In my previous article we identified why you need an atmosphere of respect and discipline in your school or dojo through protocol.
So how do we go about changing and establishing protocol in your school.
Here are 4 Things students should learn in the dojo:
Unfortunately it doesn’t all fall on the shoulders of the students. The school owner and instructors need to take on and even bigger role in changing and maintaining school protocol.
Here are some basics that school owners and instructors need to adhere to:
For more information and to watch the video that reviews all the information you just received go to http://kmasuccess.com
WRITTEN BY PAUL GARCIA (America's Best Defense)
BEGINNER CLASS (B2)
Front Kick Vertical Target
Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)
360
Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target
Advanced Technique - Knife Defense
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right
Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right
Ground - Arm Bar
Ground - Guard Reversal
ADVANCED CLASS (D2)
Thai Pads: Left/Left Hook/Right/Left Knee
Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee
Defenses v. Right Punch: inside defense, 360, covering
Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.
Gun from the Front, Pushing Into Stomach
Gun from Behind, Touching
Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.
BEGINNER (B2)
Palm Heel Strike/Combo
DRILL:
Grp 4-5. Striker, all other padholders. Striker neutral, eyes closed. Pad holders surround. Pad tap cue, open eyes, burst in with all out palm heels until pad holder cues to RESET!
Choke Front - 2 Hand Pluck
Choke Front - 1 Hand Pluck
__________
INTERMEDIATE (D2)
Defense vs. Uppercut
High Front Kick Defense (Redirect)
DRILL
Grps 2. Alternating Role. Attacker sends either uppercut or high front kick, defend. Alternate attacker/defender each strike.
Ground - Arm Bar from Guard
Ground - Guard Reversal
SPARRING
30s Standing, 30s Ground
__________
ADVANCED (D2)
Mouth of Hand Punch
Chops
Axe Kick
COMBO:
Striker begins kneeling. Mouth of Hand Punch (rising to feet) + Chop + Axe Kick
Ground - Full Mount, Hands Pinned
Ground - Full Mount, Wrists Together
DRILL - FINAL
Grps 3. Defender, attacker, pad holder. Attacker begins in mount. Applies either hold above. After defense, pad holder presents pad for combo. Reset for rounds.
BEGINNER CLASS (B2)
Straight Punches
Combo: Left/Right/Right
Combo: Left/Left/Right
360 - include counterattacks with straight punches or knees
Ground - Back Position
Ground - Front Kick
Ground - Get Up
Drill: groups of 3; ground movement, kick, and get up; defend 360, then punch a pad until pad holder calls time; reset on ground
INTERMEDIATE CLASS (D2)
Focus Mitts: 3 rounds of 3 minutes, alternating
360 with Counterattack
Inside Defense with Counter v. Left
Inside Defense with Counter v. Right (1 Counter)
Drill: attacker makes straight punches and 360 attacks; defender defends both, but only makes counters against 360
Drill: attacker makes straight punches and 360 attacks; defender defends both, but only makes counters against straight punches
ADVANCED CLASS (D2)
Focus Mitts 3 rounds of 2 minutes in opposite stance
Sparring: light sparring in opposite stance
Knife - Forward Slash
Knife - Back Slash
Drill: eyes closed; either slash
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Beginner (B2)
Palm Heel Strikes
Drill: Groups of 2, small shield, Striker; Non stop palm heel strikes, on pad holders signal "slow", striker continues with Slow palm heel strikes, when pad holder says sprawl, sprawl come up, palm heel strike.
Front Kick Vertical Target
Knees
Combo- Front Kick Vertical Target, Knee strike (Same side)
Choke from the Front (2 Handed)
Choke from the Front with a Push
Intermediate (D2)
Basic Takedown Defense/Spin on the centerline
Knee strikes- Review
Drill: groups of 2; On Instructors signal "GO", striker delivers non stop knees, when Instructor says "Stop", striker stops striking but maintains control of the pad holder, pad holder changes levels and attempts basic takedown, striker stays engaged, maintains control and defends the takedown. If the striker disengages at any time, everyone does burpees.
Reverse Headlock from standing
Ground- Arm Bar from Guard
Ground- Guard Reversal
Advanced (D2)
2 Front Kicks with a switch
2 Straight Knees with a switch
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Gun from the Side, in Front of Arm
Gun from the Front, Pushing into Stomach
Drill: Monkey in the middle, non stop Gun defenses- First round- Half speed. Second round- Fast and aggressive.20
BEGINNER (B2)
Elbows 1-3
Knees w/ Clinch
DRILL:
Grps 2, striker, padholder. Striker neutral, eyes closed. Padholder positions for any elbow and cues striker. Striker sends 1-2 appropriate elbows, works into clinch and finishes with 3-4 knees before resetting.
Rear Choke
DRILL - FINAL:
Same as above, but padholder can also apply Rear Choke.
___________
INTERMEDIATE (D2)
REVIEW:
Advancing Straight Punch/Inside Defense
Inside Defense (1&2 Counters)
Inside Defense v Left/Right
DRILL:
Grps 3, defender, attacker 1, attacker 2. Defender practices Inside Defense w/ counter against A1. At some point, A2 grabs shoulder of defender, spins and attacks with L/R combination. After defense, return to A1.
Advanced - Gun to the Side of the Head
___________
ADVANCED (D2)
360/Inside/Outside Defense Review (Can include off-angle based on experience of students)
Rnd 1: Just defend
Rnd 2: Defend/Counter
Rnd 3: Defend/Counter/Finish
DRILL: Roaming Attacker
Grps 2, defender, attacker. Groups work any of the attack/defenses above. Pick 1+ group, each person goes and attacks the ATTACKER of another group.
Gun Side - In Front of Arm
Gun Front - Pushing into Stomach
DRILL - FINAL:
Same as above, but roaming attackers cue with gun attack.
BEGINNER CLASS (B2)
Palm Strikes
Front Kick Vertical Target
Drill: partner moves around, then gives command to strike; defender makes Front Kick Vertical Target, then continues with Palm Strikes until pad holder calls time
Headlock from Behind
Drill: as above, but third person can make Headlock from Behind
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right combo
Slipping punches -- emphasize shoulder roll to cover chin
Focus Mitts: Left/Right/slip left/Right
Defense v. High Round Kick (2 or 3 points of contact)
Defense v. Front Kick (plucking/rowing)
Fight Drill: focus mitt holder moves around; either calls out combination above OR makes a high front or round kick
ADVANCED CLASS (D2)
After warm up, review round kicks and side kicks, emphasis on higher kicks
Axe Kick
Arm Bar -- use axe kick on the ground after arm break, then kick away and get up
Simple Takedown -- person on the bottom pulls guard, makes Arm Bar, then gets up
BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
Beginner Class (B2)
Punches- Straight Punch
Hammerfist Side
Combination- Side Hammerfist , turn and face the pad, 6 straight punches
Drill: striker starts with their eyes closed, attacker bumps striker from various angles with pad and holds for Straight punches. Striker; if bumped from the side make a hammerfist to the side then face pad and continue with non-stop straight punches until pad holder calls time. Reset!
360 defense
Advanced- Knife- downward stab
Drill: Groups of 3; defender; non-stop straight punches on pad, defend downward stab.
Intermediate (B2)
Punches- Straight (quick review)
Drill: striker sits on a chair and from that position makes non-stop punches on pad, when possible defender much stand up out of the chair and continue with counters until pad holder calls time. Reset!
Defense v. High Round Kick (2 and 3 Points)
Defense v. High Round Kick (Covering)
Advanced- Gun- 2 handed cupping technique
Drill: defender sits on a chair, eyes closed; defend High Round Kick OR Gun (2 handed cupping technique)
Advanced (B2)
Warm up with level 1, 2 & 3 self-defense techniques
Drill: 2 rounds of 90 seconds- one defender, non-stop attacks (moderate speed in round 1; fast and aggressive in round 2)
Sweep with Heel Kick
Drill: groups of 2; Level 1, 2 OR 3 self-defense techniques; Sweep with Heel Kick when possible
Gun from Behind (touching)
Advanced Gun- from Behind the side or behind, assailant using off hand
Gun from Behind (touching)- while holding a bag or pads
Advanced Gun- from Behind the side or behind, assailant using off hand- while holding a bag or pads
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