BEGINNER CLASS (B1)
Straight Punches
Drill: 30 seconds of straight punches, rest fifteen seconds; four rounds
Knees
Drill: 30 seconds of knees, rest fifteen seconds; four rounds
Headlock from Behind (more advanced students practice against left and right arm)
INTERMEDIATE CLASS (D1)
Hammerfist to the Side (review)
Side Kick
Drill: eyes closed; pad holder pushes from the side; defender uses Hammer Fist or Side Kick depending on distance, then continues with additional strikes
Choke From Behind
Drill: as above, but include Choke From Behind
ADVANCED CLASS (D1)
Focus Mitts: 4 rounds of 2 minutes with :30 seconds rest; include slipping and bob & weave
Stick - Overhead
Drill: do stick overhead from a kneeling position
Drill: partners work in the clinch; on command, one person drops down (as though swept or pushed); the other person grabs a stick. The defender must get up as quickly as possible, making a stick defense as they stand up
BEGINNER CLASS (B1)
Fight Stance and Movement -- partner moves around, defender moves to maintain distance and stance
Left/Right Combination
Drill: movement as above, but partner holds pad; sometimes say "punch!" and defender must make Left/Right Combination
Round Kick
Combos 1K and 2K
Drill as above, but using combinations 1K and 2K
Inside Defenses
INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 8 & 9
Defense v. Hook Punch (Extended and Covering)
Defense v. Uppercut
Drill: defend combinations 8 or 9
Ground - Elbow Escape
ADVANCED CLASS (D1)
Focus Mitts: 4 rounds of 2 minutes; pad holder "walk through" the defender sometimes to make them step and pivot to change angels
Ground - Guillotine
Ground - Defense v. Guillotine
BEGINNER CLASS (A1)
Introduce Focus Mitts
Focus Mitts Left/Right
Hook Punches (teaser for Level 2 training)
Combo: Left/Right Hook
Combo: Right/Left Hook
Drill: either combo, or sprawl
Choke Front 2 Hands
INTERMEDIATE CLASS (A1)
Combo #5: Left/Right/Left Hook/Right Cross/Left Uppercut
Ground - Choke From The Side
Ground - Kick Off From Guard
Ground - Guard Reversal
Drill: start with attacker making a Choke From the Side on the Ground; defender defends, and attacker fights back; defender pulls Guard, and then either makes an Arm Bar, Kicks Off, or Reverses.
ADVANCED CLASS (A1)
Gun Front
Gun Side, Front of Arm
Gun Behind
Stress Drills with Gun!
Beginner (B1)
Punches- Straight Punch
Straight Punch with Advance
Straight Punch with Retreat
Round Kic
Drill: Partner groups; 1 curved kick shield. 3 minutes on the clock. Striker makes 3 round kicks right, 3 round kicks left, then Straight Punch with Advance from one end of the mat to the other, sprawls, and then makes Straight Punch with Retreat back to starting line. Striker and pad holder switch roles after completing the above. Encourage students to compete for max reps as a team. Winning team does not have to do 5 burpees at the end!
Headlock from Behind
Drill: Groups of 3; A/B/C. A's are pad holders, B's are Strikers/Defenders, and C's are roaming attackers. A's can call "ADVANCE" for 4 Straight Punches with Advance, "RETREAT" for 4 Straight Punches with Retreat, or "KICK" for round kick on either side. C's can attack ANY B with Headlock from Behind.
Intermediate (D1)
Gloves on, 5 for 5 of the following defenses to preload combative:
\Inside Defense (review)
Defense v. Hook (covering)
Defense v. Uppercut
Round 1: A holds gloves like focus mitts for B, free work with combinations 1-10. On combos ending with the lead hand (1, 3, 5, 7, 9), holder throws a jab, and Striker makes Inside Defense. On combos ending with the rear hand (2, 4, 6, 8, 10), holder throws a cross, and Striker Inside Defense.
Round 2: Same as above, but instead of a straight punch, holder throws a hook after combo. Striker makes covering defense.
Round 3: Same as previous round, replace hook with an uppercut
Choke from Behind with a Pull
Drill: Groups of 3. A attacks B with straight punch, hook, or uppercut, one at a time. C can attack B with Choke from Behind with a Pull at any time. Encourage students to stack attackers if possible.
Advanced (D1)
Spinning Heel Kick
Scissor Round Kick
Thai Pads
Round 1: Free work; include combinations with round kicks, elbows, and knees.
Round 2: Off any combination ending in a hook (3, 7, 9), Striker makes Spinning Heel Kick
Round 3: Off any combination ending in a rear round kick (1K, 3K, 5K, 7K, 9K), Striker replaces Round Kick with Scissor Round Kick
Advanced Gun – from behind, attacker close (hug defense)
Drill: Ground, Pound, and Attack! Partner groups. A at one end of mat with curved kick shield. B waiting at other end with eyes closed in neutral stance, with training gun on floor next to them. A makes 30 ground and pound strikes to curved kick shield, then sprints to B and applies Advanced Gun – from behind, attacker close (hug defense). B defends and sprints to curved kick shield while A takes their place to stand in neutral with eyes closed. Partners continue switching roles for time.
BEGINNER CLASS (B1)
Zombie Drill!
Palm Heel Strikes
Drill: Palm Heel Strikes, do a jump tuck (knees to chest) on instructors signal, then back to Palm Heel Strikes, give an increasing number of jumps up to 5.
Choke from the Side
Advance- Downward Stab
Drill: Groups of 3; non-stop strikes on the pad, defend Choke from the Side OR Downward Stab.
INTERMEDIATE CLASS (D1)
Thai Pads- 3 rounds of 3 minutes; Include kicks and Elbow, Sprint one lap around the mat on instructors signal, then back to combinations
Reflexive Defense vs. Front Kick
Choke from Front Against wall
Drill: Dim the lights, blast the music (if possible, the goal is to make the environment appear very chaotic), defender; starts close to the wall, Eyes closed, Choke against the wall OR reflexive defense vs. groin kick.
ADVANCED CLASS (D1)
Thai Pads 2 Rounds, 90 seconds - Opposite Stance; sprawl jump knee tuck on instructors signal, then back to working the pad
Ground - Guillotine
Ground - Defense vs. Guillotine
Advanced Gun - from kneeling position
Drill: A/B drill. Group A attacks, Group B defends. Defenders start in kneeling position, eyes closed. Attackers approach and either apply a guillotine choke or present a gun to the defender's head. Groups switch roles after several repetitions.
BEGINNER CLASS (B1)
NOTE: GET THROUGH THE COMBATIVES VERY QUICKLY TO SAVE TIME FOR SELF DEFENSE
Hammer fist to the Side
Elbow #2
Knees
Drill: attacker pushes with a pad from the side; defender makes either hammer fist or elbow depending on distance, then turns to deliver knees
Choke from the Front with a Push
Choke from Behind with a Push
Drill: eyes closed, either attack
INTERMEDIATE CLASS (D1)
Focus Mitts: emphasize hooks and uppercuts
Defense v. Hooks
Defense v. Uppercuts
Ground - Trap and Roll
Ground - Kick Off from Guard
Drill: partner A starts on top in full mount; Partner B makes Trap and Roll; Partner A performs Kick Off from Guard and gets up; slow fighting for a 30-45 seconds; reset
ADVANCED CLASS (D1)
Focus Mitts: combos #6 & #7
Single Leg Takedown ("toe pick")
Drill: cover against multiple punches, drop down and make low single leg takedown
Ground - defend kicks while on the ground against multiple attackers (cover head, use basic shin blocks)
Stick Overhead
Drill: start on ground, cover against multiple attackers who are kicking AND one attacker using padded stick; make a low single when possible, get up and defend stick
BEGINNER CLASS (B1)
Palm Heel Strikes
Groin Kick
Hammerfist Downward (discuss position -- they should not get so close that they are open to being taken down/legs grabbed)
Combo: using Palm/Heel Strikes, Left/Right/Right Groin Kick (recoil)/Right Hammer Fist Down
Choke Front (1 Hand)
INTERMEDIATE CLASS (D1)
Hook Punch
Combos 6 & 7
Combo 6 variation: Right/Left Hook/Right Hook
Defense v. Hook Punch - Extended
Defense v. Hook Punch - Covering
Light sparring using straight punches and hooks
ADVANCED CLASS (D1)
Thai Pads: 2 rounds of 3 minutes
Stick Overhead
Stick Baseball Bat Swing
Drill: put 1 stick per pair in the middle of the room; position the partners on either side of the room, lying on their stomachs. Yell "Go!" Both must try to get the stick. Once one person has the stick, he attacks with baseball bat or overhead swing. The other person must defend. Repeat several times, and change partners.
Beginner (B1)
Hammerfist Forward
Round Kick
Elbows 4 and 5
Drill: Pad holder taps Striker with pad, holding while upright for Elbow #4, or pushing Striker slightly forward for Elbow #5. As a follow-up, Pad holder holds pad to chest for 4 forward hammerfists, or steps back and angles pad for a Round Kick followed by 4 forward hammerfists.
Headlock from Behind
Drill: A/B Drill with roaming attackers. Attackers can tap with pad for drill from earlier, or apply Headlock from Behind
Intermediate (D1)
Back Kick
Uppercut Back Kick
Drill: Groups of 3; 1 pair of focus mitts; 1 curved kick shield; 1 striker. Striker throws basic combinations to focus mitts on mitt holder's call. At any time, curved KS holder can verbal cue and hold for Back Kick or Uppercut Back Kick. After delivering appropriate kick, Striker makes 6 follow up hand combatives to curved KS, and then returns to focus mitts.
Drill: Same as previous drill, except after delivering appropriate kick to curved KS, Striker should use footwork during follow-up hand combatives to stack attackers, moving so curved KS holder is between Striker and mitt holder. After stacking while delivering 6 hand combatives, Striker returns to focus mitts.
Defense v. Hook (extended)
Defense v. Hook (covering)
Choke from Behind with a Pull
Drill: Groups of 3; A attacks B with hook punch. B defends using extended or covering. At any time, C can attack B with Choke from Behind with a Pull.
Advanced (D1)
Overhand Right Punch
Thai Pads
Round 1: Free work with combinations 1-10, no kicks or punches yet. Replace standard cross with Overhand Right Punch.
Round 2: 1Knee-10Knee, replacing standard cross with Overhand Right Punch
Round 3: 1K-10K, standard cross on punch combinations is fine, but follow up every combination with Overhand Right Punch/Left Hook to the body (liver shot)/Right elbow.
Machine Gun Takedown
One Arm Shoulder Throw
Beginner (B1)
Straight Punch Low
Inside Defense vs. Straight Punch Low
Ground - Back Position
Ground - Front Kick
Circle-of-Death: 1 defender, rest of class with kick shields. Defender starts on the ground in back position, attackers crowd around. Defender must deliver front kick from the ground to attackers non-stop for 90-seconds. As attackers are kicked away, more should take their place immediately.
Intermediate (D1)
Headbutt Forward
Focus Mitt Drill: Round 1 - Free work basic combinations. Round 2 - Add an elbow strike to end of all basic combinations. Round 3 - Add headbutt forward to the end of all basic combinations with an elbow
360s with Counter Attacks
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender's attention before attacking with any outside looping attack. Defenders perform 360 w/ counter and finish the fight before returning to starting position.
Advanced (D1)
Spinning Heel Kick
Sliding Defense vs. Spinning Heel Kick
Stopping Defense vs. Spinning Heel Kick
Advanced Gun - from behind, attacker close (hug defense)
Drill: A/B drill. Group A attacks, Group B defends. Defenders starting in passive stance, eyes shut. Attackers get defender's attention by putting a gun in their back. Either Gun from behind (traditional) or attacker close (hug defense).
Beginner (B1)
Punches-Straight Punch
Drill: eyes closed, shoved from various frontal angles, punch until pad holder calls time
Choke from behind with a push
Drill: Defender; eyes closed, shove, make punches or Choke from behind with a push
Intermediate (D1)
Horse Shoe Drill
Side Kick (with and without advance)
Back Kick
Combo: Side Kick turn Back Kick (with opposite leg)
Ground- Defense v. choke full mount
Drill: Groups of 2, Defender starts on the ground, eyes closed, attacker; stand over striker, shove with pad and hold for punches or choke from the mount
Advanced (D1)
Warm up- Side Kick, Front Kick, Round Kick, Back Kick
Drill: Groups 5, Kicking shield; striker in the middle, pad holders give a verbal signal; striker make the appropriate kick and follow up with counters until called to another pad. Two Rounds; first round Medium speed, second round fast.
Advanced Gun- From Kneeling position
Rotating Drill- Advanced Gun- From Kneeling Position
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