BEGINNER CLASS (A1)
Choke from the Front (2 handed)
Straight Punches
Drill: flurries of punches ("Go" and "Time" on instructor command)
Groin Kick - after the basic lesson, practice from a neutral position
360 (don't emphasize simultaneous counterattack, but the defender can control and give knees, etc.)
Drill: eyes closed, attacker either makes Choke from the Front OR pushes the defender and makes a 360 attacker
INTERMEDIATE CLASS (C1)
Focus Mitt Combos:
Combo #2/slip left jab/Right/Left Hook
Combo #3/slip right/Left Hook/Right
Combo #4/pull back from left jab/Right/Left Hook
Ground - Headlock Forward
Ground - Headlock Back
Ground - Headlock Bridge Over
Drill: attacker resisting, the defender must escape the headlock!
ADVANCED CLASS (C1)
Thai Pads: 3 rounds of 3 minutes each, with 1 minute rest; emphasize covering between combos -- the pad holder should throw jabs and hooks with the pads, the striker should remain covered.
Knife - Forward Slash
Knife - Back Slash
Drill: eyes closed, verbal signal, either forward or backward slash; SOMETIMES, instead of a verbal signal, the attacker should shove the defender.
BEGINNER CLASS (A1)
Palm Heel Strikes
Elbows 1-3
Combination- Left/Right Palm heel strikes/Right Elbow-Work both sides
Knees- Focus on Muay Thai Clinch
Combination-Left/Right Palm heel strikes/Right Elbow/Thai Clinch- 4 knees- work both sides
Choke from the Side
Drill: Eyes Closed; partner gives verbal signal and holds for Palm heel strikes OR Knees OR makes a Choke from the Side
INTERMEDIATE CLASS (C1)
Hook Punch
Uppercut Punch
Combination-Right Uppercut/Left Hook/Right Cross/duck/Left Uppercut/Right Cross/Left Hook
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
Light Sparring- Open hand; include Hooks, Uppercuts and Low Round kicks in combinations
Headlock from the Side
ADVANCED CLASS (C1)
Light sparring - one attack, one defend, short combinations
Light sparring - both attack, both defend, light contact
Gun from the Front, 2 handed technique
Advanced Gun- from kneeling position
BEGINNER (B3)
Eye Strike
Elbow #6
Focus Mitt Drill: pad holder holds one focus mitt approximately head level. Striker throws eye strike with lead hand, closes distance and throws elbow #6. Once comfortable with drill, both striker & pad holder may begin to move between combinations.
Choke from Front (1-handed)
INTERMEDIATE (B3)
Basic Takedown Defense/Spinning on Centerline
Review Bearhug Defenses (Front & Rear)
Bearhug Front (lifting)
Bearhug Behind (lifting)
Circle-of-Death: 1 defender, rest of class attacking constantly. All level 1 self-defenses + bearhug attacks with or without lifting.
ADVANCED (B3)
Gun from Behind at a Distance
Long Gun from Behind - Touching (both sides)
Circle-of-Death: 1 defender, rest of class attacks. All lower level self-defenses involving attacks from behind + hand gun from behind at a distance + long gun from behind (touching)
BEGINNER CLASS (A1)
Elbow #1
Knees
Palm Heel Strike
Front Kick to a Vertical Target
Drill: Distance recognition: Pad holder gives a verbal cue at either close range for Elbow #1, mid-range for straight punches, or long range for Front Kick to a Vertical Target. Striker throws appropriate combative followed up by 2 knees.
Drill: Find your partner with bear crawl under pad-holder's legs. Instructor calls "DOWN" and Striker must drop to the ground and bear crawl under partner. Partner sprints to a different spot on the mat as soon as bear crawl almost finished. Striker sprints to pad holder and throws non-stop punches until instructor calls "TIME"
Wrist releases–emphasize disengage, make space, and move to a modified fighting stance
360 Defenses
Drill: Non-compliant attacker: Split groups into A’s and B’s. A’s stand with eyes closed. B’s are roaming attackers and can apply a wrist grab and walk away after defense is made OR can escalate after initial wrist grab defense by throwing a 360 attack.
INTERMEDIATE CLASS (C1)
Uppercut Punch–emphasize adjusting the length of the uppercut to distance of the target; a standard close uppercut has palm facing self, if target is further away the pinky rotates out and angle of the arm becomes more obtuse to ensure striker is still making contact with first two knuckles.
Defense v. Low Round Kick (shin block)
Focus mitts and Shin guards
Round 1: Combinations 8 (Rear uppercut/lead hook/cross) and 9 (lead uppercut/cross/lead hook)
Round 2: Combinations 1-10; make the last punch of every combination an uppercut, i.e. 3 = jab/cross/lead uppercut
Round 3: Mitt holder can throw low round kick at any time. Striker makes defense v. low round kick (shin block)
Headlock from the Side
Drill: A's-B's-C's: A's are touching B's shoulders or making low round kick. B defends low round kick with shin block. C's are roaming attackers and can apply Headlock from the Side to any B.
ADVANCED CLASS (C1)
Drill: Monkey in the Middle: 1 defender; 3-4 curved kick shield holders. Pad holders circle defender, and can give a verbal cue or tap. Depending on angle and distance, defender can make any of the following combatives: Front kick to a vertical target, side kick (with or without advance), back kick, defensive back kick with a spin, hammerfist side or behind, elbow to any angle, or straight punch. Pad holders should make sure to tap/verbal cue right away so there is virtually no rest between combatives.
Drill 2: After initial combative, defender follows up with non-stop hand combatives until they receive another tap or verbal cue.
Drill 3: At any time, instructor can call "DOWN!" and Defender must lay down, pad holders dog pile on top. On instructor's "UP!" Defender gets out from under pad holders as quickly as possible and returns to drill.
Advanced Gun -- from the front, assailant using off hand
Advanced Gun -- from the front, assailant pushing
Final drill: Drill 2, except any pad holder can drop pad and apply Advanced Gun -- from the front, assailant using off hand or Advanced Gun -- from the front, assailant pushing. As soon as defender makes defense, they should get a verbal cue/tap from new pad holder.
Beginner (A1)
Palm heel strikes
Ground - back position
Ground - getting up
Ground - front kick
Ground - round
Drill - P1 starts on their back in ground fighting position, eyes closes. P2 holds a kick shield either for a front kick or a round kick. P1 kicks (and spins towards the target if necessary), gets space, gets up, and delivers palm heel strikes on the pad until the padholder calls "time." Repeat.
Intermediate (C1)
Hook punch
Uppercut punch
Headbutt forward
Focus mitt combinations: use combinations 1-10, but with the "headbutt" variable, where the striker adds a headbutt to the end of the combination
Bearhug front arms caught
Bearhug front arms free
Bearhug front arms free (neck leverage)
Drill: attacker chooses type of bearhug, but attacker is also holding a pair of focus mitts. While the defender works through their defense the attacker holds the focus mitts in various positions representing targets. The defender recognizes these targets and strikes accordingly (no verbal cues)
Advanced (C1)
Review spinning on center line/clinch work
Range rover drill: Emphasize slow, controlled work and direct contact to specific targets. Both partners take turns calling out "hands," "legs," "grappling," or "dirty fighting," commands for their partner to follow. One partner throws, the other partner reacts realistically. "Hands" is any upper body strike (hammerfists, punches, elbows, etc.); "legs" is any kick, knee, or stomp...
Knife - defense vs downward stab
Knife - defense vs upwards stab
Knife - defense vs straight stab
Drill: defender starts in a corner (on a padded wall, if possible), and a knife-wielding attacker tries to keep them in the corner while stabbing as much as possible. Extra "helpers" can help keep the defender in the corner with kick shields if necessary.
BEGINNER (A1)
Left/Right Combination
Front Kick (Groin)
Round (kick)
Knee
3 Round Drill
Choke from behind
Drill: defender; non-stop straight punches on a pad, attacker; Choke from behind
INTERMEDIATE CLASS (C1)
Uppercut (both sides)
Build Combination- R-Uppercut/L-Uppercut/R-Cross/L-Hook/R-Cross
Ground Forward Roll
Drill: Work todays combo on focus mitts; pad holder calls out a number of Forward rolls, i.e.) 1, 2, 3… on pad holders signal, striker makes the number of rolls called, gets up and continues working the pads
Headlock from the side
ADVANCED (C1)
Thai Pads form opposite stance- 2-3 minute rounds, double up on the last technique of each combination (Focusing on Power)
Advanced Gun- from the front assailant pushing, slapping, kicking
Advanced Gun- from the front assailant using off hand
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!
BEGINNER CLASS (A1)
Basic Takedown (Clinch/Framing Position) - have attacker try to move forward and/or change levels; defender should move feet and maintain distance and control
Knees
Drill: work the position as above; give a knee to partner any time you feel balanced and stable enough to deliver a knee safely.
Choke from the Side
Drill: attacker makes Choke from the Side; sometimes, after the initial counterattacks, the attacker continues to press forward; defender should use the framing position to maintain control and continue with counters when stable enough.
INTERMEDIATE CLASS (C1)
Thai Pads: Combos 3 & 4, using round kicks and knees to finish
Bearhug from the Front, Arms Caught -- emphasize stabilization and balance after the initial reaction and before giving knees. The attacker should sometimes continue driving forward, forcing the defender to maintain balance and assess before delivering knees.
Headlock from the Side, Leaning Backward
Drill: attacker makes bearhug; defender makes the defense; sometimes the attacker says "down" and defender must drop down; attacker makes Headlock from the Side, Leaning Backward; defender defends and gets up.
ADVANCED CLASS (C1)
Focus Mitts: Right/Left Hook/slip right straight punch, then step and pivot to the left/Right/Left Low Kick
Focus Mitts: Left Hook/Right/slip left straight punch, then step and pivot to the right/Left Hook/Right Low Kick
Review Clinch/Framing position (inside forearm against attacker's neck, etc.). If the attacker tries to go low, transition inside arm so that the hand is grabbing the neck and pushing down and away. From here, give knees, or drive the attacker's head to the ground, or disengage.
One Arm Shoulder Throw
Drill: 360 with Counter, move into clinch (framing) position; if attacker continues to drive forward, execute One Arm Shoulder throw; if attacker tries to go low, transition to hand position and finish.
BEGINNER (A1)
ADVANCED (C1)
Spinning Heel Kick
Focus Mitt Drill: 3 Rounds. Free work combinations mixing in spinning heel kicks
Machine Gun Takedown (lifting & leverage on neck variations)
Advanced Gun - from the front, assailant using off hand (dead side only)
Circle-of-Death: All self defenses Levels 1-3. Advanced Gun technique should be mixed in every 3rd or 4th attack.
BEGINNER CLASS (B3)
Palm Strikes
Front Kick (groin)
Knees
Combo: right front kick/right knee
Inside Defenses – include general counterattacks (does not have to be simultaneous)
Choke From Behind With A Push
Drill: Padded Assailant attacks against Choke from Behind OR Straight Punch
INTERMEDIATE CLASS (B3)
After warm up, do some light punches and kicks to the pad
Drill: 30 seconds non-stop punching X 3 rounds, 15 second rest
Drill: 30 seconds non-stop front kicks X 3 rounds, 15 second rest
Outside Defenses 1-5
Drill: groups of 4; three attackers stand on either side and in front of the defender; one attacker at a time makes a straight punch; the defender must make Inside Defense or Outside Defense, then make counterattacks.
Bearhug Behind (lifting)
Bearhug Front (lifting)
ADVANCED CLASS (B3)
Round Kicks (review, emphasize high kicks)
Sliding Defense v. High Round Kick
Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stick Baseball Bat
BEGINNER CLASS (B3)
Straight Punches
Double Jab
360
360 using only one hand against either attacking arm (as though the other hand is occupied or injured)
360 with a kick as a counterattack (as though other hand is occupied or injured)
Choke from the Front with a Push – no trapping, counterattacking with only hand hand
INTERMEDIATE CLASS (B3)
Side Kick (with and without advance)
Defensive Back Kick with a Spin
Drill: Side kick followed by a Defensive Back Kick with a Spin
Outside Defense 1-5
Choke from Front Against Wall
Hair Grab from Front
Drill: 2 ppl
Defender; Stand against the wall, eyes closed. Attacker; Choke from Front Against the wall/ Hair Grab From Front.
Ground- Strike from Full Mount
Ground- Dismount from Full Mount
ADVANCED CLASS (B3)
Focus Mitts – Left/Left Hook
Focus mitts – Right/Right Hook
Sparring – one person can use only one hand; the other arm must be tied down to their side; light training!
Knife – downward stab – must defend and control with left arm; right arm is unavailable! Counter with knees, headbutts, biting, etc.
Knife – upward stab – as above
Ready to build a stronger school with better training, better support, and a better network? Click here to submit your info and learn what it means to join the Krav Maga Alliance.