BEGINNER CLASS
Straight Punches
Drill: Belt Drill
Advancing Straight Punch
Drill: Advancing straight punch on pad from one end of the mat to the other. Pad holder and Striker do two burpees and then sprint back to starting point and switch roles until Instructor calls time.
Advanced Technique: Gun from the Front

INTERMEDIATE CLASS
Defensive Front Kick
Hook Punch
Drill: practice hook punch at various ranges from very close to full extension
Combo #7: Left Hook/Right Cross/Left Hook
Bearhug Front Arms Free, Neck Leverage
Drill: eyes closed; attacker may hold for Defensive Front Kick OR Hook Punch OR make an attack with Bearhug From the Front Arms Free

ADVANCED CLASS
Focus Mitts: Opposite stance — Right/Left/move out/burst in with Right/Left Again
Knife Downward Stab – emphasis on disarms
Knife Upward Stab – emphasis on disarms
Drill: two attackers; first attacker uses knife; defender makes the defense and attempts to disarm and use the knife to defend himself against the second attacker, who also has a knife.

BEGINNER CLASS
Movement- Shadow Boxing w/o Punches or Kicks
Punches- Left/Right combination
Combination- Left/Right/Right Elbow Strike
Drill: Light striking on the pad with straight punches; on the pad holder’s command (“Go”) burst in with Left/Right/Right Elbow 3x aggressively, then move back out and continue with light strikes.
360 Defense
Choke from the Front (2-handed)
Drill: Start with packages in hand and eyes closed, attacker either makes a choke from front or gives a verbal signal and makes 360.

INTERMEDIATE CLASS
Hook Punch
Focus Mitt Drill: Mitt holder throws looping hook with either left or right. Striker bobs & weaves, then throws combo 6 or  7 to counter.
Defense vs. Low Round Kick (adsorbing & shin block)
Sparring Drill: 1-for-1 partners take turns either throwing a hook or a low round kick. Defender either bobs & weaves or uses a kick defense. In either case, defender should counter with either combo 6 or 7.
Bearhug from Behind Arms Caught

ADVANCED CLASS
Thai Pads: Combos 8 & 9 with knees, 2 rounds of 2 minutes
One Arm Shoulder Throw
Drill: Clinch work to One Arm Shoulder Throw
Stick v. Left Handed Attacker

Beginner 
Fighting stance
Movement - fighting stance moving forward, left, right, back
Partner A/B drill - one leader, one follower. Leader steps forward, back, left, or right; and the follower must keep within punching range. Instructor calls switch
Punches - left/right combination
Front kick (groin)
Partner A/B drill with tombstone - add punches, kicks, and sprawl
360 Defense
Partner A/B drill, add roving attacker(s). Same as above, but roving attackers will attack with multiple 360 attacks to any striker in the room. After the defense, that striker becomes a new roving attacker.

Intermediate
Warm up - touching shoulders/knees. Clinch fighting/pummeling.
Bearhug - front, arms caught
Bearhug - front, arms free (with space and without space)
Drill - partner pairs, 1 tombstone per pair; with roving attackers. Defender stands with eyes closed while pad holder stages in a random location around the room. Roving attacker may attack anyone with eyes closed using a front bear hug (heavy resistance. After defender breaks free they find their pad holder and strike until pad holder calls "time." The pad holder then becomes a new roving attacker and the defender becomes the pad holder for the person that just attacked them.

Advanced 
Warm up - crawls, falls, and rolls.
Review 360s - add in knives, grappling, and multiple attackers
One arm shoulder throw
Machine gun takedown
Drill - use an obstacle course if possible, including low light, blind corners, and/or multiple rooms. Defender must clear obstacle course with multiple attackers. If the attack is a wide right overhand punch or stab, counter with shoulder throw. Counter gun threats with machine gun takedown. Make sure to have plenty of room for falls.

BEGINNER CLASS

Conditioning!

Movement- Fighting Stance Moving Forward, Left, Right, Back

Palm Heel Strikes

Front Kick Groin

A/B Drill

L/R Combination

Knees

Tabatta Strikes- 20 seconds work/10 seconds rest- 4 Rounds

Choke from behind

Drill: groups of 4-5; defender is in the middle, make the appropriate strike when bummed by the or defend Choke from Behind

 

INTERMEDIATE CLASS

Belt Drill

Hook Punch

Uppercut Punch

Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)

Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick

Defense v. Low Round Kick (absorbing)

Drill: Light Sparring-2 rounds of 90 seconds- include low round kicks

Hair Grab Behind

Bearhug from Behind

Drill: Groups of 3; Light Sparring (open hands), one defender, one attacker and one sparring opponent; At any point during the sparring match the attacker attacks with a Bearhug form behind OR Hair Grab from behind. Defender makes the appropriate defense and continues to spar.

 

ADVANCED CLASS

Warm up with light Sparing: 2 rounds of 2 minutes, Open hand, Shin Guards on

Sparring: Gear on; 2 rounds of 90 seconds

Stress Sparring Drill: 1 round-3 min; Groups of 3, one large shield, 2 sparring opponents and one pad holder; Fighter-A; non stop strikes on pad, on instructors signal “FIGHT!” , Fighter-B advances towards Fighter A and they start to spar; on instructors signal “BACK!” Fighter A-gets back on working the pad with non-stop

strikes- repeat!

Stick- Dead Side

Stick- Left handed attacker

BEGINNER CLASS

Palm Heel Strike

Front Kick to Groin

Knees

Partners; Curved Kick Shield

Round 1: Target recognition for 2 Palm Heel Strikes or 1 Front Kick Groin

Round 2: Pad holder can call “TAKEDOWN” at any time. Striker makes Basic Takedown Defense, knee,  and spins on centerline for one more knee

Drill: Multiple Attacker Stack. Groups of 3. 2 pad holders. Defender tries to stack attackers.

Basic Ground Position

Front Kick from the Ground

Round Kick from the Ground

Drill: Multiple Attacker Stack + Ground. Attackers can call “DOWN!”. Defender gets in Basic Ground Position, attacks closest target, grabs leg of defender to side to get up.

 

INTERMEDIATE CLASS

Thai Pads and Shin Guards

Drill: Combinations 1-4 with a kick. Pad holder can throw the low round kick to striker. Striker defends using the shin block.

Drill: Same as previous drill, but after performing shin block, striker touches defending leg down and then launches that same leg to return with a body level round kick to the Thai pads.

Drill: Puke round! 30 seconds power punches Left/Right combination. 30 seconds 2 round kicks right, 2 round kicks left. 30 seconds speed punches.

Bearhug from the Front, Arms Free

Bearhug from the Front, Lifting

Drill: Circle of Death. Break class into small groups of 3 or 4. 1 defender, everyone else is an attacker. Defender stands in neutral with eyes closed. Attackers can apply Bearhug from the Front, Arms Free OR Bearhug from the Front, Lifting OR any Level 1 self defense technique.

 

ADVANCED CLASS

Focus mitts; 4 minute rounds

Round 1: Free work on the focus mitts adding Spinning Outside Slap Kick to any combination ending in hook punch (combinations 3, 7, or 9). Show students how to use the hook to cover/distract from initial step across centerline that sets up spin.

Round 2: Focus mitts in opposite stance. Spinning Outside Slap Kick from opposite stance only required for black belts and black belt candidates.

Double Leg Takedown

Hip Throw

Drill: A/B Drill. A’s can attack B’s with any Level 1-3 self defense technique. B’s finish with the initial set up for a Hip Throw when possible/appropriate.

BEGINNER CLASS
Front Kick Vertical Target
Knees
Combo: Left/Right/pad holder backs up slightly/Front Kick Vertical Target/Knee
Choke From Behind (include combo whenever possible)

INTERMEDIATE CLASS
Focus Mitts: Combinations 6 and 8 (focus on right lead)
Hair Grab from the Front
Bearhug from Behind, Leverage on Finger
Drill: eyes closed, either attack

ADVANCED CLASS
Thai Pads – 2 rounds of 2 minutes
Sparring – hands only
Gun from the Front
Machine Gun Takedown

BEGINNER CLASS

Punches- L/R Combination

Left/Right/Right Elbow to Pad

Drill: light striking on the pad with straight punches; on the pad holder’s command (“go!”) burst in with Left/Right/Right Elbow aggressively, then move back out and continue with light strikes.

Choke from Front

Drill: eyes closed, either defend Choke from the Front or hit with pad and make Left/Right/Right Elbow combination

 

INTERMEDIATE CLASS

Focus Mitt Combination: Right Uppercut/Left Hook

Focus Mitt Combination: Right Uppercut/Left Hook/Right Cross

Focus Mitt Combination: Right Uppercut/left Hook/Right Cross/Side Step to Left/Right Cross

Bearhug from the Front – Arms Free (space and base)

Bearhug from the Front – Neck Leverage

Drill: eyes closed; partner either pushes, defender opens eyes and makes punch combination OR partner attacks with Bearhug and defender must defend appropriately.

 

ADVANCED CLASS

Thai Pads – basic combinations

Drill: groups of 3, two with thai pads; striker must make combinations while moving to keep second pad holder “lined up” so the striker deals with only one at a time; now and then, the second pad holder jumps in and becomes the first pad holder; BLACK BELTS do this from an opposite fighting stance.

Stick- Overhead defense

Drill: Defender starts on their knees, attacker gives a verbal signal and makes an Overhead Stick attack, defender must get to his/her feet as quickly as possible and make an aggressive defense

Beginner 
Movement-Fighting stance (forward, left, right, and back)
Straight punch w/ advance & retreat
Inside defenses
Drill: Group of 3 with 1 tombstone pad. Pad holder moves 1 step in fighting stance in any direction & calls a straight punch combo. Striker moves back into range and delivers combo. When 3rd person randomly yells "Threat!" pad holder backs away, & striker turns to face 3rd person. 3rd person throws an advancing straight punch at striker which should be defended w/ an inside defense. After defending, striker & pad holder resume movement & combos

Intermediate 
Review round kicks
Defense vs. high round kicks (reflexive, 2 points of contact, 3 points of contact, & covering)
Bearhug behind arms free
Drill: defender starts with eyes closed, attacker bearhugs defender from behind (arms free). Defender goes through defense & disengages after combatives. Attacker throws 1 high round kick immediately after being disengaged for defender to defend. Then reset.

Advanced 
Scissor Front Kick
Scissor Round Kick
Knife- defense vs. backslash
Drill: Attacker "hides" knife in their waist band. Attacker holds kick shield for either scissor front or scissor round kick. After defender delivers kick, attacker staggers back, drops pad and draws knife to attack with a backslash. After defender completes defense, reset.

Beginner 
Straight punches (high and low)
Rearward elbows (3, 4, and 5)
Drill: padholder calls out a number 1-5 corresponding to the number of straight punches (high and low) that the striker must execute in any combination they like. At random intervals, another pad holder will bump from behind with a tombstone, and after striking with a rearward elbow they return to striking the 1st pad.
Headlock from behind

Intermediate
Inside and outside slap kicks
Line drills (drive padholder back in straight line): 1 - R inside slap kick to tombstone, step L straight knee; return with retreating Jab/cross 2- R power cross, step left round kick; return with cross/hook combo
Reverse headlock standing
Drill: defender starts with eyes closed, 1st attacker either bumps with kick shield and holds for strikes or attacks with reverse standing headlock. After either "GO" command from padholder or successful defense, the defender runs to find 2nd attacker in the room, where they deliver strikes to a kick shield until "TIME" is called

Advanced 
Review advancing straight punches
Advanced fun (from front, assailant using off hand)
Drill: while defender strikes tombstone pad, attacker comes up and attacks with gun in left or right hand and a focus mitt in another. Defender redirects correctly, punches the mitt, disarms the gun, and returns to the tombstone. Repeat drill again but using additional "attackers" disturbing defender with focus mitts or kick shields.

BEGINNER CLASS

Left/Right combo

Round Kick

Knee

Drill 1: Left/Right combo/Right Knee or Left/Right combo/Left Knee

Drill 2: Left/Right combo/Right round kick or Left/Right combo/Left round kick (depending on hold)

Drill 3: Left/Right combo/Right Round Kick/Right Knee or Left/Right combo/Left round kick/Left knee (depending on hold)

Headlock from Behind

Drill: Groups of 3; 1 pad holder; 1 Striker/Defender; 1 Attacker. Pad holder is holding for Drill 3 from earlier in class. Attacker can apply Headlock from Behind at any time. Defender makes defense and immediately returns back to pad.

 

INTERMEDIATE CLASS

Thai Pads

Round 1: 1K-4K or 1Knee-4Knee, on pad holder's call

Round 2: Add an opposite hand straight punch to calls with a kick (i.e. 1K=Jab/Right Kick/Jab, 2K=Jab/Cross/Left Kick/Cross) and an opposite elbow to calls with a knee (i.e. 1Knee=Jab/Right knee/Left elbow, 2Knee=Jab/Cross/Left knee/Right elbow). Emphasize returning back to a good stance after lower body combatives and being prepared to follow up with additional combatives from a balanced position.

Round 3: Puke round! 30 seconds Left/Right power punches, 30 seconds 2 round kicks right and 2 round kicks left, 30 seconds clinch knees, 30 seconds 2 punches and push up, 30 seconds speed punches.

Inside defense v. Left/Right combo

Inside defense v. Left/Right,= (lean back and trap)

Defense v. High Round Kick (2 and 3 points)

Drill: 3 for 3, defend against the Left/Right combo or High Round Kick

 

ADVANCED CLASS

Scissor Front Kick

2 Jumping Front Kicks

Jumping Round Kick

Drill: Fancy kick puke round! 30 seconds left/right power punches, 30 seconds 2 round kicks right and 2 round kicks left, 30 seconds Scissor Front Kick, 30 seconds 2 Jumping Front Kicks, 30 seconds Jumping Round Kick, 30 seconds speed punches.

Plucking/Rowing Defense v. Side Kick

Sparring drills:

Round 1: 3 step sparring, hands only (A will throw 3 punches while B actively defends. Partners constantly switch roles back and forth until Instructor calls time.)

Round 2: 3 step sparring, boxing and low round kick

Round 3: 3 step sparring, boxing, low round kick, and side kick

Remainder of class is free sparring rounds

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