BEGINNER (A1)

Palm Heel

Hammerfist Side

Elbow #3

DRILL:
Grps 3, Striker, 2 Padholders. Striker begins sending Palm Heels to Pad1. Pad2 cues from behind with pad tap. Striker transitions to Pad2 by sending Elbow 3 + Hammerfist Side + Palm Heels. Repeat cue/turn for time.

Basic Takedown Defense

DRILL:

Grps 3, Striker, Padholder, Attacker. Striker sends Palm Heels to Pad. Attacker gives verbal cue. Striker stops striking, orients toward Attacker. Attacker attempts takedown, Striker stops takedown and resumes striking.

Wrist Releases

DRILL - FINAL:

Grps 3, Striker, Padholder, Attacker. Same as above, but Attacker can attempt to capture Strikers arm and grab wrist. Striker should continue striking with free hand while using wrist release. Attacker can also give verbal cue for takedown attempt.

___________

INTERMEDIATE (C1)

Forward Roll

Backward Roll

Trap, Buck & Roll

DRILL:

Roaming Attackers. Defenders begin at one end of gym and perform Forward or Backward Roll across mat. Attackers mount Defenders as they land.

Forward Roll, Back Fall Break

DRILL:

Same as above, but Attackers mount holding a pad across chest. Defender begins sending all out strikes to pad. Padholder cues “SWITCH!” passing the pad to the Defender. Defender bucks to begin Trap, Buck & Roll.

Ground - Kick Off from Guard

DRILL - FINAL:

Same as above, but Attacker can mount or dive into guard, attempting to mount. Defend accordingly.

___________

ADVANCED (C1)

KNIFESTRAVAGANZA!!!!!

Knife - Downward Stab

Knife - Upward Stab

Knife - Forward Slash

Knife - Straight Stab

Knife - Reverse Slash

DRILL1:

Grps 2, Defender, Attacker w/ knife. Attacker can choose any knife attack above. Defender must choose ONE hand that can be used per defense. Defender must attempt to defend/wrap/control with one arm. If arm gets loose, another attack can be sent.

Note: Yes, it will be hard. If defender fails to capture arm after several attacks, pair should reset.

DRILL2:

Same as above, but Defender can wrap arm or defend and make distance, depending on opportunity.

DRILL3:

Same as above, but Defender can use both hands.

DRILL - FINAL: Musical Knives

Grps 2, one knife. Knives thrown randomly on floor. All walk randomly. On instructor’s “GO!” find a knife and attack ANYONE!

BEGINNER (A1)

Ground - Back Position/Movement

Ground - Getup

Ground - Front Kick

DRILL:

Groups of 2, Striker, Padholder. Striker in back position. Padholder moves around, Striker follows accordingly. When Padholder approaches, Striker sends 1-2 Front Kicks and gets to feet, running to new spot and going to back. Padholder chases and resumes circling in new position.

Ground - Round Kick

DRILL:

Groups of 2, Striker, Padholder. Strikers begin in back position, eyes closed. Padholders roam, setting up for either side Round Kick then giving verbal cue. Striker opens eyes, sends appropriate Round Kick, gets to feet, runs to new spot and resets on back, eyes closed.

DRILL - FINAL: Bull in Ring

Groups of 4-5, Striker, Pad1, Pad2, Pad3, Focus Mitts Holder (optional). Striker in back position. Pad 1 in front, Pad2 and Pad3 on sides, Focus Mitts behind. Pads give verbal cue, Striker sends appropriate kick. Focus Mitts swat at Striker’s head, if included. Continue for time. On instructor’s “UP!” cue, Striker gets to feet appropriately.

___________

INTERMEDIATE (C1)

Uppercut Punch

Uppercut Punch Defense

DRILL:

Groups of 2. Alternate between Attacker/Defender, sending Uppercut and defending.

Defense v. High Front Kick (redirecting)

DRILL:

Same as above, but Attacker can send Uppercut or High Front Kick for defense.

Knife - Straight Stab

DRILL - FINAL:
Same as above, but replace Uppercut attack with Straight Stab (both begin with knife in hand). On cue, find new partner.

___________

ADVANCED (C1)

Gun Front 2 Handed Technique

DRILL:

Groups of 3, Defender, Padholder, Attacker. Defender sends all out strikes to Pad. Attacker approaches from either side of Pad and points gun. Defend and return to striking.

Advanced Gun Front - Kneeling Position

DRILL:

Defenders neutral/eyes closed. Attackers give verbal cue. If close enough, Defender should use 2 Hand defense. If too far away, Attacker will order to knees and approach. Once close enough, defend using Kneeling defense.

Advanced Gun Front - Mounted

DRILL - FINAL:

Defenders eyes closed, transition between standing, kneeling and laying on back. Attackers roam giving verbal/tactile cue. Defend from position appropriately and return to transitioning eyes closed.

Beginner (A1)
Elbows 1-3
Hammerfist to the side
Choke from the side
Drill: A/B drill. Group A attacks, group B defends. Defenders start in passive stance with eyes closed. Attacks roam around and choke random defenders from the side. Defender performs skill & resets after finishing the fight.

Intermediate (C1)
Headbutts (forward, side, up, & backward)
Bearhug Front Arms Caught
Bearhug Front Arms Free
Drill: Group of 3 or more. 1 tombstone pad holder, 1 striker, 1 or more attackers. Striker throws broken flurries at pad (mixing in elbows & headbutts). Attackers randomly bearhug striker. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.

Advanced (C1)
Review fall breaks
Full Nelson Throw
Full Nelson Sweep
Full Nelson Finger strip
Drill: Group of 3 or more. 1 kick shield holder, 1 striker, 1 or more attackers. Striker free works aggressive strikes on the pad. Attackers randomly attack striker with Full Nelson or any Level 1 stationary attack. Striker defends, finishes the fight and returns to striking. Safety Note: Attacks should use a verbal cue immediately before the attack so that the striker can stop punching and the attackers do not inadvertently get hit.

Beginner (A1)
Basic movement - fighting stance forward, left, right, and back
Knees (regular and round)
Movement drill - striker starts in neutral position, while a pad holder moves to their front, side, or rear. On the padholder's "go" the striker moves directly to the padholder and throws 3 knees.
360 defense
Choke from behind
Drill - defender begins in neutral stance while an attacker can attack with choke from behind. Roving attackers can attack with 360s either before or after the choke has begun.

Intermediate (C1)
Review low front and round kicks
Defense v. low round kick (absorb and shin block)
Defense v. front kick (redirect and stop)
Thai pad drills (both partners with shin pads) - pad holder calls combos and throws hooks to head and body. When the pad holder throws a kick, the striker defends and throws two straight punches.
Knife - straight stab

Advanced (C1)
Review 360 with counter
Review spin on center line
Knife - defense v. upward, downward, and straight stab
Drill - defender starts in a corner of the room with back to the wall (padded wall, if possible). One attacker stabs to the torso repeatedly from different angles while the defender tries to get out of the corner. The knife attacker and possibly one or two more attackers with kick shields tries to keep the defender in the corner.

BEGINNER CLASS

Front kick vert target

Groin kick

Drill: partner moves around with large pad, holds for front kick vertical target or groin kick

Ground position (back) and movement

Ground: getting up

Ground : front kick

Ground: round kick

Drill: movement, kick, get up, give front kick vert target

 

INTERMEDIATE CLASS (C1)

Focus Mitts: Opposite Stance- Hooks and uppercuts

Drill: groups of 3; make the appropriate hook or uppercut while third person holds up a hand; striker must call out the hand motion.

Ground- Headlock from side Forward

Ground- Headlock from side Backward

Drill: defend either headlock from ground, get up and attack the pad with non-stop strikes until pad holder calls time. Reset!

 

ADVANCED CLASS (C1)

Focus Mitts-Opposite Stance- 3 Rounds of 2 minutes- non-stop combinations (Zero Down Time bet. Combos), 30 seconds rest bet. Rounds.

Knife on the Ground – full mount, downward stab

Gun on the Ground – full mount, trap and roll

Drill: eyes closed, open on command, react to gun or knife

BEGINNER (A1)

Punches (Left/Right Combination)

DRILL: 3 Position Punches

Groups of 2, Striker, Padholder. Striker sends all out Straight Punches, transitioning to either standing, kneeling, or mounted on Padholder, based on instructor’s cue.

Front Kick Groin

DRILL:

Groups of 2, A/B. Both begin at one end of gym, one striking, one pad holding. Striker sends Front Groin Kick + Straight Punch Burst. On instructor’s “GO!” Striker runs to opposite end of the gym and back taking the pad. New Striker sends FGK + St Punch burst until next “GO!” cue.

Choke Front 2-Hand Pluck

Groups of 4, Striker, Padholder, Attacker, Defender. Striker, Padholder and Attacker begin at one end of gym, Defender neutral/eyes closed at opposite end. Striker begins sending either all out Straight Punches or Front Groin Kicks depending on Padholder’s cue. Attacker runs down to attack Defender with Front Choke. After defense, all roles switch. Attacker becomes Defender. Defender runs down to become Striker. Striker takes Pad. Padholder runs down to attack. Repeat for time.

___________

INTERMEDIATE (C1)

Defense v. Low Round Kick (absorbing)

Defense v. Low Round Kick (shin block)

DRILL:

Groups of 2, Striker, Padholder. Padholder cues for Bas Combos 1-4. Striker adds opposite leg Round Kick for Padholder to defend.

Ground - Kick off from Guard

DRILL:

Groups of 2, Attacker, Defender. Defender begins on back. Attacker dives into Guard and pins chest to chest. Defender must create space and Kick Off. Once to feet, Defender runs to opposite end of room and back to attack partner who has set up on back.

Ground - Choke Side

DRILL - FINAL:
Same as above, but Attacker can choose to dive into Guard for Kick Off or Choke Side.

___________

ADVANCED (C1)

DRILL - WARMUP:

Strikers scattered neutral/eyes closed. Padholders give verbal cue, holding pad for either Advancing Straight Punch or Advancing Front Groin Kick. Regardless of original striker, finish with Straight Punch Burst, reseting on Padholder’s cue.

Gun Front

DRILL:

Groups of 3, Defender, Padholder, Attacker. Same drill as above, however during Straight Punch Burst, Attacker points gun for defense.

Advanced Gun Front - Assailant using off hand

DRILL - FINAL:

Defenders scattered, neutral/eyes closed. Attackers roam, providing tactile cue by grabbing and pointing gun. Defend and reset.

Beginner (A1)
Movement – shadow boxing w/o punches or kicks
Palm heel strikes
Front kick (groin)
Choke from the front (2-handed pluck)
Drill: Students break into groups of three, with one tombstone per group. Once the defender deals with a choke from the front, they turn and find their padholder who calls for palm heels or groin kicks. After a few strikes the choker calls time and chokes, while the padholder moves to a new spot as quickly as possible.

Intermediate (C1)
Ground – high back fall break
Ground – forward roll
Ground – forward roll, back fall break
Ground – headlock side (weight forward)
Ground – headlock side (weight backward)
Drill – Students break into groups of three, with one tombstone per group. Once the attacker begins a side headlock, the padholder starts counting. Once the defender gets up, they deliver upper body strikes to the tombstone for the same length of time the padholder counted. Repeat.

Advanced (C1)

Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!

BEGINNER (C1)
Palm Heel Strikes/Combo #2
Knee without Clinch
COMBO:
Padholder stands neutral stance, pad across torso. Striker sends knee to move/step back for Palm Heel Combo #2.

Front Kick Vertical Target
DRILL:
Striker neutral, eyes closed. Padholder cues, either holding pad close for knee/PH combo, or further away for FKVT/PH combo.

Front Choke - 1 Hand Pluck

FINAL DRILL:
Defender, eyes closed. Roaming attacker cues defender for all out palm heel (Padholder cues to reset) or Front Choke.

INTERMEDIATE (C1)
Review Rear Combatives: Elbow 3-5, Hammerfist Rear
DRILL: Cue & Do
Striker neutral. Padholder cues and holds pad at various distances/positions for rear combatives. Send, turn and burst in with straights/palm heels. Padholder resets.

Headbutt - Rear
COMBO: Headbutt - Rear + Hammerfist Rear + Turn + Straight/Palm Burst

Headlock - Side, play with alternatives to finger under nose (hair, eye, neck, etc.)

FINAL DRILL: 
Defender neutral. Roaming attacker cues for Headbutt combo above or Side Headlock.

ADVANCED (C1)
360 w/ Counter (Review)
Knife Defense v. Forward Slash
Defensive Front Kick (Review)
Full Nelson - Finger Strip
FINAL DRILL:
Grps 3. Defender. Knife Attacker. Nelson Attacker. Defender begins facing Knife Attacker, with Nelson Attacker behind (Not strategically the best position, but for drill). Either attacker can attack first. Defender defends appropriately, but second attacker can attack at anytime. If knife attacks first, defender should try to defend and place between nelson attacker. If nelson attacks first, should use DFK (legs) to kick off knife, if necessary.

BEGINNER CLASS (A1)

Punches- Left/Right Combination

Elbows 1-3

Combination- Left/Right Combination/Right Elbow

Drill: 2 Rounds of :90 seconds

5 Push Ups

10x Left/Right Combination/Right Elbow

Choke from Behind

Choke from the Side

 

INTERMEDIATE CLASS (C1)

Front Kick with Advance (fighting and neutral stance)

Combination- Front kick with advance/Downwards Hammer fist

Defense v. Front Kick (redirect)

Defense v. Front Kick (stopping)

Drill: Defender; eyes closed, attacker; gives a verbal signal and attacks with a Front kick or holds a pad at a distance for Front Kick with Advance.

Bearhug Front Arms Caught

Bearhug Front Arms Free (space)

Drill: 2- 1 minute rounds; Round 1- One defender- non-stop bearhug attacks

Round 2- One defender- attacker; aggressive attacks, any level 1 technique plus bearhugs

 

ADVANCED CLASS (C1)

10 Front Kick Vertical Target (5 each side)

15 Burpees

20 Straight Punches

25 Burpees

30 Knee Strikes (15 each side)

35 Burpees

Gun from the Front, Kneeling Position

Gun from the side or behind , assailant using off hand

Drill: punching or kicking, gunman makes gun threats from the side or behind or from distance orders defender to kneel, then approaches; defender; makes the appropriate defense.

BEGINNER CLASS (A1)

Punches- Left/Right Combination

Front Kick to a Vertical Target

Combination: Front Kick to a Vertical Target/Left/Right Combination

Ground- Front Kick

Ground-Getting up

Combination: Ground Front Kick/Get up/Front Kick to a Vertical Target/Left/Right Combination

Choke from the Front (2 handed)

 

INTERMEDIATE CLASS (C1)

Focus Mitts – 5 rounds of 1 minute each, 15 second rest; high intensity, no breaks during the round!

Front Kick with Advance

Defense v. Front Kick (redirecting)

Defense v. Front Kick (stopping)

Defense v. Round Kick (shin block)

Defense v. Round Kick (absorbing)

Leg Sparring!

 

ADVANCED CLASS (C1)

Basic combatives to pad

Drill: Belt drill – 3 rounds for advanced students!

Knife Upward Stab

Gun Front (2 handed technique)

Drill: defend knife upward or gun

Drill: as above, but include last week’s gun from the front and downward stab

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