BEGINNER CLASS

Palm Heel Strike

Front Kick Vertical Target

Combination- Front Kick Vertical Target, R/L Palm Heel strikes followed by a Right Elbow Strike

Choke from Behind

Ground- Getting up

Ground- Front & Side Kick

Drill: Groups of 3; Defender starts from the ground on their back with their eyes closed, Pad Holder  gives a verbal signal and steps towards defender.  Defender; makes the appropriate kick , gets up and continues with counters on the pad, Attacker; makes a choke from behind.  Reset after a successful defense!

 

INTERMEDIATE CLASS

Uppercut Punch

Hook Puch

Focus Mitt Combinations- Include hooks and uppercutts

Defensive Back Kick with a spin

Focus Mitt Combinations- R-Uppercut/L-Hook,/R-Cross/Defensive Back Kick with a spin

Focus Mitt Combinations- L-Uppercut/R-Cross/L-Hook /Defensive Back Kick with a spin

Bearhug Front (Lifting)

Bearhug Behind (Lifting)

 

ADVANCED CLASS

Interference Drill

Gun from the Front

Gun from the Front, Pushing into Stomach

Gun from the Side, in Front of the Arm

Drill: Monkey in the Middle

Groups of 4-5 ppl; defender is in the middle; everyone else is attacking, any of the above Gun threats and any Level 1-3 attacks.

BEGINNER CLASS

Left/Right Combination

Front Kick Vertical Target

Ground - Back Position and Movement

Ground - Kick

Ground - Get Up

Drill: pad holder moves around and gives targets for Left/Right or Front Kick Vertical Target.  Sometimes after the Front Kick, the pad holder says "Down!" and the defender must drop down into Ground Back Position. Pad Holder moves around and Defender follows.  Pad holder moves forward and Defender kicks, then gets up.  Do at least 7 repetitions before switching.

 

INTERMEDIATE CLASS

Defense v. Low Round Kick (shin block)

Bearhug Front, Arms Free

Ground - Hip Escape from Side Control (go to full guard)

Ground - Arm Bar (emphasize the after the arm is broken, the defender should kick the head and get up)

Drill: Light sparring, open hands. Partner A uses hands only, but Partner B can also make low kicks. Partner A must defend low kicks with Shin Block. Partner B can also say "Clinch" and move on for Bear Hug Front, Arms Free. Partner B can also say "Down" and Partner A must drop down and give Side Control, then escape from Side Control and make Arm Bar. Do at least 7 repetitions before switching.

 

ADVANCED CLASS

Punches and Elbows to Tombstone Pad

Hip Throw

Ground - Side Control (review)

Ground - Hip Escape from Side Control (kick and get up instead of pulling guard) (review)

Drill, Group of 3: Non-stop punches and elbows to pad; third person calls "time" and then the defender and the third person clinch; third person makes Hip Throw and gets Side Control; defender does Hip Escape from Side Control, kicks, and gets back up and begins punching again.  Do at least 7 reps before switching. This should be tiring!

Gun from Behind, Touching

Drill (if there is time): repeat the drill above, but sometimes the third person threatens with a gun instead of calling "time."

 

BEGINNER CLASS
Movement – shuffle away to the right
Movement – step and pivot left
Straight Punches – introduce focus mitts
Combo: Left/Right/shuffle away to the right OR step and pivot left
Elbow #1
Combo: Left/Right/Right Elbow
Wrist Releases (same side arm only)
360 Defense
Drill: attacker grabs wrist; defender defends; attacker SOMETIMES follows with 360, sometimes backs away

INTERMEDIATE CLASS
Hook Punch
Outside Defense vs. Right Punch
Hair Grab Side, Impending Knee
Hair Grab Behind
Drill: Groups of 3. 1 striker, 1 attacker, 1 focus mitt holder. Striker and focus mitt holder free work (striker bare handed). Attacker randomly grabs striker’s hair from side or rear. Striker defends, then returns to pad work.

ADVANCED CLASS
Thai Pads from opposite stance: Round 1 – From regular stance, strikers throw any combos that require a switch kick (2K, 4K, etc.). Round 2 – Strikers throw those same combinations, but deliver a cross or uppercut instead of a kick. Round 3 – Same lead combinations, but after the switch strikers deliver combo 6 or 8 immediately from their switch stance.
Review Headlock from the Side
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
Drill: 1 attacker, 1 defender. Defender, eyes shut. Attacker delivers either basic headlock from the side, spinning inward, or neck break attack. Defender must recognize attack and defend appropriately.

BEGINNER CLASS

Straight Punches

Elbows 1-3

Combo: Left/Right/Right Elbow

Groin Kick

Choke from the Front (2 hands)

Drill: eyes closed; the attacker makes Choke OR pushes with pad and holds for the punch combination OR pushes and holds the pad for a groin kick.

 

INTERMEDIATE CLASS

Outside Defenses 1-5

Defense v. Low Round Kick (absorbing)

Defense v. Low Front Kick (redirecting)

Drill: one attack/one defend, low kicks

Drill: groups of 3; one attack/one defend low kicks; at any time, second attacker gives a verbal signal and makes a straight punch from the side; defender makes an outside defense, counters, then returns to defend against the first attacker

 

ADVANCED CLASS

Thai Pads Combos 6 & 7, emphasize high round kicks

Sliding Defense v. High Round Kick

Gun from the Side, Front of Arm

Drill: make the gun defense, emphasize attacker reacting and fighting; defender must control and give counters with knees and head butts until making the disarm

 

BEGINNER CLASS

Punches- Straight

Front Kick (Groin)

Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.

360

Choke from the Front (2-Handed)

Drill: eyes closed, choke, 360 or push with pad and react with straight punches

 

INTERMEDIATE CLASS

Hook Punch

Combination: Jab/Cross/Hook/ Low Round Kick

Spinning Heel Kick

Combination: Jab/Cross/Hook/Spinning Heel Kick

Defense v. Low Round Kick (Absorb)

Defense v. Low Round Kick (Shin Block)

Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.

Bearhug Front Arms Caught

 

ADVANCED CLASS

Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.

Face to Face Throw

Headlock from the side (review)

Headlock from the side, Spinning Inward

Side Control- Elbow escape

Drill: Headlock, Spinning Inward, attacker tries to escape from side control

BEGINNER CLASS
Ground – Back Position
Ground – Back Fall Break
Ground – Getup
Ground – Front Kick
Drill:Groups 2, Striker, Pad holder (Kick shield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Pad holder circles and moves in for Ground Front Kicks, upon backing away, Striker gets up and returns to freestyle strikes.

INTERMEDIATE CLASS
Uppercut Punch
Focus Mitt Rounds: Round 1 – Combos 8 (Rear upper cut/lead hook/cross) and 9 (lead uppercut/cross/lead hook). Round 2 – Pad holder throws a straight punch off either arm, striker slips the punch and delivers either combo 8 or 9. Round 3 – Combo 6 + slip + Combo 8 or Combo 7 + slip + Combo 9
Ground – Side mount position and strikes
Ground – Arm lock from side
Ground – Side mount knee to belly (disengaging)
Stress drill: Groups of 3. 1 tombstone pad holder, 1 striker, 1 attacker. Striker starts in side mount position on attacker, when instructor says, “GO!” strikers have 30 seconds to execute arm lock from the side. After 30 seconds, instructor yells, “RUN!” strikers must disengage from side mount and find their pad holder somewhere in the room to deliver flurried strikes on the pad. Attackers follow strikers, and instructor calls “DOWN” after all strikers have found their pad holders for drill to immediately repeat. Note: pad holders should find a new “hiding spot” in the room each repetition.  

ADVANCED CLASS
Jumping Round Kick
Thai Pad Rounds: 3 rounds, 2 minutes each. Free work combinations, all combos requiring round kicks must be jumping round kicks
Gun to the Side in Front of Arm
Gun from Front, Pushing into Stomach
Circle-of-Death: All lower level self-defenses (Levels 1-3) + Gun from front, pushing into stomach, and Gun to side, in front of arm.

BEGINNER CLASS

Left/Right Combination

Front Kick Groin

Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are at opposite sides of the room facing away from the pads, doing push ups. On instructors signal "GO", they must get up, run to grab a pad. The person that grabs the pad first is either holding or punches or front kick groin. Strikers; non-stop punches or kicks until “TIME” is called. Reset & Repeat!

Head Lock From Behind

Ground- Getting up

Drill: Groups of 3, one small shield, Defender starts on their back, gets up and attacks the pad with straight punches, attacker; at any given time makes a headlock. Reset!

 

INTERMEDIATE CLASS

Belt Drill

Hook Punch

Uppercut Punch

Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)

Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick

Defense v. Low Round Kick (absorbing)

Drill: Light Sparring-2-90 second rounds- include low round kicks

Hair Grab Front

 

ADVANCED CLASS

Drill: Monkey in Middle- groups of, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad, etc. 75 seconds each person

Headlock from the Side- review

Headlock Spinning Inward

Headlock- Neck break

Drill: attacker makes a headlock; the defender defends, and the two people end up on the ground; immediately, both should begin fighting for a position of dominance

BEGINNER 

Elbows 1-3

Knees w/ Clinch

DRILL:

Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for Elbow 1-3, Striker sends appropriate elbow, orients, clinches and sends a Knee burst. Reset on Padholder’s cue.

Choke Rear

DRILL - FINAL:

Roaming attacker can cue for Elbow + Clinch/Knees or Choke Rear.

_____________

INTERMEDIATE 

Hook Punch + Combos 1-4

Defense v. Low Round Kick (Shin Block)

DRILL:

Grps 2, Striker, Padholder. Padholder cues for Combo 1-4, Striker adds opposite side RHK depending on combo. Padholder blocks RHK before calling next combo.

Ground - Escape Guard (gouge and stack)

DRILL/FLOW - FINAL:

Grps 2. Padholder cues for Combo 1-4 to gloves, striker adds opposite side RHK. Partner step/catches RHK and sweeps. Partner enters guard and gouges/stacks to return to standing. Switch “Padholder” after every flow.

_____________

ADVANCED 

Spinning Outside Slap Kick

COMBO:

Spinning Outside Slap Kick + Combo 1-4 (based on padholder’s command)

Hip Throw

DRILL:

Grps 2, Defender, Attacker. Attacker sends downward 360. Defender defends and applies Hip Throw.

Headlock Side (spinning inward)

DRILL - FINAL:

Roaming Attackers apply Headlock Side (spinning inward)

BEGINNER CLASS

Straight Punches

360 Defense (include control and knees as counterattacks)

Drill: groups of 4; defender punches; attacker from either side can make 360; the defender must defend, deliver some counterattacks, then return to the pad. NOTE: make sure the attacker on the side uses the appropriate arm to avoid outside/dead side defenses

Groin Kick - practice from passive stance

Choke Front (2 Handed)

 

INTERMEDIATE CLASS

Uppercut

Hook

Combinations #8 and #9

Advanced Technique - Gun from the Side, In Front of Arm

 

ADVANCED CLASS

Face-to-Face Throw

Knife - Kick Defense

Knife - Defense v. Downward Stab

Drill: eyes closed; attacker gives a verbal signal from different distances and then attacks with a knife; the defender must react with a kick or the knife defense as appropriate.  SOMETIMES the attacker does not use the knife -- he grabs aggressively and pushes forward; the defender should use Face-to-Face throw

BEGINNER CLASS

Focus mitts

Palms

Knee without clinch

Elbow #1

Combo 1: Left/Right palm strikes, Elbow #1, Lead knee

Combo 2: Left/Right palm strikes, Rear knee, Elbow #1 with lead hand

Basic Ground Position

Front Kick from the Ground

Tactical Get-Up

Drill: Curved kick shield holder lines up on one end of the mat, defender on the other. Attacker throws 20 G&P strikes and runs to defender. Defender is getting up and down properly. If attacker reaches them on the ground, they perform front kick from the ground, get up, and 10 hand combatives standing. If attacker reaches them as they stand, only hand combatives. Two minute round and switch.

 

INTERMEDIATE CLASS

Hook Punch

Uppercut Punch

Focus mitts

Round 1: Basic combinations 1-4 + review retreating punches from Level 1

Round 2: Add combo #8 (rear uppercut/lead hook/cross)

Round 3: On mitt holder’s call of “RETREAT” Striker throws a retreating 8. (Hands and feet should move together on this combination; rear leg steps back as rear uppercut lands, etc.)

Headlock from the Side

Drill: Partners. Attacker with curved kick shield at one end of the mat, throws 20 G&P strikes, then sprints to partner who is waiting with eyes closed and attacks partner with Headlock from the Side. Attacker takes Defender’s place and Defender sprints to pad. Keep switching roles for time.

 

ADVANCED CLASS

Jumping Front Kick

Jumping Side Kick

Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls “SWITCH!” partners must immediately switch pads and other person begins striking.

1st 15 second interval: Hand combatives (switch)

2nd 15 second interval: Jumping Front Kick (switch)

3rd 15 second interval: Jumping Side Kick (switch)

4th 15 second interval: 2 punches and a sprawl (switch)

Hip Throw

Face-to-Face Throw

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