BEGINNER CLASS (A3)
Elbows 1-3
Knees w/ Clinch
DRILL:
Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for Elbow 1-3, Striker sends appropriate elbow, orients, clinches and sends a Knee burst. Reset on Padholder’s cue.
Choke Rear
DRILL - FINAL:
Roaming attacker can cue for Elbow + Clinch/Knees or Choke Rear.
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INTERMEDIATE CLASS (C3)
Hook Punch + Combos 1-4
Defense v. Low Round Kick (Shin Block)
DRILL:
Grps 2, Striker, Padholder. Padholder cues for Combo 1-4, Striker adds opposite side RHK depending on combo. Padholder blocks RHK before calling next combo.
Ground - Escape Guard (gouge and stack)
DRILL/FLOW - FINAL:
Grps 2. Padholder cues for Combo 1-4 to gloves, striker adds opposite side RHK. Partner step/catches RHK and sweeps. Partner enters guard and gouges/stacks to return to standing. Switch “Padholder” after every flow.
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ADVANCED CLASS (C3)
Spinning Outside Slap Kick
COMBO:
Spinning Outside Slap Kick + Combo 1-4 (based on padholder’s command)
Hip Throw
DRILL:
Grps 2, Defender, Attacker. Attacker sends downward 360. Defender defends and applies Hip Throw.
Headlock Side (spinning inward)
DRILL - FINAL:
Roaming Attackers apply Headlock Side (spinning inward)
BEGINNER CLASS (A3)
Warmup Drill: Musical Pads
Each group of 2 should get a Tombstone and scatter them around mat. Students perform Shadowboxing around pads. On “GO!” students attempt to grab pad. If successful, they are holding for all out straight punches. If unsuccessful, they are striking.
Elbows 1-3
Drill: Cue & Do
Padholder cues striker for Elbows 1-3. On cue striker sends 2 elbows, turns and finishes with a burst of straight punches until padholder cues “RESET!”
Front Groin Kick
Drill: Kick Pyramid
Striker performs 2, 4, 6, 8, 10 Front Groin Kicks. After each level on one side, sprawl, switch stance and do same number on opposite side.
Front Choke (2-handed)
INTERMEDIATE CLASS (C3)
Hook Punches
Thai Pad Work:
1. Bas Combinations 1-4, punches only
2. Bas Combinations, adding opposite side Round House Kick.
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
Mini-Drill 1:
Groups of 2. Alternating Round House Kick and Defense.
Mini-Drill 2:
Same as #1 but add counter strikes after kick defense.
Hair Grab Front
Hair Grab Side
Hair Grab Behind
Final Drill:
Groups of 3: Focus Mitt Holder, Striker, Attacker. Striker works combinations to focus mitts. Pad holder can attack with round house kicks. Attacker can apply any hair grab.
ADVANCED CLASS (C3)
Warmup Drill: Ground & Pound Drag Race
Groups of 2, lying side by side at one end of gym, with a single Kickshield at other end. On “GO!” both must army crawl to the pad. The “winner” mounts the pad into all out strikes while the “loser” distracts.
NOTE: You may encourage the partners to lightly interrupt in-transit, just ensure it does not turn into a grappling match.
Side Fallbreaks (Review)
Forward Rolls (Review)
Hip Throw
Side Headlock (Review)
Side Headlock, Spinning Inward
Final Drill:
Roaming attacker applies Headlock, defense is based on momentum of attack. Additional roaming attacker can cue for any combative or self defense (based on defender’s experience) while the defender is finishing/getting up from defense.
BEGINNER CLASS (C3)
Elbows 1-3
Combo: L/R Straight + R Elbow 1
Knees w/ Clinch
Combo: L/R Straight + R Elbow + Clinch/Knees
Advanced: Gun from Behind (touching)
INTERMEDIATE CLASS (C3)
Hook Punch
Bas Combos 1-4
Defense vs. Round Kick Absorb & Shin Block
DRILL:
Groups of 2, A/B. Gloves on, used as focus mitts. A sends Bas 4 + RHK. B defends kick, then sends combo.
Bearhug Behind (Lifting)
ADVANCED CLASS (C3)
W/U DRILL: Advanced Shoulder Tag
Rnd 1: One for One 360 attack/defend only
Rnd 2: One for One 360 attack/defend + counter
Rnd 3: One for One 360 attack/defend + counter + finish
Hip Throw
Cavaliers 1-4
Knife Downward Stab
Hollywood Attack: Downward Stab + Defense + Hip Throw + Control/Takeaway
Final Drill:
Groups 3, padholder, defender, attacker w/ knife. All out strikes to pad. Attacker cues, defender faces, knife attack to takedown. Back on pad.
BEGINNER CLASS (A3)
Punches- Straight
Front Kick (Groin)
Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.
360
Choke from the Front (2-Handed)
Drill: eyes closed, choke, 360 or push with pad and react with straight punches
INTERMEDIATE CLASS (C3)
Hook Punch
Combination: Jab/Cross/Hook/ Low Round Kick
Spinning Heel Kick
Combination: Jab/Cross/Hook/Spinning Heel Kick
Defense v. Low Round Kick (Absorb)
Defense v. Low Round Kick (Shin Block)
Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.
Bearhug Front Arms Caught
ADVANCED CLASS (C3)
Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.
Face to Face Throw
Headlock from the side (review)
Headlock from the side, Spinning Inward
Side Control- Elbow escape
Drill: Headlock, Spinning Inward, attacker tries to escape from sid
BEGINNER CLASS (A2)
Straight Punch
Drill: using left punch only, pad holder calls out 1, 2, or 3; striker makes that many punches
Drill: as above, using right punch
Straight Punch Low
Combo: Left/Low Right
Combo: Left/Low Left
Round Kick
Combo #1 with round kick
Combo #2 with round kick
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high or low
INTERMEDIATE CLASS (C2)
Defensive Front Kick
Drill: groups of 3; defender strikes one target; when a second pad holder approaches from either side, deliver a Defensive Front Kick, then continue striking the original target
Bearhug from Behind, Arms Free
Bearhug from Behind, Arms Caught
Drill: as above, but use groups of 4; fourth person makes bearhug at any time
ADVANCED CLASS (C2)
Sweep with Heel Kick
Sweep with Forward Kick (use in Muay Thai Clinch)
Drill: all self defense, finish with sweep when possible
Long Gun Live and Dead Side
Long Gun Behind
Drill: all long gun
BEGINNER CLASS (A2)
Introducing Thai Pads
Punches- Left/Right Combination
Elbow #1
Round Kick
Round Kick- with a switch
Thai Pads: Left/Right/Right Elbow
Thai Pads: Left Punch/Right Round Kick
Thai Pads: Right Punch/Left Round Kick- with a switch
Thai Pads: Right Punch/Left Round Kick (with a switch)/Left Punch/Right Elbow
Choke from Front with a Push
INTERMEDIATE CLASS (C2)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Inside Defense v. Left/Right
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.
ADVANCED CLASS (C2)
Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest
Mouth of Hand
Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee
Gun from Behind Touching
Gun from the Side, Behind the Arm
BEGINNER CLASS (A2)
Front Kick
Round Kick
Combo: Left/Right Round/Right Knee
Combo: Left/Right/Left Round/Left Knee
Drill: Horse Shoe drill (non-stop kicking as the pad moves in a "horse shoe" shape)
Choke from Behind
INTERMEDIATE CLASS (C2)
Focus Mitts: Combo #4/step and pivot to the right/Right
Focus Mitts: Combo #3/step and pivot to the left/Right
Bearhug Front, Arms Free
Reverse Headlock
Drill: partner 1 makes Bearhug Front, Arms Free; partner 2 defends, then applies Reverse Headlock; partner 1 then makes Defense v. Reverse Headlock
ADVANCED CLASS (C2)
Sparring: 6 rounds (2 from opposite stance)
Handgun from Kneeling Position
Long Gun from kneeling position (treat like hand gun, getting up as soon as possible)
BEGINNER CLASS (A2)
Straight Punch - Left/Right Combination
DRILL:
Grps 3, Padholder, Striker, Distracter. Striker sends all out punches while Distracter attempts to grab, pull, hold, etc.
Inside Defense
Headlock - Behind
DRILL - FINAL:
Grps 3, Defender, Attacker A, Attacker B. Attacker A sends Straight Punches for Defender for Inside Defense. Attacker B can attack ATTACKER A with Headlock Behind.
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INTERMEDIATE CLASS (C2)
Defensive Front Kick
DRILL:
Grp 2, Padholder, Striker. Striker begins neutral, eyes closed. Padholder starts at various distances. On instructor’s “OPEN!” Striker must open and respond with appropriate strike based on distance to pad.
Ground - Kick off from the Guard
Ground - Arm Bar from Guard
Ground - Reversal.
DRILL - FINAL:
Grps 2, one on back, other in guard. Person in guard attempts to stay there. Person on back attempts to gain dominant position.
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ADVANCED CLASS (C2)
2 Front Kicks with a Switch
2 Straight Knees with a Switch
Sweep with Heel Kick (Eventually add Sweep to 2 Knees above)
Gun Side of Head
FINAL - FINAL:
Defenders spread out, neutral, eyes closed. Grps of 2, Padholder and Attacker, roam room. Padholder cues for 2 Knee + Sweep. After Sweep, Attacker puts gun to head for defense.
BEGINNER CLASS (A2)
Shadow Boxing - work on combinations of punches, groin kicks, and knees
Combo: Left/Right/Front Kick/Knee combo
Choke from the Front with a Push - work both sides
INTERMEDIATE CLASS (C2)
Focus Mitts: Combos 1-4
Bearhug from Behind, Arms Free
Bearhug from Behind, Arms Caught
Drill: either bear hug
ADVANCED CLASS (C2)
Thai Pads: 2 rounds of 2 minutes
Light Sparring - 10 rounds of 1 minute, no rest, switch partners each round
Knife - Forward Slash
Knife - Back Slash
Drill: light sparring (open hand or MMA gloves); random attackers move around making knife attacks
BEGINNER CLASS (A2)
Warmup Drill: Strike Line
Padholders lined up shoulder to shoulder with each assigned a combative (straight punches, FGK, Elbow 1, etc). On instructor’s “GO!” all out strikes, on “SWITCH!” shuffle to next pad into all out strikes.
Knees with Clinch
Knees without Clinch
Drill:
Pad holder stands in front of striker in neutral stance. Striker uses Knee w/o Clinch to drive padholder across gym (use same knee). Once at end of gym, striker clinches and sends all out knees until instructor cues “Time!” Repeat with opposite knee until to original starting position.
Rear Headlock
Ground - Rear Headlock* *This is an advanced technique that can be introduced. If students are too new, swap for Side Headlock and discuss as option if “stuck” during the Rear Headlock defense.
Final Drill: Roaming Attacker
Some defenders begin standing, some seated on the ground. Attackers apply appropriate Rear Headlock. After some time switch standing/seated.
INTERMEDIATE CLASS (C2)
Warmup Drill: Rear Elbow Review
Groups of 3. Striker begins all out strikes to pad. Second padholder cues for a rear elbow (3, 4, or 5) striker sends elbow and turns into all out strikes on new pad.
Knee without Clinch Review (Helps enforce hip drive for DFK)
Defensive Front Kick
Mini Drill:
Groups of 2, 2 Kickshields per group. 1 KS on ground beside striker, padholder in front of pad with other KS. Striker sends a Heel Stomp to pad on ground then DFK to padholder’s pad (Not simultaneous, the striker should reset before DFK). Continue alternating 2 strikes until instructor’s “GO!” cue. Striker sprawls, runs to opposite end of gym and back for all out combative (straights, FGK, RHK). On “Time!” switch to Stomp/DFK with opposite stance/leg.
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Final Drill:
Defender transitions between standing and kneeling/seated. Attacker can apply either Rear Bearhug at various points in transition.
ADVANCED CLASS (C2)
Warmup Drill: Shoulder Tap
Begin with shoulder, but add in knees...then stomach...then back. If there are enough people, assign students as roaming attackers to cue a shoulder tapper for a combative or apply an attack. After defending, the two swap roles, with the defender roaming to attack, and the attacker joining the new partner for taps.
360 w/ Counter (Review) - include burst, counter, wrap/control
Straight Punch Low/Defense (Review)
Knife - Straight Stab
Knife - Straight Stab, Off Angle (Live and Dead Side)
Final Drill:
Groups of 3. Padholder with focus mitts, cues striker for combinations. Attacker cues for knife attack at off angle as well as Upward/Downward Stabs, depending on level of student.
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