Beginner Class (A1)
L/R Combination
Drill: Groups of 2, small shield; Pad holder calls out even number of punches for the striker to do (2-4-6), on instructors signal “GO”, striker sprawls, quickly stands up and makes non-stop punches on pad until instructor calls “TIME”.
Front Kick to a Vertical Target
Combo: Front Kick to a Vertical Target followed by L/R Combination
Choke form Front (2 Handed)
Drill: defender eyes closed; either defend Choke from front OR on pad holders signal “OPEN” make Front Kick to a Vertical Target follow by non-stop punches until pad holder calls “TIME”.
Intermediate Class (A1)
Uppercut punch
Focus mitts- Left Uppercut/Right Uppercut/Left Hook/Right Cross
Kick off from Guard
Choke from the Side on the Ground – show kicking first, similar to kick off from guard
Choke from the Side on the Ground – arm bar
Drill: Choke from the Side — if the attacker stays close, use arm bar; if you can make space, kick him away; get up and work focus mitts (use today’s combo) then drop down and restart.
Advanced (A1)
3 Round Drill
Knee strikes with a Switch
Thai Pads- 2 rounds of 3 minutes- Basic Combinations, add a Right Elbow followed by a Left Knee after EVERY combination.
Review headlock side from earlier levels
Headlock spinning inward
Headlock neck break
BEGINNER CLASS (A1)
Palm Heel Strikes
Basic Takedown Defense
Drill: Palm Heel Strikes; now and then, pad holder bursts forward (after punches) and the defender must make Basic Takedown Defense
360
Choke Front (2 hands)
Drill: attacker makes Choke Front; defender defends; attacker steps back, then makes a 360 attack; defender must defend 360 and continue with counterattacks.
INTERMEDIATE CLASS (A1)
Combo #8 – Right Uppercut/Left Hook/Right Cross
Combo #9 – Left Uppercut/Right Cross/Left Hook
Combo #10 – Right Uppercut/Left Hook/Right Cross/Left Uppercut/Right Cross/Left Hook
Bearhug Front Leverage on Neck – have the attacker hide his head in different positions
ADVANCED CLASS (A1)
Thai Pads – opposite stance
Gun from Behind (touching)
Gun Back of Head
Gun to the Side of the Head
Drill: striking, Gun Back, Gun Back of Head or Gun to the Side of the head
Beginner (A1)
Palm Heel Strike
Hammerfist to the Side
Elbows 1-3
Drill: Monkey in the Middle; Groups of 3; 2 Padholders and 1 Striker. Striker begins on 1 pad with nonstop, aggressive Palm Heel Strikes. Padholder 2 can verbal cue or tap Striker from the side or behind. Depending on location and range, Striker must throw a hammerfist to the side or Elbow #2 or Elbow #3, then turn and face 2nd Padholder, throwing follow-up palm strikes until they get another tap or verbal cue from Padholder 1.
Wrist releases
360 Defenses
Drill: A/B Drill with Non-compliant attacker. Divide class into A's and B's. A's are stationed throughout room with eyes closed. B's are roaming attackers and can apply any of the following: 1) grab the wrist and back off after wrist release, 2) push or verbal cue and make 360 attack, or 3) grab the wrist aggressively and pull, then when wrist release is performed, make 360 attack.
Intermediate (A1)
Hook Punch
Uppercut Punch
Drill: Combinations 8 (rear uppercut/lead hook/cross), 9 (lead uppercut/cross/lead hook), and 10 (cross/lead uppercut/cross)
Drill: Reload! Double up on the last strike, i.e. 8 = rear uppercut/lead hook/cross/cross, 9 = 9 lead uppercut/cross/lead hook/lead hook), 10 = cross/uppercut/cross/cross
Drill: Get off line! After the combination, Striker step/pivots or bursts to the side of their last combative and throws another cross, i.e. Striker throws an 8, then bursts right and throws a cross. The goal is to be looking at the side of the bad guy's head when they move offline.
Bearhug from the Front, Arms Free
Ground – Kick off from Guard
Drill: Partners; both wearing gloves. Attacker holds gloves like focus mitts and calls for combinations from earlier. On instructor's call of "CLINCH!" Attacker attacks Defender/Striker with Bearhug from the Front, Arms Free. Have attackers make bearhug dynamic with forward pressure, forcing Defender to get their footing and stabilize before launching knees. Once Bearhug defense is made, students return to combinations. Switch roles before moving on to Final Drill.
Final Drill: Now instructor also calls "DOWN!" Defender/Striker lies on their back and Attacker gets in their guard and postures up. Defender makes Ground – Kick off from Guard, performs Tactical Get-up, and students reset the drill with combinations. Discuss having attacker in guard as the result of a sloppy takedown, and the potential for losing footing on Bearhug.
Advanced (A1)
Scissor Round Kick
Thai Pads
Round 1: Basic combinations with round kick
Round 2: Basic combinations, replacing the round kick with Scissor Round Kick
Round 3: Basic combinations in opposite stance
Gun to the Side of the Head
Drill: Groups of 3; 1 Padholder; 1 Attacker; 1 Striker/Defender. Padholder holds for either 6 hand combatives to pad or Scissor Round Kick. Attacker can make Gun to the Side of the Head at any time. Defender must make defense then immediately return to pad.
Beginner Class (A1)
Warm Up: “Krav Maga Tango” (Fighting Stance facing partner @ punching range); 1 partner leads, other follows, Leader takes a step in any direction, wait for partner to respond by getting back in range
Punches
Front Kick Groin
Quick Drill: “Krav Maga Tango”; include punches and Groin Kicks
Drill: “Find the threat”. Striker lies face-down on mat covering eyes. Pad holder moves to a random location in the room. Instructor yells, “GO!” Striker must locate pad holder, sprint to them, deliver groin kick followed by a brief broken flurry. Instructor calls, “TIME!” once all strikers find their pad holders. Repeat.
Choke from Front (2 Handed)
Drill: 3-4 people (1 defender, 1 attacker for choke, 1-2 attacker(s) w/ tombstones)
Defender’s eyes shut, attacker chokes defender. Defender does 2 hand defense. Once defender reaches control position tombstone attacker gets defender’s attention and calls for groin kick followed by broken flurry punches. Defender resets & repeats.
Intermediate Class (A1)
Uppercut Punch
Retzev DRILL: Groups of 2. Tombstone pad holder holds pad for Straight Punches. Striker sends a continuous flow of Straights, Uppercuts, and Hammerfist Forward as fast as possible and in any combination. Repeat for several rounds.
Roll – Forward
Roll – Backward
DRILL: Retzev & Roll. Same as above. However, on Instructor’s cue of “Forward/Back” the Striker performs cued roll and returns to pad. Note Pad holder must adjust either moving forward or back depending on roll.
Advanced: Gun Front
DRILL: FINAL Roaming Attacker
Same as above, but Attacker approaches from the front and points gun. Return to striking after defense. NOTE: Include rolls if room permits, being aware of roaming attackers position in room.
Advanced Class (A1)
Shadow Boxing: 2 rounds of 2 minutes (opposite stance)
2 rounds of 3 minutes on focus mitts (or Thai pads). 1 minute regular stance, 2 minutes switch stance, 30 seconds rest between rounds
Gun from the Side- in front of the arm (both sides)
Drill: “Friend OR Foe?”
Groups of 5-8 people; 1 defender, 4-7 attackers with guns tucked in waistbands (easy draw location). Defender stands in middle of mat as attackers walk randomly within in 8’ or less of defender; 1 by 1, each attacker takes turns “bumping” into defender (as if on busy sidewalk). Upon bumping into defender, attacker either extends a hand for a handshake (friend) or pulls a gun and put it to defender’s side in front of arm (foe); Attackers should add in constant verbal chatter to confuse and disorient defender. Safety-in-Training: “Bump” does NOT mean “body check” or “knock down”. Be careful of accidental head-butts. Defender must identify threat/non-threat and respond appropriately
BEGINNER CLASS (A1)
Straight Punch Review
Drill :eyes closed; pad holder pushes with pad; defender punches non-stop until pad holder says "Time!"
Choke from the Side
Ground - Back Position and Movement
Ground - Front Kick
Ground - Get Up
Drill: eyes closed pad holder pushes with pad; defender punches non-stop until pad holder says "Down!" Defender sits down (safely) into Ground Position, Kicks, and Gets Up
INTERMEDIATE CLASS (A1)
Hook Punch
Focus Mitts: Comob #6 and #7
Drill: Bearhug from Front, Arms Caught
Headlock from the Side
Drill: Attacker makes Bearhug from Front; as defender makes the defense, the attacker transitions to Headlock from the Side; defender makes this defense and finishes
ADVANCED CLASS (A1)
Sparring: 2 minutes rounds, 30 second rest; do 5-8 rounds depending on group size
Headlock from the Side review
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
BEGINNER CLASS (A1)
Palm Heel Strike
Drill: Sprint- Push up drill
Palm Heel Strike combo: Left/Left/Right/Left/Right
Hammerfist to the side
Choke from Behind
Drill: groups of 4; monkey in the middle with two pad holders; defender makes hammerfists and Palm Heel strikes; now and then, the fourth person does Choke from Behind.
INTERMEDIATE CLASS (A1)
Combo #6 (Left Hook/Right Cross/Left Hook) – emphasize bursting in on first hook
Headbutt Forward
Headbutt Side
Headlock from the Side (include headbutts in counters)
Bearhug from the Front, Arms caught (include headbutts in counters)
Drill: eyes closed, Bearhug Front or Headlock Side
ADVANCED CLASS (A1)
Round Kick
Jumping Round Kick
Scissor Round Kick
Knife Downward Stab
Knife Threat
Drill: eyes closed, open on command, recognize Downward Stab v. Knife Threat
Beginner (A1)
Left/Right Combination
Front Kick (Groin)
Round (kick)
Drill: 30 seconds of max punches, then switch pad. 30 seconds of max FKG, then switch. 30 seconds of 2 round kicks right and 2 round kicks left, then switch. Have students keep track of their number of strikes as a team for friendly competition.
Drill: 4 minute shared interval round. 15 seconds of max punches, immediately switch the pad. Then, 15 seconds each of FKG, Round Kick, and 2 punches and a push-up. Repeat until the 4 minutes has elapsed. Emphasize that strikes should be maximum power and speed.
Choke from the Front, 2-handed Pluck
Drill: Round Robin; Groups of 3 A/B/C: A holds for punches at one end of the room; at the other end, B stands with eyes closed; C makes Choke Front, 2 handed Pluck to B; B defends, then sprints across the room while C stands with eyes closed; B makes 10 left/right combinations, then takes the pad; A runs across the room and attacks C. So all 3 students are rotating through attacking, being attacked, punching, and holding for punches. They rotate continuously.
Intermediate (A1)
Headbutt Forward
Headbutt Backward
Uppercut
Spinning on centerline (review)
Focus mitts and belly pad
Drill: Combination 1: Headbutt Forward/Elbow #1/Rear Uppercut
Drill: Combination 2: Headbutt Forward/Elbow #1/Rear Uppercut/Knee/Spin on Centerline/Knee.
Drill: Striker stands in neutral stance with eyes closed, a step away from a wall. Mitt holder spins them and then gives a verbal cue. Striker opens their eyes. If they are facing the wall, with Mitt Holder behind them, they throw Headbutt Backward/turn and face/Elbow #1/Rear Uppercut/Knee/Spin on Centerline/Knee making sure to spin away from the wall. If Mitt holder is facing Striker, Striker throws Combination 2, making sure to spin away from the wall.
Advanced Technique: Gun from the Front
Drill: Groups of 3. 1 Mitt holder; 1 Attacker with Gun; 1 Defender. Mitt holder spins Striker and cues for either combination from earlier drill against the wall. Attacker can also verbal cue and make Gun from the Front. After making the appropriate defense, Defender should make space away from wall and stack attackers if possible.
Advanced (A1)
Mouth of Hand Punch
Axe Kick
Drill: Padholder calls for any number 1-10. Striker makes that number of hand combatives to the pad. Padholder can also hold for Front Kick Groin to Mouth of Hand Punch.
Drill: Same as previous drill except after Front Kick Groin, Striker throws an Axe Kick. Discuss that the target for Axe Kick in this scenario could be the back of the head if our bad guy bent over from the Front Kick Groin.
Gun from the Front
Gun from the Front, Pushing Into Stomach
Drill: Diving for the Pads or Gun: Have partners line up facing each other at the center of the mat. Some partner groups have a gun between them and some have a pad. Partners should be equidistant from the pad/gun, with elbows on knees. On instructor's call of "GO!" students attempt to grab the gun or touch the pad first. Whoever can get it first gets to be the attacker for Gun from the Front OR Gun from the Front, Pushing Into Stomach and partner must make defense. If it is a pad, the person who got pad holds for nonstop hand combatives until instructor calls "TIME!"
Note: Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from gun/pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.
Beginner (A1)
Movement - Shadow boxing w/o punches or kicks
Basic Takedown Defense (changing height, moving feet)
Choke from Behind
Drill: A/B drill. Group A attacks, group B defends. Defenders in passive stance, eyes closed. Attackers choke from behind. During defense, attacks should try to grab at defender's legs or get under the control arm to take defender down. Safety Note: Attackers should NOT actually perform the takedown unless ample space is available and everyone knows how to fall break safely. Simply exposing the opportunity for the takedown is sufficient.
Intermediate (A1)
Defense vs. Low Round Kick (absorb)
Defense vs. Low Round Kick (shin block)
Focus Mitt Drill: Round 1: pad holder calls for combinations 1-5. Striker delivers punches to focus mitt then throws appropriate low round kick at the end of the combination. Focus mitt holder either absorbs or checks the kick. Round 2: Same drill with combinations 6-9. Round 3: free work any combination, everything ends with a low round kick.
Headlock from the Side
Drill: A/B drill. Group A attacks, group B defends. Defenders in passive stance, eyes closed. Attackers headlock from either side.
Advanced (A1)
Thai pad rounds from opposite stance. Round 1: Combinations 1-5 with kicks. Round 2: 6-10 with kicks. Round 3: Freework
Gun from Behind (touching), live side & dead side
Gun from Side, Behind the Arm (both sides)
Circle-of-Death Drill: 1 defender, rest of class attacks. All lower Level (1-3) attacks plus gun from behind (touching), and gun from side (behind arm). Have attackers & defenders go half-speed for 30 seconds to establish a rhythm of constant attacks, then immediately into the full speed drill for 60 seconds.
Beginner (A1)
Left/Right Combination
Front Kick (Groin)
Round (kick)
Knee
3 Round Drill
Choke from behind
Drill: defender; non-stop straight punches on a pad, attacker; Choke from behind
Intermediate (A1)
Hook Punch
Uppercut
Focus Mitt Combination: Right Cross, Left Hook, Right Uppercut
Kick off from the Guard
Choke from the side on the Ground- show kicking first, similar to kick off from guard
Choke from the side on the Ground- Arm Bar
Drill: Choke from the Side- if the attacker stays close, use arm bar; if you can make space, kick away; get up and work focus mitts (use today's combo) then drop and restart.
Advanced (A1)
Light Sparring- one partner attacks, the other defends, short combinations
Light Sparring- both attack, both defend, light contact
Gun- from front against a left-handed gunman, use both the regular and the 2- handed cupping technique
Beginner (A1)
Straight Punches
Front Kick Groin
Knees
Drill: 1 minute rounds. Striker sends all out punches. On holder's cue of “KICK!” striker stops punching, as padholder steps back to hold for Front Kick Groin, then returns to striking. Add call of "KNEE!" after first round. Repeat for time. Switch after each round. Increase number of kicks/knees per call by 1 each round.
Choke from the Front 2 handed Pluck
Drill: Defenders at one end of gym, neutral, eyes closed. Attackers run to opposite end of gym, do 3 burpees, run back down and attack with either choke from front 2 handed pluck or pick up pad for drill from earlier but finishing on 2 kicks.
Intermediate (A1)
Gloves and shin guards
Drill: 2 minute round; using gloves as focus mitts, A holds for B calling for basic combinations. Switch.
Defense v. Low Round Kick (absorb)
Drill: Basic combinations + holder can throw Low Round Kick. B absorbs and counters with a Combination #6 (cross/hook/cross) or Combination #7 (hook/cross/hook).
Defense v. Low Round Kick (shin block)
Drill: Basic combinations + holder can throw Low Round Kick. B shin blocks and counters with a Combination #6 (cross/hook/cross) or Combination #7 (hook/cross/hook).
Ground – Headlock from the Side Backward
Drill: Groups of 3; A is attacker; B is defender/striker; C is timekeeper/pad holder. A attacks B with Ground – Headlock from the Side Backward, giving active resistance. C counts how many seconds it takes B to extricate from headlock, and when B stands up counts off that many seconds for punches on a tombstone pad. Repeat for time before having students rotate through all positions.
Advanced (A1)
Jumping Front Kick
Jumping Round Kick
Drill: Basic combatives on curved kick shield. When pad holder calls "UP!" Striker must throw Jumping Front Kick to Pad. Increase the number of kicks per verbal cue every minute for 3 minutes.
Drill: Same as previous drill but Striker throws Jumping Round Kick when pad holder calls "UP!"
Gun from Behind, Touching
Gun to the Side of the Head
Drill: Groups of 3. Repeat previous drill on pads. The third person in each group can attack the Striker with Gun from Behind, Touching or Gun to the Side of the Head.
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