Beginner (B1
Hammerfist Forward
Hammerfist Downward
Drill: 15 seconds max effort Hammerfist Forward, Instructor calls "DOWN" and Pad holder and Striker move to kneeling position for 15 seconds max effort Hammerfist Forward. Instructor calls "DOWN" and Striker lays on back, Pad holder stands over their hips and holds pad above them for 15 seconds max effort Hammerfist Forward. Instructor calls "DOWN" one last time, and Pad holder drops pad on ground, Striker mounts pad for 15 seconds max effort Hammerfist Downward.
Rearward elbows (3, 4, and 5)
Drill: Pad holder will bump from behind with pad, Striker makes appropriate rearward elbow, turns and faces, and makes 6 hammerfists forward.
Headlock from Behind
Drill: Groups of 3-4. Padholder calls out a number from 1-5 with some movement for that number of Hammerfists. Second (or third) attacker can tap with pad for elbow 3, 4, or 5 followed up by 6 hammerfists OR attacks with Headlock from Behind. 1 minute-90 second rounds.

Intermediate (D1)
Back Kick
Uppercut Back Kick
Headbutt Back
Drill: Groups of 3; 2 pad holders and 1 Striker. Pad holder 1 holds for basic target recognition: 2 hand combatives, Front Kick Groin, Round Kick, or Knee. Pad holder 2 gives a verbal cue or tap and holds for Back Kick, Uppercut Back Kick, or Headbutt Back followed by 6 hand combatives before returning to Pad holder 1.
Choke from Behind Against Wall
Choke from Behind with a Pull

Drill: A/B drill. A's stand facing wall. B's are roaming attackers and can pick up pad and give a verbal cue or tap then hold for Back Kick, Uppercut Back Kick, or Headbutt Back followed by 6 hand combatives OR attack with Choke from Behind Against Wall or Choke from Behind with a Pull.

Advanced (D1)

2 Back Kicks with a Switch
Drill: Groups of 3; 1 focus mitt holder; 1 curved KS holder; 1 Striker. Striker makes combinations 1-10 to focus mitts on mitt holder's call. At any time, curved KS holder can make verbal cue for 2 Back Kicks with a Switch followed up by 10 hand combatives.

Stick – overhead defense
Stick – baseball bat defense
Drill: Circle of Death: Groups of 4-5. All attacks from levels 1-3 plus Stick – overhead defense and Stick – baseball bat defense.

BEGINNER CLASS (B1)
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360

INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters

ADVANCED CLASS (D1)
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes

Beginner Class (A1)

Punches-Straight

Hammerfist Downward

Round Kick (Both sides)

Conditioning Drill: 1 round of 3 minutes

10 Punches - Straight

1 Sprawl

10 Hammerfist Downward

1 Sprawl

10 Front Kicks (Both sides)

1 Sprawl

10 Round Kicks (Both sides)

1 Sprawl

*Run a lap around the room then start again from the top!

Inside Defense

Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!

Choke from the side

Choke from behind with a push

Intermediate Class (D1)

Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes

Defense v. Hook (extended)

Defense v. Hook (Covering)

Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations

Choke from Behind with a pull

Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad

Advanced Class (D1)

Scissor Round Kick

Spinning Heel Kick

Kicking combination: Scissor Round Kick/Spinning Heel Kick

Sliding Defense v. Spinning Heel Kick

Stopping Defense v. Spinning Heel Kick

Stick – Baseball bat swing

Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)

 

BEGINNER CLASS (B1)
Hammerfist Forward
Hammerfist Downward
Cauldron Drill: Instead of straight punches, use hammerfist forward. Pad held low can be for groin kicks or for hammerfist downward (pad holder's call).
Choke from the Front (1-handed)

INTERMEDIATE CLASS (D1)
Ground - Forward Roll
Ground - Backward Roll
Ground - Forward Roll, Back Fall Break
Ground - Choke from the side
Ground - Headlock Side weight Backward
Drill: Defender runs across mat and performs forward roll, back fall break. Attacker should be near the landing area and immediately chokes or headlocks defender from the side. Defender performs appropriate skill and finishes with combatives before resetting.

ADVANCED CLASS (D1)
Scissor Round Kick
Thai Pad Rounds: 2 rounds, 2 minutes of free work combinations. All combos end with a scissor round kick
Ground - Leg Triangle from Guard
2 minutes up, 2 minutes down Drill: 2 minutes of light sparring, followed immediately by 2 minutes of ground fighting. Light palm heel strikes on the ground are permissible, but focus on submissions.

BEGINNER CLASS (B1)
Punches- Straight Punch
Straight Punch with Advance
Straight Punch with Retreat
Round Kic
Drill: Partner groups; 1 curved kick shield. 3 minutes on the clock. Striker makes 3 round kicks right, 3 round kicks left, then Straight Punch with Advance from one end of the mat to the other, sprawls, and then makes Straight Punch with Retreat back to starting line. Striker and pad holder switch roles after completing the above. Encourage students to compete for max reps as a team. Winning team does not have to do 5 burpees at the end!
Headlock from Behind
Drill: Groups of 3; A/B/C. A's are pad holders, B's are Strikers/Defenders, and C's are roaming attackers. A's can call "ADVANCE" for 4 Straight Punches with Advance, "RETREAT" for 4 Straight Punches with Retreat, or "KICK" for round kick on either side. C's can attack ANY B with Headlock from Behind.

INTERMEDIATE CLASS (D1)
Gloves on, 5 for 5 of the following defenses to preload combative:
\Inside Defense (review)
Defense v. Hook (covering)
Defense v. Uppercut

Round 1: A holds gloves like focus mitts for B, free work with combinations 1-10. On combos ending with the lead hand (1, 3, 5, 7, 9), holder throws a jab, and Striker makes Inside Defense. On combos ending with the rear hand (2, 4, 6, 8, 10), holder throws a cross, and Striker Inside Defense.
Round 2: Same as above, but instead of a straight punch, holder throws a hook after combo. Striker makes covering defense.
Round 3: Same as previous round, replace hook with an uppercut
Choke from Behind with a Pull
Drill: Groups of 3. A attacks B with straight punch, hook, or uppercut, one at a time. C can attack B with Choke from Behind with a Pull at any time. Encourage students to stack attackers if possible.

ADVANCED CLASS (D1)

Spinning Heel Kick
Scissor Round Kick
Thai Pads
Round 1: Free work; include combinations with round kicks, elbows, and knees.

Round 2: Off any combination ending in a hook (3, 7, 9), Striker makes Spinning Heel Kick

Round 3: Off any combination ending in a rear round kick (1K, 3K, 5K, 7K, 9K), Striker replaces Round Kick with Scissor Round Kick

Advanced Gun – from behind, attacker close (hug defense)
Drill: Ground, Pound, and Attack! Partner groups. A at one end of mat with curved kick shield. B waiting at other end with eyes closed in neutral stance, with training gun on floor next to them. A makes 30 ground and pound strikes to curved kick shield, then sprints to B and applies Advanced Gun – from behind, attacker close (hug defense). B defends and sprints to curved kick shield while A takes their place to stand in neutral with eyes closed. Partners continue switching roles for time.

BEGINNER CLASS (B1)
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, do a jump tuck (knees to chest) on instructors signal, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.

INTERMEDIATE CLASS (D1)
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
Reflexive Defense vs. Front Kick
Choke from Front Against wall
Drill: Dim the lights, blast the music (if possible, the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR reflexive defense vs. groin kick.

ADVANCED CLASS (D1)

Thai Pads 2 Rounds, 90 seconds - Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad

Ground - Guillotine
Ground - Defense vs. Guillotine
Advanced Gun - from kneeling position
Drill: A/B drill. Group A attacks, Group B defends. Defenders start in kneeling position, eyes closed. Attackers approach and either apply a guillotine choke or present a gun to the defender's head. Groups switch roles after several repetitions.

Beginner (B1)
Movement -Fighting stance
Palm Heel Strikes
Round Kick
Choke from the Front one handed pluck
Drill- Eyes Closed, defender either gets choked and has to defend or gets popped with a pad and makes palm heel strikes until pad holder call time

Intermediate Class (D1)
Hook Punch
Headbutt Forward
Focus Mitt Combination: Left, Right, Left Hook, Headbutt forward
Reflexive Defense v. Front Kick
Inside Defense v. Right (1 counter)
Inside Defense v. Left punch
Drill: eyes closed; verbal signal; rest to either straight punch or Front Kick
Choke from Behind with a pull

Advanced (D1)
Tabata Punches= 8 Rounds, 20 sec full speed, 10 sec Rest
Scissor Front Kick
Plucking/Rowing Defense v. Side Kick
Redirecting Defense v. High Side Kick
Advanced Gun- Under chin, in mouth , grabbing hair etc.
Advanced Gun- from behind, attacker close ( hugging defense)

BEGINNER CLASS (B1)

NOTE: GET THROUGH THE COMBATIVES VERY QUICKLY TO SAVE TIME FOR SELF DEFENSE

Hammer fist to the Side

Elbow #2

Knees

Drill: attacker pushes with a pad from the side; defender makes either hammer fist or elbow depending on distance, then turns to deliver knees

Choke from the Front with a Push

Choke from Behind with a Push

Drill: eyes closed, either attack

INTERMEDIATE CLASS (D1)

Focus Mitts: emphasize hooks and uppercuts

Defense v. Hooks

Defense v. Uppercuts

Ground - Trap and Roll

Ground - Kick Off from Guard

Drill: partner A starts on top in full mount; Partner B makes Trap and Roll; Partner A performs Kick Off from Guard and gets up; slow fighting for a 30-45 seconds; reset

 

ADVANCED CLASS (D1)

Focus Mitts: combos #6 & #7

Single Leg Takedown ("toe pick")

Drill: cover against multiple punches, drop down and make low single leg takedown

Ground - defend kicks while on the ground against multiple attackers (cover head, use basic shin blocks)

Stick Overhead

Drill: start on ground, cover against multiple attackers who are kicking AND one attacker using padded stick; make a low single when possible, get up and defend stick

BEGINNER CLASS (B1)

Palm Heel Strikes

Groin Kick

Hammerfist Downward (discuss position -- they should not get so close that they are open to being taken down/legs grabbed)

Combo: using Palm/Heel Strikes, Left/Right/Right Groin Kick (recoil)/Right Hammer Fist Down

Choke Front (1 Hand)

 

INTERMEDIATE CLASS (D1)

Hook Punch

Combos 6 & 7

Combo 6 variation: Right/Left Hook/Right Hook

Defense v. Hook Punch - Extended

Defense v. Hook Punch - Covering

Light sparring using straight punches and hooks

 

ADVANCED CLASS (D1)

Thai Pads: 2 rounds of 3 minutes

Stick Overhead

Stick Baseball Bat Swing

Drill: put 1 stick per pair in the middle of the room; position the partners on either side of the room, lying on their stomachs. Yell "Go!" Both must try to get the stick. Once one person has the stick, he attacks with baseball bat or overhead swing. The other person must defend. Repeat several times, and change partners.

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