BEGINNER CLASS (B1)
Quick combative review -- this is a self defense heavy lesson plan!
Choke from Behind with a Push
Choke from the Front with a Push
Drill: eyes closed, either attack
INTERMEDIATE CLASS (B1)
Uppercut
Focus Mitts: Combo #8 (right uppercut/left hook/right straight)
Focus Mitts: Combo #9 (left uppercut/right straight/left hook)
Defense v. Uppercut
Light sparring, emphasize uppercuts
Ground: trap and roll
ADVANCED CLASS (B1)
Focus Mitts: 3 rounds of 2 minutes
Clinch: striking and covering from the clinch
Gun from the Front (2 handed)
Gun Across Counter Top
Drill: gun defense with resisting attacker (pulling on weapon, punching at defender, etc. -- use headgear)
Beginner (B1)
Palm Heel Strike
Hammer fist Forward
Combo: R&L-Palm Heel Strike/Right Hammerfist/Right Elbow
Choke from Behind with a push
Drill: Defender; eyes closed defend either Choke OR make non-stop Palm heel strikes on pad when bumped by the attacker/pad holder
Ground: Round Kick
Quick Drill: Ground: Round Kick, get up, non-stop Hammerfist Forward
Intermediate (B1)
Focus Mitts: 3 Rounds of 2 Minutes- Opposite Stance
Headbutt Forward
Combo: Jab/Cross/Hook/Headbutt
Choke from Behind with a Pull
Drill: Groups of 3, Focus Mitts; Striker works combinations on mitts; attacker makes Choke from Behind with a Pull, defender makes a strong defense and continues working the mitts.
Ground: Fallbreak back, high
Ground: Forward roll
Advanced (B1)
Thai Pads- 3 rounds of 2 minutes, (opposite stance), 200 meter run between rounds
Full Nelson- Finger Strip
Full Nelson- Throw
Ground: Guillotine
Ground: Defense v. Guillotine
Beginner (B1)
Straight Punch with Advance
Straight Punch with Retreat
Drill: Striker; eyes closed, Pad holder holds pad at a close distance for a bit further away from striker and gives a verbal signal, striker makes either Straight Punch with Advance OR Straight Punch with Retreat.
Choke from the Side
Ground: Front Kick
Drill: Groups of 3, 1 Large Pad; Defender; on their back, Front Kick from Ground, get up and follow up with counter attacks, attacker makes a Choke from the side; Defender; defend and reset.
Intermediate (B1)
Side Kick (with and without advance)
Back Kick
Combo: Side Kick/Back Kick (both sides)
360 with counterattacks
Choke Behind with a Pull
Drill: Attacker fights back!
Groups of 3; Defender; non-stop strikes on pad; attacker makes Choke Behind with a Pull, as the defender is making their defense, attacker takes a step back and makes a 360 attack. Defender; makes the appropriate defense and continues with counterattacks on pad.
Advance (B1)
Thai Pads: 3 Rounds of 3 Minutes.
Round 1: Combos- Include Kicks, Knee, Elbows
Round 2: Opposite Stance- add sprawls
Round 3: Kicks and Knees ONLY- Pad holder may call kick and knee combos to make this round challenging for their partner.
Long Gun from the Front – live side
Long Gun from the side- dead side
Ground: Leg Triangle
Beginner (B1)
Straight Punch
Palm Heel Strike
Hammerfist Forward
Drill: Tombstone pad holder calls for a number between 1 and 6. Striker throws that number of hand combatives in broken rhythm (not just left/right), using a combination of Straight Punch, Palm Heel Strike, and Hammerfist Forward.
Drill: Striker begins with nonstop aggressive hand combatives. After 15 seconds, instructor calls "DOWN!" and both Pad holder and Striker move to kneeling, where Striker continues a flurry of hand strikes. After another 15 seconds, Striker safely gets on back, Pad holder stands over them, and Striker must throw hand combatives from the prone position. On instructor's call of "UP!" they move back to kneeling. The last 15 seconds should be with both Striker and Pad holder standing.
Choke from the Front (1-handed)
Choke from the Front with a Push
Drill: A/B Drill. A's stand in neutral position with eyes closed. B's are roaming attackers and can attack with Choke from the Front (1-handed) or Choke from the Front with a Push.
Intermediate (B1)
Headbutt Forward
Headbutt Side
Headbutt Backward
Drill: Striker begins in neutral with eyes closed. Pad holder gives verbal cue at very close range from either the front, side, or behind. Striker performs appropriate headbutt, then when pad holder takes a step back, follows up with mid-range Level 1 combatives, i.e. punches/palms, or hammerfist to side followed up by punches/palms until pad holder calls "TIME!"
Drill: Same as previous drill except instead of only taking a step back after the headbutt, Pad holder can stay in the same spot. If Pad holder does not take a step back, Striker should turn and face and follow up with frame-hold or clinch knees until Pad holder calls "TIME!"
Choke Behind Against Wall £
Choke Behind with a Pull
Drill: A/B Drill: A's line up facing wall. B's are roaming attackers and can attack with Choke from Behind Against a Wall, Choke from Behind with a Pull, or grab a pad and verbal cue for Headbutt Backward to follow up combatives (hand strikes or knees) until B calls "TIME!"
Advanced (B1)
Jumping Spinning Back Kick
Drill: Shared Interval Round 1: Partner groups; 1 curved kick shield; 4 minute round. 15 seconds maximum effort, on instructor's call of "SWITCH" Partner A gives pad to B and immediately begins striking with the same combative B just completed. Combatives in this order: 1) hand combatives, 2) Front Kick Groin, 3) 2 punches and a push up, 4) Jumping Spinning Back Kick.
Drill: Shared Interval Round 2: Same as above with the following order of combatives: 1) Straight Punches, 2) Jumping Spinning Back Kick, 3) Round Kick to a Sprawl (alternating kicking leg), 4) clinch knees.
Gun to the Side of the Head
Drill: Groups of 3; 1 Pad holder; 1 Attacker; 1 Striker/Defender. Pad holder holds for any two hand combatives or 1 kick (round kick, Front Kick Groin, Front Kick to a Vertical Target, Jumping Spinning Back Kick, etc.). Striker must throw the appropriate combative based on the hold. Attacker can apply Gun to the Side of the Head at any time. Striker makes defense and immediately returns to striking pad.
BEGINNER CLASS (B1)
Elbow #4
Elbow #5
Drill: 1 striker, 1 tombstone pad holder. Striker starts in passive stance, pad holder bumps striker with pad. Striker delivers either elbow 4 or 5 and gets to control position as quick as possible. 3-5 combatives once in control position before resetting.
Headlock from Behind
Drill: Same as above, but now add headlock from behind to possible attacks
INTERMEDIATE CLASS (B1)
Uppercut back kick
Drill: Partners practice delivering uppercut back kick & turning into control position as quick as possible. Deliver combatives once in control position before resetting.
Ground - Headlock from side (weight forward)
Ground - Headlock from side (weight back)
Rodeo Drill: 1 minute rounds. Each partner gets to be attacker (Ground - headlock from side) for a full minute. Attacks may only shift weight forward & backward to prevent defender from escaping. Defender must escape as many times as possible in 1 minute.
ADVANCED CLASS (B1)
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Freework combinations. Mix in as many jumping spinning back kicks as possible.
Ground - Guillotine
Ground - Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.
BEGINNER CLASS (B1)
Straight Punch Review
Left/Right Combination
Round Kick (both legs; discuss switching movement with foreward leg)
Combo #1 to tombstone pad
Combo #2 to tombstone pad
Choke from Behind with a Push
INTERMEDIATE CLASS (B1)
Tombstone Pad: 2 rounds of 2 minutes; emphasize straight punches and elbows #1 and #6 to pad
Side Kick- include turning to face new threat
Drill: groups of 3; one person does basic strikes to tombstone pad; second pad holder from either side gives signal; defender makes Side Kick, then turns to continue striking the new threat; do TWO rounds of 1 minute each, alternating.
Choke from the Front Against a Wall
Choke from Behind Against a Wall
ADVANCED CLASS (B1)
Thai Pads: 3 Rounds of 2 minutes, 1 minute rest. Combos 6 & 7, sometimes punches only, sometimes ending with knees, sometimes ending with elbows. Focus is on power, NOT cardio, so allow short reset or break between striking combinations.
Sparring drills: 4 rounds of 1 minute; each round, one person attacks with 3-4 strikes; the other person defends and counters; the original attacker should just cover up rather than defend;
Long Gun from the Front, live and dead side
Beginner B1
Punches- Straight Punch
Straight Punch Low
Knee Strike (quick review)
Combo: Straight Punch Low, 4 straight punches, 2 knees
Inside Defense
Inside Defense v. Straight punch Low
Drill: defender eyes closed; inside defense or defense against a low punch
Headlock from behind
Drill: defender eyes closed; inside defense or defense against a low punch, Headlock from behind
INTERMEDIATE CLASS (B1)
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 2 minutes
Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand
Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick
Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick
Sparring: 2 minutes rounds, 60% speed and power
Beginner (B1)
Punches-Straight
Front Kick Groin
Drill: Partner moves around with large pad, holds for punches or groin Kicks
Ground- Getting up
Ground- Front Kick
Ground- Round Kick
Drill: Movement,Kick, get, up, Groin kick followed by 4 straight punches
Headlock from behind
Intermediate (B1)
Headbutt Forward
Side Kick
Combination-Side kick, transition to face the pad, 2 punches followed by a forward Headbutt.
Drill- Groups of 3, Focus Mitts, Kicking shield; Basic combinations on focus mitts, Pad holder with the Kicking shield walks towards striker from either side and gives a verbal signal, striker makes todays combination and gets back to working the mitts.
360 with counters
Choke behind with a pull
Drill: Groups of 3, focus mitts; basic combinations, attacker makes choke behind with a pull or gives a verbal signal and makes 360, defender makes the appropriate defense and gets back to working mitts
Advanced (B1)
Stand up & Ground- Thai Pads, 3 rounds of 2 minute rounds
Round 1- Stand up- Thai Pads- Combinations, include kicks, elbow, knees
Round 2- Ground- Striker; on their back, pad holder mounts or hold striker in side control, striker works to gain a better position, reset.
Round 3- Stand up- Thai Pads - (opposite stance), combinations, kicks, knees, elbows, and sprawls
Full Nelson-Finger Strip
Full Nelson- Sweep
Ground- Leg Triangle from Guard
BEGINNER CLASS (B1)
Movement from Fighting Stance (Forward, Left, Right, & Back)
Straight Punches w/ Advance & Retreat
Drill: Partners traveling in 1 lane so as not to collide with anyone else. Pad holder has a tomb stone. Starting in punching range, pad holder will either advance one step or retreat one step. Striker will respond as quickly as possible and deliver an advancing straight punch or a retreating straight punch
Choke from the side
Drill: Groups of 4. 1 tombstone pad holder, 1 defender, 1 attacker, and 1 bystander. Defender must throw broken flurries w/ full aggression at the pad. Bystander “interferes” with Defender by body blocking the pad, pulling the defender away, or pushing the defender away. The Bystander must make it difficult, not impossible, for the Defender to get back to the pad to continue with flurries. The Defender may not hit, push, pull, or otherwise “fight” the Bystander. The defender must use footwork to get around the Bystander. At any point, the Attacker may choke the defender from either side, which the Defender will address with choke from the side defense.
INTERMEDIATE CLASS (B1)
360 Defense w/ Counter
Reflexive Defense vs. Front Groin Kick
DRILL:Groups of 2, Attacker, Defender. Defender begins neutral. Attacker steps in to send either a 360 attack or FGK. Defend, counter, finish and reset.
Rear Choke w/ Pull
FINAL – DRILL:Partner up the class into groups of 2 then further divide in half. One half will be working the drill from earlier. Other half will roam attacking the ATTACKERS from the other group with Rear Choke w/ Pull.
ADVANCED CLASS (B1)
Punch one direction, kick in another
Drill: Group of 3. 1 focus mitt holder, 1 striker, 1 kick shield holder. Focus mitt holder and striker free work. Kick shield holder approaches striker and gets attention verbally. Striker includes a kick with any punch of the current combination.
Full Nelson – throw
Full Nelson – sweep
Drill: Defender stands in the middle of a crash pad with eyes closed. Attacker applies full nelson. Defender either throws attacker forward or sweeps attacker backward and finishes with combatives.
Lesson Plans
Beginner (B1)
Punches- Straight Punch
Straight Punch Low
Knee Strike (quick review)
Combo: Straight Punch Low, 4 straight punches, 2 knees
Inside Defense
Inside Defense v. Straight punch Low
Drill: defender eyes closed; inside defense or defense against a low punch
Headlock from behind
Drill: defender eyes closed; inside defense or defense against a low punch, Headlock from behind
INTERMEDIATE CLASS (B1)
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 2 minutes
Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand
Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick
Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick
Sparring: 2 minutes rounds, 60% speed and power
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