BEGINNER (B2)
Elbows 1-3

Knees w/ Clinch

DRILL:

Grps 2, striker, padholder. Striker neutral, eyes closed. Padholder positions for any elbow and cues striker. Striker sends 1-2 appropriate elbows, works into clinch and finishes with 3-4 knees before resetting.

Rear Choke

DRILL - FINAL:

Same as above, but padholder can also apply Rear Choke.
___________

 

INTERMEDIATE (D2)

REVIEW:

Advancing Straight Punch/Inside Defense

Inside Defense (1&2 Counters)

Inside Defense v Left/Right

DRILL:

Grps 3, defender, attacker 1, attacker 2. Defender practices Inside Defense w/ counter against A1. At some point, A2 grabs shoulder of defender, spins and attacks with L/R combination. After defense, return to A1.

Advanced - Gun to the Side of the Head

___________

ADVANCED (D2)

360/Inside/Outside Defense Review (Can include off-angle based on experience of students)

Rnd 1: Just defend

Rnd 2: Defend/Counter

Rnd 3: Defend/Counter/Finish

DRILL: Roaming Attacker

Grps 2, defender, attacker. Groups work any of the attack/defenses above. Pick 1+ group, each person goes and attacks the ATTACKER of another group.

Gun Side - In Front of Arm

Gun Front - Pushing into Stomach

DRILL - FINAL:

Same as above, but roaming attackers cue with gun attack.

BEGINNER (A2)
Palm Heel Strikes
Hammerfist to the Side
Drill: Striker eyes closed, pad holder bumps striker from the front or from the side, if the striker is bumped from the side, they must deliver a side hammer fist strike, turn to face the pad and continue with counters until pad holder calls time.
360 Defense
Choke from Behind
Drill: Groups of 3, Attacker; makes 360 attacks, while the defender is reacting to the 360 attacks, the 3rd person makes an aggressive choke from behind, defender; strong defense and goes right back to defending 360s.

INTERMEDIATE (D2)
Thai Pads: any single strike for the first round; double up that strike for the second round; triple the strike for the third round.
Round Kick- emphasize high round kick
Front Kick Vert. Target- emphasize high front kick
Def. v. High Round Kick (Reflexive)
Def. v. High Round Kick (2 and 3 points of contact)
Def. v. High front Kick
Drill: Vision drill, recognize high front or round kick

ADVANCED (D2)
Thai Pads-
1st Round- Cross, Hook, 2 round kicks (Right leg)
2nd Round- L-Up, R-Elbow, clinch, 2 knees
3rd Round- 1 minute, both combos NON STOP!
Cavaliers 1-4
Ground- Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together

BEGINNER CLASS (B2)

Straight Punches

Front Kick to a Vertical Target

Knees

Basic Takedown Defense (changing height, moving feet)

Drill: Distance recognition: Pad holder holds for straight punches or Front Kick to a Vertical Target with movement in between. Pad holder can also mimic takedown, striker performs Basic Takedown Defense and throws 2 knees. Striker must assess distance and throw appropriate combative or defense.

Choke from Behind

Drill: Groups of 3. A is pad holder working drill from above. B is striker/defender. C is a roaming attacker and can attack any B with Choke from Behind. Striker defends and returns immediately to pad.

 

INTERMEDIATE CLASS (D2)

Outside Slap Kick

Focus mitts

Basic combinations. After every combination ending in a hook, Striker throws an Outside Slap Kick to focus mitt.

Defense v. Straight Punch Low (quick review from Level 1)

Defense v. Hook (covering)

Defense v. High Round Kick (2 and 3 points)

Drill: Defender defends against Straight Punch Low, Hook, or High Round Kick.

Reverse Headlock Standing

Drill: Defender defends against Straight Punch Low, Hook, or High Round Kick. If Attacker can touch Defender's body on Straight Punch Low, Defender must lean forward and allow Attacker to apply Reverse Headlock Standing and perform defense.

 

ADVANCED CLASS (D2)

2 Front Kicks with a Switch

2 Straight Knees with a Switch

Drill: Pad holder calls any number between 2 and 10. Striker throws that many hand combatives--any combination of punches, palms, hammerfists, or elbows. On instructor's call of "DOWN!" Striker sprawls. On instructor's call of "UP!" Pad Holder steps in or steps back and Striker recognizes range and throws either 2 Front Kicks with a Switch or 2 Straight Knees with a Switch.

Gun from the Front, Pushing into Stomach

Gun from the Side, In Front of the Arm

Drill: A/B drill with Gun from the Front, Pushing into Stomach or Gun from the Side, In Front of the Arm

BEGINNER (B2)
Elbows 1-3
Drill: Defender in passive stance, eyes shut. Pad holder jolts defender with the pad while verbally getting their attention. Defender opens eyes, identifies threat and delivers appropriate elbow along with a few follow-up combatives. After each side goes, rerun drill, but this time pad holder may ditch the pad and offer an extended arm for a handshake or high five intermittently. Stress proper threat identification.
360 Defenses
Drill: Groups of 3+. 1 defender, rest of group attacking (attackers should wear boxing gloves in available). Defender starts in passive stance. 1st attacker verbally gets defenders attention and winds up for a haymaker. Defender uses appropriate 360, then begins delivering combatives. After 1-3 combatives, next attacker should start repeatedly throwing a haymaker making solid contact with defender’s shoulders/upper back or gut (depending on the angle). Defender must address the attack ASAP with appropriate 360 and follow-up combatives. Drill repeats. Safety note: Attackers should hit defender hard enough to make it uncomfortable/stressful, but not cause injury.

INTERMEDIATE (D2)
Bobbing/weaving/slipping
Thai Pad Drill: Pad holder throws left or right haymaker. Striker bobs & weaves and counters with cross/hook/cross/switch round kick or hook/cross/hook/rear round kick. Next round, pad holder throws straight punch. Pad holder slips and counters with rear uppercut/hook/cross/switch round kick or front uppercut/cross/hook/rear round kick.
Inside Defense vs Left/Right (2 inside defenses)
Inside Defense vs Left/Right (1 hand)
Reverse Headlock Standing

ADVANCED (D2)
Mouth of the hand punch
Focus mitt free work: incorporate mouth of the hand punch into combinations
Sweep with a Heel Kick
Sweep with a Forward Kick
Drill: Circle of death. 1 defender, everyone else attacking. Any standing self-defenses from Level 1, 2, or 3. Defender incorporates mouth of the hand punch and sweeps into combatives. 2-3 minutes per defender (depending on class size). 50%-75% speed so that defenses can be aggressive/fast, but safety for everyone can be maintained.

BEGINNER CLASS (B2)

Punches- Straight Punch

Hammerfist Side

Combination- Side Hammerfist , turn and face the pad, 6 straight punches

Drill: striker starts with their eyes closed, attacker bumps striker from various angles with pad and holds for Straight punches. Striker; if bumped from the side make a hammerfist to the side then face pad and continue with non-stop straight punches until pad holder calls time. Reset!

360 defense

Advanced- Knife- downward stab

Drill: Groups of 3; defender; non-stop straight punches on pad, defend downward stab.

 

INTERMEDIATE CLASS (B2)

Punches- Straight (quick review)

Drill: striker sits on a chair and from that position makes non-stop punches on pad, when possible defender much stand up out of the chair and continue with counters until pad holder calls time. Reset!

Defense v. High Round Kick (2 and 3 Points)

Defense v. High Round Kick (Covering)

Advanced- Gun- 2 handed cupping technique

Drill: defender sits on a chair, eyes closed; defend High Round Kick OR Gun (2 handed cupping technique)

 

ADVANCED CLASS (B2)

Warm up with level 1, 2 & 3 self-defense techniques

Drill: 2 rounds of 90 seconds- one defender, non-stop attacks (moderate speed in round 1; fast and aggressive in round 2)

Sweep with Heel Kick

Drill: groups of 2; Level 1, 2 OR 3 self-defense techniques; Sweep with Heel Kick when possible

Gun from Behind (touching)

Advanced Gun- from Behind the side or behind, assailant using off hand

Gun from Behind (touching)- while holding a bag or pads

Advanced Gun- from Behind the side or behind, assailant using off hand- while holding a bag or pads

BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.

Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck

FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.

INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.

Ground - Trap, Buck and Roll

Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.

ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.

Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.

BEGINNER CLASS  (B2)

Palm Heel Strikes

Elbow #1

Knees

Front Kick (groin)

Drill: Changing range: 4 palm heel strikes to Elbow #1 OR Front Kick (groin) to 4 knees.

Drill: Diving for the pads: Curved kick shield is centered on the mat with partners facing each other on opposite ends of the room. On instructor's call of "GO!" whoever touches the pad first gets to be holder and holds for non-stop palms OR Front Kick Groin until instructor calls "TIME!" Rotate one line to allow for different match-ups, change distance from pad, and/or have them begin prone, or make them bearcrawl to pad, etc.

Choke from the Front with a Push

Drill: Diving for the pads 2: Same drill as above except the person who touches the pad first can either hold for palms or FKG, OR can drop pad and apply Choke from the Front with a Push

 

INTERMEDIATE CLASS  (D2)

Basic Takedown Defense/spin on centerline

Round 1: Target recognition on curved kick shield for 2 straight punches, round kick on either side, or Front Kick Groin. Any time pad holder changes level and mimics takedown, striker uses basic takedown defense, spins on centerline and throws two knees.

Round 2: Now, after basic takedown defense and spin on centerline, pad holder takes a step back and holds for a round kick. Emphasize that we utilize the round kick when attacker was able to make space while pulling out of striker's frame hold.

Inside Defense v. Left/Right                                                                £

Inside Defense v. Left/Right (lean back and trap)                                        £

Inside Defense v. Left/Right (1 hand)

Drill: 5 for 5, attacker can throw the Left/Right combination and defender performs any of the above defenses OR attacker can mimic takedown and defender uses basic takedown defense/spin-on centerline.

 

ADVANCED CLASS (D2)

Chops (inside and outside)

Focus mitts

Round 1: Basic combinations 1Elbow-10Elbow. After every punch combination, finish with an elbow with the hand opposite to the final punch. For example, a 3 elbow is a jab/cross/lead hook/right elbow.

Round 2: Same combinations in Round 1, but add an inside chop after the elbow, using opposite hand, i.e. 3 elbow is jab/cross/lead hook/right elbow/left inside chop. Emphasize flow and that chop goes to neck where a punch or hammerfist might not have room.

Round 3: Replace inside chop with opposite hand with outside chop with same hand, i.e. a 2Elbow is left/right/left elbow/left outside chop.

Knife – defense v. forward slash

Knife – defense v. back slash

Drill: A is standing with eyes closed. B has knife and makes half speed slashing motions on A's neck and body to create stress. When B makes verbal cue and attacks with a large, swinging motion at full speed, A opens eyes and must defend against Forward Slash or Back Slash. Have attackers vary length of time they perform slow slashes for stress.

BEGINNER (B2)
Front Kick Vertical Target
DRILL: Recognition
Grps 2: Striker, Padholder. Grps set up in various locations. Striker neutral/eyes closed. Instructor designates some item to the be “exit” (cone, chair, etc.) Instructor cues “Begin!” Padholder gives verbal cue to Striker. Striker opens eyes, sends FKVT, scans room to find and get to “exit.” Groups repeat sequence for time as instructor moves “exit” throughout drill.

Elbows 1-3
DRILL: Cue & Do
Grps 2: Striker, Padholder. Striker neutral/eyes closed. Padholder moves around cueing for Elbow 1-3. Striker opens and sends as many of cued elbow until Padholder cues “RESET!”

Choke Front w/ Push

_________
INTERMEDIATE (D2)
Bobbing/Weaving/Slipping
360 w/ Counter
Headlock Reverse (Guillotine)

FINAL DRILL: Roaming Attacker/Role Reversal
Grps 2: Attacker, Defender. One person designated as roaming attacker. Grp attackers send hooks, 360, straights to defender. Roaming attacker chooses any grp attacker to apply Headlock Reverse. After defense, defender roams to new attacker. Previous roaming attacker begins defending against whoever is left from attacked group.
__________
ADVANCED (D2)
Chops Inside/Outside
Sweep w/ Heel Kick
Sweep w/ Forward Kick
DRILL: Sweep Surprise
Divide class into A/B. A’s spread out around room, neutral, eyes closed. B’s roam room performing either sweep on anyone with eyes closed. Repeat for time. Switch.

Knife - Slash Forward*
Knife - Slash Backward*
*After regular defenses/disarms, incorporate sweeps.

FINAL DRILL:
Same drill as above, but attackers cue for either knife slash

BEGINNER CLASS (B2)
Palm Heel Strikes
Drill: Groups of 2, small shield, Striker; Non stop palm heel strikes, on pad holders signal "slow", striker continues with Slow palm heel strikes, when pad holder says sprawl, sprawl come up, palm heel strike.
Front Kick Vertical Target
Knees
Combo- Front Kick Vertical Target, Knee strike (Same side)
Choke from the Front (2 Handed)
Choke from the Front with a Push

INTERMEDIATE CLASS (D2)
Basic Takedown Defense/Spin on the centerline
Knee strikes- Review
Drill: groups of 2; On Instructors signal "GO", striker delivers non stop knees, when Instructor says "Stop", striker stops striking but maintains control of the pad holder, pad holder changes levels and attempts basic takedown, striker stays engaged, maintains control and defends the takedown. If the striker disengages at any time, everyone does burpees.
Reverse Headlock from standing
Ground- Arm Bar from Guard
Ground- Guard Reversal

ADVANCED CLASS (D2)
2 Front Kicks with a switch
2 Straight Knees with a switch
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Gun from the Side, in Front of Arm
Gun from the Front, Pushing into Stomach
Drill: Monkey in the middle, non stop Gun defenses- First round- Half speed. Second round- Fast and aggressive.

BEGINNER CLASS (B2)

Front Kick Vertical Target – work both legs at various angles

Ground – Back Position and Movement

Ground – Get Up

Drill: Outside, practice movement and getting up on grass, concrete, asphalt

Drill: Outside; ground movement, get up, make Front Kick Vertical Target

Knife – Downward Stab (if time)

INTERMEDIATE CLASS (D2)

Uppercut Punch

Hook Punch

Defense v. Hook (covering)

Defense v. Uppercut

Thai Clinch – include spinning on centerline and giving knees

Drill: Defend Right Hook/Left Uppercut Combo

Drill: Defend Right Hook/Left Uppercut Combo, then catch in Thai Clinch, spin, give knees

Drill: Review Level 1 Chokes (add Bearhugs from Level 2 if appropriate); as the defender makes counterattacks, the attacker should resist and begin punching (lightly); the defender should cover, catch in Thai clinch, and give knees to finish

ADVANCED CLASS (D2)

2 rounds of 2 minutes: Light sparring open palm

Downward Stab

Upward Stab

Drill: One defender/One attacker; light sparring open palm, at any given time attacker steps back to make space and attacks with knife. Make the appropriate defense and continue light sparring.

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