BEGINNER CLASS (A1)
Front Kick to Vertical Target
Drill: 1 attacker, 1 striker. Attacker with kick shield advances towards defender. Defender throws front kick to vertical target and then follows up with 3-5 combatives. Strikers may start from fighting stance until they're comfortable with range, then move to passive stance. Once in passive stance, attackers should make their advance faster and faster as striker has success delivering kick.
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Drill: 1 attacker, 1 striker. Strikers start on the ground in back position ~2 meters away from attacker. Drill starts when attacker advances on striker. Striker must deliver front kick in order to create enough space to safely get up. Strikers may deliver multiple front kicks (if necessary) and move on the ground away from attackers after kicking in order to get enough space to stand up. Once standing, strikers should follow-up with combatives. Note: Attackers should be persistent and always advance at the same speed during each round. Attackers should adjust their speed to help train strikers for success.
INTERMEDIATE CLASS (C1)
Uppercut Punch
Headbutt Upward
Headbutt Forward
Focus Mitt Drill: Round 1 - Combos 8 (uppercut/hook/straight) & 9 (uppercut/straight/hook). Round 2 - Cross/Uppercut/Headbutt & Lead Hook/Uppercut/Headbutt. Round 3 - Freework (pad holder should call for headbutts regularly)
Bearhug Front Arms Free (space)
Bearhug Front Arms Free (neck leverage)
A/B Drill: Half the class attacks, half defends. Defenders stand in passive stance, eyes closed. Attackers bearhug any defender from the front arms free (space & neck leverage)
ADVANCED CLASS (C1)
Spinning Heel Kick
Advanced Gun - under the chin, in mouth, holding hair (etc.)
Advanced Gun - from behind, attacker close (hug defense)
Circle-Of-Death: All self-defenses levels 1-3 along with both gun defenses listed above. Attacks should come in rapid succession (i.e. next attack starts the second defender gets to control position.
BEGINNER CLASS (A1)
Choke from the Front (2 handed)
Straight Punches
Drill: flurries of punches ("Go" and "Time" on instructor command)
Groin Kick - after the basic lesson, practice from a neutral position
360 (don't emphasize simultaneous counterattack, but the defender can control and give knees, etc.)
Drill: eyes closed, attacker either makes Choke from the Front OR pushes the defender and makes a 360 attacker
INTERMEDIATE CLASS (C1)
Focus Mitt Combos:
Combo #2/slip left jab/Right/Left Hook
Combo #3/slip right/Left Hook/Right
Combo #4/pull back from left jab/Right/Left Hook
Ground - Headlock Forward
Ground - Headlock Back
Ground - Headlock Bridge Over
Drill: attacker resisting, the defender must escape the headlock!
ADVANCED CLASS (C1)
Thai Pads: 3 rounds of 3 minutes each, with 1 minute rest; emphasize covering between combos -- the pad holder should throw jabs and hooks with the pads, the striker should remain covered.
Knife - Forward Slash
Knife - Back Slash
Drill: eyes closed, verbal signal, either forward or backward slash; SOMETIMES, instead of a verbal signal, the attacker should shove the defender.
BEGINNER CLASS (A1)
(Do all the following right after warm up, almost like the end to the warm up)
Ground - Back Position
Ground - Front Kick
Ground - Get Up
Palm Heel Strike (keep this lesson short)
Hammerfist to the Side
Choke from Behind
Drill: groups of 3; one person makes Palm Heel Strikes to pad; attacker makes Choke from Behind; sometimes, during the Choke, the attacker says "Down!" The defender lies down into Ground Back Position, kicks, and gets up to continue striking the pad.
INTERMEDIATE CLASS (C1)
Thai Pads: Combos 6 & 7 with kicks; emphasize movement after the combinations
Defense v. Low Round Kick (shin block)
Defense v. Low Round Kick (absorb)
Attack/Defend Drill: one attack, one defend; use mostly hand combinations, sometimes make low round kick
Light sparring: both attack, both defend
ADVANCED CLASS (C1)
Thai Pads: 3 rounds of 3 minutes -- first two rounds are free work; third round is conditioning: for the 1st minute, do left/right combination; for the second minute, do right round kicks; for the third minute, do left round kicks.
Gun from Behind at a Distance
Machine Gun Takedown (use gun from behind situation)
Beginner Class (A1)
Palm Heel Strikes
Elbows 1-3
Combination- Left/Right Palm heel strikes/Right Elbow-Work both sides
Knees- Focus on Muay Thai Clinch
Combination-Left/Right Palm heel strikes/Right Elbow/Thai Clinch- 4 knees- work both sides
Choke from the Side
Drill: Eyes Closed; partner gives verbal signal and holds for Palm heel strikes OR Knees OR makes a Choke from the Side
Intermediate Class (C1)
Hook Punch
Uppercut Punch
Combination-Right Uppercut/Left Hook/Right Cross/duck/Left Uppercut/Right Cross/Left Hook
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
Light Sparring- Open hand; include Hooks, Uppercuts and Low Round kicks in combinations
Headlock from the Side
Advanced Class (C1)
Light sparring - one attack, one defend, short combinations
Light sparring - both attack, both defend, light contact
Gun from the Front, 2 handed technique
Advanced Gun- from kneeling position
Beginner Class (A1)
Movement- Shadow Boxing
Palm Heel Strike
Palm Heel Strike from Mount
Drill: Groups of 2, one Large shield and a small shield; striker; palm heel strikes from mount on instructor’s signal “UP” stand up and continue with palm heel strikes from standing on pad; on instructor’s signal “DOWN”, mount pad and continue with strikes.
Knees
Choke from Behind
Drill: Non-stop knees, defend choke from behind
Intermediate (C1)
Hook Punch
Round Kick (Quick Review)
Switch Round Kick (Quick Review)
Drill: Thai Pads/ 3 rounds of 2 minutes
Round 1: Work these combinations in the following order: Jab/Round Kick, Jab/Cross/Switch Round Kick, Jab/Cross/Hook/Round Kick, Jab/Cross/Hook/Cross/Switch Round Kick.
Round 2: Jab/2 Round Kicks, Jab/Cross/ 2 Switch Round Kick, Jab/Cross/Hook/2 Round Kick, Jab/Cross/Hook/Cross/ 2 Switch Round Kick ** Include sprawls**
Round 3: Jab/3 Round Kicks, Jab/Cross/ 3 Switch Round Kick, Jab/Cross/Hook/3 Round Kick, Jab/Cross/Hook/Cross/ 3 Switch Round Kick **Include Sprawls & 3 Push ups**
Defense v. Front Kick (Redirect)
Advanced: Knife- Straight Stab
Drill: Defender; eyes closed, defend Straight Stab OR Defense v. Front Kick
Advanced (C1)
Tai Pads: 4 Rounds of 2 Min.
Round 1- Combinations, include kicks, elbows and knees
Round 2- Ground- Grappling/Rolling (submissions only, NO strikes)
Round 3- Combinations, include kicks, elbows, knees and Sprawls
Round 4- Ground- Grappling/Rolling (submissions only, NO strikes)
Knife- defense v. straight stab
Knife- defense v. Forward slash
Beginner (A1)
Elbow #1
Knees
Palm Heel Strike
Front Kick to a Vertical Target
Drill: Distance recognition: Pad holder gives a verbal cue at either close range for Elbow #1, mid-range for straight punches, or long range for Front Kick to a Vertical Target. Striker throws appropriate combative followed up by 2 knees.
Drill: Find your partner with bear crawl under pad-holder's legs. Instructor calls "DOWN" and Striker must drop to the ground and bear crawl under partner. Partner sprints to a different spot on the mat as soon as bear crawl almost finished. Striker sprints to pad holder and throws non-stop punches until instructor calls "TIME"
Wrist releases–emphasize disengage, make space, and move to a modified fighting stance
360 Defenses
Drill: Non-compliant attacker: Split groups into A’s and B’s. A’s stand with eyes closed. B’s are roaming attackers and can apply a wrist grab and walk away after defense is made OR can escalate after initial wrist grab defense by throwing a 360 attack.
Intermediate (C1)
Uppercut Punch–emphasize adjusting the length of the uppercut to distance of the target; a standard close uppercut has palm facing self, if target is further away the pinky rotates out and angle of the arm becomes more obtuse to ensure striker is still making contact with first two knuckles.
Defense v. Low Round Kick (shin block)
Focus mitts and Shin guards
Round 1: Combinations 8 (Rear uppercut/lead hook/cross) and 9 (lead uppercut/cross/lead hook)
Round 2: Combinations 1-10; make the last punch of every combination an uppercut, i.e. 3 = jab/cross/lead uppercut
Round 3: Mitt holder can throw low round kick at any time. Striker makes defense v. low round kick (shin block)
Headlock from the Side
Drill: A's-B's-C's: A's are touching B's shoulders or making low round kick. B defends low round kick with shin block. C's are roaming attackers and can apply Headlock from the Side to any B.
Advanced (C1)
Drill: Monkey in the Middle: 1 defender; 3-4 curved kick shield holders. Pad holders circle defender, and can give a verbal cue or tap. Depending on angle and distance, defender can make any of the following combatives: Front kick to a vertical target, side kick (with or without advance), back kick, defensive back kick with a spin, hammerfist side or behind, elbow to any angle, or straight punch. Pad holders should make sure to tap/verbal cue right away so there is virtually no rest between combatives.
Drill 2: After initial combative, defender follows up with non-stop hand combatives until they receive another tap or verbal cue.
Drill 3: At any time, instructor can call "DOWN!" and Defender must lay down, pad holders dog pile on top. On instructor's "UP!" Defender gets out from under pad holders as quickly as possible and returns to drill.
Advanced Gun -- from the front, assailant using off hand
Advanced Gun -- from the front, assailant pushing
Final drill: Drill 2, except any pad holder can drop pad and apply Advanced Gun -- from the front, assailant using off hand or Advanced Gun -- from the front, assailant pushing. As soon as defender makes defense, they should get a verbal cue/tap from new pad holder.
BEGINNER CLASS (A1)
Palm Heel Strike
Elbow #1
Front Kick (groin)
Cauldron Drill: 1 tombstone pad holder, 1 striker, 3 rounds. Pad holder calls for either "punches," "elbow," or "kick," Striker delivers appropriate combative from the list above once in round 1, twice in round 2 and three times in round three.
Choke from the Front (2-handed)
A/B Drill: half the class is A other half is B. Group B stands in passive stance with eyes shut, Group A attacks anyone in group B with either choke from the front or by presenting a pad for any of the combatives listed above.
INTERMEDIATE CLASS (C1)
Hook Punch
Focus Mitt Drill "Read & React": Round 1: Focus mitt holders swing big looping hooks at strikers. Strikers bob & weave underneath, then throw the appropriate hook punch. Round 2: Focus mitt holders wind-up and throw a straight punch. Strikers slip the punch, then throw the appropriate hook punch. Round 3: Focus mitt holders may throw hooks or straight punches for strikers to read and react to. As the round goes on, mitt holders should progressively tighten up their punches so there is little to no wind-up by the end. Note: Focus mitt holders should not punch faster unless their striker has good recognition with slow punches & no wind-up.
Front kick with Advance (fighting & neutral stance)
Ground - Kick off from Guard
Drill: 1 striker, 1 tombstone pad holder. Striker throws advancing groin kick. Immediately after the kick, pad holder throws the pad off to the side and takes the striker down (basic takedown/tackle) into full guard. Striker must kick off from guard, stand up, then the drill repeats.
ADVANCED CLASS (C1)
Review all Bearhug defenses
Full Nelson - Sweep
Full Nelson - Throw
Full Nelson - Finger Strip
Circle-of-Death Drill: 1 defender standing on a crash pad in passive stance, eyes shut. Rest of class takes turns attacking with any Bearhug or Full Nelson attack. Safety Note: Attacks should happen in quick succession, however, ensure that previous attacker clears the crash mat fully before next attack begins
BEGINNER CLASS (A1)
Basic Takedown (Clinch/Framing Position) - have attacker try to move forward and/or change levels; defender should move feet and maintain distance and control
Knees
Drill: work the position as above; give a knee to partner any time you feel balanced and stable enough to deliver a knee safely.
Choke from the Side
Drill: attacker makes Choke from the Side; sometimes, after the initial counterattacks, the attacker continues to press forward; defender should use the framing position to maintain control and continue with counters when stable enough.
INTERMEDIATE CLASS (C1)
Thai Pads: Combos 3 & 4, using round kicks and knees to finish
Bearhug from the Front, Arms Caught -- emphasize stabilization and balance after the initial reaction and before giving knees. The attacker should sometimes continue driving forward, forcing the defender to maintain balance and assess before delivering knees.
Headlock from the Side, Leaning Backward
Drill: attacker makes bearhug; defender makes the defense; sometimes the attacker says "down" and defender must drop down; attacker makes Headlock from the Side, Leaning Backward; defender defends and gets up.
ADVANCED CLASS (C1)
Focus Mitts: Right/Left Hook/slip right straight punch, then step and pivot to the left/Right/Left Low Kick
Focus Mitts: Left Hook/Right/slip left straight punch, then step and pivot to the right/Left Hook/Right Low Kick
Review Clinch/Framing position (inside forearm against attacker's neck, etc.). If the attacker tries to go low, transition inside arm so that the hand is grabbing the neck and pushing down and away. From here, give knees, or drive the attacker's head to the ground, or disengage.
One Arm Shoulder Throw
Drill: 360 with Counter, move into clinch (framing) position; if attacker continues to drive forward, execute One Arm Shoulder throw; if attacker tries to go low, transition to hand position and finish.
BEGINNER (A1)
INTERMEDIATE(C1)
Uppercut Punch
Focus Mitt Drill: Round 1 - Combo 1: Jab/Slip/Lead Uppercut. Round 2 - Combo 2: Jab/Cross/Slip/Rear Uppercut. Round 3 - Free work Combos 1 & 2.
Defense vs. Low Round Kick (adsorbing)
Defense vs. Low Round Kick (shin block)
Focus Mitt Drill: Same as above, but now striker adds round kicks at the end of the combinations for pad holder to block or adsorb.
Sparring Drill: 1-for-1 Standard Kickboxing combinations 1 or 2. Round kicks should be mixed into combinations. Start at 50% speed, 1% power. Once students are comfortable, free work sparring.
ADVANCED (C1)
Spinning Heel Kick
Focus Mitt Drill: 3 Rounds. Free work combinations mixing in spinning heel kicks
Machine Gun Takedown (lifting & leverage on neck variations)
Advanced Gun - from the front, assailant using off hand (dead side only)
Circle-of-Death: All self defenses Levels 1-3. Advanced Gun technique should be mixed in every 3rd or 4th attack.
BEGINNER CLASS (A1)
Left/Right Combo
Front Kick (groin)
Front Kick (vertical target)
Drill: A/B drill running across room
Combo: Left/Right/Front Kick Vertical Target
Choke from the Front
INTERMEDIATE CLASS (C1)
Uppercut Punch
Combo: Left/Right/Left Uppercut
Combo: Left/Right Uppercut
Headbutt
Combo: Left/Right/Left Uppercut/Headbutt
Headlock from the Side -- work both sides
Variation: headlock from the side, rolling inward (if you know it)
Drill: all headlock variations
ADVANCED CLASS (C1)
Thai Pads - 3 rounds of 2 minutes, 30 seconds rest
Forward Slash
Back Slash
Slash variation - like general defense
Using common objects as shields
Drill: recognize attack, decide whether or not you have time to access common objects, defend
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