BEGINNER CLASS (B1)
Palm Heel Strikes
DRILL: Palm & Switch
Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On “SWITCH” Striker takes pad and partner begins striking ASAP. Alternate for several rounds, switching partners occasionally.
Inside Defense
DRILL: Roaming Attacker
Defenders spread throughout room in fighting stance. Attackers find Defender and send an attack for Inside Defense.
Choke Front - 1 Hand Pluck
DRILL - FINAL: Roaming Attacker
Defenders spread throughout room in fighting stance. Attackers can send attack for Inside Defense or apply Choke.
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INTERMEDIATE CLASS (D1)
Headbutt Forward
Headbutt Backward
DRILL:
Grps 2, Striker, Padholder. Striker stands near wall, eyes closed, spinning slowly. Padholder cues with pad tap. Striker opens eyes, sends appropriate Headbutt, then orients to apply Clinch, turn Padholder toward wall and send several knees. Reset.
Choke Front Against Wall
Choke Rear Against Wall
DRILL - FINAL:
Same setup as above, but partner can either cue for Headbutt/Knee combo or apply either Choke w/ Push.
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ADVANCED CLASS (D1)
Review: Pluck/Row Defense vs. Front Kick
Pluck/Row Defense vs. Side Kick
DRILL:
Grps 2, Defender/Striker, Attacker/Padholder. Attacker cues and sends either Front or Side Kick while holding tombstone. Defend and send counter burst to pad.
Review: Gun Front
Advanced Gun - Kneeling
Advanced Gun - Ground, in Guard
DRILL - FINAL:
Grps 2, Attacker, Defender. Defender begins kneeling. As defense begins, Attacker can apply resistance, attempting, but not requiring, to push the Defender onto back/into guard. Regardless of how/where the fight goes, Defender should attempt to adapt staying off line of fire/maintaining control at minimum.
BEGINNER CLASS (B1)
Warmup Drill: Movement Maze
Set a course of cones throughout the room. Students stand facing forward at the "start" and must navigate from cone to cone while always facing forward. Course should be set so students must move forward, back, left, right in fighting stance.
Straight Punch w/ Retreat
Elbows 4-7
Headlock from Behind
*In addition to the regular partner practice, incorporate a portion allowing students to try to intercept the headlock before it gets locked in. Attacker should attempt to be sneaky. Start with the defender's eyes open. Add some with eyes closed.
Final Drill:
Defender sends retreating punches. Additional attacker can approach and cue for rear elbow (suggest 4 or 3) for safety, or can attack with Rear Headlock.
INTERMEDIATE CLASS (D1)
Advancing Front Groin Kick
Reflexive Defense vs. Front Kick
Outside Stabbing Defense vs. Front Kick
Drill: Reaction
Defender moves from kneeling to standing. Attacker can send Front kick at any point during the defender's movement requiring the appropriate, or adaptation, of the Front Kick Defenses.
Rear Choke w/ Pull
Final Drill:
Attacker applies Rear Choke w/ Pull. During defense, attacker can attempt to get out of defense and send Front Kick. Defender must defend the kick and reset.
ADVANCED CLASS (D1)
Warmup Drill: LIGHT Kicks
Padholder walks around striker cuing for various stomp kicks (front kick vertical target, side, back). Striker sends light/medium power kicks.
2 Jumping Front Kicks
One Arm Shoulder Throw
Headlock Behind, attacker jumping (throw)
Final Drill: groups of 3
Cue for 2 Jumping Front Kicks (as attacker is stunned by the ninja awesomeness) finish with One Arm Shoulder Throw. 3rd person can jump on back for Headlock from Behind (throw)
BEGINNER CLASS (B1)
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, on instructors signal- Jump Knee tuck, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.
INTERMEDIATE CLASS (D1)
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
360 with Counterattacks
Choke from Front Against wall
Drill: Groups of 3; Dim the lights, blast the music (the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR defend 360, finds the pad holder and makes non-stop strikes until pad holders calls time. Reset!
ADVANCED CLASS (D1)
Thai Pads 2-5 Minute Rounds- Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad
2 Back Kicks with a Switch
Gun- from Behind
Advanced Gun – from behind, attacker close (hugging defense)
Drill: Eyes closed; defend Gun from Behind - basic defense OR Hugging defense OR pad holder/attacker comes up from behind, gives a verbal signal, then make a 2 Back kicks with a switch.
BEGINNER CLASS (A3)
Straight Punches
Elbows 1-3
Combo: Left/Right/Left Elbow – burst forward on elbow, and treat it a little like a left hook
Front Kick
Choke Front (2 hands) – for counterattacks, after the front kick make Left/Right/Left Elbow
INTERMEDIATE CLASS (C3)
Uppercut
Combo: right uppercut/left hook
Combo: left uppercut/right hook
Bearhug from Behind (arms free)
Bearhug from Behind (arms caught)
Bearhug from Behind (lifting)
ADVANCED CLASS (C3)
Thai Pads: Combos 1-4 – 3 rounds. After the first round, include sprawl/right cross with every combination
Double Leg Takedown – emphasize shooting to the lead leg to avoid a strong knee from the opponent’s rear leg
Side Control
Arm Lock from Side Control
BEGINNER CLASS (A3)
Front Kick Vertical Target
Knees
Left/Right Combo
Drill: Pad holder moves around with pad, then gives signal to strike; defender makes Front Kick Vertical Target/Left/Right/Right knee
Ground - Back Position and Movement
Ground - Front Kick
Ground - Get Up
Drill: start on ground, kick and get up, then make the combination
INTERMEDIATE CLASS (C3)
Hooks
Pre-emptive Strike: right hook from modified fighting (deescalation) stance
Bearhug Front, Arms Caught
Bearhug Behind, Arms Caught
Bearhug Behind, Lifting
Bearhug Front, Lifting (arms free and arms caught)
Drill: eyes closed, any of these bear hugs
ADVANCED CLASS (C3)
Focus Mitts: Combos 1-4
Simple Takedown
Focus Mitts: Combos 1-4, include takedown
Gun From Behind, Touching
BEGINNER CLASS (A3)
Knees w/o Clinch
Front Kick Vertical Target
Wrist Releases*
*Start with regular defenses, add in FKVT to assist with front/side wrist grabs
DRILL:
Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can Grab single wrist from front, side or rear. Defender should perform release with FKVT assist (will need to orient toward Attacker if attacked from the rear.)
Choke Rear
DRILL - FINAL:
Roaming Attackers can apply Choke Rear or Wrist Grab. Attackers can also apply Choke Rear while Defender is finishing Wrist Grab defense.
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INTERMEDIATE CLASS (C3)
Knee w/ Clinch Review
Knee Counter (similar to Hair Pull Defense, forearm block, groin strike)
DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees, Defender counters.
Hair Pull Defenses (Front, Side, Rear)
DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees or Hair Pull
Headlock Front (Guillotine)
DRILL - FINAL:
Roaming Attackers. Attacker applies Clinch + Knees, Hair Pull, Guillotine, OR Hair Pull into Guillotine. Defend appropriately.
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ADVANCED CLASS (C3)
DRILL - Warmup: Cue & Do
Grps 2, Striker, Padholder. Padholder cues for FGK, FKVT, RHK. Striker sends appropriate kick. Perform 3, switching Striker/Padholder each round. Number of kicks per cue also increases per round, 1, 2, then 3.
Axe Kick
Sliding Defense vs. High/Medium Kicks
DRILL-ish:
Grps 2. Alternating Attacker/Defender. Attacker sends High Kick for Sliding Defense. Defender then using defense to take Attacker to the ground. Defender applies any Ground attack (mount, guard, side). Partner should use as review/experiment to figure out appropriate defense.
TRIGGER SPARRING:
Grps 2. Determine A, B. Free sparring until instructor cues A or B. The letter called sends a High Kick for Sliding Defense/Takedown then Ground sparring begins until dominant position is gained. Reset. Repeat for multiple rounds.
BEGINNER CLASS (A3)
Palm Heel Strikes
Elbow #1
Combo: Left/Right/Right Elbow #1
Combo: Left/Right/Left Elbow #1
Ground - Back Position and Movement
Ground - Front Kick
Ground - Get Up
Drill: non-stop Palm Heel Strikes and Elbows; when pad holder says "down!" the defender must sit down (FALL BREAK is OK if your students know it), then move and kick from ground until pad holder says "Up!" and defender must Get Up and continue striking; do 3 rounds alternating.
INTERMEDIATE CLASS (C3)
Focus Mitts: Combo 7
Headlock from the Side
Ground - discuss using guard to hold opponent down ("break posture") so he can't punch you. Standard position should be left arm wrapped over attacker's right arm, right arm wrapped around attacker's neck to hold him down. This also sets up "scissor sweep"
Ground - Guard Escape: when in someone's guard, work to escape the hold and posture up using bites, gouges, etc. Once postured up, punch groin and slide back, standing up
Drill: Partner A attacks with Headlock from the Side; Partner B defends; Partner A goes to ground and pulls guard; Partner B postures up and escapes using groin strikes; switch roles
ADVANCED CLASS (C3)
Hip Throw
Takedown: Double Leg Takedown (emphasize that lifting the attacker off his feet is good, but if you can just trip him, it's enough)
Ground - Side Control
Ground - Hip Escape from Side Control
Drill: in clinch, Partner A is either aggressively pushing forward or standing more upright; Partner B makes Hip Throw or Double Leg Takedown as appropriate and gets Side Control; Partner A escapes Side Control; switch roles
BEGINNER CLASS (A3)
W/U DRILL: Cue & Do
Grps 2, striker, padholder. Padholder cues by holding pad for any L1 combative. Striker identifies/sends ONE hard strike based on cue, then sends a burst of straight punches until padholder cues to REST!
360 Defense
Front Choke 2-Hand Pluck
Front Choke w/ Push
FINAL DRILL:
Grps 2, defender, attacker. Defenders neutral, eyes closed. Attacker cues to OPEN! attacking with 360, or applies either choke.
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INTERMEDIATE CLASS (C3)
W/U DRILL: Cue & Do
Grps 2, striker, padholder. Padholder cues by holding pad for any combative. Striker identifies/sends ONE hard strike based on cue, then sends a burst of straight punches until padholder cues to REST!
Outside Defense 1-5
Hair Grab - Front
Hair Grab - Side, impending knee
Hair Grab Behind
FINAL DRILL:
Grps 3, striker/defender, padholder, attacker.
Round 1:
Padholder cues striker to send a single forward combative (punch, FGK, elbow 1, etc.). Attacker can apply hair grab from any angle. After defense, striker returns to pad. Each person gets a round.
Round 2:
Same as above, but striker can attempt to intercept hair grabs from front, side if possible.
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ADVANCED CLASS (C3)
Takedown Defense Review (Simple and Spinning)
Simple Takedown
DRILL: Alternating Takedown
Grps 2. Decide between 2 who is attacking/defending first. Both face each other, circling. Attacker attempts takedown, defender attempts to defend. Switch roles after each attempt. Loser of each round must do exercise penalty.
Knife Defense vs. Downward Stab
Ground - Knife Defense Mounted
FINAL DRILL:
Grps 2. Defender, attacker, knife in waistband. Defender neutral, eyes closed. Attacker applies simple takedown and climbs into mount. Attacker can sends attacks with hands or knife. Defender must respond according to attack and gain dominance. Repeat for time.
BEGINNER CLASS (A3)
Straight Punches
Drill: 4 punches going forward
Drill: 4 punches going backward
Basic Takedown Defense
Drill: attacker holds hands up like focus mitts; defender makes 4 punches going forward (light punches); attacker then tries to grab, and the defender makes Basic Takedown Defense
Drill: as above, but with 4 punches going backward. NOTE! for both drills, the defender should make ONLY 4 punches for safety reasons
Choke from Behind
Drill: groups of 3; pad holder calls out 4 punches going forward or backward; defender punches as appropriate; third person makes Choke from Behind at any time
INTERMEDIATE CLASS (A3)
Back Kick
Defensive Back Kick with a Spin
Inside Defense (review)
Outside Defenses 1-5
Drill: eyes closed; verbal signal, straight punch comes from various angles; defend and counter
Defense v. Front Kick to Groin (redirecting)
Sparring 2 v. 1: slow fighting 1 v. 1; at any time, the second attacker steps forward with a straight punch; the defender must use an Outside Defense, then continue fighting the new attacker; the original attacker now waits.
ADVANCED CLASS (C3)
Light Sparring
Body conditioning: exchange punches with partner, 4-5 body shots each
Gun from Behind
Knife Downward Stab — practice also reacting to angles from behind; to simplify the drill, have the defender look only over his left shoulder
Drill: gun or knife from behind
BEGINNER CLASS (A3)
Straight Punches
Drill: Left Punch 20 times, Right Punch 20 times x 2
Elbows 1-3
Combo: Left Punch/Right Elbow
Choke From Behind
INTERMEDIATE CLASS (A3)
Focus Mitts – Combos 1-4; at the end of each combo, the pad holder steps forward, defender must side step and pivot
Ground – guard work- practice controlling attacker with closed guard
Ground – Arm Bar From Guard – include kicking and getting up
ADVANCED CLASS (C3)
Axe Kick
Combo: Left/Right/Axe Kick
Knife Upward Stab
Knife Upward Stab v. Left Handed Attacker
Drill: defender stands with eyes closed; attacker gives verbal signal and attacks with right or left handed upward stab.
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