BEGINNER CLASS (B3)
Left/Right
Elbows 4-7
Ground - Side Position and Movement
Ground - Side Kick
Ground - Get Up
Choke from the Side
INTERMEDIATE CLASS (D3)
Focus Mitts: Right/Left Hook
Focus Mitts: Left Hook/Right
Focus Mitts: Left/Right Hook
Focus Mitts: Right Hook/Left Hook
Hair Grab from the Side
Bearhug Behind Lifting
ADVANCED CLASS (D3)
Combatives: distance continuum - get in with kicks, punches, elbows, headbutts, the elbows, punches, kicks to get out
Long Gun from Behind, Touching
Hand Gun from Behind at a Distance
Drill: combatives drill above, with a second attacker making threats with gun or long gun
Beginner (B3)
Hammerfist Forward
Hammerfist Downward
Hammerfist to the Side
Drill: Striker eyes closed, pad holder bumps striker from the front or from the side, striker; make the appropriate hammerfist and follow with counter attacks until pad holder calls time.
Wrist Releases
Choke from the side
Drill: Defender; eyes closed, attacker; either bumps defender and holds for Hammerfists or makes a choke from the side
Intermediate (D3)
Back Kick
Drill: Groups of 3, Large shield, Focus Mitts- working basic combinations, Pad holder with the large shield gives a verbal signal and walks towards striker from behind, striker; executes a back kick and continues working the mitts
Choke Behind with a pull
Bearhug Behind (lifting)
Ground- Fallbreak Back
Drill: Groups of 3, Large Kicking shield; Defender; eyes closed, pad holder; (safely) shoves defender with the pad, defender makes a Back Fallbreak, quickly gets up and follows up with strikes, attacker; makes either Choke from behind with a pull or Bearhug behind (lifting)
Advanced (D3)
3 Round Drill
Jump Spinning Heel Kick
Combo- Spinning Heel Kick/Jump Spinning Heel Kick
Long Gun from the Front- Live Side
Long Gun from the Front- Dead Side
**Introduce wrapping defense for the above techniques, if the instructor knows it**
Drill: Groups of 4-5, 2 minutes, 1 defender; non-stop attacks, any level 1,2,3 techniques, include Long Gun (both Live and Dead Side)
BEGINNER CLASS (B2)
Palm Strikes
Knees
Basic Takedown Defense (add knees)
Headlock from Behind
Drill: groups of three: palm strikes, basic takedown defense; third person attacks with headlock from behind
INTERMEDIATE CLASS (D2)
3 Round Drill
Round Kick (review) — work on higher round kicks
Reflexive Def. v. High Round Kick
Inside Defense (review) – practice from passive stance
Inside Defenses with Counterattacks
Drill: from passive stance, defend high round kick or straight punch; add counters
ADVANCED CLASS (D2)
Striking on the Ground from Full Mount
Ground – Full Mount, Hands Pinned (snow angel)
Ground – Full Mount, Hand Pinned Together
Knife – upward stab
Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife
Beginner (B2)
Punches- Straight Punch
Front Kick (groin) £
Front Kick to a Vertical Target £
Knees
Drill: Combative Stations: Pad holders stand in one line with strikers in front of them. Each pad holder holds for one combative the entire round (punches, Front Kick Groin, Front Kick to Vertical Target, Knees). Striker throws for the combative on the pad in front of them for 30 seconds as hard and fast as possible. On instructor's cue, striker line has a 5 second break and rotates to the pad to their right and begins the new combative for 30 seconds. Depending on numbers, instructor can make multiple lines of pad holders and strikers, add a Ground and Pound station, and/or a station with a plyometric, i.e. 2 punches and a push-up, Front Kick Groin and a jumping air squat, etc.
Advanced Technique: Knife – downward stab
Drill: Half the class has curved kick shields and the other half has a knife. Students randomly scatter the pads and knives across mat. On instructor's call of "GO!" students begin running in random directions anywhere on mat. On instructor's call of "DOWN!" students who touch a curved kick shield first get to throw Ground and Pound strikes and students who didn't get a pad must do burpees until instructor calls "TIME!" at which point students return to running. Instructor will also call "KNIFE!" Students who get to a knife get to be attackers and those who could not grab a knife in time stand in neutral to be attacked.
Intermediate (D2)
Focus mitts and belly pad
Round 1: All basic punch combinations
Round 2: Striker doubles up the last strike of every combination, i.e. if focus mitt holder calls "3" striker throws a jab/cross/lead hook/lead hook
Round 3: Everything in round 2, but mitt holder can call "CLINCH!" and Striker pulls holder into Thai clinch and throws 4 knees.
Defense v. Hook (extended and covering)
Defense v. Uppercut
Inside Defense v. Left/Right
Drill: Wall Drill: Round 1: with gloves on and mouthpieces in, one person from each group lines up in fighting stance with back foot against a wall (defender) and attacker stands in front of them. Attacker can throw one hook, one uppercut, or the Left/Right combination and defender performs defense. Defender can move their lead foot, but must stay in the pocket as back foot must remain in place.
Round 2: After 4 or more punches from Attacker, Defender can throw one hook, one uppercut, or one straight punch in response.
Round 3: Everything from Round 2, but if Defender can pull Attacker into Thai clinch, they switch places and Defender gets to be on the outside.
Advanced (D2)
2 Straight Knees with a Switch
Groups of 3: 1 pair of thai pads, 1 KS, 1 striker.
Round 1: Free work on thai pads. KS holder can verbal cue for side kick, advancing side kick, back kick
Round 2: Kick shield holder can also call "SWITCH" and Striker must throw 2 Straight Knees with a Switch to curved kick shield, spin pad holder on centerline as human shield against Thai pad holder, and then another 2 Straight Knees with a Switch before returning to Thai Pads
Gun from the Side, Behind the Arm
Gun from Behind (touching)
Drill: Groups of 3 A/B/C. A's throw 4 straight punches or 2 Straight Knees with a Switch to B's pad, depending on hold. C's are roaming attackers and can apply Gun from the Side, Behind the Arm or Gun from Behind (touching) to any A.
BEGINNER CLASS (B2)
Movement-Fighting Stance (Forward, Backward, Left, Right)
Left/Right Combination
Front Kick (groin)
Drill: Cauldron. 3 rounds. Tombstone pad holder calls for “punches” or “kick”. Striker delivers left/right combination or groin kick respectively. 1st round, 1 L/R combo and 1 kick. 2nd round 2 L/R combos (4 punches) and 2 kicks. 3rd round, 3 L/R combos (6 punches) and 3 kicks. Note: If necessary, for added difficulty make students “purchase” rest by doing 5 burpees at the beginning of the rest period. The faster they complete the burpees, the longer they get to rest.
Choke from the Front (2-handed)
Drill: A/B drill. Half the class in group A, other half in group B. Group B stands in passive stance with eyes shut, Group A randomly attacks people in group B with either a choke from the front (2-handed) or by jarring them with a tombstone (to get their attention) and holding for a L/R combo or groin kick. After the round is over, switch roles. Safety Note: Attackers choosing to jar defenders with the pad should take extra care not to knock anyone over. It should be surprising, not painful.
INTERMEDIATE CLASS (D2)
Bobbing/Weaving/Slipping
Focus Mitt Drill: Round 1, mitt holder swings a haymaker, striker bobs & weaves, then counters with either combo 6 (cross/hook/cross) or combo 7 (hook/cross/hook). Round 2, mitt holder throws a straight punch (aim to “high five” striker’s face), striker slips and counters with combo 8 (rear uppercut/hook cross) or combo 9 (front uppercut/cross hook).
Reverse Headlock Standing
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 attacker. Striker and focus mitt holder combine pad work combos from previous drill. Focus mitt holder throws either haymakers or straight punches and striker moves and counters appropriately. Attackers randomly yells “Down! Down! Down!” Focus mitt holder backs out and striker bows forward allowing reverse headlock to come on. Striker defends, finishes the fight and then immediately returns to focus mitt work.
ADVANCED CLASS (D2)
Review 360 defense w/ counter (top half of circle)
Cavaliers 1-4
Knife - defense vs. downward stab
Knife - defense vs. forward slash
Note: If students are proficient with these defenses against a right-handed attacker, incorporate left-handed attacks as well.
Drill: Red Rover Drill. 1-3 students will be defenders, rest of class are attackers. Defenders start on one side of the room, attackers are on the other. When instructor says “GO!”, everyone casually walks to the other group’s side of the room taking any path through the designated training area they wish (simulates a busy sidewalk). Attacking group should huddle and secretly determine who is attacking whom prior to walking across the room. Every attacker should carry a knife in their waistband, but may choose to attack empty handed or use the knife on their own. If defenders are successful in their defense, then they will switch groups with their respective attacker for the next round. If not, they remain in the defender’s group until they’re successful. Note: Attacking group is more than welcome to mess with defenders by foregoing an attack on any given round. Safety Note: Attackers should make sure defender has adequate time to identify the threat by either verbally getting their attention, or physically jarring them before administering the attack.
BEGINNER CLASS (B2)
Palm Strikes
Knees
Basic Takedown Defense (add knees)
Choke from Behind
Drill: groups of three: palm strikes, basic takedown defense w/knee strikes; third person attacks with Choke from behind
INTERMEDIATE CLASS (D2)
3 Round Drill
Round Kick (review) — work on higher round kicks
Reflexive Def. v. High Round Kick
Inside Defense (review) – practice from passive stance
Inside Defenses with Counterattacks
Drill: from passive stance, defend high round kick or straight punch; add counters
ADVANCED CLASS (D2)
Striking on the Ground from Full Mount
Ground – Full Mount, Hands Pinned (snow angel)
Ground – Full Mount, Hand Pinned Together
Knife – upward stab
Drill: groups of 3; defend Full Mount, Hands Pinned, get up, and defend knife
BEGINNER (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
BEGINNER (B2)
Straight Punches
Front Kick to Vertical Target
Drill: Finding your range. 1 kick shield holder and 1 striker. Strikers work at closing the distance. Start by delivering a front kick to vertical target, followed by straight punch combo 2, 3, or 4, followed by control position and 2-3 knee strikes. Then striker disengages by pushing the pad holder backwards into kicking range and repeats the drill.
Choke from behind with a push
Drill: A/B drill. Group A stands in passive stance with eyes shut, Group B attacks Group A individuals randomly with choke from behind with a push. Groups switch roles next round.
INTERMEDIATE (D2)
WARMUP: Slow & GO! Straight Punches
Groups 2, Striker, Pad holder. On “GO!” all out punches, on “SLOW!” stay in fighting stance, tracking Pad holder as necessary.
Inside Defense w/ Counter (1 Counter)
Inside Defense w/ Counter (2 Counters)
Advanced – Gun – Side of Head
DRILL: Roaming Attackers. Defenders neutral, but hands up, eyes closed. Attackers roam giving verbal cue for Inside Defense OR tactile cue for Gun Side of Head.
ADVANCED (D2)
DRILL – WARMUP: Slow & GO! Hammer fist Forward
Groups 2, Striker, Pad holder. On “GO!” all out hammerfists, on “SLOW!” stay in fighting stance, tracking Pad holder as necessary.
Chops (Inside & Outside)
2 Knees w/ Switch
DRILL: Groups 2, Striker, Pad holder. Striker cues with pad, Striker sends 1-3 Chops then clinches for 2 Knees. Reset.
Gun Side – Behind Arm
DRILL: Roaming Attackers cue for Gun Side – Behind Arm. Add 2 Knees w/ Switch into counters.
BEGINNER (A2)
Palm Heel Strikes
Hammerfist to the Side
Drill: Striker eyes closed, pad holder bumps striker from the front or from the side, if the striker is bumped from the side, they must deliver a side hammer fist strike, turn to face the pad and continue with counters until pad holder calls time.
360 Defense
Choke from Behind
Drill: Groups of 3, Attacker; makes 360 attacks, while the defender is reacting to the 360 attacks, the 3rd person makes an aggressive choke from behind, defender; strong defense and goes right back to defending 360s.
INTERMEDIATE (D2)
Thai Pads: any single strike for the first round; double up that strike for the second round; triple the strike for the third round.
Round Kick- emphasize high round kick
Front Kick Vert. Target- emphasize high front kick
Def. v. High Round Kick (Reflexive)
Def. v. High Round Kick (2 and 3 points of contact)
Def. v. High front Kick
Drill: Vision drill, recognize high front or round kick
ADVANCED (D2)
Thai Pads-
1st Round- Cross, Hook, 2 round kicks (Right leg)
2nd Round- L-Up, R-Elbow, clinch, 2 knees
3rd Round- 1 minute, both combos NON STOP!
Cavaliers 1-4
Ground- Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together
Beginner (B2)
Left/Right Combination
Front Kick Groin
Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are on opposite sides of the room doing push ups facing way from the pad. On instructors signal "GO", they must get up quickly and run to grab a pad. The partner who grabs a pad first is holding, the other striking. Pad holders can either hold for front Kicks or punches. Strikers; fast and aggressive strikes until instructor calls "TIME". Repeat
Ground- Getting up
Head Lock From Behind
Drill: Groups of 3, one small shield, Defender starts on their back, gets up and works the pad with straight punches, attacker; at any given time makes a headlock. Reset after a successful defense.
Intermediate (D2)
A/B Drill
Defense v. Hook Covering
Inside Defense v. Left/Right Counter
Defense v. High Round Kick (2 and 3 points)
Drill: Defender; eyes closed, attacker; gives a verbal signal and makes either of the above strike defenses.
Advanced- Gun to the side of the head
Drill: Groups of 3, small shield, defender; non stop strikes, attacker; any level 1 technique and Gun to the side of the Head
Advanced (D2)
Ground and Pound- 3 rounds of 45 seconds.
Elbow to Knee Escape- Quick Review
Guard Reversal- Quick Review
Flow Drill: Elbow to Knee escape to Guard Reversal
Ground-Defense v. Full Mount, Hands Pinned
Ground- Defense v. Full Mount, Wrists Together
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