BEGINNER CLASS (A1)
Elbow #2
Hammerfist to the side
Choke from Behind
Drill: 1 striker, 1 attacker, 1-2 pad holders. Striker stands in passive stance with eyes shut. Pad holders get striker’s attention verbally or by jarring them with the pad. Striker opens eyes and delivers either elbow #2 or side hammerfist, following up with 2-5 combatives. Attacker chokes striker from behind at any point during the drill (sometimes in passive stance, sometimes while striking on the pad).

 

INTERMEDIATE CLASS (A1)
Headbutt Forward
Headbutt Upward
Headbutt to the Side
Headbutt Backward
Drill 1: Closing the distance. 1 tombstone pad holder, 1 striker. Striker stands in passive stance, eyes shut. Pad holder gets striker’s attention either verbally or by jarring them with the pad. Striker opens eyes, identifies threat, and strikes their way into using a headbutt (i.e. straight punch, elbow, headbutt)
Drill 2: 3 strikes drill. 1 focus mitt holder, 1 striker. Focus mitt holder places mitt on strikers face and pushes striker’s head (be a bully). Striker works on verbal de-escalation techniques and positioning (situational awareness). After a brief moment, mitt holder pushes striker’s head again (escalating situation). Striker, continues to de-escalate while maintaining situation awareness of room. Mitt holder pushes striker’s head for a third time and presents the mitt for strikes. Striker flips the switch immediately delivers punches, elbows, and headbutts to the pad. Reset and go again. Safety Note: mitt holder, be sure to make contact first, THEN push. Do not inadvertently slap your partner in the head.

 

ADVANCED CLASS (A1)
Review 360 defenses (bottom half of circle, both hands)
Knife – threat, defense to live side
Knife – threat, defense to dead side
Drill: Circle-of-death. 1 defender, everyone else is an attacker. Working at 25%-50% speed, attackers are allowed to bring on any unarmed attack from lower levels (1-3) as well as knife threats. Note: Defenders are training situational awareness. They should be constantly looking for attacker’s wielding weapons and prioritize those defenses accordingly.

BEGINNER CLASS (A1)

Straight Punches - include movement; have the pad holder call out "Go" and "Time"; sometimes, after the punches, the pad holder should walk forward and the puncher must move off line. NOTE: be sure the pad holders only walk forward AFTER the punches have stopped.

Front Kick Vertical Target

Combo: Front Kick Vertical Target/Left/Right

Choke from the Side

Drill: Eyes Closed -- either a choke from the side or a slight push to signal a Front Kick.

 

INTERMEDIATE CLASS (A1)

Focus Mitts: 3 rounds of 2 minutes, emphasize movement after the combination

Bearhug Front, Arms Free, Neck Leverage

Ground - discuss control in the guard, preferably with your right hand wrapped around the attacker's neck and your left hand overlooking the attacker's right arm to prevent punches.

Ground - Kick Off from Guard

Drill: hold the attacker close in guard; as he tries to pull his head away, Kick Off from Guard

Drill: Attacker makes bearhug; defender tries to defend; sometimes, the attacker yells "Down!" and the defender must drop down, pull guard, and execute the ground techniques.

 

ADVANCED CLASS (A1)

Thai Pads: 3 rounds of 2 minutes, 30 second rest; emphasis on footwork and movement immediately following the combo; have the pad holder throw jabs to test distance after some combinations

Headlock from the Side, Spinning Inward

Gun from the Side, Behind the Arm

Drill: eyes closed, either side, either attack

Beginner (A1)
Fighting Stance
Palm Heel Strike
Front Kick to a Vertical Target
Combo- Front Kick to a Vertical Target/Left/Right Palm Heel Strike
Choke form the side
Drill: Eyes closed, defender either gets choked and has to defend or gets popped with a pad and makes palm heel strikes until pad holder calls time.

Intermediate (A1)
Hook Punch
Uppercut
Combo- L-Uppercutt/L-Hook/R-Cross/under/R-Cross/L-Hook/R-Cross
Headlock from the side
Drill: Work todays combo on mitts, attacker; Headlock from the side, defender makes an aggressive defense and get back to working the mitts

Advanced (A1)
Focus Mitts/Thai Pads form opposite stance- 2-3 minute rounds, add sprawl knee tucks to the last 2 rounds.
Cavaliers 1-4
Gun from the Front
Gun from the side of the head
Gun from behind (touching)
Drill: Groups of 3-4, non-stop Gun threats; 2 rounds- first round 50% speed and power, second round- Fast, Strong and aggressive!!

Beginner (A1)

Left/Right Combination

Front Kick (Groin)

Round (kick)

Knee

3 Round Drill

Choke from behind

Drill: defender; non-stop straight punches on a pad, attacker; Choke from behind

 

Intermediate (A1)

Hook Punch

Uppercut

Focus Mitt Combination: Right Cross, Left Hook, Right Uppercut

Kick off from the Guard

Choke from the side on the Ground- show kicking first, similar to kick off from guard

Choke from the side on the Ground- Arm Bar

Drill: Choke from the Side- if the attacker stays close, use arm bar; if you can make space, kick away; get up and work focus mitts (use today's combo) then drop and restart.

 

Advanced (A1)

Light Sparring- one partner attacks, the other defends, short combinations

Light Sparring- both attack, both defend, light contact

Gun- from front against a left-handed gunman, use both the regular and the 2- handed cupping technique

HAPPY NEW YEAR!

BEGINNER (A1)
Left/Right Combination
Front Kick to a Vertical Target
Knees (regular and round)
Drill: Combo- Front Kick Vertical Target, L/R combination followed by non stop knees. On instructors signal, 3 Burpees, 3 Push ups and repeat combination.
Wrist Releases
Choke from Behind
Drill: Defender Eyes Closed, Attacker; make choke from behind Or bump defender with pad and hold for strikes.

INTERMEDIATE (A1)
Basic Punching and Kicking to large shield
Drill: “in” and “out” on instructors command, practicing distance continuum (kicks, punches, then elbows and knee, etc)
Front Kick with Advance (fighting and neutral)
Defense v. Low Round Kick (absorb)
Defense v. Front Kick (stopping)
Bearhug Front Arms free (space)
Bearhug Front Arms free (neck leverage)

ADVANCED CLASS (A1)
Axe Kick
COMBO: 4 Straight Punches + Front Groin Kick + Axe Kick (Same Leg), switch fighting stance, repeat.
Jumping Front Kick
DRILL: Pad Line. Pad holders line up in a line. Strikers perform a single kick to pad, then shuffle to next pad.
Headlock Side – Spinning Inward
DRILL – FINAL: Roaming Attackers can apply either Headlock Side Regular OR Spinning Inward. Defender responds accordingly.

Beginner (B3)

Punches- Straight Punch

Palm Heel Strike

Knees

Drill: A/B Combatives Drill: Groups of 3. A's stand at one end of the mat with pad. B's stand across from them at opposite end with curved kick shield. Third person from each group stands in between them. On instructor's call of "A!" Striker sprints to A and throws nonstop Punches and Palm Heel Strikes. On instructor's call of "B!" they sprint to B and thrown nonstop knees. Vary the length of striking time, sometimes only allowing one or two strikes before calling the other letter, sometimes exhausting them by going longer.

Choke from the Front, 1 handed Pluck

Choke from the Side

Drill: Round Robin. Groups of 3. One curved kick shield holder (A); One striker (B); One defender (C). B sprints to A and throws 10 palm strikes and 10 knees then takes pad from A. A sprints to where C is waiting in neutral with eyes closed and applies Choke from the Front or Choke from the Side. C defends and sprints to pad while A becomes the new Defender. Rotate through the positions for time.

Intermediate (D3)

Basic Takedown Defense

Thai Pads

Round 1: Basic combinations with a kick. On Padholder's call of "DOWN!" Striker performs Basic Takedown Defense and 4 knees.

Round 2: Basic combinations with a kick. On Instructor's call of "DOWN!" Striker does a push-up. Padholder runs to a different spot on the map. Striker gets up from push-up, finds their Padholder and sprints to them, throwing nonstop power punches (Left/Right combo) until Instructor calls "TIME!" at which point they return back to drill.

Round 3: Same as Round 2, except once Striker sprints to Padholder, they throw 2 round kicks right and 2 round kicks left nonstop until Instructor calls "TIME!"

Reflexive Defense v. Front Kick

Choke from the Front Against a Wall

Drill: A/B Drill Against a Wall. Split class into A's and B's. A's line up with their backs to a wall, eyes closed, in neutral stance. B's are roaming attackers and can apply Choke from the Front Against a Wall or give a verbal cue, and one A opens their eyes throw a Front Kick for Reflexive Defense v. Front Kick.

Advanced (D3)

Thai Pad Cauldron

Round 1: Combinations 1-10 with a kick

Round 2: For every combo Padholder calls, Striker must throw that combo twice (i.e. 2K = Jab/cross/left kick/Jab/Cross/Left kick)

Round 3: For every combo Padholder calls, Striker must throw that combo three times!

Knife – threat def. to dead side

Knife – threat def. to live side

Drill: Monkey in the Middle. Groups of 3; 1 defender; 2 attackers. Attackers can apply either Knife attack from today's class or any attack from levels 1-3.

BEGINNER CLASS (B3)
Palm Strikes
Hammerfist Forward
Drill: non-stop punches and hammerfists forward
360 Defenses (quick review)
Inside Defense v. Straight Punch Low
Drill: defend v. straight punch low OR any 360

INTERMEDIATE CLASS (D3)
Bearhug Behind Arms Free
Bearhug Behind (finger leverage)
Ground: Elbow Escape from Full Mount
Drill: defender punches pad; attacker makes Bearhug From Behind, Arms Free; defender makes the bearhug defenses OR the attacker says “Down!”; defender must go down and allow attacker to get full mount; defender defends and gets up, continues

ADVANCED CLASS (D3)
Thai Pads: Left/Right/step right and pivot/Right/Left Round
Thai Pads: Left Hook/Right/Left Hook/step left and pivot/Right Round
Gun – behind at a distance (live side & dead side)
Drill: Group of 3-4. 1 thai pad holder, 1 striker, 1-2 gunmen. Striker & pad holder free work both combinations from above. Gunmen verbally get striker’s attention from some reasonable distance behind. Striker performs appropriate defense, then returns immediately to pad work. Safety Note: Striker must hit barehanded in order to be able to perform defenses, encourage strikers to use palm heel strikes rather than punches on thai pads and/or encourage thai pad holders to lighten up on the amount of back pressure they give strikers.

BEGINNER CLASS (B3)

Straight Punch with Advance (quick lesson)

Inside Defense

Inside Defense v. Straight Punch Low

Ground – Side Position

Ground – Side Kick

Ground – Get Up from Side

Drill: defender makes Inside Defense; puncher can also yell “Down!” and defender must drop down into a Ground Side Position, give a kick to the air, and get back up

INTERMEDIATE CLASS (D3)

Straight Punches

Hammerfist Punches

Drill: pushed from side, give hammer fist followed by straight punches; resent with eyes closed

Outside Defenses 1-5

Choke Behind Review

Choke Behind with a Pull

Drill: eyes closed; Choke Behind Pull OR verbal warning and then straight punch from either side

ADVANCED CLASS (D3)

Belt Drill — 3 rounds each! 30 seconds – 45 seconds – 30 seconds

Gun Front

Long Gun Front (live side)

BEGINNER CLASS (B3)

Movement

Straight Punches – Left/Right Combo

Drill — Circle Drill — puncher makes Left/Right Combo, then moves in a half circle around the pad holder; after moving 180 degrees, make Left/Right Combo and move back 180 degrees. During movement, the puncher should be just outside of punching range. This is a basic drill for improving footwork.

Straight Punch with Advance

Inside Defenses

INTERMEDIATE CLASS (D3)

Straight Punch

Hammerfist Forward

Drill: begin standing up, throwing straight punches and hammerfist punches, then drop to knees and continue striking, then lie on your back and continue striking; then return to your knees, and then stand up. The striking should be CONTINUOS. Switch with your partner. Do 2 rounds. This is very tiring!

Guard Drill – maintain good posture while in the attacker’s guard

Guard Escape – gouge, posture up, striking groin

Guard – Arm Bar

Guard Drill: bottom person works for arm bar, top person works guard escape

ADVANCED CLASS (D3)

Punch One Direction, Kick Another (Straight Punch, Side Kick)

General Defense v. High Round Kick

Sliding Defense v. High Round Kick

General Defense v. Knife Slash (Live and Dead Side)

Beginner (B3)

Straight Punches

Hammerfist Forward

Round Kick

Knee

Drill: Upside Down Pyramid: 15 seconds straight punches, 20 seconds hammerfist forward, 30 seconds 2 round kicks right and 2 round kicks left, 45 seconds knees, then back down to 30 seconds 2 round kicks right and 2 round kicks left, 20 seconds hammerfist forward, 15 seconds straight punches.

Choke from Behind with a Push

Drill: Bull in the Ring. Groups of 4-5; 1 defender; everyone else is an attacker. 2 pads per group. Defender is in center and begins with eyes closed in neutral. Attackers can give a shove with pad and Defender orients and throws non-stop straight punches and hammerfists until they are tapped by a new pad holder OR an attacker applies Choke from Behind with a Push. 1 minute round with everyone getting a chance to be a Defender.

Intermediate (D3)

Focus mitts and belly pad

Round 1: Basic combinations + Mitt holder can take 3 steps back and walk straight to Striker. Striker throws a Front Kick to Vertical Target to belly pad.

Round 2: Basic combinations + Basic Takedown Defense/spin on centerline to 2 knees.

Hair Grab from the Front

Hair Grab from the Side, Impending Knee

Drill: Large groups. 1 Defender; 1 Attacker; Everyone else with Kick Shield. Defender in middle. On instructor's call of “CLOSE!” Pad holders close in and jostle Defender. Attacker stalks outside. On “OPEN!” the KS holders back off, allowing the Attacker to enter. Attacker applies Hair Grab from the Front OR Hair Grab from the Side, Impending Knee. Repeat “OPEN/CLOSE” for time.

Advanced (D3)

Jumping Spinning Back Kick

Round 1: Pad holder holds for basic combatives: 2 punches, Front Kick to the Groin, Round Kick, Knee. On instructor's call of "UP!" Pad holder gets ready and Striker throws a Jumping Spinning Back Kick.

Round 2: Add in "DOWN!" for sprawl or "BURST!" for 10 hard, fast straight punches.

Gun to the Side of the Head

Gun from Behind at a Distance

Drill: A/B Drill. A's spread out across the mat in neutral stance with eyes closed. B's can apply Gun to the Side of the Head or Gun from Behind at a Distance to any A.

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