Beginner (B2)
Straight Punches
Knees
Elbows 2 and 3
Drill: Groups of 3; 2 kick shield holders; 1 striker. Striker begins by sending all out straight punches to pad. At any time, second kick shield holder can tap or give a verbal cue to the side or behind. Striker throws appropriate elbow depending on angle and follows up with 4 knees, and then immediately returns to throwing hard aggressive punches to punching pad.
Drill: Same as previous drill, but now when striker is throwing the elbow to follow up knees, the pad holder for punches sprints to a different spot in the room. Striker finishes their knees and must find original pad holder. Repeat.
Headlock from Behind
Drill: Same as previous drill except that pad holder cuing for elbow to knees can also drop pad and attack with Headlock from Behind. Striker will defend, and then return back to punching first pad.
Intermediate (D2)
Bobbing/weaving
Defense v. High Front Kick (redirect)
Partner drills; Boxing gloves and shin guards on
Round 1: Using gloves as focus mitts, A calls punch combinations 1-10. At any time, A can throw a hook with either hand at B. B defends by bobbing and weaving. If hook is to rear side of B's body, B counters with a combination 6. If hook is to lead side of B's body, B counters with a 7.
Round 2: A adds in attacking with a High Front Kick. B redirects and counters with a 6 or 7.
Ground – Guard Reversal
Drill: In addition to everything from Round 2, A calls "TAKEDOWN!" B either does back fall break or sits down safely. A gets in B's guard and B perform Guard Reversal. Both stand up and return to drill.
Advanced (D2)
2 Front Kicks with a Switch
All basic combatives on kick shield for target recognition. On instructor's call of "DOWN!" striker sprawls and throws a knee. On instructor's call of "SPRINT!" striker throws non-stop 2 Front Kicks with a Switch until they hear "TIME!" and then return back to target recognition.
Knife – kick from distance
Knife – defense v. downward stab
Drill: Ground, Pound, and Stab. Wearing a belly pad, A is at one end of the room with curved kick shield and knife. B is at other side of mat, eyes closed. A performs 30 Ground and Pound strikes on kick shield then picks up knife and sprints to B. A decides when to offer a verbal cue to B to open their eyes, or can choose to begin stabs with training knife to chest. If B has time, B should kick defense from a distance against the knife. Otherwise, B performs Defense v. Downward Stab. Repeat for time before switching.
BEGINNER CLASS (B1)
Hammerfist Forward
Hammerfist Downward
Tombstone Drill: Pad holder calls for “Punches!” striker delivers 2-5 hammerfists forward. Pad holder calls for “Kick!” striker delivers groin kick followed by 1-3 hammerfists downward. Second round, add sprawls.
Choke from the Side
Drill: 2-4 people. Same drill as above, but now attackers bring on choke from the side randomly. Strikers must defend choke, finish the fight, and return urgently to striking the pad.
INTERMEDIATE CLASS (D1)
Headbutt Forward
Headbutt Backward
Focus Mitt Drill: 1 pad holder, 1 striker. Pad holder only needs 1 focus mitt. Pad holder holds focus mitt ~1 inch behind striker’s head. Mitt holder taps striker’s head with the mitt. Striker delivers backward headbutt, looks, delivers elbow #3 to turn around, and then delivers 3-5 combatives to the focus mitt (punches, elbows, headbutts forward) before resetting.
Ground – Headlock Side weight Backward
Ground – Headlock Side weight Forward
Scramble Drill: 2 people. 1 attacker, 1 defender. Defender has 60 seconds to get out of the ground headlock from the side. Attacker must hold defender in headlock for 60 seconds. Attacker may transition from weight forward to weight backward as necessary to maintain control of defender. If defender is successful before time limit, immediately resent and go again.
ADVANCED CLASS (D1)
Scissor Front Kick
Scissor Round Kick
Thai Pad Drill: Pad holder calls for combos “1-10 round” or “1-10 front”. All combos must be delivered with appropriate scissor kick at the end. 1st round establish range. 2nd round establish power. 3rd round add sprawls.
Ground – Leg Triangle from Guard
Ground fighting Drill: Starting from full guard, partners have 30 seconds to either improve their position or submit their partners. Winner may rest for 30 seconds after round, while partner does AMRAP of burpees for 30 seconds. Next round, partners switch positions. After both people have started in both positions, everyone finds a new partner.
BEGINNER CLASS (B1)
Straight Punches: Left/Right/Right/move out of range as pad holder tries to touch with tombstone pad (be sure the punches have power, then move away)
Straight Punch Low
Inside Defense v. Straight Punch Low
Headlock from Behind
Drill: groups of 3; one person makes Straight Punch Low; second person defends; third person attacks puncher with Headlock from Behind
INTERMEDIATE CLASS (D1)
Focus Mitts: 3 rounds of 2 minutes, emphasize movement after combination
Fall Break
High Fall Break
Defense v. Choke Full Mount
Defense v. Headlock Full Mount
Drill: non-stop punches; on command of "down," the defender makes a fall break; second attacker jumps on top in full mount and makes Choke or Headlock; defender defends, gets back up, then continues punching
ADVANCED CLASS (D1)
Thai Pads (3 rounds of 3 minutes: focus on power; fewer reps per round are OK as long as maximum power is generated in each combo)
One Arm Shoulder Throw
Guillotine
Defense v. Guillotine
BEGINNER CLASS (B1)
Straight Punch – emphasize starting from passive stance, or other unprepared positions
Hammerfist Down
Knees — practice knees without grabbing
Choke from Behind with a Push
INTERMEDIATE CLASS (D1)
Side Kick
Back Kick
Drill: groups of three; punch pad, third person gives signal to make Side Kick or Back Kick.
Review Choke from the Side
Review Choke from Behind
Drill: Recognize Distance — kick, hammerfist, elbow, or choke defense (from the side or behind)
ADVANCED CLASS (D1)
Shuttle Run (start at one end of the room, sprint to first line and back, second line and back, third line and back, etc.) x 5; 1 minute rest between runs, but must do 15 push ups during rest
Gun Front
Gun Behind
Machine Gun Takedown, gunman standing behind the defender Simple
BEGINNER CLASS (A1)
Straight Punch – emphasize starting from passive stance, or other unprepared positions
Hammerfist Down
Knees — practice knees without grabbing
Choke from Behind with a Push
INTERMEDIATE CLASS (D1)
Side Kick
Back Kick
Drill: groups of three; punch pad, third person gives signal to make Side Kick or Back Kick.
Review Choke from the Side
Review Choke from Behind
Drill: Recognize Distance — kick, hammerfist, elbow, or choke defense (from the side or behind)
ADVANCED CLASS (D1)
Shuttle Run (start at one end of the room, sprint to first line and back, second line and back, third line and back, etc.) x 5; 1 minute rest between runs, but must do 15 push ups during rest
Gun Front
Gun Behind
Machine Gun Takedown, gunman standing behind the defender Simple
Beginner Class (B1)
Movement-Fighting Stance Moving Forward, Left, Right, Back
Straight Punch with Advance
Straight Punch with Retreat
Round Kick
Drill: Partners; 1 curved kick shield holder; 1 striker. KS holder calls "ADVANCE!" for 6 Straight Punches with Advance and "RETREAT!" for 6 Straight Punches with Retreat. KS holder can also hold for a round kick on either side.
Choke from the Side
Ground – Back Position
Ground – Round Kick
Drill: Groups of 3; 1 KS holder; 1 striker/defender; 1 attacker with second KS. First KS holder repeats calls and hold for combatives drill from earlier. Attacker can either apply Choke from the Side at any time or stand to either side of striker and call "DOWN!" to hold for Round Kick from the Ground.
Intermediate Class (D1)
Headbutt Forward
Side Kick
Advancing Side Kick
Drill: Side Kick Challenge! 2-4 pad holders depending on numbers (choose the largest students to hold), lines of kickers in front of them try to move pad holder back with an advancing side kick
Drill: 1 striker, 1 kick-shield holder, 1 focus mitt holder. Focus mitt holder calls for 1 Headbutt-4 Headbutt, with every combination ending in a Headbutt Forward. Kick shield holder can move to either side of striker and give a verbal cue. Striker throws side kick followed by 6 hand combatives before returning to the focus mitts.
Ground--Forward Roll, Back Fall Break
Drill: Defender stands at one end of the mat with Attacker behind them. A curved KS is positioned directly in front of Defender, either at midway point in the mat or a few feet away. On instructor's call of "GO!" Defender runs to pad and performs a Forward Roll over it into Back Fall Break. Attacker follows, picks up curved KS and holds for Front Kick from the Ground.
Ground--Trap, and Roll
Drill: Same as previous drill but Attacker can leave the curved KS on the ground, and for safety say "DOWN!" so Defender does not kick them without pad. Attacker gets in mount position and Defender performs Trap and Roll.
Advanced Class (D1)
Overhand Right Punch
Spinning Heel Kick
Focus Mitts
Round 1: Combinations 8 & 9, substituting cross with Overhand Right Punch
Round 2: Combination 10 (Cross/Lead Uppercut/Cross), sometimes replacing one or both crosses with an Overhand Right Punch
Round 3: Combinations 1-10, any combination ending in a lead hook (3, 7, and 9) finishes in a Spinning Heel Kick
Machine Gun Takedown
One Arm Shoulder Throw
Drill: Attacker Lines. Groups of 4-5. Defender stands on crash pad, eyes closed in neutral stance. Attackers are in a line at the other end. Attacker at the beginning of the line silently approaches Defender and can pick up Long Gun and give a verbal cue. Defender performs Machine Gun Takedown. Attacker can also verbal cue for haymaker, making Defender perform One Arm Shoulder Throw. Attacker takes Defender's place. Defender runs to end of the line. Next person in line is the next Attacker. Have students move through the line very quickly. After a few iterations, mix line order and/or groups.
BEGINNER CLASS (B1)
Elbows 4 and 5
Round Kick
Drill: Group of three. 1 striker, 2 tombstone pad holders. Striker throws leg kicks at one pad holder, resetting between each kick. Second pad holder randomly approaches from behind jarring the striker with their pad. Striker must look first and deliver either elbow 4 or 5 as appropriate before turning and facing second pad holder. Second pad holder now holds for leg kicks and the drill continues.
Headlock from Behind
Drill: A/B drill. Half the class is group A, other half is group B. Group A attacks, group B defends. Attackers may either hold a pad for elbows 4 or 5 or headlock defenders from behind. Switch roles in the next round.
INTERMEDIATE CLASS (D1)
Round Kicks Low- Review
Side Kick (with and w/o advance)
Combination: Side Kick/Round Kick Low
Defense Vs. Hook (Covering)
Defense Vs. Uppercut
Drill: Focus Mitts: 2 rounds of 2 minutes; basic combination; Pad holder; anytime during the rounds makes a Hook OR Uppercut at the striker; striker makes the appropriate Defense and continues with combination.
Choke from Behind Against Wall
ADVANCED CLASS (D1)
Scissor Front Kick
Scissor Round Kick
Stick- Overhead Defense
Stick-Baseball Bat Defense
Drill: Thai pad free-work mixing in scissor front and round kicks. 1-2 attackers verbally get striker’s attention before bursting in with stick attack (overhead or baseball bat swing). Note: If padded sticks are available, attackers may start hitting the striker repeatedly (enough to get their attention, not enough to cause injury) with the same attack to trigger the defense response under higher stress.
BEGINNER CLASS (B1)
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS (D1)
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
Beginner Class (A1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
Intermediate Class (D1)
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
Advanced Class (D1)
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
Beginner (B1)
Punches Straight
Straight Punch Low
Combination: Left/Right combination, Straight Punch Low
Elbow 4-7
Inside Defense v. Straight Punch Low
Choke from the Front with a push
Drill: Eyes closed, defend choke with a push or Inside defense v. Straight Punch Low
Intermediate (D1)
Muay Thai Pads
Round 1- Cross, Hook, Right Round Kicks, Right Knee
Round 2- Cross, Hook, Cross, Left Round Kicks, Left Knee
Round 3- Cross, Hook, Right Round Kicks, Right Knee,
Cross, Hook, Cross, Left Round Kicks, Left Knee
Choke from Behind with a pull
Drill: Basic combos on pads, Choke from behind with a pull
Advanced (D1)
2 Back Kicks with a switch
Drill: Groups of 3, Large Shield, Focus Mitts; Combinations on focus mitts, 3rd person walks towards striker from behind with a large shield and gives a verbal signal, striker; 2 Back Kicks with a Switch and continue working combination on pads
Advanced Gun- under chin, in mouth, grabbing hair etc.
Advanced Gun- from Kneeling Position
Drill: Punching or Kicking, gun under chin, or gunman from distance orders defender to kneel, then approaches; defender must make the gun defense from a Kneeling position
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