BEGINNER CLASS
Hammerfist Forward
Hammerfist Downward
Drill: Working in pairs, 1 tombstone holder, 1 striker. During the round striker throws broken hammerfist flurries. Instructor calls either, "standing," "on knees," "on the ground". The pair must transition to those positions as quickly as possible while (preferably) maintaining the ability to strike. Hammerfists standing and from knees will be forward. Hammerfists on the ground will be downward while striker is in mount.
Choke from the Front (1-handed)
Roaming attacker drill: Have 2-3 designated attackers, rest of class working in pairs; 1 striker, 1 tombstone pad holder. Pad holder calls for basic strikes (groin kick, round kick, hammerfists, etc). At any point, attackers may choke any striker from the front. Striker must perform 1-handed technique, finish with combatives and return to pad work.

INTERMEDIATE CLASS
Side Kick (with & without advance)
Defense vs. Hook punch (covering & extended)
Drill: Roaming attacker. Select 1-3 attackers, rest of class working in pairs; 1 striker, 1 focus mitt holder. Pairs free-work combinations, including hook defenses. At any point attackers may approach a striker from the side with a kick shield. Striker will deliver a side kick, turn & face the attacker, then return to pad work.
Back Fall-break (high)
Ground - Defense vs. Choke from Mount

ADVANCED CLASS
Jumping Spinning Back Kick
Review: Bearhug from Behind (Leverage on finger)
Full Nelson - finger strip
Focus Mitt Rounds (1min each): Round 1 - free work all combinations. Round 2 - 1 burpee before any combination. Round 3 - 30sec burpee burnout followed by 30sec straight punch flurry.
Drill: Roaming attacker. Immediately following the burnout rounds from above, pairs get back to free work on combinations. 1-3 roaming attackers may either bearhug or full nelson any striker at any time. Strikers must defend with leverage on finger or finger stripping technique respectively, finish with combatives, then return to mitt work.

Beginner 
Straight punch with advance
Straight punch with retreat
Round kick
Movement drill: using Thai pads or striking shield, striker pushes pad holder across the length of mat. Power jab/rear leg round kick, power cross/lead leg round kick with step.
Choke from the front with a push
Drill: defender starts in neutral position with eyes closed. Attacker either gives choke from the front with push, or hard push to chest with tombstone to create distance. On the push, the defender delivers an advancing straight punch and advancing round kick then resets.

Intermediate
Review straight punches and inside defenses (high and low)
Forward headbutt
Focus mitt combos: add slips and inside defense. After slip, striker delivers a #6 or #7 combo to pads (cross/hook/cross, hook/cross/hook), also add headbutt variable - after last punch, grab the mitt, close range, and headbutt.
Inside defense w/counter vs. left punch
Inside defense w/counter vs. right punch (1 counter)
Inside defense w/counter vs. right punch (2 counters)
Light sparring - Round 1: only straight punches, controlled body contact. Round 2: boxing only, body contact only. Emphasize combos.

Advanced
Warm up - review guard sweeps
Review standing guillotine defense (level 3)
Position drill: defender starts on ground with attacker in guard. The defender must break the attacker's posture and pull them down. Emphasize headlocks, underhooks, and using legs to pull attacker in. Repeat with light shoulder touching
Ground - leg triangle
Ground - guillotine
Ground - defense vs. guillotine
Repeat drill from above, but give the defender the option to get submission via leg triangle or guillotine.

BEGINNER CLASS
Punches Straight
Round Kick
Front Kick (Groin)- quick review
3 Round Drill
Headlock from Behind
Ground- Front Kick
Ground-Getting up (quick review)
Combination- Ground- Front kick, get up, non stop punches on pad
Drill: Groups of 3, defender starts on the ground, Front kick, gets up and attacks the pad with non stop punches, attacker; makes a headlock from behind, defender makes an aggressive defense and gets back on the ground.

INTERMEDIATE CLASS
Muay Thai Pads- opposite stance
Round 1- Cross, Hook, 2 Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, 2 Left Round Kicks, Left Knee
Round 3- Put the two combos together (Cross, Hook, 2 Right Round Kicks, Right Knee,
Cross, Hook, Cross, 2 Left Round Kicks, Left Knee)
360 with counters
Drill: Groups of 3, Thai pads; Basic combos on pads, attacker; makes a 360 attack.
Choke from Front Against Wall

ADVANCED CLASS
Combatives to Pad- front kicks, rounds kicks, punches, elbows, knees. etc.
Gun from Front- regular and off hand
Long Gun from the Front- Live side
Long Gun from the Front- dead side
Drill: Eyes closed- differentiate between, Gun- regular, off hand, long gun- live and dead side.

BEGINNER CLASS
Punches Straight
Round Kick
Front Kick (Groin)- quick review
3 Round Drill
Headlock from Behind
Ground- Front Kick
Ground-Getting up (quick review)
Combination- Ground- Front kick, get up, non stop punches on pad
Drill: Groups of 3, defender starts on the ground, Front kick, gets up and attacks the pad with non stop punches, attacker; makes a headlock from behind, defender makes an aggressive defense and gets back on the ground.

INTERMEDIATE CLASS
Muay Thai Pads- opposite stance
Round 1- Cross, Hook, 2 Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, 2 Left Round Kicks, Left Knee
Round 3- Put the two combos together (Cross, Hook, 2 Right Round Kicks, Right Knee,
Cross, Hook, Cross, 2 Left Round Kicks, Left Knee)
360 with counters
Drill: Groups of 3, Thai pads; Basic combos on pads, attacker; makes a 360 attack.
Choke from Front Against Wall

ADVANCED CLASS
Combatives to Pad- front kicks, rounds kicks, punches, elbows, knees. etc.
Gun from Front- regular and off hand
Long Gun from the Front- Live side
Long Gun from the Front- dead side
Drill: Eyes closed- differentiate between, Gun- regular, off hand, long gun- live and dead side.

BEGINNER CLASS

Straight Punches

Knees

Basic Takedown Defense

Drill: defender’s eyes are closed; attacker either gives a slight shove OR begins to grab the defender very lightly; the defender opens his eyes and either punches OR makes basic takedown defense.

Choke From Behind

 

INTERMEDIATE CLASS

“Everything From Awkward Angles”

Focus Mitt Work – basic combinations, but begin each one with Hammerfist to the Side

Defensive Back Kick with a Spin

Outside Defenses 1-5

Hair Grab From Behind

Drill: Groups of 3; 2 defenders, 1 attacker; defenders, light sparring (open palm, shin pads), attacker; grabs either defender's hair from behind.  Defender; makes the appropriate defense and continue sparring.

 

ADVANCED CLASS

Spinning Heel Kick

Sliding Defense v. Spinning Heel Kick

Stopping Defense v. Spinning Heel Kick

Stick – overhead or baseball bat

Drill: Groups of 3; 2 defenders, 1 attacker; defenders, light sparring (open palm, shin pads), attacker; gives a verbal signal and attacks with either overhead stick OR baseball bat.  Defender makes the appropriate defense and continue sparring.

BEGINNER CLASS (A3)

Front Kick Vertical Target review

Knees – include Muay Thai Clinch

Knees – spinning on the centerline (explain concept of using attacker as a shield)

Combination: Front Kick Vertical Target, Clinch, Knee, spin, Knee

360 – include counterattacks

Drill: 2 attackers; defender’s eyes are closed; on verbal signal, the defender opens his eyes and either makes Front Kick Vertical Target/Knee combination or defends 360 and counterattacks; in either case, the defender must then spin to avoid a 2nd attacker

INTERMEDIATE CLASS (A3)

Drill: Tabata Ground and Pound- 4 Rounds of 20 seconds, 10 seconds rest between rounds.

Defensive Front Kick

-Defensive front Kick followed by counter attacks

Drill: Groups of 2, 2 large shields; striker; non- stop strikes from mount position, pad holder gives a verbal signal “Hey!” and starts to walk towards striker, striker; quickly stands, makes a Defensive Front Kick and continues with counter attacks until pad holder calls “time!”, Striker then gets back to working the pad from mount position.

Outside Defense 1-3 Review

Hairgrab from the Front

Drill: eyes closed, hair grab OR verbal signal and defend wild punch

Bearhug Front Arms Caught

Drill: as above, add in bearhug

 

ADVANCED CLASS (A3)

2 Front Kicks with a Switch

Drill:  10 rounds- 5 Jump Squats, 3 x 2 Front Kicks with a Switch

Sliding Def. v. High Round Kick

Stick- left handed attacker

Drill: Sliding defense v. high round kick OR stick

 

BEGINNER CLASS

Punches-Left/Right combination

Knees (emphasize switch knee and returning to stance)

Elbow 1

Partners; curved kick shield

Round 1: Pad holder calls any number 1-4. Striker throws that number of straight punches, beginning with lead hand.

Round 2: Pad holder calls 1Knee-4Knee. Striker throws that number of straight punches followed by opposite knee, i.e. 1Knee=Jab/Rear Knee, 2Knee=Jab/Cross/Lead Knee

Round 3: Pad holder calls 1Knee-4Knee. Striker throws combination followed by opposite elbow 1, i.e. 1Knee=Jab/Rear Knee/Lead Elbow 1, 2Knee=Jab/Cross/Lead Knee/Rear Elbow 1.

Wrist Releases (emphasize Defender appearing compliant, not showing aggression on release, and making space into a good modified fighting stance)

360 Defense vs. the Haymaker

Drill: A/B Non-compliant attacker. A's are standing with eyes closed in neutral. B's can apply wrist release and back off once Defender makes space, verbal cue and then throw Haymaker when Defender's eyes are open, or apply wrist release and when Defender releases wrist, make Haymaker.

 

INTERMEDIATE CLASS

Uppercut punch

Partners; focus mitts

Round 1: Combinations 7 (Lead hook/Cross/Lead Hook) and 8 (Rear uppercut/Lead hook/Cross)

Round 2: Combinations 9 (Lead uppercut/Cross/Lead Hook) and 10 (Cross/Uppercut/Cross)

Round 3: Combinations 7, 8, 9, 10 + 2UP (Jab/Rear Uppercut) and 3UP (Jab/Cross/Lead Uppercut)

Outside Defense #5

Hair Grab from Behind

Drill: A/B/C. A is holding focus mitts calling combinations from Round 3. B is Striker/Defender. C can verbal cue and throw punch from B's side for Outside Defense #5, or apply Hair Grab from Behind.

 

ADVANCED CLASS

Partner and Kick Shield

1 2 minute round of basic target recognition each: 2 punches, Front Kick Groin, Round Kick, Knee, or Front Kick to a Vertical Target.

Drill: Combative Stations: Multiple Lines of 5 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.

Round 1 Stations:

-Straight punches

-FGK

-2 round kicks right, 2 round kicks left

-Two Knees with a Switch

-Two Front Kicks with a Switch for Advanced

Round 2 Stations:

-2 palms to an elbow

-Clinch Knees

-Forward Hammerfists

-Two Back Kicks with a Switch

-2 punches to a burpee

Machine Gun Takedown

One Arm Shoulder Throw

BEGINNER CLASS
Front Kick to a Vertical Target
Palm Heel Strike
Knees
Elbow 1
Drill: Distance continuum; Groups of 2; 1 curved kick shield. Striker throws nonstop strikes at appropriate range moving “in” and “out” on instructors command.
Choke from the Front, 2 handed Pluck
Ground – Back Position
Ground – Front Kick
Ground – Getting Up
Drill: Dizzy Drill. Groups of 3: 1 attacker, 1 pad holder, 1 defender.
Have defender stand in center with a stick. Defender holds the stick upright with one end on the mat. On instructor’s “GO!” they run in a circle, spinning with their forehead touching the top of the stick. After 10-20 seconds (depending on equilibrium of the group), instructor calls “STOP!” Partners can apply Choke from the Front or call “DOWN” for Defender to safely get on back, orient toward pad holder, make Ground – Front Kick, and get up.  

INTERMEDIATE CLASS 
Front Kick with an Advance (Fighting & Neutral Stance)
Defense v. Front Kick (Redirect & Stopping)
Ground - Kick off From Guard
Ground - Guard Reversal (Scissor Sweep)
Drill: 1 minute rounds. Partners start in guard position. Bottom person must effectively kick-off or sweep. Top person must try to pass guard (or at least maintain top position). If either partner is successful, partners stop & reset to same positions. Partners will switch positions during the next round. After both partners have fought from both positions, students must find a new partner and repeat drill.

ADVANCED CLASS
2 Back Kicks with a Switch
Drill (Roaming attacker): Partners free work Thai pad combinations. 1-2 attackers roam the mat with kick shields. Attackers masy get any striker's attention and call for 2 back kicks with a switch. Striker should follow up with a few combatives before returning to pad work.
General Defense vs. Medium to High Round Kicks
Stick - Baseball Bat Defense
Stick - Left Handed Attacker

BEGINNER CLASS
Straight Punches
Drill: belt drill
Elbow #2
Combo: start sideways; right elbow #2/left straight/switch right knee
Choke from the Front with a Push (work both sides)

INTERMEDIATE CLASS
Thai Pads: 3 rounds of 3 minutes; include sprawl in second and third rounds
Defense v. High Round Kick (2 or 3 points of contact)
Drill: attacker makes hand combinations, and also makes occasional high round kick
Light sparring: divide into groups of 4; one person spars the other three for 90 seconds each

ADVANCED CLASS
Plucking/Rowing Defense v. Medium Side Kick (incorporate into warm up)
Thai Pads: 3 rounds of 2 minutes, second round in opposite stance
Advancing Front Kick (review)
Gun from Front, cupping technique
Gun from Seated Position
Gun from Kneeling Position

BEGINNER CLASS

Straight Punches - 4 punches moving forward

Straight Punches 4 punches moving backward

Knees

Drill: punches forward/sprawl, then knee/punches backward/sprawl, then knee/continue

Choke from Behind with a Push

Drill: barricade drill -- defender makes the defense against Choke from Behind with a Push, then breaks through a barricade of pads, then gives 10 punches and 5 knees.

 

INTERMEDIATE CLASS

During warm up, include step and pivot movements to the right and left as review

Uppercut punch

Focus Mitts: Left/Right/Step and Pivot to the Right/Left Uppercut/Right Elbow)

Combo: 4 hooks (left/right/left/right) up the body/step and pivot to the left/right uppercut/right straight

Sparring: light contact, hands only, multiple rounds

 

ADVANCED CLASS

Sparring Drill: one foot in the circle (make circles on the ground with belts, or use hoops; each opponent must keep one foot in the circle during sparring. 5 burpee penalty if you leave the circle; 70% speed and power, hands only

Drill v. Multiple Attackers: zombie drill with attackers making one attack each (straight or hook)

Sparring v. 2 assailants

Sparring v. 2 assailants -- start on ground, in side control

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