BEGINNER CLASS
Punches- Straight Punch
Elbow 1
Knees
Basic Takedown Defense
Drill: Pad holder calls any number 1-6 and Striker makes that many punches to pad.
Drill: Same as previous drill with Striker adding an Elbow 1 after completing number of straight punches.
Drill: Same as previous drill but when Striker completes straight punches followed by Elbow 1, pad holder shows Takedown attempt by trying to touch their shoulder to Striker's torso. Striker makes Basic Takedown Defense and counters with 2 knees.
Choke from the Front (2-handed)
Choke from the Front with a Push
Drill: Dive for the Pads: Have partners line up facing each other at the center of the mat with the pad between them. Partners should be equidistant from the pad, with elbows on knees. On instructor's call of "GO!" students attempt to touch the pad first. Whoever can get it first gets to be the attacker for Choke from the Front (2-handed), Choke from the Front with a Push, or holding for 20 straight punches.

*Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.*

INTERMEDIATE CLASS
Inside Slap Kick
Outside Slap Kick
Drill: Combative Lines: Partners with curved kick shields line up on one line, Strikers across from them. Each pad is a station, and pad holder is always holding for that combative. Striker throws that combative non-stop as hard and fast as possible and will rotate through each station. Time domain and number of combative stations depends on number of students in class. 1 minute or less per station. You are shooting for about a 5 minute round of striking for each group, so remove/add stations as needed. Combative stations:
-Inside Slap Kick
-Outside Slap Kick
-Straight punches
-Front kick groin
-2 round kicks right, 2 round kicks left
-Knees
-Forward hammerfists/downward hammerfists
-2 punches and a push up
-Burpee/plyometric station if class is odd-numbered
Ground – elbow escape
Ground – guard reversal
Drill: Groups of 3; 1 attacker, 1 defender, 1 pad holder. Defender lays down and Attacker can mount with resistance for Elbow Escape from Mount or can get in Defender's guard for Guard Reversal. Pad holder will count how many seconds it takes for Defender to improve position. Defender gets up and throws non-stop hand combatives to pad for however long it took them to improve ground position. (Pad holder calls "TIME!" when appropriate.) After striking, Defender resets drill by laying down on ground.

ADVANCED CLASS
Thai Pads
Round 1: Free work; all combinations including knees, elbows, and kicks
Round 2: Opposite stance
Round 3: Puke Round! 30 seconds left/right combination for power, 30 seconds clinch knees, 30 seconds round kick to a sprawl, 30 seconds speed punches
Gun from the Side, in Front of the Arm
Knife – defense v. downward stab
Drill: A/B Drill with Attacker applying either Gun from the Side, in Front of the Arm or Knife, Downward Stab. Have attackers sometimes begin stabbing with training knife (safely!) while Defender's eyes are closed. Defender should make defense as soon as possible.

BEGINNER CLASS

Straight Punch Review

Combo: Left/Right/Right

Combo: Left/Left/Right

Knees - include principle of switch knee for both legs

Combo: Left/Right/Right/pad holder moves forward/defender moves offline to his left, then gives a right knee

Choke from the Front with a Push

 

INTERMEDIATE CLASS

Focus Mitts: Combos 6 & 7

Focus Mitts: Combo 6/slip left/Combo 6

Focus Mitts: Combo 7/slip right/Combo 7

Defend Combos 6 & 7 using Inside Defense and Hook Punch Defense (covering)

Defend Combos 6 & 7 using Inside Defense and Hook Punch Defense (extended)

Gun - 2 Handed Cupping Technique

 

ADVANCED CLASS

Mouth of Hand Punch

Combo: Left/Right/Right Knee/Mouth of Hand Punch

Gun from Behind (practice turning to either side); also practice defending while holding objects in hands

Gun from Behind, Being Walked

BEGINNER
Straight Punches
Front Kick to Vertical Target
Drill: Finding your range. 1 kick shield holder and 1 striker. Strikers work at closing the distance. Start by delivering a front kick to vertical target, followed by straight punch combo 2, 3, or 4, followed by control position and 2-3 knee strikes. Then striker disengages by pushing the pad holder backwards into kicking range and repeats the drill.
Choke from behind with a push
Drill: A/B drill. Group A stands in passive stance with eyes shut, Group B attacks Group A individuals randomly with choke from behind with a push. Groups switch roles next round.

INTERMEDIATE
Bobbing/weaving/slipping punches
Drill: Head movement. 1 striker, 1 defender. Striker throws non-stop flurry of random punches slowly (as if shadow boxing). Defender must use head, body, and foot movement to evade punches. Striker will always be advancing toward defender to keep them in range of punches.
Defense vs hook punch (extended & covering)
Drill: Same as previous drill, now add in hook defenses.
Reverse headlock (guillotine choke) standing
Drill: A/B drill. Group A in passive stance with eyes shut (slightly bowing forward for the sake of the drill), Group B attacks Group A individuals randomly with reverse headlock standing. Groups switch roles next round.

ADVANCED
Sweep with a heel kick
Drill: Any lower level self-defense ending in control position. Introduce heel kick sweep into control position combatives.
Sweep with a forward kick
Drill: 1 aggressor, 1 victim, 1 superhero. Aggressor starts berating victim verbally (from outside striking range. Superhero identifies physically aggressive posturing and sweeps aggressor from behind with a forward kick
Knife defense vs downward stab
Drill: A/B drill. Group A stands in passive stance with eyes shut, Group B attacks Group A individuals randomly with downward stab. Defender should drop the knife at random (appropriate) times during defense (initial counter-punch, during combatives, or keep it until defender performs takeaway). Groups switch roles next round.

BEGINNER CLASS

Straight Punch with Advance

Inside Defense from Passive Position

Choke from the Front Review (2 handed technique)

Choke from the Front with a Push

Drill: slow work; feel the difference between a static choke or a choke with a push

Inside Defense from a passive stance

Drill: defend against a punch OR a static choke OR a choke with a push

 

INTERMEDIATE CLASS

Hook Punches

Focus Mitts Combo #6 (Right-Left Hook-Right)

Backward Roll

Drill: partner holds focus mitts; defender starts in a crouched position; defender makes a backward roll, then comes up and works Combo #6 until the partner resets

Advancing Front Kick

Advancing Round Kick (like front kick) — emphasize using the ball of the foot

Choke from Behind with a Pull — discuss the possibility of using Round Kick with the Ball of the Foot

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 3 minutes each

Focus Mitts: Striking when in Someone’s Guard

Drill: using guard to make striking difficult; make hand defenses AND push the attacker away with hips or pull him in close

Leg Triangle from Guard

Defense v. Leg Triangle (see video)

BEGINNER

Eye Strike

Retreating Eye Strike

DRILL:

Groups of 2, Striker, Focus Mitt Holder. Starting facing Striker, Mitt Holder advances forward. Striker executes Retreating Eye Strike then burst forward with a Straight Punch Burst.

Retreating Straight Punch

Round Kick

DRILL:

Groups of 2, Striker, Tombstone Holder. Starting facing Striker, Pad Holder advances forward. Striker executes Retreating Straight then appropriate Round Kick based on Pad position.

Headlock Rear

DRILL - FINAL:

Same as previous drill working Retreating Straight/Round Kick combo. Choose one group to attack another group. ONE person from the chosen group attacks the Striker of another group. After defending, the attacked group passes pad to the attacking group and the new group roams to attack.

___________

INTERMEDIATE

Ground - Backward & Forward Roll

Back Kick

Inside Defense w/ Counter (2 Strikes)

DRILL:

Groups of 3, Pad Holder, Attacker/Striker, Defender. Defender faces Attacker, who sends Straight Punches for Inside Defense w/ Counter. Pad Holder cues Attacker for Back Kick. Send and return to attacking

Choke Rear w/ Pull

DRILL - FINAL:

Same as above, but Pad Holder can cue for Back Kick or Choke Rear w/ Pull. Choke pulls should be hard and down. If the Defender goes to the ground, attempt to conduct Backward Roll.

___________

ADVANCED

Punch one direct, kick another

Long Gun from Front - Live Side

Bayonet from Front - Live Side

Long Gun from Front - Dead Side

Bayonet from Front - Dead Side

DRILL - FINAL: Action Movie Moment

Groups of 4, Defender, Attacker, 2 Pad Holders. Defender sets up between pad holders, Attacker with rifle standing in front. Defender sends Punch/Kick in opposite direction, then defends charging Attacker with Bayonet Defense.

Beginner 

Straight Punches
Round Kicks
Drill: Cauldron. 1 tombstone pad holder, 1 striker. Round 1: pad holder calls "Punches," striker delivers combo 2. Pad holder calls "Kick," striker delivers 1 round kick (side TBD by pad holder. Round 2: all strikes double (4 punch flurry, 2 kick flurry). Round 3: all strikes triple (6 punch flurry, 3 kick flurry).
Choke from the side
Drill: 3-4 people. 1 striker, 1 tombstone pad holder, 1-2 attackers. Striker and pad holder free work straight punches and round kicks. Attacker(s) randomly choke striker from the side. Striker defends, finishes with combatives and returns to pad work.
Intermediate 
Headbutts forward
Focus mitt combinations: free work combinations 1-10. Pad holder intermittently calls "Combo #, headbutt!" Striker throws combo and finishes with headbutt to focus mitt.
Ground - trap & roll
Ground - choke from full mount
Ground - headlock from mount
Drill: A/B drill. Group A lies on the ground, eyes closed. Group B randomly gets into mount and either throws light palm heel strikes, chokes, or headlocks person on the ground. Defender executes appropriate defense and finishes technique by getting to their feet before resetting.
Advanced 
Jumping spinning back kick
Drill: Circle of death. 1 kick shield holder, 1 striker, 2+ attackers. Striker free works on kick shield mixing in jumping spinning back kicks. Attackers may do any Level 1 or 2 attack
Ground - guillotine from guard
Ground - defense vs guillotine from guard
Sparring: Starting in guard position, person on top tries for submission. Person on bottom tries to either improve their position or submit from the bottom. If either person succeeds in their goal, pair restarts in opposite places.

 

 

 

 

 

 

 

 

 

This is Ken, 60+ years, Marine and combat veteran, taking his brown belt test at Krav Maga ATX. So inspiring!

BEGINNER CLASS

Straight Punch

Hammerfist Downward

Knees

Drill: knees across the room

Headlock from Behind

Drill: eyes closed, partner either gives a target for punches OR makes headlock from behind

 

INTERMEDIATE CLASS

Ground - backward roll

Ground - forward roll

Drill: punch focus mitts, then roll left and right on command, then return to punching

Ground - elbow escape

Ground - choke from the side

 

ADVANCED CLASS

Light Sparring: 1 v 1 and 2 v 1, short rounds

Arm Bar from Guard

Defense v. Arm Bar

Leg Triangle from Guard

Defense v. Leg Triangle

Positional Sparring on Ground

BEGINNER CLASS

Straight Punch

Straight Punch with Advance

Straight Punch Low

Inside Defenses

Inside Defense v. Straight Punch Low

Drill: Defend Left Punch only, high or low; then right punch only, high or low, then either

If you have time, and with more advanced groups, introduce SLOW fighting, straight punches only

 

INTERMEDIATE CLASS

Hook Punch

Combos #3 & 4

Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)

Defense v. Hook Punch (extended)

Defense v. Hook Punch (covering)

Inside Defense review

Drill: defend straight or hook (left only, then right only)

Sparring: light sparring, 50% speed, with straights and hooks

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 2 minutes

Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand

Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick

Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick

Sparring: 2 minutes rounds, 60% speed and power

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