Beginner (B2)
Straight Punches
Front Kick to a Vertical Target
Knees
Basic Takedown Defense (changing height, moving feet)
Drill: Distance recognition: Pad holder holds for straight punches or Front Kick to a Vertical Target with movement in between. Pad holder can also mimic takedown, striker performs Basic Takedown Defense and throws 2 knees. Striker must assess distance and throw appropriate combative or defense.
Choke from Behind
Drill: Groups of 3. A is pad holder working drill from above. B is striker/defender. C is a roaming attacker and can attack any B with Choke from Behind. Striker defends and returns immediately to pad.
Intermediate (D2)
Outside Slap Kick
Focus mitts
Basic combinations. After every combination ending in a hook, Striker throws an Outside Slap Kick to focus mitt.
Defense v. Straight Punch Low (quick review from Level 1)
Defense v. Hook (covering)
Defense v. High Round Kick (2 and 3 points)
Drill: Defender defends against Straight Punch Low, Hook, or High Round Kick.
Reverse Headlock Standing
Drill: Defender defends against Straight Punch Low, Hook, or High Round Kick. If Attacker can touch Defender's body on Straight Punch Low, Defender must lean forward and allow Attacker to apply Reverse Headlock Standing and perform defense.
Advanced (D2)
2 Front Kicks with a Switch
2 Straight Knees with a Switch
Drill: Pad holder calls any number between 2 and 10. Striker throws that many hand combatives--any combination of punches, palms, hammerfists, or elbows. On instructor's call of "DOWN!" Striker sprawls. On instructor's call of "UP!" Pad Holder steps in or steps back and Striker recognizes range and throws either 2 Front Kicks with a Switch or 2 Straight Knees with a Switch.
Gun from the Front, Pushing into Stomach
Gun from the Side, In Front of the Arm
Drill: A/B drill with Gun from the Front, Pushing into Stomach or Gun from the Side, In Front of the Arm
BEGINNER (B2)
Elbows 1-3
Drill: Defender in passive stance, eyes shut. Pad holder jolts defender with the pad while verbally getting their attention. Defender opens eyes, identifies threat and delivers appropriate elbow along with a few follow-up combatives. After each side goes, rerun drill, but this time pad holder may ditch the pad and offer an extended arm for a handshake or high five intermittently. Stress proper threat identification.
360 Defenses
Drill: Groups of 3+. 1 defender, rest of group attacking (attackers should wear boxing gloves in available). Defender starts in passive stance. 1st attacker verbally gets defenders attention and winds up for a haymaker. Defender uses appropriate 360, then begins delivering combatives. After 1-3 combatives, next attacker should start repeatedly throwing a haymaker making solid contact with defender’s shoulders/upper back or gut (depending on the angle). Defender must address the attack ASAP with appropriate 360 and follow-up combatives. Drill repeats. Safety note: Attackers should hit defender hard enough to make it uncomfortable/stressful, but not cause injury.
INTERMEDIATE (D2)
Bobbing/weaving/slipping
Thai Pad Drill: Pad holder throws left or right haymaker. Striker bobs & weaves and counters with cross/hook/cross/switch round kick or hook/cross/hook/rear round kick. Next round, pad holder throws straight punch. Pad holder slips and counters with rear uppercut/hook/cross/switch round kick or front uppercut/cross/hook/rear round kick.
Inside Defense vs Left/Right (2 inside defenses)
Inside Defense vs Left/Right (1 hand)
Reverse Headlock Standing
ADVANCED (D2)
Mouth of the hand punch
Focus mitt free work: incorporate mouth of the hand punch into combinations
Sweep with a Heel Kick
Sweep with a Forward Kick
Drill: Circle of death. 1 defender, everyone else attacking. Any standing self-defenses from Level 1, 2, or 3. Defender incorporates mouth of the hand punch and sweeps into combatives. 2-3 minutes per defender (depending on class size). 50%-75% speed so that defenses can be aggressive/fast, but safety for everyone can be maintained.
BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
Beginner (B2)
Punches Straight
Drill: 10 Punches, 1 Push Up
9 Punches, 2 Push Ups
8 Punches, 3 Push Ups
7 Punches, 4 Push Ups
6 Punches, 5 Push Ups
5 Punches, 6 Push Ups
4 Punches, 7 Push Ups
3 Punches, 8 Push Ups
2 Punches, 9 Push Ups
1 Punch, 10 Push Ups
Knees (Regular and Round)
Basic Takedown Defense (Changing height, moving feet)
Drill: Movement with partner, pad holder changes height or attempts a basic takedown, striker defends and delivers 2 knee strikes.
Choke from Behind with a Push
Drill: Groups of 3, one large shield, defender; non stop knees, attacker; choke from behindIntermediate (D2)
Bobbing/Weaving/Slipping
Focus mitts- 2 Rounds of 2 Minutes
Round 1: Jab/Cross/Hook/Slip/Slip/Cross
Round 2: Jab/Cross/bob & weave/Cross/Hook
360 Defense with Counterattacks
Inside Defense v. Left Punch (live side)
Drill: defend any 360 or left straight punch (with inside defense v. Left Straight Punch)Advanced (D2)
Light Sparring
Gun from Behind (touching)
Gun from the side Behind the Arm
Knife- Downward Stab
Drill: Groups of 3, Focus Mitts- Defender continuously works the following combiantion- Uppercut/Hook/Cross-, attacker; attacks with any of the above Self Defense techniques.
Beginner (B2)
Palm Heel Strikes
Elbow #1
Knees
Front Kick (groin)
Drill: Changing range: 4 palm heel strikes to Elbow #1 OR Front Kick (groin) to 4 knees.
Drill: Diving for the pads: Curved kick shield is centered on the mat with partners facing each other on opposite ends of the room. On instructor's call of "GO!" whoever touches the pad first gets to be holder and holds for non-stop palms OR Front Kick Groin until instructor calls "TIME!" Rotate one line to allow for different match-ups, change distance from pad, and/or have them begin prone, or make them bearcrawl to pad, etc.
Choke from the Front with a Push
Drill: Diving for the pads 2: Same drill as above except the person who touches the pad first can either hold for palms or FKG, OR can drop pad and apply Choke from the Front with a Push
Intermediate (D2)
Basic Takedown Defense/spin on centerline
Round 1: Target recognition on curved kick shield for 2 straight punches, round kick on either side, or Front Kick Groin. Any time pad holder changes level and mimics takedown, striker uses basic takedown defense, spins on centerline and throws two knees.
Round 2: Now, after basic takedown defense and spin on centerline, pad holder takes a step back and holds for a round kick. Emphasize that we utilize the round kick when attacker was able to make space while pulling out of striker's frame hold.
Inside Defense v. Left/Right £
Inside Defense v. Left/Right (lean back and trap) £
Inside Defense v. Left/Right (1 hand)
Drill: 5 for 5, attacker can throw the Left/Right combination and defender performs any of the above defenses OR attacker can mimic takedown and defender uses basic takedown defense/spin-on centerline.
Advanced (D2)
Chops (inside and outside)
Focus mitts
Round 1: Basic combinations 1Elbow-10Elbow. After every punch combination, finish with an elbow with the hand opposite to the final punch. For example, a 3 elbow is a jab/cross/lead hook/right elbow.
Round 2: Same combinations in Round 1, but add an inside chop after the elbow, using opposite hand, i.e. 3 elbow is jab/cross/lead hook/right elbow/left inside chop. Emphasize flow and that chop goes to neck where a punch or hammerfist might not have room.
Round 3: Replace inside chop with opposite hand with outside chop with same hand, i.e. a 2Elbow is left/right/left elbow/left outside chop.
Knife – defense v. forward slash
Knife – defense v. back slash
Drill: A is standing with eyes closed. B has knife and makes half speed slashing motions on A's neck and body to create stress. When B makes verbal cue and attacks with a large, swinging motion at full speed, A opens eyes and must defend against Forward Slash or Back Slash. Have attackers vary length of time they perform slow slashes for stress.
Congratulations to Katie Toliao Hurd, who was just named the Krav Maga Alliance Instructor of the Year for 2017. Katie is a Black Belt instructor at Combat Sports Academy in Dublin, CA. She is also an incredibly accomplished Muay Thai fighter, a member of the Krav Maga Alliance Training Team, and a true leader. She inspires not only her own students, but also her colleagues and peers in Krav Maga. We are truly grateful to have her as part of our organization. Congratulations, Katie, this is well-deserved!
On Friday, November 3rd, 2017, Krav Maga Alliance Founder John Whitman was awarded his 6th Degree Black Belt in Krav Maga by a committee of his peers. John received his 5th Degree Black Belt from Wingate Institute in 2012. Rankings after 5th Degree are awarded by merit, and John was recognized for his efforts in promoting Krav Maga through the Krav Maga Alliance, the creation of the Krav Maga Pro app, his continued training as a practitioner in Muay Thai, Brazilian Jiu-Jitsu, and firearms, and his dedication to helping other Krav Maga programs grow. 
Beginner Class (B2)
Movement in fighting stance (forward, backward, left, right)
Knees
Basic Takedown Defense (changing height, moving feet)
Drill: 1 kick shield holder, 1 striker, 1 attacker. Striker puts kick shield holder in control position, using the kick shield holder as a human shield against the attacker. When the drill starts, the attacker must try to run around behind the striker and tag them on the back. The striker must use movement to maintain the kick shield holder as a human shield while also delivering knee strikes to the pad.
Ground-Back Position
Ground-Getting up
Drill: 1 defender, 1 kick shield holder. Defender starts in ground fighting position 6-10 feet away from kick shield holder. Kick shield holder initiates drill by walking towards striker at a constant speed. Striker must get up as quickly as possible, get into control position, and deliver combatives on the kick shield before resetting. As the striker has success, the kick shield holder should start walking faster and faster until striker fails to be able to get up. If striker fails, slow back down (make it challenging, but not impossible)
Intermediate Class (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground – Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground – Trap, Buck and Roll
Advanced Technique: Ground – Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
Advanced Class (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife – Downward Stab
Sweep w/ Heel Kick
Knife – Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground – Trap, Buck and Roll (Review)
Ground – Downward Stab while Mounted
Flow: (A) attacks with Knife – Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
Beginner (B2)
Palm Heel Strikes
Drill: Groups of 2, small shield, Striker; Non stop palm heel strikes, on pad holders signal "slow", striker continues with Slow palm heel strikes, when pad holder says sprawl, sprawl come up, palm heel strike.
Front Kick Vertical Target
Knees
Combo- Front Kick Vertical Target, Knee strike (Same side)
Choke from the Front (2 Handed)
Choke from the Front with a Push
Intermediate (D2)
Basic Takedown Defense/Spin on the centerline
Knee strikes- Review
Drill: groups of 2; On Instructors signal "GO", striker delivers non stop knees, when Instructor says "Stop", striker stops striking but maintains control of the pad holder, pad holder changes levels and attempts basic takedown, striker stays engaged, maintains control and defends the takedown. If the striker disengages at any time, everyone does burpees.
Reverse Headlock from standing
Ground- Arm Bar from Guard
Ground- Guard Reversal
Advanced (D2)
2 Front Kicks with a switch
2 Straight Knees with a switch
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Gun from the Side, in Front of Arm
Gun from the Front, Pushing into Stomach
Drill: Monkey in the middle, non stop Gun defenses- First round- Half speed. Second round- Fast and aggressive.
BEGINNER CLASS (B2)
Front Kick Vertical Target – work both legs at various angles
Ground – Back Position and Movement
Ground – Get Up
Drill: Outside, practice movement and getting up on grass, concrete, asphalt
Drill: Outside; ground movement, get up, make Front Kick Vertical Target
Knife – Downward Stab (if time)
INTERMEDIATE CLASS (D2)
Uppercut Punch
Hook Punch
Defense v. Hook (covering)
Defense v. Uppercut
Thai Clinch – include spinning on centerline and giving knees
Drill: Defend Right Hook/Left Uppercut Combo
Drill: Defend Right Hook/Left Uppercut Combo, then catch in Thai Clinch, spin, give knees
Drill: Review Level 1 Chokes (add Bearhugs from Level 2 if appropriate); as the defender makes counterattacks, the attacker should resist and begin punching (lightly); the defender should cover, catch in Thai clinch, and give knees to finish
ADVANCED CLASS (D2)
2 rounds of 2 minutes: Light sparring open palm
Downward Stab
Upward Stab
Drill: One defender/One attacker; light sparring open palm, at any given time attacker steps back to make space and attacks with knife. Make the appropriate defense and continue light sparring.
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