BEGINNER (B2)
Front Groin Kick
DRILL:
Grps 2, Striker, Padholder. Both begin at one end of the gym. Striker facing pad, doing jumping jacks. Instructor yells out a number. Striker runs to opposite end of gym and back to send number of kicks. Upon completing perform jumping jacks. Repeat for several rounds.

Hammerfist Side
DRILL:
Grps 3, Striker, 2 Padholders. Padholder calls numbers for kicks. Second padholder cues for either side hammerfist. Striker transitions to new pad for kicks.

Choke - Rear
DRILL - FINAL
Grps 3, Striker, 2 Padholders/Attackers. Same as above, but second person can cue for side hammerfist or attack with choke.
__________

INTERMEDIATE (D2)
DRILL - WARMUP:
Ground & Pound
Rnd 1: Grps 2. One on back holding pad, one in mount. Instructor cues for all out strikes, on “SWITCH” pad passes and other person begins striking. Repeat for several rounds.
Rnd 2: Grps 2. Striker mounted on kickshield. All out G&P, other person attempts to distract by pulling shoulder, wrapping arms, etc.

Ground - Trap, Buck & Roll
Ground - Defense v Choke Full Mount
Ground - Defense v Headlock Full Mount

DRILL - FINAL: Role Reversal
Grps 2, Attacker, Defender. Both begin at one end of gym, defender on back arms spread, eyes closed. Attacker can mount and choose from attacks above. After defense, defender runs to opposite side of room and back, mounts and attacks. Continue to rotate for time.
__________

ADVANCED (D2)
Mouth of Hand Punch
MINI - DRILL:
Grps 2, Striker, Padholder. Striker sends Front Kick Vertical Target then padholder holds pad for any strike. Striker identifies and sends striker. Padholder continues to move pad for a total of 3-5 strikes before resetting.

2 Front Kicks with a Switch
DRILL:
Grps 2, Striker, Padholder. Padholders scatter around gym. Strikers must bearcrawl to a pad, perform kick combo, the crawl to another pad. Repeat at least until every padholder is visited by each striker.

Knife - Kick From Distance

DRILL - FINAL:
Grps 2, Defender, Attacker. Defender neutral, eyes closed. Attacker can cue with any knife attack, but should incorporate some longer threats for kick defense.

BEGINNER CLASS (B2)

Straight Punches

Knees

Combo: Right Punch/Right knee

360

Advanced Technique: Knife - Downward Stab

 

INTERMEDIATE CLASS (D2)

Thai Pads: Combo #3

Thai Pads: Combo #4

Ground - Arm Bar from Guard (more experienced students work both sides)

Ground - Guard Reversal

 

ADVANCED CLASS (D2)

Thai Pads: Combo #3 with kick plus right knee

Thai Pads: Right Upper/Left Hook/Right Elbow/Headbutt

Drill: First combination; pad holder clinches, puts weight on defender; defender cannot make techniques, just move inside clinch; pad holder then immediately holds for 2nd combination; the purpose of the clinch is to exhaust the striker and make him uncomfortable.

Knife - Forward Slash

Knife - Back Slash

Drill: groups of 3; defender clinches with one attacker; at any time, the second attacker calls "Knife!" and then attacks with forward or back slash

Beginner (B2)
Palm Heel Strikes
Palm Heel Strikes from the mount (using a large shield)
Front Kick (Groin)
A/B Drill: Front Kick (Groin) at one side and Palm Heel strike from the mount at the other.
Headlock from Behind
Ground- Getting Up
Drill: Groups of 3, one large shield, defender; starts on their back, gets up, non stop strikes on the pad, attacker makes a headlock from behind, reset after a successful defense.

Intermediate (D2)
3 Round Drill
360 Defense with Counterattacks
Ground- trap and roll
Ground- defense v. choke full mount
Drill: Groups of 3, 1 defender, 2 attackers, defender starts on the ground, attacker mounts defender and makes either of the above ground techniques, defender; makes the appropriate defense and quickly gets up, 2nd attacker; gives a verbal and makes a 360 attack, defender; defends and follows up with counter attacks. Reset.

Advanced (D2)
Focus Mitts- 3 Rounds of 3 Minutes, Opposite Stance
Chops (inside and out side)
Gun from the Side, Behind Arm
Gun from behind (touching)
Gun from the side, in front Arm
Drill: Groups of 5, monkey in the middle, non stop Gun Threats

Beginner Class (B2)

Palm Heel Strikes

Drill: Eyes Closed, shoved from various frontal angles, non-stop palm heel strikes until pad holder calls time

Front Kick Vertical Target

Drill: 10 Kicks/Sprint/10 Jump Squats OR KB Swings

Headlock from Behind

Drill: Eyes Closed, defend Headlock from Behind OR makes strikes when shoved by pad holder

Intermediate Class (D2)

Focus Mitts: Build Combination- Jab/Cross/Left Uppercut/Right Uppercut/Left Hook/Right Cross.

Ground- Arm Bar

Ground- Guard Reversal

Inside Defense with Counterattacks

Drill: groups of three; one person starts on the ground with attacker in guard; the defender must reversal positions and get up, then defend straight punches from second attacker; if the defender goes not get up in time, both attackers should pummel him (lightly) until he succeeds in getting up.

Advanced Class (D2)

Sparring- 3 rounds

Cavaliers 1-4

Straight Stab

Straight Stab Live Side

Reaction Drill: defend straight stab form left or right handed attacker

BEGINNER (B2)
Front Kick Vertical Target
DRILL: Recognition
Grps 2: Striker, Padholder. Grps set up in various locations. Striker neutral/eyes closed. Instructor designates some item to the be “exit” (cone, chair, etc.) Instructor cues “Begin!” Padholder gives verbal cue to Striker. Striker opens eyes, sends FKVT, scans room to find and get to “exit.” Groups repeat sequence for time as instructor moves “exit” throughout drill.

Elbows 1-3
DRILL: Cue & Do
Grps 2: Striker, Padholder. Striker neutral/eyes closed. Padholder moves around cueing for Elbow 1-3. Striker opens and sends as many of cued elbow until Padholder cues “RESET!”

Choke Front w/ Push

_________
INTERMEDIATE (D2)
Bobbing/Weaving/Slipping
360 w/ Counter
Headlock Reverse (Guillotine)

FINAL DRILL: Roaming Attacker/Role Reversal
Grps 2: Attacker, Defender. One person designated as roaming attacker. Grp attackers send hooks, 360, straights to defender. Roaming attacker chooses any grp attacker to apply Headlock Reverse. After defense, defender roams to new attacker. Previous roaming attacker begins defending against whoever is left from attacked group.
__________
ADVANCED (D2)
Chops Inside/Outside
Sweep w/ Heel Kick
Sweep w/ Forward Kick
DRILL: Sweep Surprise
Divide class into A/B. A’s spread out around room, neutral, eyes closed. B’s roam room performing either sweep on anyone with eyes closed. Repeat for time. Switch.

Knife - Slash Forward*
Knife - Slash Backward*
*After regular defenses/disarms, incorporate sweeps.

FINAL DRILL:
Same drill as above, but attackers cue for either knife slash

2300_ericajumpknee-Cropped

One of the things that makes Krav Maga so great is it’s ability as a training system to fit into such a variety of settings. From formal traditional dojos to informal meeting places, Krav Maga teaches adults, teens and even children an incredible Martial Art. The topics I’d like to share with you today is protocol and professionalism and how it relates not only to your goals in developing an incredible business but more importantly, how it relates to the goals and expectations of your students.

Krav Maga is a martial art, martial meaning military. When in the military there are certain expectation as to the way you act and behave. All of these expectations are rooted in the bases of respect and discipline.   These patterns of respect and discipline overtime have become an integral part of every martial art.

5 reasons we need to have a martial arts protocol in place.

  1. It provides students with an authentic martial arts experience.
    • Students that seek out a martial arts experience are looking for a positive environment that promotes respect and discipline in which to train.
  2. It provides an atmosphere of respect and dignity where they feel appreciated, safe and valued.
  3. By treating people with proper protocol, you teach people how YOU would like to (and expect to) be treated.
  4. When we use proper protocol we are teaching our students how to act and behave in a martial arts school.
    • We don’t want people whether kids or adults treating the school or dojo like a gym or playground where kids are running around out of control or adult conversations get loud or crude and inappropriate.
  5. Having a protocol in place makes teaching easier.
    • How much easier would it be that when you walked on deck your students assumed their position on the mat and met you with a level of enthusiasm.
    • When students follow protocol and respect you they do a better job of listening to you and following your instruction.

Next month, I will show you how to make this happen!


WRITTEN BY PAUL GARCIA (America's Best Defense)

BEGINNER CLASS (B2)

Straight Punches

Knees

Ground - Back Position

Ground - Front Kick

Ground - Get Up

Headlock from Behind

Drill: groups of 3; first attacker makes Headlock; defender defends; sometimes the first attacker then pushes, and the defender must fall onto his back: second attacker approaches with a pad; defender must kick, then get up, then continue with punches and knees; IF the first attacker does not push, then the defender turns to the second attacker and makes punches and knees

 

INTERMEDIATE CLASS (B2)

Uppercut Punch

Focus Mitts: Combo #8

Focus Mitts: Combo #9

Drill: with partner, back and forth, defend Combos 8 or 9

Light Sparring including uppercuts

Advanced Technique: Gun to the Side of the Head

 

ADVANCED CLASS (B2)

Mouth of Hand Punch

Drill: Review all basic self defense, include Mouth of Hand Punch whenever possible

Ground - Hands Pinned Overhead

Knife Downward Stab - Left or Right Hand

Drill: start on ground, make Hands Pinned Defense; get up, then make Self Defense; during self defense, a second attacker stabs with a knife

 

BEGINNER CLASS (B2)

Palm Strikes

Knees

Basic Takedown Defense (add knees)

Choke from Behind

Drill: groups of three: palm strikes, basic takedown defense w/knee strikes; third person attacks with Choke from behind

INTERMEDIATE CLASS (D2)

3 Round Drill

Round Kick (review) — work on higher round kicks

Reflexive Def. v. High Round Kick

Inside Defense (review) – practice from passive stance

Inside Defenses with Counterattacks

Drill: from passive stance, defend high round kick or straight punch; add counters

ADVANCED CLASS (D2)

Striking on the Ground from Full Mount

Ground – Full Mount, Hands Pinned (snow angel)

Ground – Full Mount, Hand Pinned Together

Knife – upward stab

Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife

Beginner Class (B1)

Movement- Fighting Stance Moving Forward., Left, Right, Back

L/R Combination- Review

Straight Punch Low

Combination: Straight Punch Low, L/R Combination

Inside Defense v. Straight Punch Low

Drill: Groups of 2; Defender eyes closed; pad holder bumps defender and holds for today’s combination OR gives a verbal signal and makes a Straight Punch Low.

Choke from Front (1-handed)

Choke from Front with a Push

 

Intermediate Class (D1)

Round Kicks Low- Review

Side Kick (with and w/o advance)

Combination: Side Kick/Round Kick Low

Defense Vs. Hook (Covering)

Defense Vs. Uppercut

Drill: Focus Mitts: 2 rounds of 2 minutes; basic combinations; Pad holder; anytime during the rounds makes a Hook OR Uppercut at the striker; striker makes the appropriate Defense and continues with combinations.

Choke from Behind Against Wall

 

Advanced Class (D1)

Warm up with basic self-defense techniques

Overhand Right

Combination: Overhand Right/L-Uppercut/Right Cross

Drill: Focus Mitts: 2 rounds of 3 minutes- Combinations plus today’s combination, include sprawls and push ups.

One Arm Shoulder Throw

Drill: Non-stop self-defense techniques, One Arm Shoulder Throw when possible

Stick- Overhead Defense

Stick-Baseball Bat Defense

BEGINNER (B1)
Hammerfist Forward
Hammerfist Down
DRILL:
Grps 2, padholder, striker. All out Hammerfists, on instructor’s cue: “UP!”=standing, “KNEES!”=both kneeling, “BACK!”=striker on back, pad held over for strikes. Rotate through positions.

Ground - Back Position
Ground - Get up
Ground - Round Kick
DRILL: FINAL - Modifed Bull in the Ring
Grps 4: Striker, 3 Padholders. Striker A lies on back, padholders on either side, other padholder standing with tombstone. On “GO!” side padholders cue for Ground - Round Kicks. On “HAMMERS!” 3rd padholder positions pad over striker’s chest for all out HFs. Repeat for time.
__________
INTERMEDIATE (D1)
Headbutts All Directions
DRILL:
Grps 2: Striker, Padholder
Rnd 1: Padholder moves around striker, cues for headbutt, any direction.
Rnd 2: Same as above, but striker follows headbutt, turning toward padholder and finishing with various strikes to tombstone.

Choke Front Against Wall
Choke Rear Against Wall
DRILL - FINAL:
Grps 2: Defender, Attacker/Padholder. Defender begins near wall, eyes closed, slowly turning. Attacker can cue with either choke against wall OR pad push into wall, positioning pad for forward or rear headbutt. Defender sends headbutt, turns and finishes.
__________

ADVANCED (D1)
Spinning Heel Kick
DRILL:
Grps 2: Striker, Padholder
Padholder, with focus mitts cue for either side Spinning Heel Kick. Striker switches feet/sends kick appropriately.

Sliding Defense vs. Spinning Heel Kick
SPARRING: TRIGGER
Grps 2: A, B. Determine A/B starts round with Spinning Heel Kick. Other person performs Sliding Defense, then regular sparring, 30s round.

Advanced Gun Behind - Attacker Close/Hug Defense

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