BEGINNER CLASS (B3)
Straight Punch Low
Knees (include switch knee)
Thai Pads: Basic combinations; include Straight Punch Low and knees (both sides)
Inside Defense v. Straight Punch Low
Choke from the side
Drill: Non-stop knees on pad; attacker gives a verbal signal “Hey!” and attacks with a straight punch low OR Choke from the Side.
INTERMEDIATE CLASS (D3)
Heel Kick
Defensive Back Kick with a Spin
Combination: Heel Kick/Defensive Back Kick with Spin
Hair Grab Behind
Ground- Strike from top
Ground- Dismount from top
Drill: Groups of 3; defender starts from mount, strikes from top, dismounts from top and makes non-stop strikes on pad, attacker (person on bottom) makes Hair Grab attack.
ADVANCED CLASS (D3)
Jump Spinning Back Kick
Fun Back Kick Combination: Side Kick/Spinning Back Kick/Jump Spinning Back Kick
Gun from Front
Long Gun from Front- live side
Knife- Threat def. to dead side
Drill: 5 Burpees/10 knee strikes (each side), 10 Push ups, followed by non- stop strikes; attacker attacks with either Gun, Long Gun OR Knife; repeat for 5 rounds.
BEGINNER CLASS (B3)
Hammerfist to the side
Knees
Drill: 1 striker,1 pad holder. Defender; eyes closed. Pad holder; bumps defender from the side or gives a verbal signal, Defender; executes a hammerfist to the side, turn towards the pad and continue with counter attacks until pad holder calls time!
Wrist Releases
Choke from side
Drill: 1 striker, 1 pad holder, 1 attacker. Striker starts on the ground (laying on stomach) with their eyes closed. Pad holder moves anywhere in the room. On instructors signal, Striker opens eyes, gets up, locates and advances towards the pad holder with non- stop strikes. Attacker; makes choke from the side. Striker defends, finishes the fight and then resets, face down.
INTERMEDIATE CLASS (D3)
Thai Pads- 3-2 minute rounds
Round 1- Left/Right/Right Elbow/Liver Shot/Left hook/Right Cross
Round 2- Add- Bob and weave/Left hook/Right Cross/Left Round Kick/Right Knee
Round 3- Put both combos together!
Hair Grab Side, impending knee
Hair Grab Behind
Drill: Groups of 3; Striker, works Thai Pad combinations. Attacker randomly performs hair grab attack on striker. Striker defends, finishes fight and returns to pad work.
ADVANCED CLASS (D3)
Jumping Spinning Back Kick
Jumping Spinning Heel Kick
General Def. V. Medium to High Kick
Inside Defense with counters
Slow Sparring- 1-2 min round- Open Hands, light contact
Hip Throw
Buck trap roll (quick review)
Elbow escape (quick review)
Drill: Slow Sparring with Hip throw- 2-2 min rounds- A’s & B’s
Round 1- A’s are the Aggressors- Open hands, light contact sparring, on instructors signal “Down” A’s are taking their partner (safely) down with a hip throw and quickly mounting them, B’s must work to gain a better position, quickly get up on their feet and continue with Slow sparring.
Round 2- B’s are now the Aggressors- Same drill as above.
BEGINNER CLASS (B3)
Palm Heel Strikes (from mount)
Knees
Drill: Groups of 2; Striker; Palm Heel Strikes (from mount) on pad holders signal “UP!” strikers quickly stands up and works Knees on pad; on pad holders signal “Down!”, striker mounts and continues with Palm Heel Strikes.
Choke from Front (1 handed)
Choke from Behind with a push
Drill: Monkey in the middle drill- non-stop strikes and self-defense. Make it intense.
INTERMEDIATE CLASS (D3)
Round Kick Low (quick review)
Heel Kick
Combo: Forward Leg Heel Kick, Back Leg Round Kick, Jab, Cross
Reflexive Defense v. Front Kick
Outside Defense v. Front Kick
Choke from Front against the wall
Drill: Eyes closed; defend Front Kick OR Choke
ADVANCED CLASS (D3)
Jump Spinning Heel Kick
Hip Throw
Drill: Level 1 & 2 techniques; Hip Throw when possible
Gun from Front
Gun to the Side of the Head
Gun – from behind at a distance
Drill: Monkey in the middle drill + Push ups: non-stop Gun attacks and Strikes. On instructors signal down, defender drops down and does 5 Push ups while others are SAFELY bumping him/her with pads and yelling.
BEGINNER CLASS (B3)
Left/Right/Right Elbow/Right Knee
Straight Punch with Advance
Inside Defenses
Choke from Behind with a Push
Drill: partners work on Inside Defenses; random attackers walk around and make Choke with a Push against the punchers.
INTERMEDIATE CLASS (D3)
Focus Mitts: Left/Right/burst out to avoid jab then burst back in/Right/Left Hook
Focus Mitts: Right/Left Hook/step and pivot left/Right/Left Hook
Outside Stabbing Defense v. Front Kick
Advanced Technique: Stick Defense
ADVANCED CLASS (D3)
Focus Mitts: Left/Right/Left Hook/duck right hook/Left Hook/Right
Focus Mitts: Left/Right/duck left hook/Right/Left Hook
Full Nelson, Finger Strip
Long Gun, Live Side
Long Gun, Dead Side
BEGINNER CLASS (B3)
Elbow 4
Punches- Straight Punch
Hammerfist Forward
Knees
Drill: Groups of 3: A/B/C. A holds pad for B, calling out any number 1-10. B throws that number of hand combatives, either straight punches or Hammerfist Forward. C is a roaming attacker and can tap any B from behind with pad. B throws Elbow 4, turns and follows up with 4 knees, before returning to resume hand combatives on A.
Choke from the Side
Drill: Same as above, except C can also drop pad and apply Choke from the Side.
INTERMEDIATE CLASS (D3)
Side Kick (with and without advance)
Drill: Side Kick Competition! Have 2-4 of the largest people in class holding the curved kick shield with the rest of the students divided evenly into lines in front of them. Everyone tries to get the pad holder to have to move back with Advancing Side Kick. Rotate the big guys in for a couple of tries as well.
Drill: Groups of 3. A/B/C. A’s are holding for B’s, 10 straight punches, 10 FKG, 5 round kicks right, 5 round kicks left, 5 sprawls into a knee. Repeat. C’s can verbal cue for Side Kick or Side Kick with Advance depending on distance, followed up by 4 hand combatives.
Outside Defense 1-5
Drill: Groups of 3. Defender in the middle in neutral position. Attackers make a verbal cue and throw a punch from the front, slightly off angle, or from the side. Defender performs one of the Outside Defense 1-5 with follow up combatives before returning to neutral. Emphasize unpredictable timing between attackers making punch.
ADVANCED CLASS (D3)
Spinning Outside Slap Kick
Drill: Focus Mitts: Combinations 1-10. Add Spinning Outside Slap Kick to any combination ending in a hook (3, 7, 9)
General Def. v. Medium to High Kicks
Gun – from behind at a distance
Drill: Groups of 3. A/B/C. A is attacking B with Medium to High Kicks. B defends with General Defense v. Medium to High Kicks. C is a roaming attacker and can attack any B at any time with Gun – from behind at a distance.
BEGINNER CLASS (B3)
Hammerfist Forward
Hammerfist to the Side
Knees (regular)
Drill: 1 striker, 2+ pad holders. Striker throws broken hammerfist flurries & knees at one pad holder. Another pad holder jolts the striker from the side at random. Striker looks, then throws a hammerfist to the side in order to turn & face new threat. Striker continues to throw hammerfist flurries and knees until next pad holder gets striker's attention.
Choke from Front (1-handed)
Drill: Same as above, but now pad holders have the option of ditching the pad and choking the striker from the front. Striker performs 1-handed defense, and finishes with combatives. Next attacker should be ready to go immediately.
INTERMEDIATE CLASS (D3)
Review Back Kick
Defensive Back Kick with a Spin
Thai Pad Drill: 3, 1-min rounds. Mix in Defensive back kick with a spin. Belly pads are strongly recommended.
Ground - side mount position & strikes
Ground - Arm lock from side (kimura)
Drill: 1 minute rounds. Partners start in side mount position. Person on top attempts to get a submission, person on bottom attempts to improve their position. If either person succeeds within 1 min, both reset to their original positions. Next minute, partners switch roles. After both partners serve in both roles, find a new partner.
ADVANCED CLASS (D3)
Jumping Spinning Back Kick
Thai Pad Drill: 3, 1-min rounds. Mix in jumping spinning back kick. Belly pads are strongly recommended. Safety Note: Strikers should focus on making accurate contact FIRST before applying power to their kicks
Knife - threat defense to live side
Knife - threat defense to dead side
Drill: Circle-of-death. 1 defender 3+ attackers. Main focus should be knife threat defenses. Attackers should mix in any standing defenses from lower levels (i.e. chokes, bearhugs, wrist grabs, etc.). As soon as defense is complete and defender is moving to finish with combatives, next attack should come on immediately. Note: Start students off going 50% speed for 30 seconds. When instructor says, "GO!" drill ramps up to 100% speed for 1-2 minutes.
BEGINNER CLASS (B3)
Left/Right
Elbows 4-7
Ground - Side Position and Movement
Ground - Side Kick
Ground - Get Up
Choke from the Side
INTERMEDIATE CLASS (D3)
Focus Mitts: Right/Left Hook
Focus Mitts: Left Hook/Right
Focus Mitts: Left/Right Hook
Focus Mitts: Right Hook/Left Hook
Hair Grab from the Side
Bearhug Behind Lifting
ADVANCED CLASS (D3)
Combatives: distance continuum - get in with kicks, punches, elbows, headbutts, the elbows, punches, kicks to get out
Long Gun from Behind, Touching
Hand Gun from Behind at a Distance
Drill: combatives drill above, with a second attacker making threats with gun or long gun
BEGINNER CLASS (B2)
Movement-Fighting Stance (Forward, Backward, Left, Right)
Left/Right Combination
Front Kick (groin)
Drill: Cauldron. 3 rounds. Tombstone pad holder calls for “punches” or “kick”. Striker delivers left/right combination or groin kick respectively. 1st round, 1 L/R combo and 1 kick. 2nd round 2 L/R combos (4 punches) and 2 kicks. 3rd round, 3 L/R combos (6 punches) and 3 kicks. Note: If necessary, for added difficulty make students “purchase” rest by doing 5 burpees at the beginning of the rest period. The faster they complete the burpees, the longer they get to rest.
Choke from the Front (2-handed)
Drill: A/B drill. Half the class in group A, other half in group B. Group B stands in passive stance with eyes shut, Group A randomly attacks people in group B with either a choke from the front (2-handed) or by jarring them with a tombstone (to get their attention) and holding for a L/R combo or groin kick. After the round is over, switch roles. Safety Note: Attackers choosing to jar defenders with the pad should take extra care not to knock anyone over. It should be surprising, not painful.
INTERMEDIATE CLASS (D2)
Bobbing/Weaving/Slipping
Focus Mitt Drill: Round 1, mitt holder swings a haymaker, striker bobs & weaves, then counters with either combo 6 (cross/hook/cross) or combo 7 (hook/cross/hook). Round 2, mitt holder throws a straight punch (aim to “high five” striker’s face), striker slips and counters with combo 8 (rear uppercut/hook cross) or combo 9 (front uppercut/cross hook).
Reverse Headlock Standing
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 attacker. Striker and focus mitt holder combine pad work combos from previous drill. Focus mitt holder throws either haymakers or straight punches and striker moves and counters appropriately. Attackers randomly yells “Down! Down! Down!” Focus mitt holder backs out and striker bows forward allowing reverse headlock to come on. Striker defends, finishes the fight and then immediately returns to focus mitt work.
ADVANCED CLASS (D2)
Review 360 defense w/ counter (top half of circle)
Cavaliers 1-4
Knife - defense vs. downward stab
Knife - defense vs. forward slash
Note: If students are proficient with these defenses against a right-handed attacker, incorporate left-handed attacks as well.
Drill: Red Rover Drill. 1-3 students will be defenders, rest of class are attackers. Defenders start on one side of the room, attackers are on the other. When instructor says “GO!”, everyone casually walks to the other group’s side of the room taking any path through the designated training area they wish (simulates a busy sidewalk). Attacking group should huddle and secretly determine who is attacking whom prior to walking across the room. Every attacker should carry a knife in their waistband, but may choose to attack empty handed or use the knife on their own. If defenders are successful in their defense, then they will switch groups with their respective attacker for the next round. If not, they remain in the defender’s group until they’re successful. Note: Attacking group is more than welcome to mess with defenders by foregoing an attack on any given round. Safety Note: Attackers should make sure defender has adequate time to identify the threat by either verbally getting their attention, or physically jarring them before administering the attack.
BEGINNER CLASS (B2)
Palm Strikes
Knees
Basic Takedown Defense (add knees)
Choke from Behind
Drill: groups of three: palm strikes, basic takedown defense w/knee strikes; third person attacks with Choke from behind
INTERMEDIATE CLASS (D2)
3 Round Drill
Round Kick (review) — work on higher round kicks
Reflexive Def. v. High Round Kick
Inside Defense (review) – practice from passive stance
Inside Defenses with Counterattacks
Drill: from passive stance, defend high round kick or straight punch; add counters
ADVANCED CLASS (D2)
Striking on the Ground from Full Mount
Ground – Full Mount, Hands Pinned (snow angel)
Ground – Full Mount, Hand Pinned Together
Knife – upward stab
Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife
BEGINNER (B2)
Straight Punches
Front Kick to Vertical Target
Drill: Finding your range. 1 kick shield holder and 1 striker. Strikers work at closing the distance. Start by delivering a front kick to vertical target, followed by straight punch combo 2, 3, or 4, followed by control position and 2-3 knee strikes. Then striker disengages by pushing the pad holder backwards into kicking range and repeats the drill.
Choke from behind with a push
Drill: A/B drill. Group A stands in passive stance with eyes shut, Group B attacks Group A individuals randomly with choke from behind with a push. Groups switch roles next round.
INTERMEDIATE (D2)
WARMUP: Slow & GO! Straight Punches
Groups 2, Striker, Pad holder. On “GO!” all out punches, on “SLOW!” stay in fighting stance, tracking Pad holder as necessary.
Inside Defense w/ Counter (1 Counter)
Inside Defense w/ Counter (2 Counters)
Advanced – Gun – Side of Head
DRILL: Roaming Attackers. Defenders neutral, but hands up, eyes closed. Attackers roam giving verbal cue for Inside Defense OR tactile cue for Gun Side of Head.
ADVANCED (D2)
DRILL – WARMUP: Slow & GO! Hammer fist Forward
Groups 2, Striker, Pad holder. On “GO!” all out hammerfists, on “SLOW!” stay in fighting stance, tracking Pad holder as necessary.
Chops (Inside & Outside)
2 Knees w/ Switch
DRILL: Groups 2, Striker, Pad holder. Striker cues with pad, Striker sends 1-3 Chops then clinches for 2 Knees. Reset.
Gun Side – Behind Arm
DRILL: Roaming Attackers cue for Gun Side – Behind Arm. Add 2 Knees w/ Switch into counters.
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