BEGINNER CLASS

Movement

Straight Punches – Left/Right Combo

Drill — Circle Drill — puncher makes Left/Right Combo, then moves in a half circle around the pad holder; after moving 180 degrees, make Left/Right Combo and move back 180 degrees. During movement, the puncher should be just outside of punching range. This is a basic drill for improving footwork.

Straight Punch with Advance

Inside Defenses


 

INTERMEDIATE CLASS (D3)

Straight Punches

Hammerfist Punches

Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed

Outside Defenses 1-5

Choke Behind Review

Choke Behind with a Pull

Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side.


 

ADVANCED CLASS (D3)

Belt Drill — 3 rounds each! 30 seconds – 45 seconds – 30 seconds

Gun Front

Long Gun Front (live side)

BEGINNER CLASS (B3)
Straight Punch with Advance
Straight Punch Low
Hammerfist to the Side
Drill: “Monkey in the Middle” – groups of 4; one person in the middle; one pad holder hits the defender from the side and the defender must turn with a hammerfist, then continue striking until another pad holder strikes him, etc.
Inside Defense
Inside Defense v. Straight Punch Low
Drill: defend high and low, right punch only
Drill: defend high and low, left punch only
Drill: defend high and low, left or right

INTERMEDIATE CLASS (D3)
Combative Combinations to Large Shield
– Left/Right/Front Kick Vertical Target
– Right/Left Knee
– Left/Right/Right Elbow/Right Knee
Pull Arm – burst forward and counter attack
Hair Grab from the Side
Ground – Elbow Escape
Drill: pulled by arm or hair; defender makes hair grab defense BUT if the attacker yells “down!” the defender must act as though they have been dragged to the ground; attacker takes full mount, defender defends.

ADVANCED CLASS (D3)
Spinning Heel Kick
Defense v. Spinning Heel Kick (stopping)
Defense v. Spinning Heel Kick (sliding)
Long Gun – Dead Side

 

Beginner (B3)

Left/Right Combintion

Round Kick (also work switch round kick)

Drill: Thai Pads- 2-3 minute rounds, straight punch combinations with round kicks, add sprawls in the second round

Choke from Front

Choke from Side

Choke from Behind

Drill: Monkey in the Middle- Groups of 5; One defender, non-stop attacks

Intermediate (D3)

Thai Pads- 3-2 minute rounds

Round 1- Left/Right/Right Elbow/Liver Shot/Left hook/Right Cross

Round 2- Bob and weave/Left hook/Right Cross/Left Round Kick/Right Knee

Round 3- Put both combos together!

Choke from Behind with a pull

Hair Grab Behind

Bearhug Behind

Drill: Groups of 3; Defender, works combinations on Thai Pads, Attacker; makes makes any of the above attackes

Advanced (D3)

Jumping Spinning Back Kick

Jumping Spinning Heel Kick

General Def. V. Medium to High Kick

Inside Defense with counters (quick Review)

Hip Throw

Elbow escape (quick review)

Drill: Slow Sparring with Hip throw- 2-2 min rounds- A's & B's

Round 1- A's are the aggressors- Open hands, light contact, on instructors signal  "Down" A's are taking their partner (safely) down with a hip throw and quickly mounting them, B's must work to gain a better position, quickly get up on their feet and  continue with Slow sparring.

Round 2- B's are now the aggressors- Same drill as above.

 

BEGINNER CLASS (B3)

Punches- Straight Punch

Palm Heel Strike

Knees

Drill: A/B Combatives Drill: Groups of 3. A's stand at one end of the mat with pad. B's stand across from them at opposite end with curved kick shield. Third person from each group stands in between them. On instructor's call of "A!" Striker sprints to A and throws nonstop Punches and Palm Heel Strikes. On instructor's call of "B!" they sprint to B and thrown nonstop knees. Vary the length of striking time, sometimes only allowing one or two strikes before calling the other letter, sometimes exhausting them by going longer.

Choke from the Front, 1 handed Pluck

Choke from the Side

Drill: Round Robin. Groups of 3. One curved kick shield holder (A); One striker (B); One defender (C). B sprints to A and throws 10 palm strikes and 10 knees then takes pad from A. A sprints to where C is waiting in neutral with eyes closed and applies Choke from the Front or Choke from the Side. C defends and sprints to pad while A becomes the new Defender. Rotate through the positions for time.

INTERMEDIATE CLASS (D3)

Basic Takedown Defense

Thai Pads

Round 1: Basic combinations with a kick. On Padholder's call of "DOWN!" Striker performs Basic Takedown Defense and 4 knees.

Round 2: Basic combinations with a kick. On Instructor's call of "DOWN!" Striker does a push-up. Padholder runs to a different spot on the map. Striker gets up from push-up, finds their Padholder and sprints to them, throwing nonstop power punches (Left/Right combo) until Instructor calls "TIME!" at which point they return back to drill.

Round 3: Same as Round 2, except once Striker sprints to Padholder, they throw 2 round kicks right and 2 round kicks left nonstop until Instructor calls "TIME!"

Reflexive Defense v. Front Kick

Choke from the Front Against a Wall

Drill: A/B Drill Against a Wall. Split class into A's and B's. A's line up with their backs to a wall, eyes closed, in neutral stance. B's are roaming attackers and can apply Choke from the Front Against a Wall or give a verbal cue, and one A opens their eyes throw a Front Kick for Reflexive Defense v. Front Kick.

ADVANCED CLASS  (D3)

Thai Pad Cauldron

Round 1: Combinations 1-10 with a kick

Round 2: For every combo Padholder calls, Striker must throw that combo twice (i.e. 2K = Jab/cross/left kick/Jab/Cross/Left kick)

Round 3: For every combo Padholder calls, Striker must throw that combo three times!

Knife – threat def. to dead side

Knife – threat def. to live side

Drill: Monkey in the Middle. Groups of 3; 1 defender; 2 attackers. Attackers can apply either Knife attack from today's class or any attack from levels 1-3.

BEGINNER CLASS (B3)
Palm Strikes
Hammerfist Forward
Drill: non-stop punches and hammerfists forward
360 Defenses (quick review)
Inside Defense v. Straight Punch Low
Drill: defend v. straight punch low OR any 360

INTERMEDIATE CLASS (D3)
Bearhug Behind Arms Free
Bearhug Behind (finger leverage)
Ground: Elbow Escape from Full Mount
Drill: defender punches pad; attacker makes Bearhug From Behind, Arms Free; defender makes the bearhug defenses OR the attacker says “Down!”; defender must go down and allow attacker to get full mount; defender defends and gets up, continues

ADVANCED CLASS (D3)
Thai Pads: Left/Right/step right and pivot/Right/Left Round
Thai Pads: Left Hook/Right/Left Hook/step left and pivot/Right Round
Gun – behind at a distance (live side & dead side)
Drill: Group of 3-4. 1 thai pad holder, 1 striker, 1-2 gunmen. Striker & pad holder free work both combinations from above. Gunmen verbally get striker’s attention from some reasonable distance behind. Striker performs appropriate defense, then returns immediately to pad work. Safety Note: Striker must hit barehanded in order to be able to perform defenses, encourage strikers to use palm heel strikes rather than punches on thai pads and/or encourage thai pad holders to lighten up on the amount of back pressure they give strikers.

BEGINNER CLASS (B3)
Palm Strikes
Hammerfist Forward
Drill: non-stop punches and hammerfists forward
360 Defenses (quick review)
Inside Defense v. Straight Punch Low
Drill: defend v. straight punch low OR any 360

INTERMEDIATE CLASS (D3)
Bearhug Behind Arms Free
Bearhug Behind (finger leverage)
Ground: Elbow Escape from Full Mount
Drill: defender punches pad; attacker makes Bearhug From Behind, Arms Free; defender makes the bearhug defenses OR the attacker says “Down!”; defender must go down and allow attacker to get full mount; defender defends and gets up, continues

ADVANCED CLASS (D3)
Thai Pads: Left/Right/step right and pivot/Right/Left Round
Thai Pads: Left Hook/Right/Left Hook/step left and pivot/Right Round
Gun – behind at a distance (live side & dead side)
Drill: Group of 3-4. 1 thai pad holder, 1 striker, 1-2 gunmen. Striker & pad holder free work both combinations from above. Gunmen verbally get striker’s attention from some reasonable distance behind. Striker performs appropriate defense, then returns immediately to pad work. Safety Note: Striker must hit barehanded in order to be able to perform defenses, encourage strikers to use palm heel strikes rather than punches on thai pads and/or encourage thai pad holders to lighten up on the amount of back pressure they give strikers.

BEGINNER CLASS (B3)

Movement

Straight Punches – Left/Right Combo

Drill — Circle Drill — puncher makes Left/Right Combo, then moves in a half circle around the pad holder; after moving 180 degrees, make Left/Right Combo and move back 180 degrees. During movement, the puncher should be just outside of punching range. This is a basic drill for improving footwork.

Straight Punch with Advance

Inside Defenses

INTERMEDIATE CLASS (D3)

Straight Punch

Hammerfist Forward

Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!

Guard Drill – maintain good posture while in the attacker’s guard

Guard Escape – gouge, posture up, striking groin

Guard – Arm Bar

Guard Drill: bottom person works for arm bar, top person works guard escape

ADVANCED CLASS (D3)

Punch One Direction, Kick Another (Straight Punch, Side Kick)

General Defense v. High Round Kick

Sliding Defense v. High Round Kick

General Defense v. Knife Slash (Live and Dead Side)

BEGINNER CLASS (B3)

Straight Punches

Hammerfist Forward

Round Kick

Knee

Drill: Upside Down Pyramid: 15 seconds straight punches, 20 seconds hammerfist forward, 30 seconds 2 round kicks right and 2 round kicks left, 45 seconds knees, then back down to 30 seconds 2 round kicks right and 2 round kicks left, 20 seconds hammerfist forward, 15 seconds straight punches.

Choke from Behind with a Push

Drill: Bull in the Ring. Groups of 4-5; 1 defender; everyone else is an attacker. 2 pads per group. Defender is in center and begins with eyes closed in neutral. Attackers can give a shove with pad and Defender orients and throws non-stop straight punches and hammerfists until they are tapped by a new pad holder OR an attacker applies Choke from Behind with a Push. 1 minute round with everyone getting a chance to be a Defender.

 

INTERMEDIATE CLASS (D3)

Focus mitts and belly pad

Round 1: Basic combinations + Mitt holder can take 3 steps back and walk straight to Striker. Striker throws a Front Kick to Vertical Target to belly pad.

Round 2: Basic combinations + Basic Takedown Defense/spin on centerline to 2 knees.

Hair Grab from the Front

Hair Grab from the Side, Impending Knee

Drill: Large groups. 1 Defender; 1 Attacker; Everyone else with Kick Shield. Defender in middle. On instructor's call of “CLOSE!” Pad holders close in and jostle Defender. Attacker stalks outside. On “OPEN!” the KS holders back off, allowing the Attacker to enter. Attacker applies Hair Grab from the Front OR Hair Grab from the Side, Impending Knee. Repeat “OPEN/CLOSE” for time.

ADVANCED CLASS (D3)

Jumping Spinning Back Kick

Round 1: Pad holder holds for basic combatives: 2 punches, Front Kick to the Groin, Round Kick, Knee. On instructor's call of "UP!" Pad holder gets ready and Striker throws a Jumping Spinning Back Kick.

Round 2: Add in "DOWN!" for sprawl or "BURST!" for 10 hard, fast straight punches.

Gun to the Side of the Head

Gun from Behind at a Distance

Drill: A/B Drill. A's spread out across the mat in neutral stance with eyes closed. B's can apply Gun to the Side of the Head or Gun from Behind at a Distance to any A.

BEGINNER CLASS (B3)

Movement

Straight Punches – Left/Right Combo

Drill — Circle Drill — puncher makes Left/Right Combo, then moves in a half circle around the pad holder; after moving 180 degrees, make Left/Right Combo and move back 180 degrees. During movement, the puncher should be just outside of punching range. This is a basic drill for improving footwork.

Straight Punch with Advance

Inside Defenses

INTERMEDIATE CLASS (D3)

Straight Punches

Hammerfist Punches

Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed

Outside Defenses 1-5

Choke Behind Review

Choke Behind with a Pull

Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side

ADVANCED CLASS (D3)

Belt Drill — 3 rounds each! 30 seconds – 45 seconds – 30 seconds

Gun Front

Long Gun Front (live side)

BEGINNER (B3)
Hammerfist Side
Elbows 4-7
DRILL:
Grps 3: Striker, 2 Padholders. Striker sends all out punches to PH1. PH2 cues for either Side HF or and Rear Elbow. Striker sends appropriate strike, turns and begins all out strikes on PH2.

Choke from the Side
DRILL : FINAL
Same as above, but other person can either cue for strikes or attack with Side Choke.
__________

INTERMEDIATE (D3)
DRILL : WARMUP
Ground and Pound
Grps of 2, each with Kickshield. Each positions at opposite ends of gym, mounted on KS. Begin all out G&P. On “SWITCH!” each must transition to other’s KS and resume G&P. Instructor can cue for any transition movement (run, bearcrawl, army crawl, etc.)

DRILL : WARMUP2
Grps of 2. Padholder, Striker. Striker neutral, eyes closed. Padholder cues with tap from any direction. Striker opens, orients and sends all out knees with clinch. Reset on padholder’s cue.

Hair Grabs (Front, Side, Rear)
Ground - Dismount from Mount
Ground - Side Mount, Knee to Belly Disengage

DRILL : FINAL
Grp of 3. Defender, Distraction, Attacker. Defender begins in Mount or Side Position. Distraction provides resistance as Defender attempts to dismount. Upon standing, Attacker applies Hair Grab. After defense, Defender resets. Repeat for time.
__________

ADVANCED (D3)
DRILL : WARMUP
Grps of 2. Padholder, Striker. Striker neutral, eyes closed. Padholder cues with tap from any direction. Striker opens, orients and sends all out knees with clinch. Reset on padholder’s cue.

Long Gun Front - Live Side
Long Gun Front - Dead Side

DRILL : FINAL
Grps 2, Headgear on. Defender neutral, eyes closed. Attacker can cue with Long Gun or verbal cue into Takedown attempt. If taken down, ground fight begins, continuing until defender gets back to feet.

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