BEGINNER CLASS (B2)
Straight Punches: Left/Right/retreat-advance/Right/Left Elbow
Hammer Fist to the Side
Drill: groups of 3; monkey in the middle using hammer fist punches
Choke from Behind
Drill: groups of 4; monkey in the middle, add Choke From Behind
INTERMEDIATE CLASS (B2)
Focus Mitts: Left/Right/retreat-advance/Right/Left Hook
Inside Defense review
360 with Counterattack
Drill: defend straight punches; if an outside attack comes, defend and counterattack
Reverse Headlock Standing
ADVANCED CLASS (B2)
Thai Pads: Cross/Hook/Low Round Kick (partner absorbs or shin blocks)
Thai Pads: Combo #6 with Low Round Kick (partner absorbs or shin blocks)
Sparring: 3 rounds of 2 minutes
Gun from Behind, Touching (both directions)
Gun from Behind, Being Walked
BEGINNER CLASS (B2)
Straight Punches
Front Kick Vertical Target
Knees - discuss controlling the arm with an overtook (preview of knife control position)
Combo: Left/Right/Right Front Kick Vertical Target/Knee
360 Defense (include wrapping the arm and counterattacking with knees)
INTERMEDIATE CLASS (B2)
Defense v. Medium Round Kick (catch variation)
Defense v. High Round Kick (2 or 3 points of contact)
Drill: defend combos 3 or 4 with round kicks (catch or block round kick)
Advanced Technique: Gun, 2 Hand Cupping Technique
ADVANCED CLASS (B2)
Sparring Drills: Combos 1-4 to partner, who defends; back and forth
Sparring Drills: free work combinations, partner defends
Sparring: 6 rounds of 2 minutes
Knife Upward Stab, Left or Right Handed Attacker
Beginner (B2)
Palm Heel Strikes
Drill: 3 rounds of :30 seconds; :15 seconds rest between rounds- Non-stop Palm heel strikes
Font Kick Vertical Target
Knees
Drill: 3 Rounds: Combo: Front Kick VT/Round Kick/Knee- 5X right side, 5X left side, 5 burpees
Headlock from Behind
Drill: Non-Stop Palm Heel Strikes; defend Headlock from Behind
Intermediate (B2)
Warm Up: Focus Mitts- 1 round of 5 minutes- Basic combinations
4 Punches moving forward- Combo- Jab/Cross
4 Punches moving back- Combo- Cross/Hook
Reverse Headlock from Standing
Drill: Groups of 2; Non-stop punches on pad; pad holder simulates a Front kick to the strikers groin; striker reacts by doubling over, attacker makes reverse head lock from standing. Striker; defends and continues working punches on pad.
Advanced (B2)
Thai Pads- Opposite stance- 2-5 Minute Rounds; add a Round Kick/Knee strike after every combination - 5 Jumping Knee Tuck during rest.
Chops (inside and outside)
Focus Mitts:
· Combination 1: Inside Chop (left hand) /Right Cross/Right Elbow
· Combination 2: Inward Chop (Right Hand)/Left Uppercut/Right Cross
Gun from the Behind (touching)
Gun from the side, in front of the Arm
BEGINNER (B2)
Palm Heel Strike
Hammerfist to the side
Combination: Hammerfist to the side, transition to face the pad and follow up with 6 Palm Heel strikes.
Drill: Striker eyes closed; pad holder bumps striker from the front and from the side; striker makes the appropriate combative.
Choke from the Front with a push (include off angles)
Drill: 5 Rounds- 10 Burpees, 20 Palm Heel strikes, defend Choke from the front with a push 10x- vary angles.
INTERMEDIATE (B2)
Inside Defense (review)
Hook Punch Defense (extended)
Hook Punch Defense (covering)
Drill: defend straight or hook (left only); then straight or hook (right only)
Drill: both attack and defend, lightly
Sparring: 2 minute rounds
ADVANCED (B2)
Fighting in the Clinch: slow work such as knees and head butts
Gun Side, in Front of the Arm
- emphasize additional counterattacks such as knees and head butts
Gun Side, Front of Arm- attacker reaching and putting left hand on gun, preventing immediate disarm
Gun Front, Pushing Into Stomach
BEGINNER (B2)
Left/Right Combo
L/R + R Elbow
L/R + R Elbow + Clinch/Knee
L/R + R Elbow + Knee/Knee + 90 Degree Pivot
DRILL:
Grps 3-4+, Striker, others Padholders. Padholders make a circle around Striker. Striker circles in center in fighting stance. As Striker squares to a Padholder, Padholder can walk forward randomly. Striker reacts, sending Combo above, resetting in center.
Ground - Back Position
Ground - Getting Up
DRILL-FINAL: Tueller Drill
Grps 2. Padholder, Striker. Strikers begin in Ground Back Position, Padholders line up in front of them from various distances. When Striker begins to get up, Padholder begins moving forward. When Striker gets to feet, Striker sends portion of combo above beginning with Punches, Elbow or Clinch/Knees depending on distance of Padholder.
BONUS: Instructor should walk around gym through drill. As Strikers finish combo, they should orient the Padholder between themselves and the instructor.
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INTERMEDIATE (B2)
Hook Punch
Hook Punch Defense (Covering)
DRILL:
Grps 2, Padholder, Defender. Both standing across from each other. Padholder keeps a hold of one end of pad, throwing the other end out to simulate a hook punch. Defender uses Covering defense then bursts in with upper body strike burst (punches, hammers, elbows)
DRILL: Bas #3 w/ Defenses
Grps 2, Gloves on. Alternate Striker, Padholder (using gloves). Striker sends Bas #3 sending Hook to partner’s head. Partner should cover/defend. After defense Striker should cover and partner sends mixture of 10 strikes high/low.
Defense vs High Round Kick (2 and 3 Points)
DRILL:
Grps 2, Padholder, Defender. Same as above but Padholder should swing pad to simulate high round kick. After defense, Padholder should position pad allowing Defender to burst in with inside Round House Kick
TRIGGER SPARRING:
Grps 2, A/B. Designate a letter to trigger. On “BEGIN” round can begin with a Hook Punch or High Round House Kick. After defense, spar for 20 seconds. Alternate who triggers as well as switch partners.
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ADVANCED (B2)
Mouth of Hand Punch
COMBO:
MOH Punch + L/R Elbow
Add Clinch/Knees burst to finish.
Chops (Inside/Outside)
COMBO:
L/R Straight + L/R Elbow + R Outside Chop + L Inside Chop + Add Clinch/Knees burst to finish.
Cavaliers 1-4
Knife - Straight Stab (Add Cavalier takedown to finish)
DRILL - FINAL: Roaming Attacker
Defenders spread out, neutral, eyes closed. Attackers roam either cuing for Combo above or verbal cue and Straight Stab.
BEGINNER CLASS (B2)
Palm Heel Strike
Front Kick Vertical Target
Knees
Drill: 2 Rounds- 200 Meter Run/ 20 Palm Heel Strikes/ 20 Front Kicks to a Vertical Target/ 20 Knees
Choke from Behind
Headlock from Behind
Drill: Groups of 3, small shield, defender; non stop Palm Heel Strikes on pad, attacker; makes Choke from Behind or Headlock from behind.
INTERMEDIATE CLASS (B2)
Bobbing/Weaving/Slipping punches
Focus Mitts- Combination 1- Jab/Cross/Bobbing/weaving/R-Uppercutt/L-Hook/Cross
Combination 2- Jab/Jab/Slip to the left/L-Uppercut/R-Cross
Ground- trap and roll
Ground- elbow escape
Drill: Groups of 2, Large shield; defender; non stops strikes on pad from mount position, attacker safely tackles defender off the pad and mounts them, defender trap and roll or elbow escape.
ADVANCED CLASS(B2)
Spinning Heel Kick
Drill: Focus Mitts, make basic punch combinations, then partner call for spinning heel kick
Sweep with Heel Kick
Knife- kick from a distance
Knife- defense v. downward stab
Drill: eyes closed, verbal signal, reach with a kick or hand defense, as appropriate
BEGINNER CLASS (B2)
Combo: Left/Right/Left/Right Knee
Combo: Left/Right/Left Knee (with a switch)
Choke from the Front with a Push - work both sides (this will take a little more time)
Drill: eyes closed, have partner push from slightly different angles
INTERMEDIATE CLASS (B2)
Focus Mitts: Combo #3/duck right hook/Combo #7
Focus Mitts: Combo #4/duck left hook/Combo #6
Inside Defense with Counter v. Left Punch Inside Defense with Counter v. Right Punch (2 counters)
Inside Defense with Counter v. Right Punch (1 counter)
Drill: defend left or right, counter if possible
ADVANCED CLASS (B2)
Sparring: 1 minute rounds, 30 second rest
Review Gun from the Front, 1 handed and 2 handed techniques
Gun from the Front, assailant pushing
Gun from the Front, assailant slapping, punching, kicking
Beginner (A2)
Muay Thai Pad- Pad holder calls out number of straight punches for the striker, (i.e. 2, 4, 6 etc.)
Round Kick- Emphasis on the Forward Leg Round Kick
Combination #1- Left/Right/Left Round Kick
Combination #2- Left/Right/Left/Right Round Kick
Choke from Behind with a Push
Ground- Side Kick
Intermediate (A2)
Focus Mitt Work- 5 Rounds, 1 Minute, non-stop combinations
Inside Defense v. Left/Right
Inside Defense v. Left/Right (lean back and trap)
Inside Defense v. Left/Right (1 hand)
Sparring Games: slow, open hands, one person uses only one hand (as though injured)
Advanced (A2)
Stacked is Back!
Round 1- 30 sec. non-stop punches- 10 sec. rest
Round 2- 30 sec. non-stop punches, 30 sec. non-stop Front Kick- Groin- 15 sec. rest
Round 3- 30 sec. non-stop punches, 30 sec. non-stop Front kick- Groin, 30 sec. Sprawl/4 Knees
Chops (inside and outside)
Plucking/Rowing Def. v. Side Kick
Knife- kick from distance
Drill: defend against a Side kick, or Knife form distance- Eyes closed
Beginner (A2)
Movement- Fighting stance, Moving Forward, Left, Right, Back (drill both both sides)
Punches- Left/Right Combination
Drill: "Go" & "Time"- On Instructors signal "Go", non-stop punches, on Instructors signal "Stop", off the pad, move around
Choke from Behind with a Push
Headlock from Behind
Drill: Groups of 3; defender works straight punch combinations on pad (i.e.: R/R/L, L/R/L. etc..) attacker; makes Headlock from Behind or Choke from Behind with a Push.
Intermediate (A2)
Defensive Front Kick
Combination: Defensive Front Kick/Left/Right Combination/ 2 Knees
Inside Defense v. Left/Right
Bearhug from Behind Arms Free
Drill: Defender; Eyes closed, attacker; makes a Bearhug from Behind Arms Free or gives a verbal signal, makes Left/Right combination
Ground- Escape form Guard (gouge and stack)
Drill: Groups of 3, One large pad; defender; escape from Guard, stands up, pad holder walks towards defender, defender makes a Defensive Front Kick followed by non stop punches until pad holder calls "Time". Reset!
Advanced (A2)
Drill: Striking Transition- non stop striking drill; the attacker starts in a standing position, striking on pad; then he drops to his knees, then to his back, then again back to his knees, then standing.. but never stops striking! Alternate with partner, three rounds each
Knife- defense v. downward stab- (work both sides & different angles)
Ground- Def. v. Full Mount, hands pinned
Drill: Groups of 3 and a small pad; Defender starts on the ground and defends against Full Mount, Hands pinned, stands up, non stop strikes on pad, attacker; gives a verbal signal, Knife- downward stab- (either side, off angle)
BEGINNER (A2)
DRILL - WARMUP:
Grps 2, Striker, Padholder. Padholder holds against chest. Instructor cues “PUNCH” or “HAMMER.” Striker sends strike burst, changing to appropriate strike as cued. On “SWITCH” striker takes pad and partner begins burst.
Hammerfist - Side
Knees w/ Clinch
DRILL:
Grps 3, Striker, Padholder A, B. Striker grabs Pad A in clinch sending all out knees. Pad B cues to either side for Hammer, into Clinch/Knees. Striker continues to rotate between pads when cued.
Headlock - Rear
DRILL - FINAL:
Grps 3. Same as above, but additional pad holder can choose to cue for Side HF/Knees or Rear Headlock. If headlock, defender should return to other pad for Knees.
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INTERMEDIATE (A2)
Takedown Defense - Basic, Spinning on Centerline
DRILL: Roaming Attacker
Defenders position around room, neutral, eyes closed. Attackers roam, give verbal cue and attempt takedown. Defenders open, react and reset.
360 w/ Counter
DRILL: Multiple Attacker
Grps 3, Defender, Attacker A, B. Defender eyes closed, fighting stance. Attackers decide who is attacking, then tell Defender to open eyes. Attacker sends 360. Defender defends/counters then clinches and stacks in front of second Attacker who is trying to tag Defender’s shoulder.
Headlock - Reverse (Guillotine)
DRILL - FINAL:
Grps 3. A, B, C Similar as above, Partner A standing, neutral in front of Partners B and C. Partner B sends 360, (A) defends/counters/finishes with knees eventually applying Headlock - Reverse to (B). (B) defends. After defense, (C) will attack (B) with a 360 restarting the sequence. (A) is awaiting to attack (C) with 360.
This sequence should flow the entire time and is easier to do than to read.
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ADVANCED (A2)
DRILL - WARMUP: All Run
Grps 2, A, B.
Rnd1: On “RUN” everyone runs randomly around room. On “DOWN” everyone performs a fall break in place, then gets up and resumes running.
Rnd2: “RUN”=run. On “A” or “B” cued partner finds their partner and performs Sweep - Heel Kick.
Gun - Behind, Touching
Gun - Behind, Hostage
Gun - Behind, Ground, Mounted
DRILL - FINAL:
Grps 2, A, B. Instructor designates which group is attacking/defending. Defenders spread out around the room, neutral, eyes closed. Attackers roam, applying any of the 3 gun attacks. Note for Mounted, attacker should first sweep defender who will then roll onto stomach.
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