side (spinning inward)

BEGINNER CLASS (A3)
Warmup Drill: Musical Pads
Each group of 2 should get a Tombstone and scatter them around mat. Students perform Shadowboxing around pads. On “GO!” students attempt to grab pad. If successful, they are holding for all out straight punches. If unsuccessful, they are striking.

Elbows 1-3

Drill: Cue & Do
Padholder cues striker for Elbows 1-3. On cue striker sends 2 elbows, turns and finishes with a burst of straight punches until padholder cues “RESET!”

Front Groin Kick

Drill: Kick Pyramid
Striker performs 2, 4, 6, 8, 10 Front Groin Kicks. After each level on one side, sprawl, switch stance and do same number on opposite side.

Front Choke (2-handed)

INTERMEDIATE CLASS (C3)
Hook Punches

Thai Pad Work:
1. Bas Combinations 1-4, punches only
2. Bas Combinations, adding opposite side Round House Kick.

Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)

Mini-Drill 1:
Groups of 2. Alternating Round House Kick and Defense.

Mini-Drill 2:
Same as #1 but add counter strikes after kick defense.

Hair Grab Front
Hair Grab Side
Hair Grab Behind

Final Drill:
Groups of 3: Focus Mitt Holder, Striker, Attacker. Striker works combinations to focus mitts. Pad holder can attack with round house kicks. Attacker can apply any hair grab.

ADVANCED CLASS (C3)
Warmup Drill: Ground & Pound Drag Race
Groups of 2, lying side by side at one end of gym, with a single Kickshield at other end. On “GO!” both must army crawl to the pad. The “winner” mounts the pad into all out strikes while the “loser” distracts.
NOTE: You may encourage the partners to lightly interrupt in-transit, just ensure it does not turn into a grappling match.

Side Fallbreaks (Review)
Forward Rolls (Review)
Hip Throw
Side Headlock (Review)
Side Headlock, Spinning Inward

Final Drill:
Roaming attacker applies Headlock, defense is based on momentum of attack. Additional roaming attacker can cue for any combative or self defense (based on defender’s experience) while the defender is finishing/getting up from defense.

BEGINNER CLASS (C3)
Elbows 1-3
Combo: L/R Straight + R Elbow 1
Knees w/ Clinch
Combo: L/R Straight + R Elbow + Clinch/Knees
Advanced: Gun from Behind (touching)

INTERMEDIATE CLASS (C3)
Hook Punch
Bas Combos 1-4
Defense vs. Round Kick Absorb & Shin Block

DRILL:
Groups of 2, A/B. Gloves on, used as focus mitts. A sends Bas 4 + RHK. B defends kick, then sends combo.

Bearhug Behind (Lifting)

ADVANCED CLASS (C3)
W/U DRILL: Advanced Shoulder Tag
Rnd 1: One for One 360 attack/defend only
Rnd 2: One for One 360 attack/defend + counter
Rnd 3: One for One 360 attack/defend + counter + finish
Hip Throw
Cavaliers 1-4
Knife Downward Stab
Hollywood Attack: Downward Stab + Defense + Hip Throw + Control/Takeaway

Final Drill:
Groups 3, padholder, defender, attacker w/ knife. All out strikes to pad. Attacker cues, defender faces, knife attack to takedown. Back on pad.

BEGINNER CLASS (A3)

Punches- Straight

Front Kick (Groin)

Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.

360

Choke from the Front (2-Handed)

Drill: eyes closed, choke, 360 or push with pad and react with straight punches

 

INTERMEDIATE CLASS (C3)

Hook Punch

Combination: Jab/Cross/Hook/ Low Round Kick

Spinning Heel Kick

Combination: Jab/Cross/Hook/Spinning Heel Kick

Defense v. Low Round Kick (Absorb)

Defense v. Low Round Kick (Shin Block)

Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.

Bearhug Front Arms Caught

 

ADVANCED CLASS  (C3)

Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.

Face to Face Throw

Headlock from the side (review)

Headlock from the side, Spinning Inward

Side Control- Elbow escape

Drill: Headlock, Spinning Inward, attacker tries to escape from sid

BEGINNER CLASS (A2)

Straight Punch

Drill: using left punch only, pad holder calls out 1, 2, or 3; striker makes that many punches

Drill: as above, using right punch

Straight Punch Low

Combo: Left/Low Right

Combo: Left/Low Left

Round Kick

Combo #1 with round kick

Combo #2 with round kick

Inside Defense

Inside Defense v. Straight Punch Low

Drill: defend high or low

INTERMEDIATE CLASS (C2)

Defensive Front Kick

Drill: groups of 3; defender strikes one target; when a second pad holder approaches from either side, deliver a Defensive Front Kick, then continue striking the original target

Bearhug from Behind, Arms Free

Bearhug from Behind, Arms Caught

Drill: as above, but use groups of 4; fourth person makes bearhug at any time

ADVANCED CLASS (C2)

Sweep with Heel Kick

Sweep with Forward Kick (use in Muay Thai Clinch)

Drill: all self defense, finish with sweep when possible

Long Gun Live and Dead Side

Long Gun Behind

Drill: all long gun

BEGINNER CLASS (A2)

Introducing Thai Pads

Punches- Left/Right Combination

Elbow #1

Round Kick

Round Kick- with a switch

Thai Pads: Left/Right/Right Elbow

Thai Pads: Left Punch/Right Round Kick

Thai Pads: Right Punch/Left Round Kick- with a switch

Thai Pads: Right Punch/Left Round Kick (with a switch)/Left Punch/Right Elbow

Choke from Front with a Push

 

INTERMEDIATE CLASS (C2)

Basic Combatives

Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person

Inside Defense v. Left/Right

Bearhug Behind Arms Caught

Bearhug Behind Arms Free

Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.

 

ADVANCED CLASS (C2)

Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest

Mouth of Hand

Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee

Gun from Behind Touching

Gun from the Side, Behind the Arm

BEGINNER CLASS (A2)

Front Kick

Round Kick

Combo: Left/Right Round/Right Knee

Combo: Left/Right/Left Round/Left Knee

Drill: Horse Shoe drill (non-stop kicking as the pad moves in a "horse shoe" shape)

Choke from Behind

 

INTERMEDIATE CLASS (C2)

Focus Mitts: Combo #4/step and pivot to the right/Right

Focus Mitts: Combo #3/step and pivot to the left/Right

Bearhug Front, Arms Free

Reverse Headlock

Drill: partner 1 makes Bearhug Front, Arms Free; partner 2 defends, then applies Reverse Headlock; partner 1 then makes Defense v. Reverse Headlock

 

ADVANCED CLASS (C2)

Sparring: 6 rounds (2 from opposite stance)

Handgun from Kneeling Position

Long Gun from kneeling position (treat like hand gun, getting up as soon as possible)

 

BEGINNER  CLASS (A2)

Straight Punch - Left/Right Combination

DRILL:

Grps 3, Padholder, Striker, Distracter. Striker sends all out punches while Distracter attempts to grab, pull, hold, etc.

Inside Defense

Headlock - Behind

DRILL - FINAL:

Grps 3, Defender, Attacker A, Attacker B. Attacker A sends Straight Punches for Defender for Inside Defense. Attacker B can attack ATTACKER A with Headlock Behind.

_____________

INTERMEDIATE CLASS (C2)

Defensive Front Kick

DRILL:

Grp 2, Padholder, Striker. Striker begins neutral, eyes closed. Padholder starts at various distances. On instructor’s “OPEN!” Striker must open and respond with appropriate strike based on distance to pad.

Ground - Kick off from the Guard

Ground - Arm Bar from Guard

Ground - Reversal.

DRILL - FINAL:

Grps 2, one on back, other in guard. Person in guard attempts to stay there. Person on back attempts to gain dominant position.

_____________

ADVANCED CLASS (C2)

2 Front Kicks with a Switch

2 Straight Knees with a Switch

Sweep with Heel Kick (Eventually add Sweep to 2 Knees above)

Gun Side of Head

FINAL - FINAL:

Defenders spread out, neutral, eyes closed. Grps of 2, Padholder and Attacker, roam room. Padholder cues for 2 Knee + Sweep. After Sweep, Attacker puts gun to head for defense.

BEGINNER CLASS (A2)

Shadow Boxing - work on combinations of punches, groin kicks, and knees

Combo: Left/Right/Front Kick/Knee combo

Choke from the Front with a Push - work both sides

 

INTERMEDIATE CLASS (C2)

Focus Mitts: Combos 1-4

Bearhug from Behind, Arms Free

Bearhug from Behind, Arms Caught

Drill: either bear hug

 

ADVANCED CLASS (C2)

Thai Pads: 2 rounds of 2 minutes

Light Sparring - 10 rounds of 1 minute, no rest, switch partners each round

Knife - Forward Slash

Knife - Back Slash

Drill: light sparring (open hand or MMA gloves); random attackers move around making knife attacks

BEGINNER CLASS (A2)
Warmup Drill: Strike Line
Padholders lined up shoulder to shoulder with each assigned a combative (straight punches, FGK, Elbow 1, etc). On instructor’s “GO!” all out strikes, on “SWITCH!” shuffle to next pad into all out strikes.

Knees with Clinch
Knees without Clinch

Drill:
Pad holder stands in front of striker in neutral stance. Striker uses Knee w/o Clinch to drive padholder across gym (use same knee). Once at end of gym, striker clinches and sends all out knees until instructor cues “Time!” Repeat with opposite knee until to original starting position.

Rear Headlock

Ground - Rear Headlock*
*This is an advanced technique that can be introduced. If students are too new, swap for Side Headlock and discuss as option if “stuck” during the Rear Headlock defense.

Final Drill: Roaming Attacker
Some defenders begin standing, some seated on the ground. Attackers apply appropriate Rear Headlock. After some time switch standing/seated.

INTERMEDIATE CLASS (C2)
Warmup Drill: Rear Elbow Review
Groups of 3. Striker begins all out strikes to pad. Second padholder cues for a rear elbow (3, 4, or 5) striker sends elbow and turns into all out strikes on new pad.

Knee without Clinch Review (Helps enforce hip drive for DFK)
Defensive Front Kick

Mini Drill:
Groups of 2, 2 Kickshields per group. 1 KS on ground beside striker, padholder in front of pad with other KS. Striker sends a Heel Stomp to pad on ground then DFK to padholder’s pad (Not simultaneous, the striker should reset before DFK). Continue alternating 2 strikes until instructor’s “GO!” cue. Striker sprawls, runs to opposite end of gym and back for all out combative (straights, FGK, RHK). On “Time!” switch to Stomp/DFK with opposite stance/leg.

Bearhug Behind Arms Caught
Bearhug Behind Arms Free

Final Drill:
Defender transitions between standing and kneeling/seated. Attacker can apply either Rear Bearhug at various points in transition.

ADVANCED CLASS (C2)
Warmup Drill: Shoulder Tap
Begin with shoulder, but add in knees...then stomach...then back. If there are enough people, assign students as roaming attackers to cue a shoulder tapper for a combative or apply an attack. After defending, the two swap roles, with the defender roaming to attack, and the attacker joining the new partner for taps.

360 w/ Counter (Review) - include burst, counter, wrap/control
Straight Punch Low/Defense (Review)

Knife - Straight Stab
Knife - Straight Stab, Off Angle (Live and Dead Side)

Final Drill:
Groups of 3. Padholder with focus mitts, cues striker for combinations. Attacker cues for knife attack at off angle as well as Upward/Downward Stabs, depending on level of student.

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