BEGINNER CLASS
Palm Strikes
Front Kick Vertical Target
Drill: partner moves around, then gives command to strike; defender makes Front Kick Vertical Target, then continues with Palm Strikes until pad holder calls time
Headlock from Behind
Drill: as above, but third person can make Headlock from Behind
INTERMEDIATE CLASS
Focus Mitts: Left/Right combo
Slipping punches -- emphasize shoulder roll to cover chin
Focus Mitts: Left/Right/slip left/Right
Defense v. High Round Kick (2 or 3 points of contact)
Defense v. Front Kick (plucking/rowing)
Fight Drill: focus mitt holder moves around; either calls out combination above OR makes a high front or round kick
ADVANCED CLASS
After warm up, review round kicks and side kicks, emphasis on higher kicks
Axe Kick
Arm Bar -- use axe kick on the ground after arm break, then kick away and get up
Simple Takedown -- person on the bottom pulls guard, makes Arm Bar, then gets up
BEGINNER CLASS
Straight Punches
Knees (emphasize switch knee and returning to a good stance)
Elbows 1, 6, and 7
Drill 1: Partners; 1 curved kick shield per group. Pad holder calls a number between 1 and 4. Striker throws that number of straight punches, always beginning with lead hand, followed by an opposite side knee.
Drill 2: Same as Drill 1, but after knee, pad holder can hold for elbows 1 and 6 if pad is to chest, or elbow 7 if pad held at waist as for downward hammerfist.
Choke from the Front with a Push
Final Drill: A/B Drill. A’s standing with eyes closed. B’s are roaming attackers and can tap or verbal cue and call a number as from Drill 2, or apply Choke from the Front with a Push.
INTERMEDIATE CLASS
Partners; Curved kick shield
Round 1: Basic Target Recognition for 2 straight punches, round kick, Front Kick Groin, Defensive Front Kick, and Knee.
Round 2: Have strikers with their backs to the wall and curved kick shield holders in front of them. Pad holders hold for Basic Target Recognition from Round 1. When instructor yells “SPIN!” striker clinches pad holder in Thai clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except now Pad holder has back to wall and instead of
“CLINCH” call “TIME!” (For safety, so pad holder has pad in appropriate position) then call “KICK OFF!” Striker throws Defensive Front Kick and tries to sprint to the other wall. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Ground – Headlock Side, weight forward
Ground – Headlock Side, weight backward
ADVANCED CLASS
Scissor Round Kick
Thai Pads
Round 1: Free work; all known combinations using punches, kicks, elbows, and knees
Round 2: Opposite stance
Round 3: Replace all combinations using the round kick with Scissor Round Kick
Advanced Gun—from Kneeling Position
Drill: Partners; 1 gun and 1 curved kick shield per group. Partner with curved kick shield is mounted on pad for non-stop Ground and Pound strikes. Partner with gun is on other end of mat and must do 4 burpees, then sprint to partner and hold for Advanced Gun—from Kneeling Position. Striker makes defense and partners switch roles.
BEGINNER CLASS
Straight Punches: Left/Right/Right/move out of range as pad holder tries to touch with tombstone pad (be sure the punches have power, then move away)
Straight Punch Low
Inside Defense v. Straight Punch Low
Headlock from Behind
Drill: groups of 3; one person makes Straight Punch Low; second person defends; third person attacks puncher with Headlock from Behind
INTERMEDIATE CLASS
Focus Mitts: 3 rounds of 2 minutes, emphasize movement after combination
Fall Break
High Fall Break
Defense v. Choke Full Mount
Defense v. Headlock Full Mount
Drill: non-stop punches; on command of "down," the defender makes a fall break; second attacker jumps on top in full mount and makes Choke or Headlock; defender defends, gets back up, then continues punching
ADVANCED CLASS
Thai Pads (3 rounds of 3 minutes: focus on power; fewer reps per round are OK as long as maximum power is generated in each combo)
One Arm Shoulder Throw
Guillotine
Defense v. Guillotine
BEGINNER CLASS
Left/Right Combination
Advancing Punch
Movement - backward and forward
Combo: Left/Right/move back out of range of jab/Advancing Right Punch
360 (use focus mitts)
Drill: pad holder moves around and either calls for the combination above or makes 360 attack
Front Kick Vertical Target
Drill: use light Front Kick Vertical Target to body to maintain distance; when pad holder says "punch," make the combo above
INTERMEDIATE
Hook Punch
Combo#6 and #7
Defense v. Hook (covering)
Defense v. Hook (extended)
Drill: attacker makes any combination of 2 punches (straights and hooks); defender defends and makes 1 counterattack; do several rounds with different partners
Drill: attacker makes any combination of 3 punches (straights and hooks); defender defends and makes 2 counterattacks; do several rounds with different partners
Note: if your class already has experience and you have more time, include uppercut and uppercut defense
ADVANCED
Overhand Right Punch
Combo: Left/Right Straight/Left/Overhand Right
Side Kick Review - emphasize using forward leg for Side Kick from fighting stance in a fighting context (rather than self defense)
Pucking/Rowing Defense v. Medium Side Kick
Sparring: include Side Kicks and Overhand Rights
BEGINNER CLASS
Straight Punches
Hammerfist Forward
Front Kick Groin
Round Kick
Drill: Shared interval round; 15 seconds on then switch back and forth for 4 minutes. As hard and fast on work interval as possible!
2 times through of:
15 seconds Straight Punches (switch pad on Instructor’s call and partner immediately begins their 15 seconds of striking!)
15 seconds Front Kick Groin (switch)
15 seconds Hammerfist Forward (switch)
15 seconds 2 Round Kicks right leg, 2 round kicks left leg (switch)
Headlock from Behind
Drill: Groups of 3; 1 pad holder; 1 striker/defender; 1 attacker. Pad holder can hold for 2 straight punches or 2 forward hammerfists, 1 Front Kick Groin, or 1 round kick. At any time, Attacker can apply Headlock from Behind. Striker makes defense and immediately returns to pad.
INTERMEDIATE CLASS
Focus Mitts
Round 1: Free work, combinations 1-10
Round 2: Add 1Elbow-10Elbow (whatever hand finishes punching, throw the opposite elbow)
Round 3: Elbow Flow: on calls with the elbow, make three elbows: first elbow is across, second elbow is up (Elbow #6), and third elbow makes a downward trajectory as if over an attacker whose hands are up
Reflexive Defense v. Front Kick Groin
Choke from Behind with a Pull
Drill: A/B Drill: A’s are attackers and can attack any B with a verbal cue and then make Front Kick Groin or can apply Choke from Behind with a Pull
ADVANCED CLASS
Partners; 1 curved kick shield per group
Round 1: Target Recognition: Pad holder can hold for 2 punches, Front Kick Groin, Round Kick, Knee, or Defensive Front Kick
Round 2: Target recognition, but have strikers with their backs to the wall and curved kick shield holders in front of them. When instructor yells “CLINCH!” striker clinches pad holder in Thai Clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except PADHOLDER has back to wall and instead of clinch, Instructor calls “STOP!” (For safety) then “KICK!” Striker throws Defensive Front Kick and tries to sprint to opposite end of mat. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Stick Overhead
Stick, Off Angle
Drill: Monkey in the Middle: Groups of 3; 2 attackers; 1 defender. Attackers can make Stick Overhead or Stick Off Angle attack, or any attack from levels 1-3.
BEGINNER CLASS
Hammerfist Forward
Hammerfist Downward
Choke from the Front (1-handed)
Choke from the Front with a push
Drill: A/B drill. Group A attacks, Group B defends. Starting from passive stance, eyes closed. Either choke from front (static or pushing).
INTERMEDIATE CLASS
Thai Pads: 3 minute rounds; for the last thirty seconds of each round, do non-stop round kicks
Ground – Elbow Escape
Ground – Trap and Roll
Drill: attacker is in full mount and makes light punches, defender must deal with punches and improve position
ADVANCED CLASS
2 Jumping Front Kicks
Stick – Baseball Bat Defense
Drill: Tabata Flurry Jumping Front Kicks. 4 rounds – 20 second flurry, 10 seconds of rest (2 min total). Immediately following the Tabata, strikers go into passive stance, eyes closed. Pad holders swap pad for a stick and begin attacking strikers with baseball bat swing. After completing technique, strikers immediately reset to passive stance and wait for next attack. Strikers must defend against stick attacks for 2-3 minutes.
BEGINNER CLASS
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
BEGINNER CLASS
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
INTERMEDIATE CLASS
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
ADVANCED CLASS
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
BEGINNER CLASS
Left/Right
Elbow #1
Combos: Left/Right/Left Elbow and Left/Right/Left/Right Elbow
Front Kick Vertical Target
Drill: combs above or Front Kick Vertical Target
360 Defense - include counterattacks
INTERMEDIATE CLASS
Inside Defense w/Counter v. Left
Inside Defense w/Counter v. Right (1 counter)
Reflexive Defense v. Front Kick
Drill: defender in passive stance, eyes closed, verbal signal, attacker steps forward with Right Punch or Groin Kick. NOTE: for a more difficult drill, attacker can make Left or Right Punch
ADVANCED CLASS
Round Kick review
Scissor Round Kick
Ground - Leg Triangle; include punching face/elbowing head
Ground - Arm Bar (review), include kicking the attacker away and getting up
Drill: transition from Leg Triangle to Arm Bar
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