BEGINNER CLASS

Punches- Straight

Front Kick (Groin)

Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.

360

Choke from the Front (2-Handed)

Drill: eyes closed, choke, 360 or push with pad and react with straight punches

 

INTERMEDIATE CLASS

Hook Punch

Combination: Jab/Cross/Hook/ Low Round Kick

Spinning Heel Kick

Combination: Jab/Cross/Hook/Spinning Heel Kick

Defense v. Low Round Kick (Absorb)

Defense v. Low Round Kick (Shin Block)

Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.

Bearhug Front Arms Caught

 

ADVANCED CLASS

Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.

Face to Face Throw

Headlock from the side (review)

Headlock from the side, Spinning Inward

Side Control- Elbow escape

Drill: Headlock, Spinning Inward, attacker tries to escape from side control

BEGINNER CLASS

Front Kick to a Vertical Target

FKVT to Left/Right Combination

FKVT to knee

Target recognition based on the above

Drill: Padholder and striker line up on one end of the mat, with padholders on outside. On “GO!” strikers throw FKVT to pad and try to sprint to other side of room to touch a cone or landmark in the ring. If padholder touches them with pad in both hands before they touch cone, striker does to burpees. If not, padholder does two burpees.

360 defenses

Choke from the Front (2-handed)

Drill: A/B Drill. Roaming attackers can apply Choke from the Front (2-handed) or verbal cue with 360 attack.

 

INTERMEDIATE CLASS

Focus mitts and belly pad

Round 1: free work with basic combinations

Round 2: Add defensive front kick between combinations

Round 3: Add sprawls

Advanced Technique: Gun to the Side, Front of Arm

 

ADVANCED CLASS

Focus mitts and (everyone) shin guards

Goal: Working inside a longer/taller attacker

Round 1: Focus on call with hooks and uppercuts, adding in a (controlled) low round kick on holder’s call

Round 2: Whenever pad holder wants, they can throw the medium round kick. Striker performs 2 or 3 point block. Off the lead side they respond with a 9, off the rear side they come back with an 8

Round 3: Pad holder can throw a FKVT. Striker defends, clearing with their lead hand, and responds with a 10 (overhand/uppercut/overhand)

Gun from Behind (Touching)

Drill: A/B/C. A’s can make Low Round Kick, Medium Round Kick, or FKVT. B’s defend. C’s are roaming attackers and can attack any B with Gun from Behind (Touching). B’s make gun defense and immediately return to defending kicks.

BEGINNER CLASS
Ground – Back Position
Ground – Back Fall Break
Ground – Getup
Ground – Front Kick
Drill:Groups 2, Striker, Pad holder (Kick shield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Pad holder circles and moves in for Ground Front Kicks, upon backing away, Striker gets up and returns to freestyle strikes.

INTERMEDIATE CLASS
Uppercut Punch
Focus Mitt Rounds: Round 1 – Combos 8 (Rear upper cut/lead hook/cross) and 9 (lead uppercut/cross/lead hook). Round 2 – Pad holder throws a straight punch off either arm, striker slips the punch and delivers either combo 8 or 9. Round 3 – Combo 6 + slip + Combo 8 or Combo 7 + slip + Combo 9
Ground – Side mount position and strikes
Ground – Arm lock from side
Ground – Side mount knee to belly (disengaging)
Stress drill: Groups of 3. 1 tombstone pad holder, 1 striker, 1 attacker. Striker starts in side mount position on attacker, when instructor says, “GO!” strikers have 30 seconds to execute arm lock from the side. After 30 seconds, instructor yells, “RUN!” strikers must disengage from side mount and find their pad holder somewhere in the room to deliver flurried strikes on the pad. Attackers follow strikers, and instructor calls “DOWN” after all strikers have found their pad holders for drill to immediately repeat. Note: pad holders should find a new “hiding spot” in the room each repetition.  

ADVANCED CLASS
Jumping Round Kick
Thai Pad Rounds: 3 rounds, 2 minutes each. Free work combinations, all combos requiring round kicks must be jumping round kicks
Gun to the Side in Front of Arm
Gun from Front, Pushing into Stomach
Circle-of-Death: All lower level self-defenses (Levels 1-3) + Gun from front, pushing into stomach, and Gun to side, in front of arm.

BEGINNER CLASS

Left/Right Combination

Front Kick Groin

Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are at opposite sides of the room facing away from the pads, doing push ups. On instructors signal "GO", they must get up, run to grab a pad. The person that grabs the pad first is either holding or punches or front kick groin. Strikers; non-stop punches or kicks until “TIME” is called. Reset & Repeat!

Head Lock From Behind

Ground- Getting up

Drill: Groups of 3, one small shield, Defender starts on their back, gets up and attacks the pad with straight punches, attacker; at any given time makes a headlock. Reset!

 

INTERMEDIATE CLASS

Belt Drill

Hook Punch

Uppercut Punch

Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)

Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick

Defense v. Low Round Kick (absorbing)

Drill: Light Sparring-2-90 second rounds- include low round kicks

Hair Grab Front

 

ADVANCED CLASS

Drill: Monkey in Middle- groups of, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad, etc. 75 seconds each person

Headlock from the Side- review

Headlock Spinning Inward

Headlock- Neck break

Drill: attacker makes a headlock; the defender defends, and the two people end up on the ground; immediately, both should begin fighting for a position of dominance

BEGINNER 

Elbows 1-3

Knees w/ Clinch

DRILL:

Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for Elbow 1-3, Striker sends appropriate elbow, orients, clinches and sends a Knee burst. Reset on Padholder’s cue.

Choke Rear

DRILL - FINAL:

Roaming attacker can cue for Elbow + Clinch/Knees or Choke Rear.

_____________

INTERMEDIATE 

Hook Punch + Combos 1-4

Defense v. Low Round Kick (Shin Block)

DRILL:

Grps 2, Striker, Padholder. Padholder cues for Combo 1-4, Striker adds opposite side RHK depending on combo. Padholder blocks RHK before calling next combo.

Ground - Escape Guard (gouge and stack)

DRILL/FLOW - FINAL:

Grps 2. Padholder cues for Combo 1-4 to gloves, striker adds opposite side RHK. Partner step/catches RHK and sweeps. Partner enters guard and gouges/stacks to return to standing. Switch “Padholder” after every flow.

_____________

ADVANCED 

Spinning Outside Slap Kick

COMBO:

Spinning Outside Slap Kick + Combo 1-4 (based on padholder’s command)

Hip Throw

DRILL:

Grps 2, Defender, Attacker. Attacker sends downward 360. Defender defends and applies Hip Throw.

Headlock Side (spinning inward)

DRILL - FINAL:

Roaming Attackers apply Headlock Side (spinning inward)

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