BEGINNER (B1)
Warmup Drill: Movement Maze
Set a course of cones throughout the room. Students stand facing forward at the "start" and must navigate from cone to cone while always facing forward. Course should be set so students must move forward, back, left, right in fighting stance.
Straight Punch w/ Retreat
Elbows 4-7
Headlock from Behind
*In addition to the regular partner practice, incorporate a portion allowing students to try to intercept the headlock before it gets locked in. Attacker should attempt to be sneaky. Start with the defender's eyes open. Add some with eyes closed.
Final Drill:
Defender sends retreating punches. Additional attacker can approach and cue for rear elbow (suggest 4 or 3) for safety, or can attack with Rear Headlock.
INTERMEDIATE (D1)
Advancing Front Groin Kick
Reflexive Defense vs. Front Kick
Outside Stabbing Defense vs. Front Kick
Drill: Reaction
Defender moves from kneeling to standing. Attacker can send Front kick at any point during the defender's movement requiring the appropriate, or adaptation, of the Front Kick Defenses.
Rear Choke w/ Pull
Final Drill:
Attacker applies Rear Choke w/ Pull. During defense, attacker can attempt to get out of defense and send Front Kick. Defender must defend the kick and reset.
ADVANCED (D1)
Warmup Drill: LIGHT Kicks
Padholder walks around striker cuing for various stomp kicks (front kick vertical target, side, back). Striker sends light/medium power kicks.
2 Jumping Front Kicks
2 Back Kicks w/ Switch
One Arm Shoulder Throw
Headlock Behind, attacker jumping (throw)
Final Drill:
Cue for 2 Jumping Front Kicks (as attacker is stunned by the ninja awesomeness) finish with One Arm Shoulder Throw. Can also cue rear for 2 Back Kicks w/ Switch. Finally can tactilely cue by jumping for Rear Headlock Throw.
BEGINNER CLASS (B1)
Review straight punches, groin kicks, and knees
Drill: Tabata striking (2o seconds of striking, 10 seconds of rest) for 5 rounds
Headlock from Behind
Choke from Behind with a Push
Drill: either of those attacks from behind
INTERMEDIATE CLASS (D1)
Focus Mitts: combos 1-9
Ground - Get Up (review)
Fall Break
Drill: combos 1-9, when pad holder calls "down" the striker must make a Fall Break, get up properly, and continue striking. NOTE: make sure there is room for all participants to Fall Break safely
Choke from Behind with a Pull
ADVANCED CLASS (D1)
Overhand Right Punch
Focus Mitts: Combo #10 (overhand right/left uppercut/overhand right)
Stick Overhead
Stick Overhead Off Angle
Drill: eyes closed, various angles of stick attacks (downward swing)
BEGINNER CLASS (A3)
Straight Punches
Elbows 1-3
Combo: Left/Right/Left Elbow – burst forward on elbow, and treat it a little like a left hook
Front Kick
Choke Front (2 hands) – for counterattacks, after the front kick make Left/Right/Left Elbow
INTERMEDIATE CLASS (C3)
Uppercut
Combo: right uppercut/left hook
Combo: left uppercut/right hook
Bearhug from Behind (arms free)
Bearhug from Behind (arms caught)
Bearhug from Behind (lifting)
ADVANCED CLASS (C3)
Thai Pads: Combos 1-4 – 3 rounds. After the first round, include sprawl/right cross with every combination
Double Leg Takedown – emphasize shooting to the lead leg to avoid a strong knee from the opponent’s rear leg
Side Control
Arm Lock from Side Control
BEGINNER (A3)
Knees w/o Clinch
Front Kick Vertical Target
Wrist Releases*
*Start with regular defenses, add in FKVT to assist with front/side wrist grabs
DRILL:
Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can Grab single wrist from front, side or rear. Defender should perform release with FKVT assist (will need to orient toward Attacker if attacked from the rear.)
Choke Rear
DRILL - FINAL:
Roaming Attackers can apply Choke Rear or Wrist Grab. Attackers can also apply Choke Rear while Defender is finishing Wrist Grab defense.
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INTERMEDIATE (C3)
Knee w/ Clinch Review
Knee Counter (similar to Hair Pull Defense, forearm block, groin strike)
DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees, Defender counters.
Hair Pull Defenses (Front, Side, Rear)
DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees or Hair Pull
Headlock Front (Guillotine)
DRILL - FINAL:
Roaming Attackers. Attacker applies Clinch + Knees, Hair Pull, Guillotine, OR Hair Pull into Guillotine. Defend appropriately.
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ADVANCED (C3)
DRILL - Warmup: Cue & Do
Grps 2, Striker, Padholder. Padholder cues for FGK, FKVT, RHK. Striker sends appropriate kick. Perform 3, switching Striker/Padholder each round. Number of kicks per cue also increases per round, 1, 2, then 3.
Axe Kick
Sliding Defense vs. High/Medium Kicks
DRILL-ish:
Grps 2. Alternating Attacker/Defender. Attacker sends High Kick for Sliding Defense. Defender then using defense to take Attacker to the ground. Defender applies any Ground attack (mount, guard, side). Partner should use as review/experiment to figure out appropriate defense.
TRIGGER SPARRING:
Grps 2. Determine A, B. Free sparring until instructor cues A or B. The letter called sends a High Kick for Sliding Defense/Takedown then Ground sparring begins until dominant position is gained. Reset. Repeat for multiple rounds.
BEGINNER CLASS (A3)
Palm Heel Strikes
Elbow #1
Combo: Left/Right/Right Elbow #1
Combo: Left/Right/Left Elbow #1
Ground - Back Position and Movement
Ground - Front Kick
Ground - Get Up
Drill: non-stop Palm Heel Strikes and Elbows; when pad holder says "down!" the defender must sit down (FALL BREAK is OK if your students know it), then move and kick from ground until pad holder says "Up!" and defender must Get Up and continue striking; do 3 rounds alternating.
INTERMEDIATE CLASS (C3)
Focus Mitts: Combo 7
Headlock from the Side
Ground - discuss using guard to hold opponent down ("break posture") so he can't punch you. Standard position should be left arm wrapped over attacker's right arm, right arm wrapped around attacker's neck to hold him down. This also sets up "scissor sweep"
Ground - Guard Escape: when in someone's guard, work to escape the hold and posture up using bites, gouges, etc. Once postured up, punch groin and slide back, standing up
Drill: Partner A attacks with Headlock from the Side; Partner B defends; Partner A goes to ground and pulls guard; Partner B postures up and escapes using groin strikes; switch roles
ADVANCED CLASS (C3)
Hip Throw
Takedown: Double Leg Takedown (emphasize that lifting the attacker off his feet is good, but if you can just trip him, it's enough)
Ground - Side Control
Ground - Hip Escape from Side Control
Drill: in clinch, Partner A is either aggressively pushing forward or standing more upright; Partner B makes Hip Throw or Double Leg Takedown as appropriate and gets Side Control; Partner A escapes Side Control; switch roles
BEGINNER CLASS (A3)
Knees
Front Kick (groin)
Combo: Front Kick/Knee (same leg)
360
Choke from the Front (2 handed)
Drill: non compliant attacker -- the attacker makes Choke from the Front; the defender defends and makes one or two counterattacks; the attacker steps back, then steps forward with a right handed 360 attacker; defender makes the 360 defense and continues with counters.
INTERMEDIATE CLASS (C3)
Focus Mitts: 2 rounds of 2 minutes, emphasize footwork
Outside Defenses 1-5
Bearhug Front (Lifting)
Bearhug Behind (Lifting)
Drill: eyes closed; attacker makes a straight punch from any angle (use Inside Defense or Outside Defense) OR either Bear Hug.
ADVANCED CLASS (C3)
Round Kick (review)
Jumping Round Kick
Thai Pads: basic combinations, sometimes include Jumping Round Kick
Gun from the Side, Front of Arm
BEGINNER CLASS (A3)
Straight Punches
Drill: 4 punches going forward
Drill: 4 punches going backward
Basic Takedown Defense
Drill: attacker holds hands up like focus mitts; defender makes 4 punches going forward (light punches); attacker then tries to grab, and the defender makes Basic Takedown Defense
Drill: as above, but with 4 punches going backward. NOTE! for both drills, the defender should make ONLY 4 punches for safety reasons
Choke from Behind
Drill: groups of 3; pad holder calls out 4 punches going forward or backward; defender punches as appropriate; third person makes Choke from Behind at any time
INTERMEDIATE CLASS (A3)
Back Kick
Defensive Back Kick with a Spin
Inside Defense (review)
Outside Defenses 1-5
Drill: eyes closed; verbal signal, straight punch comes from various angles; defend and counter
Defense v. Front Kick to Groin (redirecting)
Sparring 2 v. 1: slow fighting 1 v. 1; at any time, the second attacker steps forward with a straight punch; the defender must use an Outside Defense, then continue fighting the new attacker; the original attacker now waits.
ADVANCED CLASS (C3)
Light Sparring
Body conditioning: exchange punches with partner, 4-5 body shots each
Gun from Behind
Knife Downward Stab — practice also reacting to angles from behind; to simplify the drill, have the defender look only over his left shoulder
Drill: gun or knife from behind
BEGINNER CLASS (A3)
Straight Punches
Drill: Left Punch 20 times, Right Punch 20 times x 2
Elbows 1-3
Combo: Left Punch/Right Elbow
Choke From Behind
INTERMEDIATE CLASS (A3)
Focus Mitts – Combos 1-4; at the end of each combo, the pad holder steps forward, defender must side step and pivot
Ground – guard work- practice controlling attacker with closed guard
Ground – Arm Bar From Guard – include kicking and getting up
ADVANCED CLASS (C3)
Axe Kick
Combo: Left/Right/Axe Kick
Knife Upward Stab
Knife Upward Stab v. Left Handed Attacker
Drill: defender stands with eyes closed; attacker gives verbal signal and attacks with right or left handed upward stab.
BEGINNER (A3)
Ground - Back Position
Ground - Back Fall Break
Ground - Getup
Ground - Front Kick
Advanced Sweep w/ Forward Kick (L4)
DRILL - FINAL:
Grps 2, Striker, Padholder (Kickshield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Padholder circles and moves in for Ground Front Kicks, upon backing away, Striker Getups and returns to freestyle strikes.
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INTERMEDIATE (C3)
Side Strike Review - Elbow 2, Hammerfist
Knees w/ Clinch
DRILL:
Grps 2, Striker, Padholder. Padholder cues for side strike depending on distance. Striker sends appropriate strike, turns, clinches and sends burst of Knees. Reset, repeat for rounds.
Headlock - Side
Gun Side - In Front of Arm
DRILL - FINAL:
Roaming attackers can cue for Side Strike Combo OR either self defense.
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ADVANCED (C3)
TRIGGER SPARRING:
Grps 2, Fight gear on. Round begins with one person neutral, eyes closed. Partner cues for either Side Elbow or Hammerfist depending on distance. Striker sends appropriate strike to partner’s gloves, turns clinches and sends burst of knees (either pulling, to gloves or light to body). After releasing, free-spar for time.
Headlock - Side, Spinning Inward
Gun Side - In Front of Arm
DRILL - FINAL:
Roaming attackers can cue for Side Strike Combo OR either self defense.
BEGINNER CLASS (A3)
Footwork - step and pivot left, step and pivot right
Palm Heel Strikes - include step and pivot
Knees - include both "self defense" position and muay thai clinch
Knees - spinning on the centerline using muay thai clinch
360 Defenses - include simultaneous counterattack (from level 2)
Drill - make 360 defense with counterattack, catch in muay thai clinch, deliver knees
INTERMEDIATE CLASS (C3)
Hook Punch
Uppercut Punch
Combo: Right Hook/Right Uppercut
Combo: Left Hook/Left Uppercut
Defense v. Uppercut Punch
Defense v. Hook (covering)
Drill: defend hook/uppercut combo
Drill: slow fighting, hands only, multiple rounds
ADVANCED CLASS (C3)
Knife Downward Stab - after basic defense, discuss defense/counterattack and then disengage and run
Gun from the Front - discuss the need to get two hands on the weapon immediately after the counterattack
Drill: eyes closed, gun or knife
Drill: eyes closed, gun or knife, resisting attacker
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