BEGINNER (A3)
Warmup Drill: Musical Pads
Each group of 2 should get a Tombstone and scatter them around mat. Students perform Shadowboxing around pads. On “GO!” students attempt to grab pad. If successful, they are holding for all out straight punches. If unsuccessful, they are striking.

Elbows 1-3

Drill: Cue & Do
Padholder cues striker for Elbows 1-3. On cue striker sends 2 elbows, turns and finishes with a burst of straight punches until padholder cues “RESET!”

Front Groin Kick

Drill: Kick Pyramid
Striker performs 2, 4, 6, 8, 10 Front Groin Kicks. After each level on one side, sprawl, switch stance and do same number on opposite side.

Front Choke (2-handed)

INTERMEDIATE (C3)
Hook Punches

Thai Pad Work:
1. Bas Combinations 1-4, punches only
2. Bas Combinations, adding opposite side Round House Kick.

Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)

Mini-Drill 1:
Groups of 2. Alternating Round House Kick and Defense.

Mini-Drill 2:
Same as #1 but add counter strikes after kick defense.

Hair Grab Front
Hair Grab Side
Hair Grab Behind

Final Drill:
Groups of 3: Focus Mitt Holder, Striker, Attacker. Striker works combinations to focus mitts. Pad holder can attack with round house kicks. Attacker can apply any hair grab.

ADVANCED (C3)
Warmup Drill: Ground & Pound Drag Race
Groups of 2, lying side by side at one end of gym, with a single Kickshield at other end. On “GO!” both must army crawl to the pad. The “winner” mounts the pad into all out strikes while the “loser” distracts.
NOTE: You may encourage the partners to lightly interrupt in-transit, just ensure it does not turn into a grappling match.

Side Fallbreaks (Review)
Forward Rolls (Review)
Hip Throw
Side Headlock (Review)
Side Headlock, Spinning Inward

Final Drill:
Roaming attacker applies Headlock, defense is based on momentum of attack. Additional roaming attacker can cue for any combative or self defense (based on defender’s experience) while the defender is finishing/getting up from defense.

BEGINNER CLASS (A3)

Straight Punches

360 Defenses - include basic counterattacks

Drill: Straight Punches to pad; third person steps in with 360

Wrist Releases

Drill: Wrist Releases with Escalation -- make wrist release,  then sometimes attacker makes 360 attack; defender must defend and make counterattacks

 

INTERMEDIATE CLASS (C3)

Uppercut Punch

Combo: Left Upper/Right Straight

Combo: Right Upper/Left Hook (or straight)

Defense v. Uppercut Punch

Drill: one attack, one defend - straights or uppercut punches

Headlock from the Side (advanced students work both sides)

Drill: one attack, one defend - straights or uppercut punches; additional attackers move around the room and attack any puncher with headlock from the side

ADVANCED CLASS (C3)

Focus Mitts: Left/Right Combo

Drill: Focus Mitts with Disturbing

Slap Kick

Spinning Outside Slap Kick

Combo: Left/Right/Left/Spinning Outside Slap Kick

Gun Side, Front of Arm

Beginner Class (A2)

Introducing Thai Pads

Punches- Left/Right Combination

Elbow #1

Round Kick

Round Kick- with a switch

Thai Pads: Left/Right/Right Elbow

Thai Pads: Left Punch/Right Round Kick

Thai Pads: Right Punch/Left Round Kick- with a switch

Thai Pads: Right Punch/Left Round Kick (with a switch)/Left Punch/Right Elbow

Choke from Front with a Push

 

Intermediate Class (C2)

Basic Combatives

Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person

Inside Defense v. Left/Right

Bearhug Behind Arms Caught

Bearhug Behind Arms Free

Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense. 90 seconds each person

 

Advanced Class (C2)

Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest

Mouth of Hand

Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee

Gun from Behind Touching

Gun from the Side, Behind the Arm

 

 

Beginner Class (A2)

Palm Heel Strike

Drill: Pad holder at one end of the room; striker throwing light Palm Heel strike for technique; at the instructor’s command, striker sprints to the other end of the room, drops and does 5 push ups, then sprints back and makes palm heel strikes at full speed! On instructor’s signal, striker returns to slow work; do about 3 rounds per person.

Elbow Strike 4-7

Choke from Behind with a Push

Headlock from Behind

 

Intermediate Class (C2)

Warm up with basic strikes on pad (punches, hammerfits, palm heel strike, elbow etc..), after warm up, 40 seconds non-stop strikes with a 15 second break; 3 rounds

Defensive Front Kick

-       follow up with combatives

Bearhug from behind, Arms Free

Bearhug from behind, Arms Caught

Drill: eyes closed, either verbal signal or grab; Defensive Front Kick, Punches or the appropriate bearhug

 

Advanced Class (C2)

Basic Combatives to a kicking shield, include side kicks and back kicks

Drill: eyes closed; hit with pad, deliver initial combative to appropriate angle, and continue with strikes.

2 Front Kicks with a Switch

Gun from the Front 2 Handed technique

Long Gun from the Front- dead side

Knife- off angle downward stab (live & dead side)

Drill: eyes closed, any of these attacks!

 

 

BEGINNER (A2)
Warmup Drill:
Padholder calls a number corresponding with the number of Left/Right Combos (“1” equals 2 strikes, “2”=4, etc.) and Front Groin Kicks to be thrown. The striker first sends the straight punches, sprawls, then sends the FGK.

Palm Heel Strikes
Round House Kick
Palm Heel/Round House Kick Combos
Padholder cues by a number corresponding with how many palm heels the striker throws. After palm heels the padholder will step back and cue for a Round House Kick on either side to finish the combo.

Choke from the Front (1-handed)

INTERMEDIATE (C2)
Warmup Drill: Ground & Pound w/ Distraction #1
All out strikes while mounted on Kickshield. Partner disrupts by pulling, grabbing, holding.

Inside Defense vs. Left/Right (Attacker in Mount)
Trap, Buck & Roll

Drill: Ground & Pound w/ Distraction #2
Same as above, but distractor pushes striker, rolling onto back, mounts and sends light strikes. Defender must Trap, Buck & Roll then return to striking pad.

Ground - Foot Grab Strip
Ground - Foot Grab Spinning Inward
Ground - Foot Grab Spinning Outward

Final Drill: Ground & Pound w/ Distraction #3
Group of 3 (1 striker, 2 distractors). Same as #2 above, however a distractor can roll and mount striker, or the distractors can work together, one rolling onto back, the other grabbing and pulling the ankle. Defend accordingly and get back on pad.

ADVANCED (C2)
Warmup Drill:
Striker neutral/eyes closed. Padholder can push with pad from any angle and display pad for a combative. Striker regains balance and bursts in with the appropriate combative.

Gun from the Front 1-Hand Technique
Gun From the Side Behind Arm
Gun From Behind Touching

Final Drill:
Groups of 3. Striker sends all out straight punches to pad. Attacker presents gun from front, side or rear (can include others based on defender's experience). Defend and return to striking.

BEGINNER CLASS (A2)

Straight Punch

Stance and Movement - include movement after punching

 

Straight Punch with Advance

Straight Punch with Advance

Knees

Choke from the Front with a Push

 

INTERMEDIATE CLASS (C2)

Defense v. High Round Kick (2 or 3 points of contact)

Thai Pads: Combo #6 (cross/hook/cross) with knee; also do with round kick/pad holder makes round kick

Thai Pads: Combo $#7 (hook/cross/hook) with knee; also do with round kick/pad holder makes round kick

Ground - Kick Off From Guard

Ground - Arm Bar from Guard - work both arms; also emphasize kickings away and getting up afterward

 

ADVANCED CLASS (C2)

Sparring: 5 one-minute rounds,

Long Gun Live Side

Long Gun Dead Side

Drill: long gun pointed at different spots on the body, make the appropriate defense

BEGINNER CLASS (A2)

Fighting Stance and Movement

Left/Right Combination

Drill: pad holder moves, striker follows; on instructor command, throw punches non-stop!

Knees

Drill: knees across the room

Headlock from Behind

INTERMEDIATE CLASS (C2)

Hook Punch - low hook to body (liver shot), focus on entry

Focus Mitts: Left/Right/Liver Shot/Left Hook/Right Cross

Reverse Headlock Standing

Ground: Guillotine (advanced technique for this level)

Ground: Defense v. Guillotine (advanced technique for this level)

 

ADVANCED CLASS (C2)

Thai Pads: combos #3 and #4

Sparring Drill: Combo #3  - partner defends and counters with left jab or left hook

Sparring Drill: Combo #4 - partner defends and counters with right/left hook

Ground - defend kicks when you are on the ground, attacker standing (use round kick defenses)

Takedown - Single Leg (toe pick variation)

Takedown - Single Leg when you are on the ground and your partner is standing (include partner making light strikes to head)

Drill: groups of three; defender starts on ground and defends kicks from two attackers as much as possible; make a single leg takedown when possible, then stand up and do light sparring with second attacker; then switch to a new defender; do three rounds

 

 

Beginner (A2)

Front Kick- Groin

Round Kick- work both sides

Horse Shoe Drill

Straight Punch Low

Inside defense v. Straight Punch Low

Choke from the Front with a Push

Drill: Choke from Front with a Push, after the initial defense, attacker, takes a back and attacks with a straight punch Low.

 

Intermediate (C2)

Strikes from mount position

Inside Slap Kicks (both sides)

Drill: A/B Drill- Strikes from the mount position on one end, and Inside Slap Kicks on the other.

Reverse Headlock Standing

Ground- Trap and Roll (review)

Drill: Groups of 3; defender; Strikes from the mount, 2nd person safely tackles defender off the pad and mounts them, defender; escapes the mount and gets up, 3rd person, then immediately makes Reverse Headlock attack. Repeat.

 

Advanced (C2)

Conditioning Drill:

Left/Right/Right Elbow x 10

10 Push Ups

10 Round Kicks (5 each side)

10 Sit up/ Stand up (partner assist)

 

4 Rounds as fast as possible, then switch with your partner. See which pair can finish first!

 

Ground – Trap and Roll (review)

Knife Defense from Full Mount

Drill: defend against a full mount; attacker may or may not draw a knife and begin to stab.

 

 

 

BEGINNER (A2)

Palm Heel Strikes

Knees

Round Kick

Combo: Left Palm Strike/Right Round Kick

Combo: Right Palm Strike/Left Round Kick

Choke from Front (1 handed)

Drill: Groups of 3; Defender starts on the ground with push ups, on instructors signal “UP”, defender gets up and makes 10 strong Knees on the pad, once the defender is done with their knee strikes, the attacker makes 10 aggressive Choke from Front, defender makes an aggressive defense and gets back on the ground for push ups. Repeat for 5 Rounds.

 

INTERMEDIATE (C2)

Straight Punches (review)

Hammerfist Forward (review)

Drill: non-stop punches- Standing, then from knees, then on back, then on knees again, then standing. Don’t Stop!

Bearhug Arms Free

Bearhug Arms Free

Drill: Groups 2; defender eyes closed, defend either Bearhug or attack the pad when bummed!

 

ADVANCED (C2)

Chops (inside and outside)

2 Front Kicks with a Switch

Drill: Alternate Tabatta-Kicks/Jump Squats- 20 sec. work- 10 sec. rest, 8 rounds

20 seconds- Jump Front Kicks with a Switch- 10 Seconds rest

20 seconds- Jump Squats- 10 seconds rest

** repeat for 8 rounds**

Knife – attacker holding defender with left hand

Knife – off angle upward stab (live and dead side)

Knife – off angle downward stab (live and dead side)

Knife – off angle straight stab (live and dead side)

Drill: Monkey in the Middle Drill- First round 60 seconds, second round 90 seconds- non-stop attacks (level 1, 2, 3 &4) including knife.

 

 

 

 

 

 

BEGINNER (A2)
Warmup Drill: Strike Line
Padholders lined up shoulder to shoulder with each assigned a combative (straight punches, FGK, Elbow 1, etc). On instructor’s “GO!” all out strikes, on “SWITCH!” shuffle to next pad into all out strikes.

Knees with Clinch
Knees without Clinch

Drill:
Pad holder stands in front of striker in neutral stance. Striker uses Knee w/o Clinch to drive padholder across gym (use same knee). Once at end of gym, striker clinches and sends all out knees until instructor cues “Time!” Repeat with opposite knee until to original starting position.

Rear Headlock

Ground - Rear Headlock*
*This is an advanced technique that can be introduced. If students are too new, swap for Side Headlock and discuss as option if “stuck” during the Rear Headlock defense.

Final Drill: Roaming Attacker
Some defenders begin standing, some seated on the ground. Attackers apply appropriate Rear Headlock. After some time switch standing/seated.
INTERMEDIATE (C2)
Warmup Drill: Rear Elbow Review
Groups of 3. Striker begins all out strikes to pad. Second padholder cues for a rear elbow (3, 4, or 5) striker sends elbow and turns into all out strikes on new pad.

Knee without Clinch Review (Helps enforce hip drive for DFK)
Defensive Front Kick

Mini Drill:
Groups of 2, 2 Kickshields per group. 1 KS on ground beside striker, padholder in front of pad with other KS. Striker sends a Heel Stomp to pad on ground then DFK to padholder’s pad (Not simultaneous, the striker should reset before DFK). Continue alternating 2 strikes until instructor’s “GO!” cue. Striker sprawls, runs to opposite end of gym and back for all out combative (straights, FGK, RHK). On “Time!” switch to Stomp/DFK with opposite stance/leg.

Bearhug Behind Arms Caught
Bearhug Behind Arms Free

Final Drill:
Defender transitions between standing and kneeling/seated. Attacker can apply either Rear Bearhug at various points in transition.
ADVANCED (C2)
Warmup Drill: Shoulder Tap
Begin with shoulder, but add in knees...then stomach...then back. If there are enough people, assign students as roaming attackers to cue a shoulder tapper for a combative or apply an attack. After defending, the two swap roles, with the defender roaming to attack, and the attacker joining the new partner for taps.

360 w/ Counter (Review) - include burst, counter, wrap/control
Straight Punch Low/Defense (Review)

Knife - Straight Stab
Knife - Straight Stab, Off Angle (Live and Dead Side)

Final Drill:
Groups of 3. Padholder with focus mitts, cues striker for combinations. Attacker cues for knife attack at off angle as well as Upward/Downward Stabs, depending on level of student.

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